
Mythic+
Swamp Thing
/Warrior
Justice League Dark
Introduction
Swamp Thing is a Mythic+ character in DC: Dark Legion. Swamp Thing's role is Warrior. Faction: Justice League Dark.
On our DC: Dark Legion tier list Swamp Thing is A tier, 11th of the 36 characters ranked, from where 3 current tier lists put Swamp Thing.
Is Swamp Thing good?
Swamp Thing became a meta-defining pick in PvP by draining enemy Energy just for being on the squad, 35% less at the start of battle, and further on every hit from Vine Lash and Overgrowth, which cripples Ultimate-dependent factions like Legion of Doom and
Superman Family. Swamp Surge shields the whole squad early on, and Natural Remedy makes his own damage grow the longer a fight goes, so he protects and attacks at once.
We rate him A; he needs at least two other Justice League Dark allies for Swamp Surge to hit full strength, and he's notably weak in Combat Cycle since Dark Knight enemies don't have Energy for him to drain.
Pairs well with: Justice League Dark: with
Constantine and
Zatanna.
Strengths
- Drains enemy Energy passively and on every hit, disrupting Ultimate-reliant factions
- Swamp Surge shields the whole squad early in a fight
- Natural Remedy grows his own damage over the course of a battle
Weaknesses
- Needs at least two other Justice League Dark allies for Swamp Surge to reach full effect
- Not a true
Guardian, so his durability and damage don't match dedicated tanks or DPS - Weak in Combat Cycle since there's no enemy Energy to drain there
Profile
Swamp Thing's full name is Alec Holland. Swamp Thing was released on 24 September 2025.
Background
Dr. Alec Holland and his wife Linda were developing a bio-restorative formula to end world hunger at an isolated facility in a swamp.
When criminals tried to buy the formula, the Hollands refused.
The criminals beat them and set a bomb. Alec awoke as the bomb exploded.
Covered in flames and the bio-restorative formula, he ran into the swamp and sank into the waters.
Days later, the Swamp Thing emerged- a creature seemingly part plant, part man.
Swamp Thing took revenge on the criminals and found himself caught up in adventures battling menaces such as the mad scientist Anton Arcane.
With the aid of government agent Matt Cable and Arcane's kind daughter Abigail, Swamp Thing faced the weird and supernatural for years, hoping he might one day restore his humanity.
After a final confrontation with Arcane in which Arcane died, Swamp Thing was attacked and seemingly killed by agents of the Sunderland Corporation.
They took his body to their facility for analysis by The Atom's old enemy, Jason Woodrue, aka the Floronic Man.
Woodrue discovered that there was no humanity for Swamp Thing to regain.
Alec Holland was dead; he was just plant matter that had absorbed Holland's thoughts and believed itself to be Holland.
After a business dispute, Sunderland fired Woodrue, who turned up the heat to thaw out Swamp Thing.
Swamp Thing revived, read the report, and, enraged, destroyed the Sunderland Corporation before fleeing into the swamp.
In despair, Swamp Thing allowed himself to take root and let his consciousness drift.
He made contact with The Green, a universal force that connects all plant life in the universe, and perhaps the Multiverse.
He learned he was part of a lineage of elemental guardians going back millennia.
With renewed purpose, he emerged from the swamp to face a new threat: Woodrue had also connected to The Green, but the experience had driven him mad, and he was trying to destroy all animal life.
Swamp Thing stopped him, reminding him that plant life and animal life need each other for balance.
With a new understanding of himself, Swamp Thing's power increased.
He could now send his consciousness anywhere plant life existed.
He embraced his role as Earth's elemental protector.
Stats
- Power512,350
At max level. Each bar is measured against the highest value in the DC: Dark Legion roster.
Skills
5Overgrowth
UltimateSwamp Thing leaps into the air, dealing Spiritual DMG equal to 720% of his ATK to enemies in circular area and reducing their current Energy by 30%. Passive: At the start of battle, Swamp Thing reduces all enemies' current Energy by 35%.
Vine Lash
First BasicSwamp Thing lashes out with his vines, dealing Spiritual DMG equal to 600% of his ATK to an enemy and reducing their current Energy by 20%.
Natural Remedy
Second BasicAt the start of battle, Swamp Thing gains 25% Spiritual AMP every 5 seconds, stacking up to 3 times.
Swamp Surge
Third BasicAt the start of battle, Swamp Thing summons Swamp for 10 seconds. Its effect doubles if at least 3 Justice League Dark allies are present. Swamp: Reduces DMG taken by allies within range by 40%.
Green Whisper
Fourth BasicIncreases all Champion's Spiritual DEF by 10%, with an additional 10% for Warrior Champions. Applies globally.
How to get Swamp Thing
The Bleed when his banner is active; a full copy grants 40 shards if already owned
Swamp Thing's signature weapon is Antler Crown.
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