

Esper Union
Archibald (Mictlantecutli)
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Wind/Fighter/Legendary
Introduction
Archibald (Mictlantecutli) is a Legendary Wind esper in Dislyte. Archibald (Mictlantecutli)'s role is Fighter. Organization: Esper Union.
Other Wind espers in Dislyte: Ahmed (Geb), Ain (Ptah), Alolin (Pazuzu), Amir (Enkidu), Arcana (Hermes), Ashley (Heimdall) and 45 more.
Profile
The ghost boy is a guitar enthusiast. He has been wandering the amusement park in solitude for a decade now, yearning for someone who can see and hear his performances.
Archibald (Mictlantecutli)'s birthday is 09-27, and Archibald (Mictlantecutli) stands 150cm tall.
Stats
- HP88th of 19715,868
- ATK10th of 1971,685
- DEF190th of 197844
- SPD131st of 197101
- C. RATE10%
- C. DMG34th of 197165%
- ACC1st of 19720%
- RESIST20%
At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.
- HP14,57815,868
- ATK1,3831,685
- DEF794844
- SPD101101
- C. RATE10%10%
- C. DMG150%165%
- ACC0%20%
- RESIST20%20%
Before relics, Divine Weapon and Resonance.
Arcanist: Espers who inflict Sleep and other effects that disrupt enemies' ability use. DoT: Effects that deal damage as turns pass or when enemies act.
Skills
Damage calculator
Silent Spirit
Skill 1Active
Attacks 1 enemy 2 times. Damage per hit: 60% ATK. Each hit has a 70% chance of inflicting Silence for 2 turns.
Level 1 and each level-up
Level 1: Attacks 1 enemy 2 times. Damage per hit: 40% ATK. Each hit has a 50% chance of inflicting Silence for 2 turns.
- Level 2: Damage increased to 50%
- Level 3: Trigger Chance increased to 60%
- Level 4: Damage increased to 60%
- Level 5: Trigger Chance increased to 70%
Silence Casts only basic ability.

Enchanting Drop
Skill 2Active, Cooldown 3 turns
Attacks all enemies 3 times. Damage per hit: 25% of Archibald's ATK + 1% of the target's Max HP; damage based on Max HP will not exceed 15% of Archibald's ATK. Each hit has a 50% chance of inflicting Buff Blocker for 2 turns. At the end of this ability, extends all enemy ability cooldowns by 1 turn.
Level 1 and each level-up
Level 1: Attacks all enemies 3 times. Damage per hit: 15% of Archibald's ATK + 1% of the target's Max HP; damage based on Max HP will not exceed 15% of Archibald's ATK. Each hit has a 40% chance of inflicting Buff Blocker for 2 turns. At the end of this ability, extends all enemy ability cooldowns by 1 turn.
- Level 2: Damage increased to 20%
- Level 3: Trigger Chance increased to 50%
- Level 4: Damage increased to 25%
- Level 5: Cooldown reduced by 1 turn
With Resonance 2
Attacks all enemies 3 times. Damage per hit: 25% of Archibald's ATK + 1% of the target's Max HP; damage based on Max HP will not exceed 15% of Archibald's ATK. Each hit has a 50% chance of inflicting Buff Blocker for 2 turns. At the end of this ability, extends all enemy ability cooldowns by 1 turn. Resets the cooldown for Carnival Sonata.
Buff Blocker Cannot be buffed.

Carnival Sonata
Skill 3Active, Cooldown 4 turns
Attacks all enemies 3 times. Damage per hit: 30% of Archibald's ATK + 2% of the target's Max HP; damage based on Max HP will not exceed 30% of Archibald's ATK. Each hit has a 80% chance of dispelling 1 buff from each enemy. Inflicts One Swing for 2 turns (won't work on Bosses). Reduces the target's Max HP upon a critical hit. Reduction: 50% damage. Passive: Buffs on enemies with One Swing can only last for up to 1 turn. When an enemy casts their basic ability, Archibald gains 1 stack of Carnival Heat. Each stack of Carnival Heat increases Archibald's damage by 1%. When allied Mavis takes ability damage, shares 50% of her damage. Gains an extra turn when gaining Soul Parade.
