

Wanderer
Ollie (Meta Osiris)
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Flow/Support/Legendary
Introduction
Ollie (Meta Osiris) is a Legendary Flow esper in Dislyte. Ollie (Meta Osiris)'s role is Support. Organization: Wanderer.
Other Flow espers in Dislyte: Aurelius (Ullr), Biondina (Poseidon), Bi Tao (Shen Gongbao), Celine (Siren), Chang Pu (Yao Ji), Chu Yao (Taiyi) and 36 more.
Profile
Ollie, blessed with Meta power, leads his family back to glory.
Ollie (Meta Osiris)'s birthday is 02-12, and Ollie (Meta Osiris) stands 159cm tall. Ollie (Meta Osiris) likes growing golden barrel cacti and BBQ.
Stats
- HP15th of 19720,854
- ATK181st of 197830
- DEF34th of 1971,210
- SPD167th of 19795
- C. RATE10%
- C. DMG150%
- ACC0%
- RESIST8th of 19735%
At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.
- HP16,30320,854
- ATK780830
- DEF1,0141,210
- SPD9595
- C. RATE10%10%
- C. DMG150%150%
- ACC0%0%
- RESIST20%35%
Before relics, Divine Weapon and Resonance.
Resurrector: Espers who specialize in reviving allies.
Skills
Damage calculator
Lighsting
Skill 1Active
Attacks 1 enemy. Damage: 110% ATK. Inflicts Diseased for 1 turn.
Level 1 and each level-up
Level 1: Attacks 1 enemy. Damage: 50% ATK. Inflicts Diseased for 1 turn.
- Level 2: Damage increased to 60%
- Level 3: Damage increased to 70%
- Level 4: Damage increased to 80%
- Level 5: Damage increased to 90%
- Level 6: Damage increased to 100%
- Level 7: Damage increased to 110%
Diseased Can't be healed.

Netherlaw
Skill 2Passive
At the start of combat, all allies except Ollie take 30% more damage, and all enemies take 15% more damage. In non-PvP battles, the damage enemies take is further increased to 30% (capped at 30% if both sides have this Esper). At the start of combat, Ollie gains 4 stack(s) of Vital Pact.
With Resonance 2
At the start of combat, all allies except Ollie take 30% more damage, and all enemies take 15% more damage. In non-PvP battles, the damage enemies take is further increased to 30% (capped at 30% if both sides have this Esper). At the start of combat, gains 4 stack(s) of Vital Pact. When a teammate revives, grants them an extra turn.
With Resonance 4
At the start of combat, all allies except Ollie take 30% more damage, and all enemies take 15% more damage. In non-PvP battles, the damage enemies take is further increased to 30% (capped at 30% if both sides have this Esper). At the start of combat, gains 4 stack(s) of Vital Pact. When a teammate revives, grants them an extra turn.
Vital Pact (Undispellable) When a teammate dies, consumes 1 stack of Vital Pact to immediately revive them with 30% of their Max HP. Inflicts 1 stack of Deathmark on the target. Deathmark won't be removed upon death.
Deathmark (Undispellable) Damage taken +10%, damage dealt +5%. Max 3 stacks. This effect won't be removed upon death.

Duat Verdict
Skill 3Active, Cooldown 4 turns
Deals damage to 1 enemy. Damage: 200% ATK. Triggers additional effects based on number of ally revivals: 1 revival: Inflicts DEF Down on the target for 2 turns. 3 revivals: Reduces Ollie's ability cooldown by 1 turn. 5 revivals: Reduces allies' ability cooldown by 1 turn.
Level 1 and each level-up
Level 1: Deals damage to 1 enemy. Damage: 160% ATK. Triggers additional effects based on number of ally revivals: 1 revival: Inflicts DEF Down on the target for 2 turns. 3 revivals: Reduces Ollie's ability cooldown by 1 turn. 5 revivals: Reduces allies' ability cooldown by 1 turn.
- Level 2: Damage increased to 170%
- Level 3: Damage increased to 180%
- Level 4: Damage increased to 190%
- Level 5: Damage increased to 200%
- Level 6: Cooldown reduced by 1 turn
- Level 7: Cooldown reduced by 1 turn
After Ascension 3: Duat Verdict
Attacks 1 enemy. Damage: 200% ATK. Gains Invincibility for 1 turn. Triggers additional effects based on number of ally revivals: 1 revival: Inflicts DEF Down on the target for 2 turns. 3 revivals: Reduces Ollie's ability cooldown by 1 turn. 5 revivals: Reduces allies' ability cooldown by 1 turn.
With Resonance 6
Deals damage to 1 enemy. Damage: 200% ATK. Triggers additional effects based on number of ally revivals: 1 revival: Inflicts DEF Down on the target for 2 turns. 3 revivals: Reduces Ollie's ability cooldown by 1 turn. 5 revivals: Reduces allies' ability cooldown by 1 turn. Passive: When any teammate is revived, casts this ability. Triggers once per turn.
DEF Down -60% DEF.
Captain Ability
- Up to level 60
- Increases ally HP by 40%
- After Level Breakthrough
- Increases ally HP by 50%
Ascension
Upgrade planner- Phase 1HP +950; ATK +25, DEF +25
- Phase 2DEF +70; HP +340, ATK +25
- Phase 3Upgrades Skill 3
- Phase 4DEF +10%
- Phase 5RESIST +15%
- Phase 6HP +20%
Resonance
61.Fire Stilled
Base ATK, Base DEF, and Base HP +15%. The effect increases by 5% with each Resonance Phase that non-Meta Ollie has activated.
2.Netherlaw - Morph 1
New Effect - Netherlaw: When any teammate revives, grants them an extra turn.
3.Blessing
Base ATK, Base DEF, and Base HP +15%.
4.Netherlaw - Morph 2
New Effect - Netherlaw: Deathmark's new effect: If the carrier dies while this buff is not at max stacks, they revive immediately with 30% of their Max HP, and gain 1 stack of this buff.
5.Aura
Base ATK, Base DEF, and Base HP +20%.
6.Duat Verdict - Morph
New Effect - Duat Verdict: When any teammate is revived, casts this ability immediately. Triggers once per turn.
Divine Weapon

