Brynn (Meta Valkyrie)

Esper Union

Brynn (Meta Valkyrie)

/Wind/Fighter/Legendary

Introduction

Brynn (Meta Valkyrie) is a Legendary Wind esper in Dislyte. Brynn (Meta Valkyrie)'s role is Fighter. Organization: Esper Union.

Other Wind espers in Dislyte: Ahmed (Geb), Ain (Ptah), Alolin (Pazuzu), Amir (Enkidu), Arcana (Hermes), Archibald (Mictlantecutli) and 45 more.

Profile

Blessed with the power of Meta Valkyrie, Brynn takes to the skies with her pegasus, her music ringing through the heavens!

Brynn (Meta Valkyrie)'s birthday is 02-22, and Brynn (Meta Valkyrie) stands 170cm tall. Brynn (Meta Valkyrie) likes rock music.

Stats

  • HP197th10,383
  • ATK9th1,691
  • DEF77th1,057
  • SPD45th110
  • C. RATE10%
  • C. DMG19th170%
  • ACC0%
  • RESIST20%

At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.

StatLevel 60, 6 starsFully ascended
  • HP9,70310,383
  • ATK1,3301,691
  • DEF9621,057
  • SPD105110
  • C. RATE10%10%
  • C. DMG150%170%
  • ACC0%0%
  • RESIST20%20%

Before relics, Divine Weapon and Resonance.

Pursuer: Espers who attack primarily through Pursuit Attacks, Assists, or counterattacks. Ignores DEF: Deals damage that ignores the target's DEF. Death Immunity: Effects that prevent death when taking lethal damage.

  • Waylay

    Skill 1

    Active

    Attacks random enemies 1+X times. The first attack prioritizes the opposing target. Damage per hit: 150% ATK. For every 5 stacks of Cadence carried, performs 1 additional attack, prioritizing enemies not yet hit by this ability. Damage: 40% ATK. Passive Effect: After casting a non-basic ability, launches a Pursuit Attack with this ability. Can only trigger once per active turn.

    Level 1 and each level-up

    Level 1: Attacks random enemies 1+X times. The first attack prioritizes the opposing target. Damage per hit: 110% ATK. For every 5 stacks of Cadence carried, performs 1 additional attack, prioritizing enemies not yet hit by this ability. Damage: 40% ATK. Passive Effect: After casting a non-basic ability, launches a Pursuit Attack with this ability. Can only trigger once per active turn.

    1. Level 2: The first hit's damage is increased to 120%.
    2. Level 3: The first hit's damage is increased to 130%.
    3. Level 4: The first hit's damage is increased to 140%.
    4. Level 5: The first hit's damage is increased to 150%.
    • Cadence (Undispellable) Hypes up the atmosphere, max 20 stacks. This effect won't be removed upon death.
  • Armybreaker

    Skill 2

    Active, Cooldown 3 turns

    Deals damage to all enemies. Damage: 120% ATK. Passive Effect: When an enemy takes damage from a non-ability source, immediately casts this ability. Can only trigger once per active turn.

    Level 1 and each level-up

    Level 1: Deals damage to all enemies. Damage: 100% ATK. Passive Effect: When an enemy takes damage from a non-ability source, immediately casts this ability. Can only trigger once per active turn.

    1. Level 2: Damage increased to 105%
    2. Level 3: Damage increased to 110%
    3. Level 4: Damage increased to 120%
    4. Level 5: Cooldown reduced by 1 turn

    After Ascension 3: Armybreaker

    Attacks all enemies. Damage: 120% ATK. If a target is affected by any DoT effect (including Poison, Bleed, or Echo Scar), the damage dealt ignores 80% of the target's DEF. Passive Effect: When an enemy takes damage from a non-ability source, immediately casts this ability. Can only trigger once per active turn.

  • Spiritborne

    Skill 3

    Active, Cooldown 4 turns

    Attacks all enemies 3 times. Damage per hit: 100% ATK. For each teammate carrying Cadence, performs 1 additional attack, dealing True Damage, up to 3 additional attacks. True Damage: 100% ATK. This ability's Final Damage increases by 2% for each stack of Cadence on allies. Passive Effect: After acting on a non-active turn, gains 1 stack of Cadence. At the start of combat, gains 1 stack of Renegade if in Position 1 or 4. Also gains 1 stack of Renegade whenever any ally reaches the maximum number of Cadence stacks.

