

Introduction
Ain (Ptah) is an Epic Wind esper in Dislyte. Ain (Ptah)'s role is Support. Organization: Wanderer.
On the Dislyte tier list Ain (Ptah) is A tier, 49th of the 137 espers ranked.
Other Wind espers in Dislyte: Ahmed (Geb), Alolin (Pazuzu), Amir (Enkidu), Arcana (Hermes), Archibald (Mictlantecutli), Ashley (Heimdall) and 45 more.
What Ain (Ptah) does
Force Barrier gives every teammate a shield worth 24% of Ain's Max HP and puts Standoff on Ain for 2 turns.
Maker's Strike hits three times with a 50% DEF Down chance on each hit, then calls a random teammate in to assist, and the basic attack has an 80% chance per hit to lower C. RATE.
Profile
Inspired by the god Ptah, the Gear Master will protect everyone around her with her hand-made equipment.
Ain (Ptah)'s birthday is 08-15, and Ain (Ptah) stands 155cm tall. Ain (Ptah) likes mechanical equipment.
Stats
- HP120th of 19714,431
- ATK137th of 197955
- DEF18th of 1971,366
- SPD105th of 197104
- C. RATE10%
- C. DMG150%
- ACC0%
- RESIST8th of 19735%
At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.
- HP11,94614,431
- ATK860955
- DEF1,0971,366
- SPD104104
- C. RATE10%10%
- C. DMG150%150%
- ACC0%0%
- RESIST20%35%
Before relics, Divine Weapon and Resonance.
Defender: Espers who help allies survive without healing.
Skills
Damage calculator
Shock Beam
Skill 1Active
Attacks 1 enemy 2 times. Damage per hit: 60% ATK. Each hit has a 80% chance of inflicting C. RATE Down for 2 turns.
Level 1 and each level-up
Level 1: Attacks 1 enemy 2 times. Damage per hit: 50% ATK. Each hit has a 60% chance of inflicting C. RATE Down for 2 turns.
- Level 2: Trigger Chance increased to 70%
- Level 3: Damage increased to 55%
- Level 4: Trigger Chance increased to 80%
- Level 5: Damage increased to 60%
C. RATE Down -30% C. RATE

Force Barrier
Skill 2Active, Cooldown 3 turns
Gains Standoff for 2 turns. Grants Shield to Ain's teammates (excluding Ain) for 2 turns. Shield Strength: 24% of Ain's Max HP.
Level 1 and each level-up
Level 1: Gains Standoff for 2 turns. Grants Shield to Ain's teammates (excluding Ain) for 2 turns. Shield Strength: 15% of Ain's Max HP.
- Level 2: Shield Strength increased to 18%
- Level 3: Shield Strength increased to 21%
- Level 4: Shield Strength increased to 24%
- Level 5: Cooldown reduced by 1 turn
With Resonance 1
Gains Standoff for 2 turns. Grants Shield to her teammates (excluding Ain) for 2 turns. Shield Strength: 24% of Ain's Max HP. Final Shield Strength +10%.
With Resonance 6
Gains Standoff for 2 turns. Grants Ankh's Blessing to her teammates (excluding Ain) for 2 turns. Ankh's Blessing Shield Strength: 24% of Ain's Max HP. Final Shield Strength +10%.
Standoff Retains at least 1 HP.
Shield Absorbs damage.

Maker's Strike
Skill 3Active, Cooldown 4 turns
Attacks 1 enemy 3 times. Damage per hit: 60% ATK + 3% Max HP. Each hit has a 50% chance of inflicting DEF Down for 2 turns. Then, calls in 1 random teammate (excluding Ain) to Assist.
Level 1 and each level-up
Level 1: Attacks 1 enemy 3 times. Damage per hit: 40% ATK + 2% Max HP. Each hit has a 50% chance of inflicting DEF Down for 2 turns. Then, calls in 1 random teammate (excluding Ain) to Assist.
- Level 2: Max HP-damage conversion ratio increased to 2.5%
- Level 3: ATK-damage conversion ratio increased to 50%
- Level 4: Max HP-damage conversion ratio increased to 3%
- Level 5: ATK-damage conversion ratio increased to 60%
After Ascension 3: Maker's Strike
Attacks 1 enemy 3 times. Damage per hit: 60% ATK + 3% Max HP. Each hit has a 50% chance of inflicting DEF Down for 2 turns. Then, calls in 1 random teammate (excluding Ain) to Assist. While Maker's Strike is on cooldown, if Ain is not Incapacitated, grants her teammates (excluding Ain) extra damage when they attack outside of their turns. Extra Damage: 5% of Ain's Max HP. Triggers 1 time per turn.
DEF Down -60% DEF.
Captain Ability
- Up to level 60
- Increases ally RESIST in Point War, Knockout, and Beatbout by 40%
- After Level Breakthrough
- Increases ally RESIST in Point War, Knockout, and Beatbout by 50%
Ascension
Upgrade planner- Phase 1ATK +70; HP +340, DEF +25
- Phase 2HP +950; ATK +25, DEF +25
- Phase 3Upgrades Skill 3
- Phase 4HP +10%
- Phase 5RESIST +15%
- Phase 6DEF +20%
Resonance
61.Force Barrier - Aegis
Force Barrier: Final Shield Strength +10%.
2.Divine Resilience
When attacked by a critical hit, Damage -12%.
3.Blessing
Base ATK, Base DEF, and Base HP +15%.
4.Resilient Spirit
When Incapacitated, Damage Taken -18%.
5.Aura
Base ATK, Base DEF, and Base HP +20%.
6.Force Barrier - Morph
Change - Force Barrier: Granting Shield changed to granting Ankh's Blessing.
Divine Weapon

