Haru

/Striker/Justice

Haru

★★★★★

Terrascion

Btier

Introduction

Haru is a 5-star Justice combatant in Chaos Zero Nightmare. Haru's class is Striker. Faction: Terrascion.

On the combined Chaos Zero Nightmare tier list Haru is B tier, 14th of the 37 combatants ranked, from where 4 community tier lists put Haru.

Other Justice combatants in Chaos Zero Nightmare: Beryl, Magna, Mika, Rita and Rossweisse.

What Haru does

A Justice Striker built around one card that keeps growing. Anchor Shot hits for 300% and gains another 100% for each time it's been used, up to 10 times, and the rest of the kit feeds it: Lift Anchor adds 120% to the Anchor Shot in hand, Charge Energy gives 30% Attack card damage, and Anchor Pointer fetches Anchor Shot from the Draw Pile or Graveyard.

Best build for Haru

From 3 guides

Partner

3 options
  1. 1
    Scarlet
    3 of 3
  2. 2
    Asteria
    2 of 3
  3. 3
    Ritochka
    2 of 3

Equipment

Weapon
  • Criticism of Discord1 of 1
  • Dagger That Tricked the Shadow1 of 1
  • RFS-171 of 1
Armor
  • Fairy King's Crown2 of 2
Trinket
  • Rage Potion1 of 2

4-piece fragments

  1. Line of Justice(4)
    1 of 1

2-piece fragments

2 options
  1. 1
    Executioner's Tool(2)
    3 of 3
  2. 2
    Black Wing(2)
    2 of 3

Main stats

Substats
Justice Damage >CRIT Chance >CRIT DMG >ATK >ATK%

Haru's banners

All banners
  • 22 October 2025 to 11 November 2025

Profile

Haru is a female Human. Haru's birthday is May 30th. Haru is voiced by Mi Hu in Chinese, Hina Youmiya in Japanese, and Ian Kim in Korean. She's good at mass Charge.

Stories

2
Background

A spring-lit girl with a bright smile.

A discipline committee member attending the academy. She's well regarded for her soft-spoken and gentle nature. Contrary to her appearance, she is a huge eater and especially fond of sweets. She may deny any teasing all she wants, but she can't hide the look of pure joy on her face whenever she's tasting food.

Max Pizza Count

4 Rounds

Stats

  • Attack13th467
  • Defense21st155
  • HP8th376
  • Critical Chance3%
  • Critical Damage125%

At level 60 with every ascension, before Memory Fragments and partners. Each bar is measured against the highest value in the Chaos Zero Nightmare roster, and the place is out of every combatant with that stat.

Skills

17
  • Anchor Pointer

    Unique card · Cost 0 · Skill

    Move Anchor Shot from Draw Pile or Graveyard to hand

    Epiphany options

    Epiphany 1
    Apply Retrieve to all Anchor Shots
    Epiphany 2
    Move Anchor Shot from Draw Pile or Graveyard to hand, then apply Retain to that card
    Epiphany 3
    Move Anchor Shot from Draw Pile or Graveyard to hand
    Epiphany 4
    Move Anchor Shot from Draw Pile or Graveyard to hand, then increase Damage Amount of that card by 20% for 1 turn until activated
    Epiphany 5
    Move Anchor Shot from Draw Pile or Graveyard to hand, then +25% Critical Chance to that card for 1 turn until activated
  • Power Charge

    Unique card · Cost 2 · Attack

    240% Damage to all enemies If there is only one target, +100% Damage Amount

    Epiphany options

    Epiphany 1
    320% Damage to all enemies · If there is only one target, +150% Damage Amount
    Epiphany 2
    320% Damage to all enemies
    Epiphany 3
    270% Damage to all enemies · Defeat Activate effect 1 more time (max 1 time)
    Epiphany 4
    270% Damage to all enemies · For each target hit, +50% Damage Amount to the next Attack Card of this unit activated
    Epiphany 5
    320% Damage to all enemies · Streak Change Cost of this card to 1
  • Charge Energy

    Unique card · Cost 0 · Skill

    Increase Damage Amount of Attack Cards of this unit by 50% for 1 turn

    Epiphany options

    Epiphany 1
    For 1 turn, increase Damage Amount of Attack Cards of this unit by 50% and +20% Critical Chance
    Epiphany 2
    Increase Damage Amount of the next Attack Card of this unit activated by 100%, and +2 to Tenacity Damage
    Epiphany 3
    Cost 1: +70% Damage Amount to Attack Cards of this unit for each card of this unit in hand for 1 turn
    Epiphany 4
    Increase Damage Amount of Attack Cards of this unit by 50% for 1 turn · Draw 1 card(s) of this unit
    Epiphany 5
    Increases Damage Amount of Attacks Cards of this unit by 40%
  • Lift Anchor

    Unique card · Cost 0 · Skill

    Increase Damage Amount of Anchor Shot in hand by 80% for 1 turn until activated

    Epiphany options

    After limit break
    Increase Damage Amount of Anchor Shot in hand by 120% for 1 turn until activated
  • Power Strike