    Level 1 and each level-up

    Level 1: Attacks all enemies 3 times. Damage per hit: 80% ATK. For each teammate carrying Cadence, performs 1 additional attack, dealing True Damage, up to 3 additional attacks. True Damage: 100% ATK. This ability's Final Damage increases by 2% for each stack of Cadence on allies. Passive Effect: After acting on a non-active turn, gains 1 stack of Cadence. At the start of combat, gains 1 stack of Renegade if in Position 1 or 4. Also gains 1 stack of Renegade whenever any ally reaches the maximum number of Cadence stacks.

    1. Level 2: Damage increased to 85%
    2. Level 3: Damage increased to 90%
    3. Level 4: Damage increased to 100%
    4. Level 5: Cooldown reduced by 1 turn

    With Resonance 2

    Attacks all enemies 3 times. Damage per hit: 100% ATK. For each teammate carrying Cadence, performs 1 additional attack, dealing True Damage, up to 3 additional attacks. True Damage: 100% ATK. This ability's Final Damage increases by 2% for each stack of Cadence on allies. Passive Effect: After acting on a non-active turn, gains 1 stack of Cadence. At the start of combat, gains 10 stack(s) of Cadence, and gains 1 stack of Renegade if in Position 1 or 4. Also gains 1 stack of Renegade whenever any ally reaches the maximum number of Cadence stacks.

    With Resonance 4

    Attacks all enemies 3 times. Damage per hit: 100% ATK. For each teammate carrying Cadence, performs 1 additional attack, dealing True Damage, up to 3 additional attacks. True Damage: 100% ATK. This ability's Final Damage increases by 2% for each stack of Cadence on allies. Passive Effect: After acting on a non-active turn, gains 1 stack of Cadence. At the start of combat, gains 10 stack(s) of Cadence, and gains 1 stack of Renegade if in Position 1 or 4. After gaining Cadence, grants 1 stack of Cadence to all teammates. Also gains 1 stack of Renegade whenever any ally reaches the maximum number of Cadence stacks.

    With Resonance 6

    Attacks all enemies 3 times. Damage per hit: 100% ATK. For each teammate carrying Cadence, performs 1 additional attack, dealing True Damage, up to 3 additional attacks. True Damage: 100% ATK. This ability's Final Damage increases by 2% for each stack of Cadence on allies. Passive Effect: After acting on a non-active turn, gains 1 stack of Cadence. At the start of combat, gains 10 stack(s) of Cadence, and gains 1 stack of Renegade if in Position 1 or 4. After gaining Cadence, grants 1 stack of Cadence to all teammates. Also gains 1 stack of Renegade whenever any ally reaches the maximum number of Cadence stacks. The Final Damage of all allies' abilities increases by 0.5% for each stack of Cadence on allies.

    • Cadence (Undispellable) Hypes up the atmosphere, max 20 stacks. This effect won't be removed upon death.
    • Renegade (Undispellable) Increases SPD by 20 and ATK by 25% per stack. When taking fatal damage, negates death and restores HP to 50% of Max HP. This effect can trigger a number of times equal to the stacks of Renegade gained during the battle. Renegade won't be removed upon death.

Captain Ability

Up to level 60
Increases ally ATK by 40%
After Level Breakthrough
Ally ATK +50%
  1. Phase 1ATK +70; HP +340, DEF +25
  2. Phase 2DEF +70; HP +340, ATK +25
  3. Phase 3Upgrades Skill 2
  4. Phase 4SPD +5
  5. Phase 5C. DMG +20%
  6. Phase 6ATK +20%

Resonance

6
  1. 1.Fire Stilled

    Base ATK, Base DEF, and Base HP +15%. The effect increases by 5% with each Resonance Phase that non-Meta Brynn has activated.

  2. 2.Spiritborne - Morph 1

    New Effect - Spiritborne: At the start of combat, gains 10 stack(s) of Cadence.

  3. 3.Blessing

    Base ATK, Base DEF, and Base HP +15%.

  4. 4.Spiritborne - Morph 2

    New Effect - Spiritborne: When gaining Cadence, applies 1 stack of Cadence to all teammates.

  5. 5.Aura

    Base ATK, Base DEF, and Base HP +20%.

  6. 6.Spiritborne - Morph 3

    New Effect - Spiritborne: For every 1 stack of Cadence among allies, all allies' abilities deal 0.5% more Final Damage.

Divine Weapon

Rebel's Anthem

Rebel's Anthem

Records rest against the wall, with a microphone standing ready before her. She lounges back, her hands settling over the ice-blue body of her bass. Cold light glints off the studs in her leather, while metal chains softly clink with every breath. Then the first chord tears through the silence, her fearless anthem of defiance against the world.

