Hilda (Hypnos)

Wanderer

Hilda (Hypnos)

/Flow/Controller/Legendary

Btier

Introduction

Hilda (Hypnos) is a Legendary Flow esper in Dislyte. Hilda (Hypnos)'s role is Controller. Organization: Wanderer.

On the Dislyte tier list Hilda (Hypnos) is B tier, 82nd of the 137 espers ranked.

Other Flow espers in Dislyte: Aurelius (Ullr), Biondina (Poseidon), Bi Tao (Shen Gongbao), Celine (Siren), Chang Pu (Yao Ji), Chu Yao (Taiyi) and 36 more.

What Hilda (Hypnos) does

Converts ACC into DEF at the start of combat (10% DEF for every 10% ACC) and can't miss debuffs on enemies whose ACC isn't higher than hers. Delirium and Dream, Interrupted each put two Poisons on every enemy, and the latter adds two more on anyone with lower DEF than Hilda.

Sleep Tight sleeps a target and stretches its debuffs.

Profile

With the power of Hypnos, Hilda can make one rest peacefully as if in a deep slumber.

Hilda (Hypnos)'s birthday is 02-28, and Hilda (Hypnos) stands 168cm tall. Hilda (Hypnos) likes roadtrips and naps.

Stats

  • HP136th13,682
  • ATK134th962
  • DEF10th1,487
  • SPD54th109
  • C. RATE10%
  • C. DMG150%
  • ACC36th10%
  • RESIST20%

At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.

StatLevel 60, 6 starsFully ascended
  • HP12,39213,682
  • ATK912962
  • DEF1,1601,487
  • SPD102109
  • C. RATE10%10%
  • C. DMG150%150%
  • ACC0%10%
  • RESIST20%20%

Before relics, Divine Weapon and Resonance.

Spellcaster: Espers who deal damage primarily through debuffs. DoT: Effects that deal damage as turns pass or when enemies act.

  • Sleep Tight

    Skill 1

    Active

    Attacks 1 enemy. Damage: 20% ATK + 80% DEF. All their debuffs +1 turn. Inflicts Sleep for 1 turn.

    Level 1 and each level-up

    Level 1: Attacks 1 enemy. Damage: 20% ATK + 50% DEF. All their debuffs +1 turn. Inflicts Sleep for 1 turn.

    1. Level 2: DEF-damage conversion ratio increased to 55%
    2. Level 3: DEF-damage conversion ratio increased to 60%
    3. Level 4: DEF-damage conversion ratio increased to 70%
    4. Level 5: DEF-damage conversion ratio increased to 80%
    • Sleep Cannot take actions until damaged.
  • Delirium

    Skill 2

    Active, Cooldown 3 turns

    Attacks all enemies. Damage: 30% ATK + 60% DEF. Inflicts SPD Down and 2 Poison effects for 2 turns.

    Level 1 and each level-up

    Level 1: Attacks all enemies. Damage: 30% ATK + 40% DEF. Inflicts SPD Down and 2 Poison effects for 2 turns.

    1. Level 2: DEF-damage conversion ratio increased to 45%
    2. Level 3: DEF-damage conversion ratio increased to 50%
    3. Level 4: DEF-damage conversion ratio increased to 60%
    4. Level 5: Cooldown reduced by 1 turn

    After Ascension 3: Delirium

    Attacks all enemies. Damage: 30% ATK + 60% DEF. Inflicts SPD Down and 2 Poison effects for 2 turns. Inflicts Sleep for 1 turn. Extends Poison by 1 turn.

    • SPD Down -30% SPD.
    • Poison The carrier takes damage at the start of their turn. Damage: 4% Max HP. Each time Poison is successfully inflicted, the target's healing received -5%, up to -50%.
  • Dream, Interrupted

    Skill 3

    Active, Cooldown 4 turns

    Gains Deep Sleep for 2 turns. Attacks all enemies. Damage: 50% ATK + 70% DEF. Inflicts DEF Down and 2 Poison effects for 2 turns. Inflicts +2 Poison effects on the enemy for 2 turns if the target's DEF is below Hilda's. Passive: At the start of combat, each 10% ACC grants Hilda 10% Base DEF. Effects inflicted by Hilda won't miss if the target's ACC is not above hers.

