Arcana (Hermes)

Esper Union

Arcana (Hermes)

/Wind/Fighter/Epic

Dtier

Introduction

Arcana (Hermes) is an Epic Wind esper in Dislyte. Arcana (Hermes)'s role is Fighter. Organization: Esper Union.

On the Dislyte tier list Arcana (Hermes) is D tier, 131st of the 137 espers ranked.

Other Wind espers in Dislyte: Ahmed (Geb), Ain (Ptah), Alolin (Pazuzu), Amir (Enkidu), Archibald (Mictlantecutli), Ashley (Heimdall) and 45 more.

What Arcana (Hermes) does

Scouring Whip steals a buff from every enemy and may hand out Miss Rate Up, and Imprisonment follows with two hits that can't miss, each with a 75% Stun chance. Against a target with Miss Rate Up, Imprisonment also stretches all its debuffs by a turn.

Profile

The delightful Arcana has made himself indispensable with the aid of Hermes' particular celestial skills.

Arcana (Hermes)'s birthday is 06-06, and Arcana (Hermes) stands 178cm tall. Arcana (Hermes) likes art.

Stats

  • HP178th12,324
  • ATK69th1,387
  • DEF129th955
  • SPD4th115
  • C. RATE10%
  • C. DMG150%
  • ACC36th10%
  • RESIST20%

At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.

StatLevel 60, 6 starsFully ascended
  • HP11,64412,324
  • ATK1,1231,387
  • DEF860955
  • SPD105115
  • C. RATE10%10%
  • C. DMG150%150%
  • ACC0%10%
  • RESIST20%20%

Before relics, Divine Weapon and Resonance.

Debuffer: Espers who weaken enemies with debuffs.

  • Twin Snakes

    Skill 1

    Active

    Attacks 1 enemy. Damage: 120% ATK. 75% chance of inflicting ATK Down for 2 turns.

    Level 1 and each level-up

    Level 1: Attacks 1 enemy. Damage: 100% ATK. 50% chance of inflicting ATK Down for 2 turns.

    1. Level 2: Damage increased to 110%
    2. Level 3: Trigger Chance increased to 60%
    3. Level 4: Damage increased to 120%
    4. Level 5: Trigger Chance increased to 75%
    • ATK Down -40% ATK.
  • Imprisonment

    Skill 2

    Active, Cooldown 3 turns

    Attacks 1 enemy 2 times. Damage per hit: 100% ATK. Each hit has a 75% chance of inflicting Stun for 1 turn. When the enemy is afflicted with Miss Rate Up, all their debuff durations +1 turn. This ability won't miss.

    Level 1 and each level-up

    Level 1: Attacks 1 enemy 2 times. Damage per hit: 90% ATK. Each hit has a 60% chance of inflicting Stun for 1 turn. When the enemy is afflicted with Miss Rate Up, all their debuff durations +1 turn. This ability won't miss.

    1. Level 2: Damage increased to 95%
    2. Level 3: Trigger Chance increased to 75%
    3. Level 4: Damage increased to 100%
    4. Level 5: Cooldown reduced by 1 turn
    • Stun Cannot take actions.
    • Miss Rate Up +50% Miss Rate.
  • Scouring Whip

    Skill 3

    Active, Cooldown 4 turns

    Attacks all enemies. Damage: 110% ATK. Steals 1 buff from each enemy. 50% chance of inflicting Miss Rate Up for 2 turns.

    Level 1 and each level-up

    Level 1: Attacks all enemies. Damage: 90% ATK. Steals 1 buff from each enemy. 50% chance of inflicting Miss Rate Up for 2 turns.

    1. Level 2: Damage increased to 95%
    2. Level 3: Damage increased to 100%
    3. Level 4: Damage increased to 110%
    4. Level 5: Cooldown reduced by 1 turn

    After Ascension 3: Scouring Whip

    Attacks all enemies. Damage: 110% ATK. Steals 1 buff from each enemy. 50% chance of inflicting Miss Rate Up for 2 turns. Each buff stolen grants Arcana AP +30%.

    With Resonance 1

    Attacks all enemies. Damage: 110% ATK. Steals 1 buff from each enemy. 50% chance of inflicting Miss Rate Up for 2 turns. Final Damage +10%.

    With Resonance 6

    Attacks all enemies. Damage: 110% ATK. Steals 1 buff from each enemy. Each stolen buff grants all allied Espers, besides Arcana, +5% AP. 50% chance of inflicting Miss Rate Up for 2 turns. Final Damage +10%.

    • Miss Rate Up +50% Miss Rate.