Level 1 and each level-up
Level 1: Attacks all enemies 3 times. Damage per hit: 20% of Archibald's ATK + 2% of the target's Max HP; damage based on Max HP will not exceed 30% of Archibald's ATK. Each hit has a 60% chance of dispelling 1 buff from each enemy. Inflicts One Swing for 2 turns (won't work on Bosses). Reduces the target's Max HP upon a critical hit. Reduction: 50% damage. Passive: Buffs on enemies with One Swing can only last for up to 1 turn. When an enemy casts their basic ability, Archibald gains 1 stack of Carnival Heat. Each stack of Carnival Heat increases Archibald's damage by 1%. When allied Mavis takes ability damage, shares 50% of her damage. Gains an extra turn when gaining Soul Parade.
- Level 2: Damage increased to 25%
- Level 3: Trigger Chance increased to 80%
- Level 4: Damage increased to 30%
- Level 5: Cooldown reduced by 1 turn
After Ascension 3: Carnival Sonata
Attacks all enemies 3 times. Damage per hit: 30% of Archibald's ATK + 2% of the target's Max HP; damage based on Max HP will not exceed 30% of Archibald's ATK. Each hit has a 80% chance of dispelling 1 buff from each enemy. Inflicts One Swing for 2 turns (won't work on Bosses). Reduces the target's Max HP upon a critical hit. Reduction: 50% damage. Passive: Buffs on enemies with One Swing can only last for up to 1 turn. When an enemy casts their basic ability, Archibald gains 1 stack of Carnival Heat. Each stack of Carnival Heat increases Archibald's damage by 1%. When allied Mavis takes ability damage, shares 50% of her damage. Gains an extra turn when gaining Soul Parade. If Mavis is an ally, Archibald's C. RATE +100%, and his AP +30% upon landing a critical hit. Triggers once per turn.
With Resonance 1
Attacks all enemies 3 times. Damage per hit: 30% of Archibald's ATK + 2% of the target's Max HP; damage based on Max HP will not exceed 30% of Archibald's ATK. Each hit has a 80% chance of dispelling 1 buff from each enemy. Inflicts One Swing for 2 turns (won't work on Bosses). Reduces the target's Max HP upon a critical hit. Reduction: 50% damage. Final Damage +10%. Passive: Buffs on enemies with One Swing can only last for up to 1 turn. When an enemy casts their basic ability, Archibald gains 1 stack of Carnival Heat. Each stack of Carnival Heat increases Archibald's damage by 1%. Gains an extra turn when gaining Soul Parade. When allied Mavis takes ability damage, shares 50% of her damage.
With Resonance 6
Attacks all enemies 3 times. Damage per hit: 30% of Archibald's ATK + 2% of the target's Max HP; damage based on Max HP will not exceed 30% of Archibald's ATK. Each hit has a 80% chance of dispelling 1 buff from each enemy. Inflicts One Swing for 2 turns (won't work on Bosses). Reduces the target's Max HP upon a critical hit. Reduction: 50% damage. Final Damage +10%. Passive: Buffs on enemies with One Swing can only last for up to 1 turn. When an enemy casts their basic ability, Archibald gains 1 stack of Carnival Heat. Each stack of Carnival Heat increases Archibald's damage by 1%. Gains an extra turn when gaining Soul Parade. When allied Mavis takes ability damage, shares 50% of her damage. When Archibald has Soul Parade and allied Mavis is dead, his abilities deal 200% more Final Damage, and he is immune to all effects from enemies.
One Swing The carrier can only use the basic ability. At the end of the carrier's turn, deals True Damage to all members on the carrier's team. True Damage: 5% of the target's Max HP.
Carnival Heat (Undispellable) Effective in subsequent rounds. If Mavis is present, upon reaching 5/15/25 stacks, all allies' AP +10%/30%/50%. Max 25 stacks.
Captain Ability
- Up to level 60
- Increases ally C. RATE by 25%
- After Level Breakthrough
- Increases ally C. RATE by 30%
Ascension
Upgrade planner- Phase 1ATK +70; HP +340, DEF +25
- Phase 2HP +950; ATK +25, DEF +25
- Phase 3Upgrades Skill 3
- Phase 4C. DMG +15%
- Phase 5ATK +15%
- Phase 6ACC +20%
Resonance
61.Carnival Sonata - Overload
Carnival Sonata: Final Damage +10%.