Don't Rush Me! I'm Working on It!
Order 71, repair a mechanical arm. Order 72, parts modification. Order 73, robot pet won't kiss people. ... What kind of nonsense order is this? "Ain, that rush order..." "Nag me again and I'll turn you into a robot pet!"
- Level 30
- ATK +152, HP +5,925
- Ranks 1 to 6
- When the bearer's HP is below 50%, Shock Beam's Final Damage +6/12/15/15/15/15%
- Ranks 4 to 6
- Base ATK, Base DEF, and Base HP +10/15/20%
Ain (Ptah)'s dossier
Fury Unleashed
Everyone at the gear center and the mechanics' market has heard of Gear Master Ain. It is common knowledge that Ain produces only the finest quality gear on this side of Grandis. Anyone who's used her crafted equipment can attest to that fact. Ain's buyers are extremely patient, not just because crafting her specialized equipment takes time, but because they know the dire consequences of irritating her. They not only fear being yelled at, but Ain may also delay finishing their custom orders. Once Ain's in the zone, she's unstoppable. No one dares to interrupt her work lest they feel the wrath of her trusty wrench. Despite her gruff demeanor, customers keep coming back to Ain for her genius mechanical skills. There's no equipment too challenging for her to create as long as she has the necessary parts.
The soft side of Ain
"Survival depends on seizing resources." This was the first lesson Ain learned in the slums. Growing up in such a harsh environment, she became obsessed with money. Through tinkering, she could turn simple junk into practical gear. Meanwhile, years of bargaining taught her how to acquire materials for the lowest price, using them to create high-quality equipment that she could then sell for a profit. When it came to those in need, however, Ain refused to charge them anything. Instead, she patiently solved whatever issue they had. Whether it was making metal prosthetics for a cat with a broken leg, crafting portable crutches for an elderly person, or even creating mechanical toys for orphans in the slums, these acts of kindness were unique to Ain. The person who discovered Ain's softer side was none other than Sidon, the teacher who took her in.
Mutual redemption
At the age of eight, Ain was caught causing a commotion and stealing food with her self-made weapon by one of Sidon's mechanical nets. Sidon immediately recognized her talent and interest in mechanics, so he took Ain under his wing as an apprentice. With Sidon's guidance, she not only gained a deep understanding of engineering but also discovered the good in people. Ain learned that fighting for resources wasn't the only way to survive in the slums and that helping and supporting one another was just as crucial. When Sidon fell into a deep depression after losing his family and decided to end his life with a bomb, it was Ain who reached out and pulled her mentor out of the depths of despair. She had come to see Sidon as an indispensable member of her own family. From that day forward, Ain became a pillar of emotional support for Sidon.
Protecting the surrounding people
Following the incident, Ain and Sidon relocated to a new area to begin anew. Ain continued to bargain with vendors in the marketplace, craft gear for customers, and research new types of equipment, just as she had done before. There was one significant difference - she no longer did it for a living. "Weapons aren't made just for destruction. They can also be utilized for protection. When you create gear for others, you can truly unlock their full potential." Ain now fully understands Sidon's teachings, and she will continue to create gear to safeguard the people she cares about.
Upgrade costs
Open in the plannerAscension
- Phase 1
Basic Wind Wave ×10
Gold ×2,000 - Phase 2
Basic Wind Wave ×15
Gold ×4,000 - Phase 3
Basic Wind Wave ×20
Advanced Wind Wave ×10
Gold ×6,000 - Phase 4
Advanced Wind Wave ×15
Elite Wind Wave ×5
Gold ×8,000 - Phase 5
Advanced Wind Wave ×25
Elite Wind Wave ×10
Gold ×10,000 - Phase 6
Advanced Wind Wave ×35
Elite Wind Wave ×20
Gold ×12,000
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