
/Ranger/Justice
Beryl
★★★★
Ironrain
Introduction
Beryl is a 4-star Justice combatant in Chaos Zero Nightmare. Beryl's class is Ranger. Faction: Ironrain.
On the combined Chaos Zero Nightmare tier list Beryl is C tier, 30th of the 37 combatants ranked, from where 4 community tier lists put Beryl.
Other Justice combatants in Chaos Zero Nightmare: Haru, Magna, Mika, Rita and Rossweisse.
What Beryl does
A
Justice
Ranger who rewards holding cards.
Charged Shot hits for 270% and gains another 135% when Retained,
Opening Found adds a hit for a turn on Retain, and
Unlimited Firepower gives the next Attack card 80% more damage. It's a small kit.
Best build for Beryl
From 3 guidesPartner
1 option- 2 of 3
Rosaria
2-piece fragments
3 options- 12 of 2
Black Wing(2) - 22 of 2
Executioner's Tool(2)
Show 1 more set optionShow fewer
- 31 of 2
Cursed Corpse(2)
Main stats
- Substats
- Justice Damage
>CRIT Chance >CRIT DMG >Extra Damage >ATK
4-piece fragments
- 1 of 1
Battlefield Evolution(4)
Equipment
Criticism of Discord1 of 1
Dagger That Tricked the Shadow1 of 1
Second Method1 of 1
Fairy King's Crown2 of 2
Amorphous Cube2 of 2
Profile
Beryl is a female Human. Beryl's birthday is October 24th. Beryl is voiced by Liu Yilei in Chinese, Hikaru Akao in Japanese, and Iseo Park in Korean. She's good at gargantuan Strength.
Stories
2Background
A genius commander who wants to become an adult..
With the exceptional strategic and tactical skills she inherited from her grandmother, a legendary soldier,Beryl rose to the position of commander at a young age. She constantly strives to become an "exemplary soldier" or a "trustworthy captain." However, she often struggles to hide her childlike side,such as her obsession with chocolate bars or her tendency to resort to force when things get too complicated.
Max Chocolate Bar Record
100 Per Day
Stats
- Attack11th of 39482
- Defense38th of 39133
- HP38th of 39293
- Critical Chance3%
- Critical Damage125%
At level 60 with every ascension, before Memory Fragments and partners. Each bar is measured against the highest value in the Chaos Zero Nightmare roster, and the place is out of every combatant with that stat.
Skills
17
Charged Shot
Unique card · Cost 2 · Attack270% Damage Retain +135% Damage Amount
Epiphany options
- Epiphany 1
- 360% Damage · Retain +180% Damage Amount
- Epiphany 2
- Cost 1: 270% Damage · Streak +135% Damage Amount
- Epiphany 3
- Cost 3: 500% Damage · Retain Decrease Cost by 1 until activated
- Epiphany 4
- 360% Damage · Retain +240% Damage Amount (max 1 time)
- Epiphany 5
- 140% Damage × 2 · Retain +80% Damage Amount

Guilty Pleasure
Unique card · Cost 0 · SkillDraw 3
Epiphany options
- Epiphany 1
- Draw 3 · 1 Morale
- Epiphany 2
- Draw 3 · Decrease Cost of 1 random card of this unit in hand by 1
- Epiphany 3
- Draw 3 · At the start of the next turn, Draw 2
- Epiphany 4
- Draw 1 · Activate all Retain effects of cards of this unit in hand
- Epiphany 5
- Draw 3

Unlimited Firepower
Unique card · Cost 1 · Skill100% Shield +80% Damage Amount to the next Attack Card of this unit activated
Epiphany options
- Epiphany 1
- 150% Shield · +120% Damage Amount to the next Attack Card of this unit activated
- Epiphany 2
- +80% Damage Amount to Attack Cards of this unit for 1 turn
- Epiphany 3
- +160% Damage Amount to the next Attack Card of this unit activated
- Epiphany 4
- 150% Shield · +80% Damage Amount to the next Attack Card activated
- Epiphany 5
- Increases Damage Amount of Attacks Cards of this unit by 30%

Heavy Weapons Specialist
Unique card · Cost 1 · SkillCreate 1 Opening Found or Charged Shot, then apply Exhaust to that card and decrease Cost by 1 until activated
Epiphany options
- After limit break
- Cost 0: Create 1 Opening Found or Charged Shot, then apply Exhaust to that card and decrease Cost by 1 until activated

