Kara (Serket)

Shadow Decree

Kara (Serket)

/Flow/Fighter/Epic

Dtier

Introduction

Kara (Serket) is an Epic Flow esper in Dislyte. Kara (Serket)'s role is Fighter. Organization: Shadow Decree.

On the Dislyte tier list Kara (Serket) is D tier, 128th of the 137 espers ranked.

Other Flow espers in Dislyte: Aurelius (Ullr), Biondina (Poseidon), Bi Tao (Shen Gongbao), Celine (Siren), Chang Pu (Yao Ji), Chu Yao (Taiyi) and 36 more.

What Kara (Serket) does

Poisons on every attack through the passive, and Doomstroke hits all enemies for 130% ATK with SPD Down and Poison. Scorpion Claw adds a 60% Diseased chance.

Profile

Kara the "girl genius" has always been a force to be reckoned with, particularly after her divine awakening through Serket.

Kara (Serket)'s birthday is 03-16, and Kara (Serket) stands 165cm tall. Kara (Serket) likes destruction.

Stats

  • HP46th18,649
  • ATK109th1,068
  • DEF133rd945
  • SPD182nd94
  • C. RATE10%
  • C. DMG150%
  • ACC18th15%
  • RESIST20%

At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.

StatLevel 60, 6 starsFully ascended
  • HP14,46518,649
  • ATK9251,068
  • DEF850945
  • SPD9494
  • C. RATE10%10%
  • C. DMG150%150%
  • ACC0%15%
  • RESIST20%20%

Before relics, Divine Weapon and Resonance.

Spellcaster: Espers who deal damage primarily through debuffs. DoT: Effects that deal damage as turns pass or when enemies act.

  • Scorpion Claw

    Skill 1

    Active

    Attacks 1 enemy. Damage: 120% ATK. 80% chance of inflicting Diseased for 2 turns.

    Level 1 and each level-up

    Level 1: Attacks 1 enemy. Damage: 100% ATK. 60% chance of inflicting Diseased for 2 turns.

    1. Level 2: Damage increased to 110%
    2. Level 3: Trigger Chance increased to 70%
    3. Level 4: Damage increased to 120%
    4. Level 5: Trigger Chance increased to 80%
    • Diseased Can't be healed.
  • Deadly Toxin (Passive)

    Skill 2

    Passive

    When attacking, inflicts Poison on the target for 2 turn(s).

    After Ascension 3: Deadly Toxin (Passive)

    When attacking, inflicts Poison on the target for 2 turn(s). Upon successful inflicting Poison, inflicts another Poison for 1 turn(s). Triggers 1 time on each target per turn.

    • Poison The carrier takes damage at the start of their turn. Damage: 4% Max HP. Each time Poison is successfully inflicted, the target's healing received -5%, up to -50%.
  • Doomstroke

    Skill 3

    Active, Cooldown 3 turns

    Attacks all enemies. Damage: 130% ATK. Inflicts SPD Down and Poison for 2 turns.

    Level 1 and each level-up

    Level 1: Attacks all enemies. Damage: 100% ATK. Inflicts SPD Down and Poison for 2 turns.

    1. Level 2: Damage increased to 105%
    2. Level 3: Damage increased to 110%
    3. Level 4: Damage increased to 115%
    4. Level 5: Damage increased to 120%
    5. Level 6: Damage increased to 130%
    6. Level 7: Cooldown reduced by 1 turn

    With Resonance 1

    Attacks all enemies. Damage: 130% ATK. Inflicts SPD Down and Poison for 2 turns. Final Damage +10%.

    With Resonance 6

    Attacks all enemies. Damage: 130% ATK. Inflicts SPD Down and Poison for 2 turns. Enemy AP -15%. Final Damage +10%.

    • SPD Down -30% SPD.
    • Poison The carrier takes damage at the start of their turn. Damage: 4% Max HP. Each time Poison is successfully inflicted, the target's healing received -5%, up to -50%.

Captain Ability

Up to level 60
Ally ACC +40% in Ritual Miracle, Sonic Miracle, Desolate Lands, Sentinel Hunt, Falsetto Fantasy, Celestial Anomaly, Desolate Rift, and Echo of Kings
After Level Breakthrough
Ally ACC +50% in Ritual Miracle, Sonic Miracle, Desolate Lands, Sentinel Hunt, Falsetto Fantasy, Celestial Anomaly, Desolate Rift, and Echo of Kings
  1. Phase 1HP +950; ATK +25, DEF +25
  2. Phase 2DEF +70; HP +340, ATK +25
  3. Phase 3Upgrades Skill 2
  4. Phase 4ATK +10%
  5. Phase 5ACC +15%
  6. Phase 6HP +20%

Resonance

6
  1. 1.Doomstroke - Overload

    Doomstroke: Final Damage +10%.