Nouvgreen
Ollie awakens from an endless expanse of green. A new body, a new heartbeat, the light blooming in his palm heralds his rebirth. He vows to lead Debia into the future with this newfound strength. A future full of hope.
- Level 30
- ATK +255, HP +9,875
- Ranks 1 to 6
- At the start of each round, gains a shield equal to 30/40/50/50/50/50% of Ollie's Max HP (undispellable).
- Ranks 4 to 6
- Base ATK, Base DEF, and Base HP +10/20/30%
Ollie (Meta Osiris)'s dossier
A young man bearing the weight of his house.
Having returned to Debia, Ollie strives to restore House Ramses to its former glory. His goal is crystal clear: to drive the Shadow Decree out of his homeland and reclaim control over Ramses Pharmaceuticals. With the support of Drew and Laura, he accomplishes the former, but suspiciously, the Shadows retreat without putting up much of a fight. Ollie remains proud, convinced he alone can change Debia, a town plagued by gangs, rogue militias, and Miramon. He establishes a relationship with the Esper Union while negotiating with local powers, hoping to bring everything back on track. Drew's proposal, however, shatters his pride.
Restraint and compromise.
When Drew suggests that they work with the Shadow Decree, Ollie can barely contain his fury. His ire is not unjustified, for the Shadows had taken everything from him: his father, the honor of House Ramses, and a life of happiness and fulfillment that could have been his. Despite having sworn on his father's grave to eliminate every single Shadow, Ollie has no choice but to agree to work with the organization he so despises in order to tackle the Withering Miracle. Humiliated and desperate, Ollie understands that compromises must be made for the greater good. The events help Ollie realize that only by becoming stronger can he find himself no longer at the mercy of others. In search of a way forward, he begins combing through his late father's documents and unexpectedly finds a new lead.
An opportunity bought with bloodshed.
While scouring the family archives, Ollie uncovers his father's abandoned plan: the Noba Front. Compared with Ollie's most recent plans, it is a more measured approach to defense, but if he wants to have a shot at its fruition, he needs to persuade Triki, the leader of the Graywater bounty hunters. Triki lays out seemingly impossible terms, assuming Ollie will give up in the face of adversity. But three weeks later, Ollie returns with precisely what has been asked of him, support from the local gangs and militias, earned through duel after duel. Ollie's gamble moves Triki, and thus begins the work on the Noba Front. At last, the fractured Debia once again reunites under the banner of House Ramses.
The true head of his house.
In the process of uniting the various factions of Debia, Ollie has had to make countless compromises, backing down for the greater good, he understands at last Drew's past decisions and realizes what a reckless boy he once was. As they venture deep into the Withering Miracle, Ollie speaks from the heart to Drew, expressing both his apology and gratitude. Once a spoiled boy, he has now gained the resolve to protect those he holds dear. Following their victory at the Withering Miracle, Ollie restarts the Artificial Guardian Project and, with a united Debia behind him, begins planning for the future of his beloved hometown. Once an impulsive, spoiled heir to a great house, Ollie is finally deserving of the name Ramses.
Upgrade costs
Open in the plannerAscension
- Phase 1
Basic Flow Wave ×15
Gold ×3,000 - Phase 2
Basic Flow Wave ×20
Gold ×6,000 - Phase 3
Basic Flow Wave ×25
Advanced Flow Wave ×15
Gold ×9,000 - Phase 4
Advanced Flow Wave ×20
Elite Flow Wave ×10
Gold ×12,000 - Phase 5
Advanced Flow Wave ×30
Elite Flow Wave ×15
Gold ×15,000 - Phase 6
Advanced Flow Wave ×40
Elite Flow Wave ×30
Gold ×18,000
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