
/Striker/Justice
Haru
★★★★★
Terrascion
Introduction
Haru is a 5-star Justice character in Chaos Zero Nightmare. Haru's role is Striker. Faction: Terrascion.
On our Chaos Zero Nightmare tier list Haru is B tier, 22nd of the 37 characters ranked, from where 12 current tier lists put Haru.
Other Justice characters in Chaos Zero Nightmare: Beryl, Magna, Mika and Rita.
Is Haru good?
Haru's damage runs through Anchor Shot, a card that grows stronger each time it's played, up to five times. Anchor Point pulls it back into her hand, and the right epiphany gives it Retain or Retrieve, so reusing it is easy.
The weak spot is cost: Anchor Shot takes 2 AP, so she wants AP support or cost cuts from someone like
Narja, and her second Manifest Ego helps a lot. Multiplicative buffs and Vulnerable suit her high multipliers.
Strengths
- Anchor Shot scales up with every use
- Easy to reuse thanks to Anchor Point
- High single-target burst
- Her 2 AP cards set off
Khalipe's Celestial
Weaknesses
- High-cost cards strain AP
- Needs AP support or cost reduction
- Much smoother once her second Manifest Ego is unlocked
Best build for Haru
From 3 guidesPartner
3 options- 13 of 3
Scarlet - 22 of 3
Asteria - 32 of 3
Ritochka
Equipment
Criticism of Discord1 of 1
Dagger That Tricked the Shadow1 of 1
RFS-171 of 1
Fairy King's Crown2 of 2
Rage Potion1 of 2
4-piece fragments
- 1 of 1
Line of Justice(4)
2-piece fragments
2 options- 13 of 3
Executioner's Tool(2) - 22 of 3
Black Wing(2)
Main stats
- Substats
- Justice Damage
>CRIT Chance >CRIT DMG >ATK >ATK%
Stats
- HP90
- ATK160
- DEF45
- CRIT Rate3%
- CRIT DMG125%
At max level. Each bar is measured against the highest value in the Chaos Zero Nightmare roster.
Skills
4Anchor Shot
AP Cost: 2 Type: Attack Effect: 300% Damage +100% Damage for each time this card has been used (Max 10 times) Tags: • Pulverize Pulverize When hitting a target with Shield, +20% Damage • Shield Shield Reduce damage taken until the next turn
Lift Anchor
AP Cost: 0 Type: Skill Effect: Increase Damage Amount of Anchor Shot in hand by 120% for 1 turn until used Tags: • Retain Retain This card is not discarded at the end of the turn
Charge Energy
AP Cost: 1 Type: Skill Effect: For 1 turn, +30% Attack card Damage Tags: • Retain Retain This card is not discarded at the end of the turn
Anchor Pointer
AP Cost: 0 Type: Skill Effect: From Draw Pile or Graveyard, move Anchor Shot to hand Tags: • Discard Discard Discard cards from hand to the Discard Pile • Discard Pile Discard Pile The pile where discarded cards go • Draw Draw Move a card from the Draw Pile to hand • Draw Pile Draw Pile The pile from which cards are Drawn
Art