    Level 1 and each level-up

    Level 1: Gains Deep Sleep for 2 turns. Attacks all enemies. Damage: 50% ATK + 50% DEF. Inflicts DEF Down and 2 Poison effects for 2 turns. Inflicts +2 Poison effects on the enemy for 2 turns if the target's DEF is below Hilda's. Passive: At the start of combat, each 10% ACC grants Hilda 10% Base DEF. Effects inflicted by Hilda won't miss if the target's ACC is not above hers.

    1. Level 2: DEF-damage conversion ratio increased to 55%
    2. Level 3: DEF-damage conversion ratio increased to 60%
    3. Level 4: DEF-damage conversion ratio increased to 70%
    4. Level 5: Cooldown reduced by 1 turn

    With Resonance 1

    Gains Deep Sleep for 2 turns. Attacks all enemies. Damage: 50% ATK + 70% DEF. Inflicts DEF Down and 2 Poison effects for 2 turns. Inflicts +2 Poison effects on the enemy for 2 turns if the target's DEF is below Hilda's. Final Damage +10%. Passive: At the start of combat, each 10% ACC grants Hilda 10% Base DEF. Effects inflicted by Hilda won't miss if the target's ACC is not above hers.

    With Resonance 2

    Gains Deep Sleep for 2 turns. Attacks all enemies. Damage: 50% ATK + 70% DEF. Inflicts DEF Down and 2 Poison effects for 2 turns. Inflicts +2 Poison effects on the enemy for 2 turns if the target's DEF is below Hilda's. Final Damage +10%. Passive: At the start of combat, each 10% ACC grants Hilda 10% Base DEF. Effects inflicted by Hilda won't miss if the target's ACC is not above hers. When an enemy is inflicted with Poison, they will be inflicted with another Poison for 1 turn (triggers once per target per turn).

    With Resonance 6

    Gains Deep Sleep for 2 turns. Attacks all enemies. Damage: 50% ATK + 70% DEF. Inflicts DEF Down and 2 Poison effects for 2 turns. Inflicts +2 Poison effects on the enemy for 2 turns if the target's DEF is below Hilda's. Final Damage +10%. Passive: At the start of combat, each 10% ACC grants Hilda 10% Base DEF. Effects inflicted by Hilda won't miss if the target's ACC is not above hers. Gains Deep Sleep for 1 turn at the start of combat. While having Deep Sleep, enemies' Sleep won't be removed by damage. When an enemy is inflicted with Poison, they will be inflicted with another Poison for 1 turn (triggers once per target per turn).

    • Deep Sleep Inflicts Sleep for 1 turn and Poison for 2 turns at the start of any enemy's turn.
    • DEF Down -60% DEF.
    • Poison The carrier takes damage at the start of their turn. Damage: 4% Max HP. Each time Poison is successfully inflicted, the target's healing received -5%, up to -50%.

Captain Ability

Up to level 60
Ally DEF +40% in Ritual Miracle, Sonic Miracle, Desolate Lands, Sentinel Hunt, Falsetto Fantasy, Celestial Anomaly, Desolate Rift, and Echo of Kings
After Level Breakthrough
Ally DEF +50% in Ritual Miracle, Sonic Miracle, Desolate Lands, Sentinel Hunt, Falsetto Fantasy, Celestial Anomaly, Desolate Rift, and Echo of Kings
  1. Phase 1DEF +70; HP +340, ATK +25
  2. Phase 2HP +950; ATK +25, DEF +25
  3. Phase 3Upgrades Skill 2
  4. Phase 4ACC +10%
  5. Phase 5SPD +7
  6. Phase 6DEF +20%

Resonance

6
  1. 1.Dream, Interrupted - Overload

    Dream, Interrupted: Final Damage +10%.

  2. 2.Dream, Interrupted - Morph 1

    New Effect - Dream, Interrupted: When any enemy receives Poison, Hilda inflicts another Poison on them for 1 turn (triggers once per target per turn).

  3. 3.Blessing

    Base ATK, Base DEF, and Base HP +15%.

  4. 4.Defense Intrusion

    20% chance of ignoring RESIST when attacking.