Captain Ability

Up to level 60
Increases ally ATK in Point War, Knockout, and Beatbout by 30%
After Level Breakthrough
Increases ally ATK in Point War, Knockout, and Beatbout by 40%
  1. Phase 1ATK +70; HP +340, DEF +25
  2. Phase 2DEF +70; HP +340, ATK +25
  3. Phase 3Upgrades Skill 3
  4. Phase 4ACC +10%
  5. Phase 5ATK +15%
  6. Phase 6SPD +10

Resonance

6
  1. 1.Scouring Whip - Overload

    Scouring Whip: Final Damage +10%.

  2. 2.Targeted Constraints

    Each surviving enemy grants ACC +5%.

  3. 3.Blessing

    Base ATK, Base DEF, and Base HP +15%.

  4. 4.Defense Intrusion

    When attacking, 18% chance of ignoring RESIST.

  5. 5.Aura

    Base ATK, Base DEF, and Base HP +20%.

  6. 6.Scouring Whip - Morph

    New Effect - Scouring Whip: Each buff stolen grants AP +5% to allies other than Arcana.

Divine Weapon

The Curtain Rises!

The Curtain Rises!

"Ladies and Gentlemen, welcome to Arcana's Magic Show." "Whatever you do, don't turn your eyes away, you're about to see a performance like no other!"

Level 30
ATK +152, HP +5,925
Ranks 1 to 6
When the bearer's HP is full, Imprisonment's Final Damage +6/12/15/15/15/15%
Ranks 4 to 6
Base ATK, Base DEF, and Base HP +10/15/20%

Arcana (Hermes)'s dossier

Arcana enjoys not only interesting people and things but also teasing overly serious people.

As something of a performer himself, when Arcana happens upon a street performer, he often gets so engrossed in the act that he forgets what he should be doing. He's the type of easygoing person that can mingle with anyone around him. His carefree smile always puts people at ease. He is an expert at reading different situations and knowing exactly what to say and do to get the most out of any interaction. Arcana's urbane but infectious mannerisms make him rather popular with young women.  He's so skilled at what he does that he can make complete strangers laugh even when they're in the throes of anger.  By the way, teasing people who take themselves too seriously is perhaps his favorite pastime.

Artist Arcana always got out unharmed every time he found himself in a tight corner.

Leaving aside the fact that Arcana was once the Phantom Thief, he is a gifted artist in his own right.  He was particularly fond of oil paintings, but he never displayed any of his own work, instead choosing to showcase replicas of works by famous artists.  While things have not always gone so smoothly for Arcana, he's defied the odds with his luck, skill, and agility. His quick wit has frequently led him into trouble, but it has also gotten him out of numerous dangerous situations.  Somehow, even his mistakes always turn out in his favor, and he is always able to make a daring escape right from under his enemy's nose.

Arcana, who is dedicated to bringing joy to people, also has a hidden past.

Arcana has an innate sense of humor, and he loves seeing others laugh as much as he does. His approach to life has always been laissez-faire, except when he is required to attend formal events. He will wear a suit and socialize with others because he has to, not because he wants to. Even though he doesn't show it, he feels uneasy and anxious in overly serious situations. Most people don't know that Arcana was the Phantom Thief before he joined the Esper Union. It all started when his father, a renowned artist, abandoned him and his mother.  His resentment drove him to steal and plagiarize his father's work. He derived great pleasure from selling fakes to pompous art collectors in order to ruin his father's name. He doesn't talk about it, but Arcana definitely inherited his father's artistic abilities.

After meeting Pritzker, he realized that art is about life and joy, not vengeance.

Encountering Pritzker was life-changing and forced Arcana to reflect. He realized that life was not about revenge and that art should never be used as a weapon. He began to wonder what type of person he wanted to become. His answer ultimately led him to join the Esper Union. He wanted to use his powers for good rather than staying trapped in the past. He rose through the ranks and is now an Ops Chief with his own team. The powers of Hermes have not only helped him complete his missions but also allowed him to become an Esper superhero that his colleagues can count on. If you're lucky enough to become friends with Arcana, he might surprise you with an oil painting of your very own.

Upgrade costs

Open in the planner

Ascension

  • Phase 1Basic Wind Wave ×10Gold ×2,000
  • Phase 2Basic Wind Wave ×15Gold ×4,000
  • Phase 3Basic Wind Wave ×20Advanced Wind Wave ×10Gold ×6,000
  • Phase 4Advanced Wind Wave ×15Elite Wind Wave ×5Gold ×8,000
  • Phase 5Advanced Wind Wave ×25Elite Wind Wave ×10Gold ×10,000
  • Phase 6Advanced Wind Wave ×35Elite Wind Wave ×20Gold ×12,000

Art

Arcana (Hermes) key art

More Wind espers

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