2.Enchanting Drop - Morph
New Effect - Enchanting Drop: Resets the cooldown for Carnival Sonata.
3.Blessing
Base ATK, Base DEF, and Base HP +15%.
4.Preemptive Strike
The 1st active ability cast in battle deals +15% damage.
5.Aura
Base ATK, Base DEF, and Base HP +20%.
6.Carnival Sonata - Morph
New Effect - Carnival Sonata: When Archibald has Soul Parade and allied Mavis is dead, his abilities deal 200% more Final Damage and becomes immune to all non-damage effects from non-Boss enemies.
Divine Weapon

You Can See Me?
"Hey, don't cry just yet!" It's the first time someone can see me since I became like this. "How about I play the guitar for you?" Music does work wonders. The little girl smiles. "Hehe! I'll take you to find your mom and dad right away!"
- Level 30
- ATK +900, HP +3,817
- Ranks 1 to 6
- At the end of Archibald's turn, if he is Incapacitated or affected by Soul Parade, he deals True Damage to all enemies. True Damage: 50/100/150/150/150/150% ATK.
- Ranks 4 to 6
- Base ATK, Base DEF, and Base HP +10/20/30%
Archibald (Mictlantecutli)'s dossier
The invisible guitarist.
Music is invisible and ever-changing. It can be the flapping of a poster at the street corner being blown by the wind; the clanging of an iron sheet falling on the ground; or the sounds of silent footsteps before a prank is in action. Even though they are not produced by visible instruments or performed in a sophisticated hall, such invisible sounds are music to the ears of those who can derive pleasure from it. If music and instruments can both be invisible, then the players can be too. So, do not be afraid when you hear music while walking at night. It could be from that invisible spirit guitarist.
A performance that never started.
One day, when he passed by a musical instrument store, he saw the guitars laid out neatly in the display window, and heard the gentle music playing from the spinning record. In that instant, a bright and pure dream sprouted from within him. He wanted to pick up a guitar and play out all those melodies hidden deep in his heart and that belonged to him only. For countless times, those sounds played in his dreams, making him yearn to stand on stage and share his music with more people. So, he brought that guitar that had always been with him––one he saw as the most precious thing in his life––and went to the stage in the themed park with great anticipation. Nonetheless, an earth-shattering noise from the crumbling of the stage put an end to everything.
Lonesome.
Despite waking up again, he never felt fortunate or happy. On the contrary, he saw it as a curse. That's because he was no longer a human, but a spirit that nobody could see, hear, and sense. He could not even leave the abandoned themed park. Finally, he was able to play the guitar to his heart's content, except that this time, he could no longer share his melodies with others. In his world, there was nothing but endless solitude. So, he even made a wish to Miramon to fill that lonely void in his heart. Until that only person who could see him appeared again.
A rebirth blessed by all spirits.
He ought to start performing. That's his promise with Mavis: After defeating Miramon, she would help him make his dream come true. However, he also knows deep in his heart that a so-called performance is but an act of deception, of himself and others. He is only a spirit, and besides Mavis, no one else can hear his music. His dream can never come true. Having said that, the moment he plucks the strings on his guitar and looks at the audience seats, he feels transported back to 10 years ago. All the sorrow, anguish, despair, and resentment disappear, together with the gleeful tunes of the guitar under All Hallows' Eve gentle moonlight. With the well-wishes of all the spirits, he will finally be reborn after a decade-long wait.
Upgrade costs
Open in the plannerAscension
- Phase 1
Basic Wind Wave ×15
Gold ×3,000 - Phase 2
Basic Wind Wave ×20
Gold ×6,000 - Phase 3
Basic Wind Wave ×25
Advanced Wind Wave ×15
Gold ×9,000 - Phase 4
Advanced Wind Wave ×20
Elite Wind Wave ×10
Gold ×12,000 - Phase 5
Advanced Wind Wave ×30
Elite Wind Wave ×15
Gold ×15,000 - Phase 6
Advanced Wind Wave ×40
Elite Wind Wave ×30
Gold ×18,000
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