Max Output Charged Shot
Ego skill · Cost 5 · Attack350% Damage to all enemies

Launcher
Starting card · Cost 1 · Attack100% Damage
Epiphany options
- With potential
- 120% Damage

Charge Launcher
Starting card · Cost 2 · Attack220% Damage
Epiphany options
- With potential
- 240% Damage

Barrier
Starting card · Cost 1 · Skill100% Shield

Opening Found
Starting card · Cost 1 · Attack160% Damage Retain Add 1 Hit(s) for 1 turn
Epiphany options
- Epiphany 1
- 210% Damage · Retain Add 1 Hit(s) for 1 turn
- Epiphany 2
- 260% Damage · Retain Change Cost to 0
- Epiphany 3
- 110% Damage · Retain Add 2 Hit(s) for 1 turn
- Epiphany 4
- 180% Damage · Retain +80% Damage Amount
- Epiphany 5
- When a card of this unit is Retained, 150% Extra Attack to random enemies
Unique potential
Potential+10% Damage Amount to Beryl's Opening Found If Beryl's Critical Damage is 230% or higher, +10% Damage Amount to Charged Shot
Sleeping Memory
Limit break 1 · Mythic Card UpgradeReduces the cost of Heavy Weapons Specialist cards by 1.
Awakening Memory
Limit break 2 · Battle Passive UpgradeBeryl's Retain card damage is increased by +20%.
Vivid Memory
Limit break 3 · Stat UpgradeIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Inner Memory
Limit break 4 · Ego Skill UpgradeThe damage of the Max Output Charged Shot card is increased by +50%.
Complete Memory
Limit break 5 · Stat UpgradeIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Liberated Memory
Limit break 6 · Battle Passive UpgradeEach time Beryl's cards are Retained, she gains 1 Condense. Condense: When Beryl's Attack Cards are activated, 50% Extra Attack × Condense count, and when activated, remove Condense (max 3 stacks).

Daze
Stress collapseWhen this character's Card is Drawn, has a 50% chance to apply Ephemeral to the Card.
Upgrade costs
Ascension
- Ascension 1
Unit ×30,000
Common Ranger Manual ×8 - Ascension 2
Unit ×70,000
Advanced Ranger Manual ×15 - Ascension 3
Unit ×150,000
Advanced Ranger Manual ×32 - Ascension 4
Unit ×250,000
Premium Ranger Manual ×16 - Ascension 5
Unit ×500,000
Premium Ranger Manual ×36
Potential nodes, each from level 1 to its cap
- First Epiphany
Unit ×10,000
Common Growth Stone of Justice ×8 - Basic cards
Unit ×75,000
Common Growth Stone of Justice ×14
Great Growth Stone of Justice ×24 - Common cards
Unit ×224,000
Great Growth Stone of Justice ×33
Premium Growth Stone of Justice ×24
Eye of Wailing Prodigal ×4 - Epiphany
Unit ×24,000
Great Growth Stone of Justice ×16 - Signature cards
Unit ×248,000
Great Growth Stone of Justice ×52
Premium Growth Stone of Justice ×48
Eye of Wailing Prodigal ×4 - Critical Damage
Unit ×170,000
Premium Growth Stone of Justice ×84
Shards of Condemnation ×2
Undetermined Ego Crystal ×1 - Epiphany
Unit ×60,000
Premium Growth Stone of Justice ×26
Shards of Condemnation ×2 - Divine Epiphany
Unit ×75,000
Premium Growth Stone of Justice ×30
Eye of Wailing Prodigal ×4
Shards of Condemnation ×2 - Critical Chance
Unit ×210,000
Premium Growth Stone of Justice ×116
Shards of Condemnation ×2
Undetermined Ego Crystal ×1 - Unique
Unit ×80,000
Premium Growth Stone of Justice ×36
Shards of Condemnation ×2
Limit breaks
- Limit break 1
Memory Code - Beryl ×1 - Limit break 2
Memory Code - Beryl ×1 - Limit break 3
Memory Code - Beryl ×1 - Limit break 4
Memory Code - Beryl ×1 - Limit break 5
Memory Code - Beryl ×1 - Limit break 6
Memory Code - Beryl ×1
Art









