Beryl

/Ranger/Justice

Beryl

★★★★

Ironrain

Ctier

Introduction

Beryl is a 4-star Justice combatant in Chaos Zero Nightmare. Beryl's class is Ranger. Faction: Ironrain.

On the combined Chaos Zero Nightmare tier list Beryl is C tier, 30th of the 37 combatants ranked, from where 4 community tier lists put Beryl.

Other Justice combatants in Chaos Zero Nightmare: Haru, Magna, Mika, Rita and Rossweisse.

What Beryl does

A Justice Ranger who rewards holding cards. Charged Shot hits for 270% and gains another 135% when Retained, Opening Found adds a hit for a turn on Retain, and Unlimited Firepower gives the next Attack card 80% more damage. It's a small kit.

Best build for Beryl

From 3 guides

Partner

1 option
  1. Rosaria
    2 of 3

2-piece fragments

3 options
  1. 1
    Black Wing(2)
    2 of 2
  2. 2
    Executioner's Tool(2)
    2 of 2
Show 1 more set option
  1. 3
    Cursed Corpse(2)
    1 of 2

Main stats

Substats
Justice Damage >CRIT Chance >CRIT DMG >Extra Damage >ATK

4-piece fragments

  1. Battlefield Evolution(4)
    1 of 1

Equipment

Weapon
  • Criticism of Discord1 of 1
  • Dagger That Tricked the Shadow1 of 1
  • Second Method1 of 1
Armor
  • Fairy King's Crown2 of 2
Trinket
  • Amorphous Cube2 of 2

Profile

Beryl is a female Human. Beryl's birthday is October 24th. Beryl is voiced by Liu Yilei in Chinese, Hikaru Akao in Japanese, and Iseo Park in Korean. She's good at gargantuan Strength.

Stories

2
Background

A genius commander who wants to become an adult..

With the exceptional strategic and tactical skills she inherited from her grandmother, a legendary soldier,Beryl rose to the position of commander at a young age. She constantly strives to become an "exemplary soldier" or a "trustworthy captain." However, she often struggles to hide her childlike side,such as her obsession with chocolate bars or her tendency to resort to force when things get too complicated.

Max Chocolate Bar Record

100 Per Day

Stats

  • Attack11th482
  • Defense38th133
  • HP38th293
  • Critical Chance3%
  • Critical Damage125%

At level 60 with every ascension, before Memory Fragments and partners. Each bar is measured against the highest value in the Chaos Zero Nightmare roster, and the place is out of every combatant with that stat.

Skills

17
  • Charged Shot

    Unique card · Cost 2 · Attack

    270% Damage Retain +135% Damage Amount

    Epiphany options

    Epiphany 1
    360% Damage · Retain +180% Damage Amount
    Epiphany 2
    Cost 1: 270% Damage · Streak +135% Damage Amount
    Epiphany 3
    Cost 3: 500% Damage · Retain Decrease Cost by 1 until activated
    Epiphany 4
    360% Damage · Retain +240% Damage Amount (max 1 time)
    Epiphany 5
    140% Damage × 2 · Retain +80% Damage Amount
  • Guilty Pleasure

    Unique card · Cost 0 · Skill

    Draw 3

    Epiphany options

    Epiphany 1
    Draw 3 · 1 Morale
    Epiphany 2
    Draw 3 · Decrease Cost of 1 random card of this unit in hand by 1
    Epiphany 3
    Draw 3 · At the start of the next turn, Draw 2
    Epiphany 4
    Draw 1 · Activate all Retain effects of cards of this unit in hand
    Epiphany 5
    Draw 3
  • Unlimited Firepower

    Unique card · Cost 1 · Skill

    100% Shield +80% Damage Amount to the next Attack Card of this unit activated

    Epiphany options

    Epiphany 1
    150% Shield · +120% Damage Amount to the next Attack Card of this unit activated
    Epiphany 2
    +80% Damage Amount to Attack Cards of this unit for 1 turn
    Epiphany 3
    +160% Damage Amount to the next Attack Card of this unit activated
    Epiphany 4
    150% Shield · +80% Damage Amount to the next Attack Card activated
    Epiphany 5
    Increases Damage Amount of Attacks Cards of this unit by 30%
  • Heavy Weapons Specialist

    Unique card · Cost 1 · Skill

    Create 1 Opening Found or Charged Shot, then apply Exhaust to that card and decrease Cost by 1 until activated

