Rita

Rita

5-starJusticePsionicB tier

Introduction

Rita is a 5-star Justice character in Chaos Zero Nightmare. Rita's role is Psionic. Faction: Wanderer.

On our Chaos Zero Nightmare tier list Rita is B tier, 31st of the 37 characters ranked, from where 7 current tier lists put Rita.

Other Justice characters in Chaos Zero Nightmare: Beryl, Haru, Magna and Mika.

Is Rita good?

Rita spends big. Her attack cards are expensive, and Time Paradox, fed by the Chronicle she collects, covers their cost with AP only her cards can use. She buffs her own damage and stacks well with Orlea's Softie and Vulnerable, while Tiphera's draw and AP keep things moving.

She gives little to her teammates and her AP is tricky to manage, which is why she's B tier for us.

Pairs well with: Orlea; Tiphera; Haru.

Strengths

  • Plays several high-cost attacks a turn through Time Paradox
  • Buffs her own damage
  • Big single-target hits with multiplicative buffs

Weaknesses

  • Complex AP management
  • Offers little to other characters

Best build for Rita

From 3 guides

Partner

2 options
  1. 1
    Ivy
    3 of 3
  2. 2
    Eloise
    3 of 3

Equipment

Weapon
  • Criticism of Discord1 of 1
  • Dagger That Tricked the Shadow1 of 1
  • Sword Reflected in the Lake1 of 1
Armor
  • Fairy King's Crown2 of 2
Trinket
  • Rage Potion1 of 2

4-piece fragments

  1. Line of Justice(4)
    2 of 2

2-piece fragments

2 options
  1. 1
    Executioner's Tool(2)
    2 of 2
  2. 2
    Black Wing(2)
    1 of 2

Main stats

Substats
Justice Damage >Critical Chance >Critical Damage >ATK >ATK%

Stats

  • HP85
  • ATK150
  • DEF50
  • CRIT Rate3%
  • CRIT DMG125%

At max level. Each bar is measured against the highest value in the Chaos Zero Nightmare roster.

Skills

6
  • Time Paradox

    AP Cost: 0 Type: Skill Effect: Decrease all Chronicle Gain Chronal Ascension for each decreased

  • Chrono Archon

    AP Cost: 1 Type: Upgrade Effect: When a card is activated, 1 Chronicle for each Cost of that card Tags: • Initiation Initiation Place this card on top of the Draw Pile at the start of battle • Unique Unique Cannot hold more than 1 card with Unique

  • Future Decreed

    AP Cost: 1 Type: Skill Effect: Increase Cost of 1 2-Cost or lower card in hand by 1 until activated, Activate 1 random 3-Cost card

  • Time Axis Collapse

    AP Cost: 2 Type: Attack Effect: 300% Damage, Increase Damage Amount by 20% for each combined Cost of cards in hand (max 200%)

  • Fate Imprint

    AP Cost: 2 Type: Attack Attribute: Justice Effect: 120% Damage for each Cost of this card Increase Cost of all Fate Imprint in hand by 1 When this card leaves the hand, change Cost to 2 Tags: • Exhaust Exhaust When used, this card moves to the Exhaust pile • Retain Retain This card is not discarded at the end of the turn

  • Fate Distortion

    AP Cost: 0 Type: Skill Attribute: Justice Effect: Increase Damage Amount of the next Attack Card of this unit used by 30% Increase Damage Amount by an additional 10% for each Cost of that card Tags: • Ephermeral Ephermeral If this card is in hand at the end of the turn, Exhaust it • Exhaust Exhaust When used, this card moves to the Exhaust pile

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