
/Vanguard/Justice
Magna
★★★★★
Stella Familia
Introduction
Magna is a 5-star Justice combatant in Chaos Zero Nightmare. Magna's class is Vanguard. Faction: Stella Familia.
On the combined Chaos Zero Nightmare tier list Magna is C tier, 31st of the 37 combatants ranked, from where 4 community tier lists put Magna.
Other Justice combatants in Chaos Zero Nightmare: Beryl, Haru, Mika, Rita and Rossweisse.
What Magna does
A
Justice
Vanguard who stacks Counterattack and punishes enemies for hitting.
Frost Shield,
Ice Wall and
Storm of Bitter Cold add stacks,
Ice Wall makes them hit all enemies for a turn, and
Glacial Iron Fist deals 265% Defense-based damage while turning half of it into a Fixed Shield.
The Ego Skill hits for 300% plus 20% per Counterattack.
Best build for Magna
From 3 guidesPartner
3 options- 12 of 3
Erica - 22 of 3
Eishlen - 32 of 3
Wilhelmina
Main stats
- Substats
- Justice Damage
>CRIT Chance >CRIT DMG >DEF >DEF%
2-piece fragments
2 options- 13 of 3
Tetra's Authority(2) - 22 of 3
Executioner's Tool(2)
Equipment
Dagger That Tricked the Shadow1 of 2
Shell of Aberration2 of 2
Amorphous Cube2 of 2
Profile
Magna is a female Stella Familia. Magna's birthday is March 25th. Magna is voiced by Shen Yue in Chinese, Yu Kobayashi in Japanese, and Yeongji Kwon in Korean. She's good at ice.
Stories
2Background
Romance-chasing adventurer.
A member of White Altair, she enjoys thrilling adventures, seeking fun, excitement, and treasure. Even the most trivial items found during her adventures are considered treasures, and she joyfully celebrates their discovery with a childlike innocence.
Hobby
Treasure Hunt
Stats
- Attack29th of 39407
- Defense7th of 39183
- HP1st of 39423
- Critical Chance3%
- Critical Damage125%
At level 60 with every ascension, before Memory Fragments and partners. Each bar is measured against the highest value in the Chaos Zero Nightmare roster, and the place is out of every combatant with that stat.
Skills
16
Glacial Iron Fist
Unique card · Cost 2 · Attack300% Defense-Based Damage 50% DMG-Based Shield
Epiphany options
- Epiphany 1
- 450% Defense-Based Damage · 50% DMG-Based Shield
- Epiphany 2
- 300% Defense-Based Damage · 3 Vulnerable
- Epiphany 3
- 450% Defense-Based Damage · When Shield is owned, increases Damage Amount by 50%
- Epiphany 4
- 300% Defense-Based Damage to all enemies · 50% DMG-Based Shield
- Epiphany 5
- 400% Defense-Based Damage · 50% DMG-Based Shield · 100% Shield Retention for 1 turn

Frost Charge
Unique card · Cost 1 · Skill140% Shield 3 Vulnerable to all enemies
Epiphany options
- Epiphany 1
- 210% Shield · 3 Vulnerable to all enemies · +60% base Shield Gain Amount for each enemy present
- Epiphany 2
- 210% Shield · 4 Vulnerable to all enemies
- Epiphany 3
- 4 Crystallization · 3 Vulnerable to targets hit by Counterattack
- Epiphany 4
- 100% Defense-Based Damage × 3 to random enemies · 1 Vulnerable to targets that were Hit
- Epiphany 5
- 3 Vulnerable to all enemies · 3 Counterattack

Ice Wall
Unique card · Cost 2 · Skill200% Shield 2 Counterattack Set the target of Counterattack to all enemies for 2 turn(s)
Epiphany options
- Epiphany 1
- 300% Shield · 3 Counterattack · Set the target of Counterattack to all enemies for 2 turn(s)
- Epiphany 2
- 300% Shield · 2 Counterattack · +30% Shield Gain Amount for each Counterattack of this unit
- Epiphany 3
- 200% Shield · Set the target of Counterattack to all enemies
- Epiphany 4
- 200% Shield · Inflict Fixed Damage to all enemies equal to Shield held
- Epiphany 5
- 200% Shield · 3 Counterattack · Set the target of Counterattack to all enemies for 3 turn(s)

Storm of Bitter Cold
Unique card · Cost 1 · Upgrade2 Crystallization When Shield is gained, 1 Counterattack
Epiphany options
- After limit break
- 3 Crystallization · When Shield is gained, 1 Counterattack

Absolute Zero
Ego skill · Cost 6 · Attack300% Defense-Based Damage Increases Damage Amount by 20% for each Counterattack on this unit