    Epiphany options

    After limit break
    Cost 0: Create 1 Opening Found or Charged Shot, then apply Exhaust to that card and decrease Cost by 1 until activated
  • Max Output Charged Shot

    Ego skill · Cost 5 · Attack

    350% Damage to all enemies​

  • Launcher

    Starting card · Cost 1 · Attack

    100% Damage

    Epiphany options

    With potential
    120% Damage
  • Charge Launcher

    Starting card · Cost 2 · Attack

    220% Damage

    Epiphany options

    With potential
    240% Damage
  • Barrier

    Starting card · Cost 1 · Skill

    100% Shield

  • Opening Found

    Starting card · Cost 1 · Attack

    160% Damage Retain Add 1 Hit(s) for 1 turn

    Epiphany options

    Epiphany 1
    210% Damage · Retain Add 1 Hit(s) for 1 turn
    Epiphany 2
    260% Damage · Retain Change Cost to 0
    Epiphany 3
    110% Damage · Retain Add 2 Hit(s) for 1 turn
    Epiphany 4
    180% Damage · Retain +80% Damage Amount
    Epiphany 5
    When a card of this unit is Retained, 150% Extra Attack to random enemies
  • Unique potential

    Potential

    +10% Damage Amount to Beryl's Opening Found If Beryl's Critical Damage is 230% or higher, +10% Damage Amount to Charged Shot

  • Sleeping Memory

    Limit break 1 · Mythic Card Upgrade

    Reduces the cost of Heavy Weapons Specialist cards by 1.

  • Awakening Memory

    Limit break 2 · Battle Passive Upgrade

    Beryl's Retain card damage is increased by +20%.

  • Vivid Memory

    Limit break 3 · Stat Upgrade

    Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.

  • Inner Memory

    Limit break 4 · Ego Skill Upgrade

    The damage of the Max Output Charged Shot card is increased by +50%.

  • Complete Memory

    Limit break 5 · Stat Upgrade

    Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.

  • Liberated Memory

    Limit break 6 · Battle Passive Upgrade

    Each time Beryl's cards are Retained, she gains 1 Condense. Condense: When Beryl's Attack Cards are activated, 50% Extra Attack × Condense count, and when activated, remove Condense (max 3 stacks).

  • Daze

    Stress collapse

    When this character's Card is Drawn, has a 50% chance to apply Ephemeral to the Card.

Upgrade costs

Ascension

  • Ascension 1Unit ×30,000Common Ranger Manual ×8
  • Ascension 2Unit ×70,000Advanced Ranger Manual ×15
  • Ascension 3Unit ×150,000Advanced Ranger Manual ×32
  • Ascension 4Unit ×250,000Premium Ranger Manual ×16
  • Ascension 5Unit ×500,000Premium Ranger Manual ×36

Potential nodes, each from level 1 to its cap

  • First EpiphanyUnit ×10,000Common Growth Stone of Justice ×8
  • Basic cardsUnit ×75,000Common Growth Stone of Justice ×14Great Growth Stone of Justice ×24
  • Common cardsUnit ×224,000Great Growth Stone of Justice ×33Premium Growth Stone of Justice ×24Eye of Wailing Prodigal ×4
  • EpiphanyUnit ×24,000Great Growth Stone of Justice ×16
  • Signature cardsUnit ×248,000Great Growth Stone of Justice ×52Premium Growth Stone of Justice ×48Eye of Wailing Prodigal ×4
  • Critical DamageUnit ×170,000Premium Growth Stone of Justice ×84Shards of Condemnation ×2Undetermined Ego Crystal ×1
  • EpiphanyUnit ×60,000Premium Growth Stone of Justice ×26Shards of Condemnation ×2
  • Divine EpiphanyUnit ×75,000Premium Growth Stone of Justice ×30Eye of Wailing Prodigal ×4Shards of Condemnation ×2
  • Critical ChanceUnit ×210,000Premium Growth Stone of Justice ×116Shards of Condemnation ×2Undetermined Ego Crystal ×1
  • UniqueUnit ×80,000Premium Growth Stone of Justice ×36Shards of Condemnation ×2

Limit breaks

  • Limit break 1Memory Code - Beryl ×1
  • Limit break 2Memory Code - Beryl ×1
  • Limit break 3Memory Code - Beryl ×1
  • Limit break 4Memory Code - Beryl ×1
  • Limit break 5Memory Code - Beryl ×1
  • Limit break 6Memory Code - Beryl ×1

Art

Beryl key art

More Justice combatants

All combatants