Level 30
ATK +900, HP +3,817
Ranks 1 to 6
When an ally attempts to inflict a DoT effect on an enemy, that enemy takes True Damage. True Damage: 50% of Brynn's ATK. This effect can trigger at most 1/3/5/5/5/5 times per target per active turn.
Ranks 4 to 6
Base ATK, Base DEF, and Base HP +10/20/30%

Brynn (Meta Valkyrie)'s dossier

A song of rebellion.

Confident and unapologetically herself, Brynn embodies the wild, rebellious spirit of punk. But now, there is a newfound maturity to her as well. Brynn questions everything. She refuses to accept "reality" simply because others tell her to. She knows that if she just follows the crowd, she will eventually lose sight of who she is, and her music will lose its meaning along with it. That rebellious spirit extends into Brynn's everyday life. She has taken up crafting and started keeping a journal filled with new ideas and little moments from her day. Working with her hands helps her slow down and reconnect with the tangible details of everyday life. Music remains at the heart of Brynn's life, and she has never stopped writing. Since becoming an Ops Chief, her assignments have taken her from place to place. Every journey gives her new sights, stories, and experiences to turn into songs, and with each one, her world grows a little wider.

Refugees displaced by the Miracle.

After the Burning Beat Fest incident, Brynn begins to question her own motives. Whenever she talks about proving herself, is she really trying to show her friends what she can do, or is it simply her pride talking? Hoping to clear her head, Brynn accepts a solo assignment near the Sonic Miracle. Miramon attacks are common there, and the Esper Union is helping residents evacuate high-risk areas while establishing defensive lines. Brynn helps reinforce the defenses, patrols the surrounding area, and drives back the Miramon. But even the Union cannot save everyone. Life in the refugee camp is tense, and its residents struggle just to make it through each day. Brynn tries to lift their spirits with music and words, but neither brings them much comfort. When Brynn returns from patrol one day, an exhausted woman at the camp offers her some food despite clearly not having enough for herself. Moved by the warm bowl of soup in her hands, Brynn begins to wonder what more she can do for these people.

Breaking free.

When Brynn learns that clearing the Miracle could buy the front line some much-needed time, she tells no one and enters the Miracle Trial alone. The Miracle Trial drags her back to the days when she ran away from home as a teenager: working odd jobs to pay the rent, struggling through a damp and crowded city day after day... Before long, Brynn loses the inspiration to create music. Worse still, the illusion shows Sieg, the one person who had always been there for her, growing just as numb and empty. A crushing sense of emptiness consumes Brynn. If music can no longer give her life meaning, then what can? Suddenly, she notices the gifts from her friends scattered around the room. They bring her memories rushing back and remind her how far she has come. She is no longer the lost girl she once was, and she refuses to remain trapped in the past. Brynn remembers why she came, to help the refugees displaced by the Miracle. She strikes a powerful chord, and a thunderous blast from her guitar tears down the door holding her captive.

Staying grounded.

After overcoming the Miracle Trial, Brynn awakens the power of Meta Valkyrie. When she returns to the camp, she feels completely at peace. Brynn does not show off her newfound power or explain where she has been. She simply tells the woman who fed her, "I'm starving." In response, the woman prepares her a simple, comforting dinner. Brynn decides to remain at the camp a while longer. Whenever that emptiness returns, she looks to the people around her, people who remain grounded and optimistic despite everything they face. Their resilience gives her the strength to keep going. Brynn finally understands that true rebellion is more than a passing act of defiance. It means refusing to bow to the world's cruelty and choosing to change it through action. Wherever the road leads, Brynn will carry that spirit of rebellion with her, using her music to capture the world and challenge it in equal measure. With her pegasus beside her, her song will ring across the skies.

Upgrade costs

Open in the planner

Ascension

  • Phase 1Basic Wind Wave ×15Gold ×3,000
  • Phase 2Basic Wind Wave ×20Gold ×6,000
  • Phase 3Basic Wind Wave ×25Advanced Wind Wave ×15Gold ×9,000
  • Phase 4Advanced Wind Wave ×20Elite Wind Wave ×10Gold ×12,000
  • Phase 5Advanced Wind Wave ×30Elite Wind Wave ×15Gold ×15,000
  • Phase 6Advanced Wind Wave ×40Elite Wind Wave ×30Gold ×18,000

Art

Brynn (Meta Valkyrie) key art

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