Frozen Fist
Starting card · Cost 1 · Attack100% Defense-Based Damage
Epiphany options
- With potential
- 100% Defense-Based Damage · 1 Counterattack

Frost Shield
Starting card · Cost 1 · Skill · 2 copies100% Shield
Epiphany options
- With potential
- 100% Shield · 1 Counterattack

Ice Fragment
Starting card · Cost 1 · Upgrade3 Crystallization At the start of the turn, 1 Counterattack
Epiphany options
- Epiphany 1
- 5 Crystallization · At the start of the turn, 1 Counterattack
- Epiphany 2
- 3 Crystallization · At the start of the turn, 2 Counterattack
- Epiphany 3
- 3 Crystallization · At the start of the turn, 1 Counterattack · Increase Damage Amount by 30% to Counterattacks of this unit
- Epiphany 4
- Cost 2: 3 Crystallization · At the end of the turn, 200% Defense-Based Damage to all enemies
- Epiphany 5
- 4 Counterattack · Increase Damage Amount of the next Counterattack of this unit activated by 100%
Unique potential
PotentialIf Magna's Defense is 300 or higher, +5% Justice-Attribute Damage Amount For every 10 Defense exceeding 300, add an additional 2% to the modifier (additional +10% max)
Sleeping Memory
Limit break 1 · Mythic Card UpgradeAdds Initiation to the Storm of Bitter Cold card and increases Crystallization by 1.
Awakening Memory
Limit break 2 · Battle Passive UpgradeMagna's counters inflict 1 Freeze on the target. Freeze: When taking Damage from Magna's Attack Cards, adjacent monsters take 50% Defense-Based Damage. Freeze is removed upon the effect's activation.
Vivid Memory
Limit break 3 · Ego Skill UpgradeChanges Absolute Zero's Damage Amount increased effect for each Counterattack to 30%.
Inner Memory
Limit break 4 · Battle Passive UpgradeChanges Magna's Counterattack so it no longer reduces Vulnerable.
Complete Memory
Limit break 5 · Stat UpgradeIncrease the level of [Basic Card Upgrade], [Signature Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
Liberated Memory
Limit break 6 · Battle Passive UpgradeAt the start of the turn, gain 1 Enhanced Counterattack. Enhanced Counterattack: Increase Damage Amount of Counterattack by 30% Enhanced Counterattack is removed upon the effect's activation (max 2 stacks)

Impulse
Stress collapseAt the start of the turn, forcibly proc one random card of this character that has been drawn to hand (consumes Cost).
Upgrade costs
Ascension
- Ascension 1
Unit ×30,000
Common Vanguard Manual ×8 - Ascension 2
Unit ×70,000
Advanced Vanguard Manual ×15 - Ascension 3
Unit ×150,000
Advanced Vanguard Manual ×32 - Ascension 4
Unit ×250,000
Premium Vanguard Manual ×16 - Ascension 5
Unit ×500,000
Premium Vanguard Manual ×36
Potential nodes, each from level 1 to its cap
- First Epiphany
Unit ×10,000
Common Growth Stone of Justice ×8 - Basic cards
Unit ×75,000
Common Growth Stone of Justice ×14
Great Growth Stone of Justice ×24 - Common cards
Unit ×224,000
Great Growth Stone of Justice ×33
Premium Growth Stone of Justice ×24
Eye of Wailing Prodigal ×4 - Epiphany
Unit ×24,000
Great Growth Stone of Justice ×16 - Signature cards
Unit ×248,000
Great Growth Stone of Justice ×52
Premium Growth Stone of Justice ×48
Eye of Wailing Prodigal ×4 - Critical Chance
Unit ×170,000
Premium Growth Stone of Justice ×84
Shards of Condemnation ×2
Undetermined Ego Crystal ×1 - Epiphany
Unit ×60,000
Premium Growth Stone of Justice ×26
Shards of Condemnation ×2 - Divine Epiphany
Unit ×75,000
Premium Growth Stone of Justice ×30
Eye of Wailing Prodigal ×4
Shards of Condemnation ×2 - 6_0
Unit ×210,000
Premium Growth Stone of Justice ×116
Shards of Condemnation ×2
Undetermined Ego Crystal ×1 - Unique
Unit ×80,000
Premium Growth Stone of Justice ×36
Shards of Condemnation ×2
Limit breaks
- Limit break 1
Memory Code - Magna ×1 - Limit break 2
Memory Code - Magna ×1 - Limit break 3
Memory Code - Magna ×1 - Limit break 4
Memory Code - Magna ×1 - Limit break 5
Memory Code - Magna ×1 - Limit break 6
Memory Code - Magna ×1
Art