  2. 2.Accurate Aim

    When the target is not buffed, Miss Rate -25%.

  3. 3.Blessing

    Base ATK, Base DEF, and Base HP +15%.

  4. 4.Defense Intrusion

    When attacking, 18% chance of ignoring RESIST.

  5. 5.Aura

    Base ATK, Base DEF, and Base HP +20%.

  6. 6.Doomstroke - Morph

    New Effect - Doomstroke: Target's AP -15%.

Divine Weapon

The Price of Progress

The Price of Progress

A prodigy walking on the path of justice? Or just the lunatic that others say she is? Kara couldn't care either way. After all, scientific progress demands a price be paid. If that price is Kara's life, so be it.

Level 30
ATK +539, HP +2,290
Ranks 1 to 6
When the bearer's HP percentage is not above the target's, Scorpion Claw's Final Damage +9/15/20/20/20/20%
Ranks 4 to 6
Base ATK, Base DEF, and Base HP +10/15/20%

Kara (Serket)'s dossier

Geniuses abominate mediocrity.

Even if Kara hadn't become an Esper, she'd stand out in a crowd. The combination of her intellect and paranoia has resulted in a disposition that is truly one-of-a-kind. Brilliant and arrogant, people are often bewildered by her overwhelming eccentricity. Unlike most people, Kara thrives on being the center of attention. She abhors and perhaps even fears mediocrity. That's why, whenever the opportunity presents itself, Kara displays her divine powers as though she were putting on a show, with little or no concern for propriety. Naturally, this might result in problems or even injuries to the people around her. But who has time to be concerned with such minor details?

What does it matter if you need to pay a small price when getting a lot of attention is the result?

Everyone in Geran had heard of the young female prodigy who appeared out of the blue.  From childhood, Kara grew up under the watchful eye of the media. She was instilled with a misguided set of values by her parents, and she believed that being in the spotlight was all there was.  When Espers began appearing and captured the attention of the media, Kara began experimenting on herself in order to force an Esper transformation.  Her desire for power and attention remained insatiable despite her successful transformation into an Esper. She kept experimenting and took her research to a whole different level. Kara achieved her goal of forcing an Esper transformation, which attracted a great deal of attention from all the wrong people. She paid a heavy price by becoming ever more emotionally unstable.

Kara has never been aware of how jealous she is of Anesidora.

Having someone nearby who is as smart as or smarter than her was the last thing Kara wanted. She hated it when anyone else was the center of attention. As fate would have it, she was constantly tormented by Anesidora's presence. Whether it was back at school or now in the Shadow Decree, Kara always suspected that Anesidora was out to steal her spotlight. Her paranoia prevented her from realizing how jealous she was of her colleague. Kara was secretly relieved when Hyde shut down their research project. She had no intention of sharing the glory of the research with anyone, much less her hated rival, Anesidora.

Neither rules nor constraints are required on the path of research.

Becoming an Esper through her own power made Kara both smug and complacent. Kara has always despised being confined by rules and restrictions. After transforming into an Esper she began to disregard Union laws.  Unlike other Espers, her decision to join the Shadow Decree had nothing to do with the world's power struggles. She merely believed that the Shadow Decree was the best place to conduct her Esper transformation experiments without interference.  Although Hyde promised to allow her to continue her research without restriction, he began to regret his decision almost immediately. After becoming a Shadow Decree researcher and being given her own projects, her experiments became bolder and more unrestrained. Her massive experimental laboratories have yielded dozens of unpredictable test subjects, all of which she is quite proud of.

Upgrade costs

Open in the planner

Ascension

  • Phase 1Basic Flow Wave ×10Gold ×2,000
  • Phase 2Basic Flow Wave ×15Gold ×4,000
  • Phase 3Basic Flow Wave ×20Advanced Flow Wave ×10Gold ×6,000
  • Phase 4Advanced Flow Wave ×15Elite Flow Wave ×5Gold ×8,000
  • Phase 5Advanced Flow Wave ×25Elite Flow Wave ×10Gold ×10,000
  • Phase 6Advanced Flow Wave ×35Elite Flow Wave ×20Gold ×12,000

Art

Kara (Serket) key art

More Flow espers

All espers