  5. 5.Aura

    Base ATK, Base DEF, and Base HP +20%.

  6. 6.Dream, Interrupted - Morph 2

    New Effect - Dream, Interrupted: Gains Deep Sleep for 1 turn at the start of combat. While under the effects of Deep Sleep, enemies' Sleep won't be removed by damage.

Divine Weapon

Light of a New Day

Light of a New Day

Please bring a bouquet of valerian, express all that we feel for those now gone; please hold them tightly to you one last time, and wish them peaceful travel through the land of dreams. Then, finally, say to them a last goodbye, everything that happens afterwards, well that will be a new adventure.

Level 30
DEF +884, HP +2,658
Ranks 1 to 6
At the start of a round, the bearer has a 50/75/100/100/100/100% chance of gaining DEF Up for 1 turn
Ranks 4 to 6
Base ATK, Base DEF, and Base HP +10/20/30%

Hilda (Hypnos)'s dossier

Finally reaching the other shore.

A hearse zips around the abandoned areas of Debia, the young undertaker Hilda at the wheel. People say she moves among the ruins, leading the dead over to the other shore. Right now, Hilda is squatting, digging through a heavy layer of sand, revealing the stiff body of a long-dead little dog, buried many years. A little emotion sneaks onto Hilda's face, but only for a moment. She kneels a moment and gently strokes the dog's head. Valerian flowers bloom as she strokes, forming a gentle bed for the no longer living pup. Soft light, shimmering like fireflies, washes the dirt from the dog's fur, and bathes its wounds. Under the effects of Hilda's prayers, the dog is changed. Seems now as if he is just gently, comfortably sleeping.

Lonely, gentle young woman.

A loner from her youngest days, for Hilda death has always been the family business. Fearing death... it's only human nature. When she was little, people told Hilda she was bad luck, just for touching other people's things. Once she started school, not only did her classmates keep away from her, they said she was "a bug that grew inside a corpse." She couldn't understand why she had to endure this abuse. It wasn't like she'd done anything. She argued with her father, his response to her doubts and difficulties a half-defeated question: "When I die, will you think my body is a dirty, scary thing?" Faced with such a question, Hilda chose not to reply. It wasn't until many years later that she learned what her answer should have been.

Insomniac with a beautiful dream.

On that day, Hilda lost touch with her father while he was on the road, traveling for work. By the time she found him, he was already dead, ravaged by a Miramon. Dirty? Scary? Is passing into death an end to everything? The answers were all "no." In that moment Hilda understood her father and the flood of her regrets became the trigger for her Transformation. Her divine power leads the living on into eternal sleep, and carries them gently to the other shore. That night, Hilda dreamed the longest of dreams. In her dream, her father made it home, took out a gift he had for her with a look of mild embarrassment, wiped it once or twice, then walked toward her.

Valerian fields beneath the northern lights.

Deciding to follow in her father's footsteps and become an undertaker, Hilda began to travel all over Grandis. Even now, she accompanies those who pass away on their journey to the other side. It has become her way of life. Today, Hilda has arrived at a ruined village torn apart by Miramon, and finds survivors clutching the brutalized remains of their loved ones. She blinks, kneels with the villagers, closes her eyes, and clasps her fingers together. Valerian flowers erupt in bloom, and the blackness of the night is punctured by the northern lights. Pale blue light, dotted green and purple, the aurora somehow like a girl with open arms, soothing the soul of the one she is embracing. They all enter a deep sleep, a gentle wind caresses their cheeks, only lingering silence remains. For Hilda, just another normal day. The dead rest easy, the living slumber on.

Upgrade costs

Open in the planner

Ascension

  • Phase 1Basic Flow Wave ×15Gold ×3,000
  • Phase 2Basic Flow Wave ×20Gold ×6,000
  • Phase 3Basic Flow Wave ×25Advanced Flow Wave ×15Gold ×9,000
  • Phase 4Advanced Flow Wave ×20Elite Flow Wave ×10Gold ×12,000
  • Phase 5Advanced Flow Wave ×30Elite Flow Wave ×15Gold ×15,000
  • Phase 6Advanced Flow Wave ×40Elite Flow Wave ×30Gold ×18,000

Art

Hilda (Hypnos) key art

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