    Ego skill · Cost 6 · Attack

    600% Damage +60% Damage Amount for each beneficial effect in possession (max +600%)

  • Anchor

    Starting card · Cost 1 · Attack

    100% Damage

    Epiphany options

    With potential
    120% Damage · +10% Damage Amount to Anchor Shot
  • Power Anchor

    Starting card · Cost 2 · Attack

    220% Damage

    Epiphany options

    With potential
    240% Damage · +10% Damage Amount to Anchor Shot
  • Anchor Drop

    Starting card · Cost 1 · Skill

    100% Shield

  • Anchor Shot

    Starting card · Cost 2 · Attack

    300% Damage +100% Damage Amount for each activation of this card (max 10)

    Epiphany options

    Epiphany 1
    400% Damage · +150% Damage Amount for each(1) activation of this card (max 10)
    Epiphany 2
    350% Damage · Streak Add 1 Hit
    Epiphany 3
    350% Damage · Discard all cards of other Combatants, then +150% Damage Amount for each card Discarded
    Epiphany 4
    380% Damage · +100% Damage Amount for each activation of this card (max10) · Create this card in Draw Pile (2 time(s) per battle)
    Epiphany 5
    350%350% Damage · +100% Damage Amount for each activation of this card (max 10) · On Critical Hit, move to hand (1 time per turn)
  • Unique potential

    Potential

    +10% Damage Amount to Haru's Anchor Shot If Haru's Attack is 600 or higher, add an additional +10% to the modifier

  • Sleeping Memory

    Limit break 1 · Mythic Card Upgrade

    Changes the increase in Damage Amount effect of Lift Anchor from 80% to 120%.

  • Awakening Memory

    Limit break 2 · Battle Passive Upgrade

    Changes Anchor Shot to be usable even if Cost is insufficient. The Anchor Shot card used through this effect will consume all remaining AP, and for each 1 AP spent less than the original Cost, decrease Damage Amount by 30%.

  • Vivid Memory

    Limit break 3 · Ego Skill Upgrade

    +200% Damage Amount to Power Strike and +20% to the Damage Amount for each beneficial effect in possession

  • Inner Memory

    Limit break 4 · Battle Passive Upgrade

    Each time Anchor Shot is activated by Haru, gain 1 Power Supply. Power Supply: +30% Damage Amount to Haru's Attack Cards (max 3 stacks)

  • Complete Memory

    Limit break 5 · Stat Upgrade

    Increase the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.

  • Liberated Memory

    Limit break 6 · Battle Passive Upgrade

    Change the Damage Amount decreased effect that is caused when using the Anchor Shot card with insufficient AP to 15% for each 1 AP spent less than the original Cost. At the start of the turn, move 1 Anchor Shot card to hand, and increase Damage Amount of that card by 30% until activated.

  • Fear

    Stress collapse

    Every time this character enters battle, their stress increases by 10.

Upgrade costs

Ascension

  • Ascension 1Unit ×30,000Common Striker Manual ×8
  • Ascension 2Unit ×70,000Advanced Striker Manual ×15
  • Ascension 3Unit ×150,000Advanced Striker Manual ×32
  • Ascension 4Unit ×250,000Premium Striker Manual ×16
  • Ascension 5Unit ×500,000Premium Striker Manual ×36

Potential nodes, each from level 1 to its cap

  • First EpiphanyUnit ×10,000Common Growth Stone of Justice ×8
  • Basic cardsUnit ×75,000Common Growth Stone of Justice ×14Great Growth Stone of Justice ×24
  • Common cardsUnit ×224,000Great Growth Stone of Justice ×33Premium Growth Stone of Justice ×24Eye of Wailing Prodigal ×4
  • EpiphanyUnit ×24,000Great Growth Stone of Justice ×16
  • Signature cardsUnit ×248,000Great Growth Stone of Justice ×52Premium Growth Stone of Justice ×48Eye of Wailing Prodigal ×4
  • Critical ChanceUnit ×170,000Premium Growth Stone of Justice ×84Shards of Condemnation ×2Undetermined Ego Crystal ×1
  • EpiphanyUnit ×60,000Premium Growth Stone of Justice ×26Shards of Condemnation ×2
  • Divine EpiphanyUnit ×75,000Premium Growth Stone of Justice ×30Eye of Wailing Prodigal ×4Shards of Condemnation ×2
  • Critical DamageUnit ×210,000Premium Growth Stone of Justice ×116Shards of Condemnation ×2Undetermined Ego Crystal ×1
  • UniqueUnit ×80,000Premium Growth Stone of Justice ×36Shards of Condemnation ×2

Limit breaks

  • Limit break 1Memory Code - Haru ×1
  • Limit break 2Memory Code - Haru ×1
  • Limit break 3Memory Code - Haru ×1
  • Limit break 4Memory Code - Haru ×1
  • Limit break 5Memory Code - Haru ×1
  • Limit break 6Memory Code - Haru ×1

Art

Haru key art

More Justice combatants

All combatants