

Introduction
Ollie (Osiris) is a Legendary Flow esper in Dislyte. Ollie (Osiris)'s role is Fighter. Organization: Wanderer.
On the Dislyte tier list Ollie (Osiris) is C tier, 117th of the 137 espers ranked.
Other Flow espers in Dislyte: Aurelius (Ullr), Biondina (Poseidon), Bi Tao (Shen Gongbao), Celine (Siren), Chang Pu (Yao Ji), Chu Yao (Taiyi) and 36 more.
What Ollie (Osiris) does
Saves allies from fatal damage: they survive with a turn of Invincibility and Recovery, and Ollie counters with
Law of Duat, a 200% ATK hit plus some Max HP damage that adds DEF Down and Taunt.
Hookstrike has an 80% Silence chance.
Profile
This young man nurses his pain under the cover of anonymity and the protective eyes of Osiris.
Ollie (Osiris)'s birthday is 02-12, and Ollie (Osiris) stands 179cm tall. Ollie (Osiris) likes cactuses.
Stats
- HP68th of 19716,839
- ATK73rd of 1971,353
- DEF157th of 197910
- SPD167th of 19795
- C. RATE1st of 19725%
- C. DMG150%
- ACC0%
- RESIST20%
At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.
- HP13,52116,839
- ATK1,1431,353
- DEF860910
- SPD9595
- C. RATE10%25%
- C. DMG150%150%
- ACC0%0%
- RESIST20%20%
Before relics, Divine Weapon and Resonance.
Defender: Espers who help allies survive without healing. Death Immunity: Effects that prevent death when taking lethal damage.
Skills
Damage calculator
Hookstrike
Skill 1Active
Attacks 1 enemy. Damage: 120% ATK. 80% chance of inflicting Silence for 1 turn
Level 1 and each level-up
Level 1: Attacks 1 enemy. Damage: 100% ATK. 80% chance of inflicting Silence for 1 turn
- Level 2: Damage increased to 105%
- Level 3: Damage increased to 110%
- Level 4: Damage increased to 115%
- Level 5: Damage increased to 120%
Silence Casts only basic ability.

Salvific Judgments (Passive)
Skill 2Passive, Cooldown 5 turns
When Ollie's teammates (excluding Ollie) take fatal damage, allows them to survive, grants Invincibility and Recovery for 1 turn, and casts Law of Duat on the attacker.
Level 1 and each level-up
- Level 2: Cooldown reduced by 1 turn
- Level 3: Cooldown reduced by 1 turn
- Level 4: Cooldown reduced by 1 turn
- Level 5: Cooldown reduced by 1 turn
With Resonance 2
When Ollie's teammates (excluding Ollie) take fatal damage, allows them to survive, grants Invincibility and Recovery for 2 turns, and casts Law of Duat on the attacker.
Invincibility Can't be damaged.
Recovery At the start of each turn, heals the buffed Esper for 15% max HP.

Law of Duat
Skill 3Active, Cooldown 4 turns
Attacks 1 enemy. Damage: 200% ATK + a certain percentage of enemy Max HP. Inflicts DEF Down for 2 turns and Taunt for 1 turn.
Level 1 and each level-up
Level 1: Attacks 1 enemy. Damage: 170% ATK + a certain percentage of enemy Max HP. Inflicts DEF Down for 2 turns and Taunt for 1 turn.
- Level 2: Damage increased to 180%
- Level 3: Damage increased to 190%
- Level 4: Damage increased to 200%
- Level 5: Cooldown reduced by 1 turn
After Ascension 3: Law of Duat
Attacks 1 enemy. Damage: 200% ATK + a certain percentage of enemy Max HP. Inflicts DEF Down for 2 turns and Taunt for 1 turn. Gains Invincibility for 1 turn.
With Resonance 1
Attacks 1 enemy. Damage: 200% ATK + a certain percentage of enemy Max HP. Inflicts DEF Down for 2 turns and Taunt for 1 turn. Final Damage +10%.
With Resonance 6
Attacks 1 enemy. Damage: 200% ATK + a certain percentage of enemy Max HP. Inflicts DEF Down for 2 turns and Taunt for 1 turn. Upon a Crit, Salvific Judgments (Passive) Cooldown -1 turn. Final Damage +10%.
DEF Down -60% DEF.
Taunt At the start of each turn, forces the debuffed Esper to attack the debuff caster with a basic ability.
Captain Ability
- Up to level 60
- Increases ally SPD by 25%
- After Level Breakthrough
- Increases ally SPD by 30%
Ascension
Upgrade planner- Phase 1ATK +70; HP +340, DEF +25
- Phase 2HP +950; ATK +25, DEF +25
- Phase 3Upgrades Skill 3
- Phase 4ATK +10%
- Phase 5HP +15%
- Phase 6C. RATE +15%
Resonance
61.Law of Duat - Overload
Law of Duat: Final Damage +10%.
2.Salvific Judgments (Passive) - Morph
Change - Salvific Judgments (Passive): Invincibility and Recovery extended to 2 turns.
3.Blessing
Base ATK, Base DEF, and Base HP +15%.
4.Rock Solid
Damage Taken -20% before taking the first turn in combat.
5.Aura
Base ATK, Base DEF, and Base HP +20%.
6.Law of Duat - Morph
New Effect - Law of Duat: Upon a Crit, Salvific Judgments (Passive) Cooldown -1 turn.
Divine Weapon

Fury Rekindled
On the sandbar, he walks alone. Anger roils his mind, over and over, is calmed time and time again by cold reason. A day will come, and when it does he will restore his house to the glory it once held.
- Level 30
- ATK +900, HP +3,817
- Ranks 1 to 6
- Before casting Law of Duat, the bearer has a 50/75/100/100/100/100% chance of gaining ATK Up for 1/1/2/2/2/2 turns
- Ranks 4 to 6
- Base ATK, Base DEF, and Base HP +10/20/30%
Ollie (Osiris)'s dossier
He has his own way of doing things.
Ollie has his own unique personal style. As the most free-spirited member of House Ramses, he has never liked being constrained by the rules and has always been stubborn to a fault. Being born into one of the richest families in Grandis, coupled with his self-centered view of the world, has led Ollie down a lonely road. He has never had many friends growing up, with the exception of his butler, Drew. Ollie has never doubted his own judgment. His stubbornness has landed him in trouble on several occasions. But because he is kind by nature, people give him the benefit of the doubt. After the Gray Dust incident, Ollie went down a dark path of vengeance.
He is a puzzling man
Ollie is a paradox. Although he is confident and driven, his stubbornness and unwillingness to communicate come across as that of a spoiled child. Ironically, he himself does not like children because of their self-centeredness and their inability to communicate rationally. When faced with crisis and disaster, however, Ollie is forward-thinking and is able to rationally deal with issues that arise. His ability to navigate tricky situations with extreme calm is commendable. With certain things, he can be unreasonably bullheaded, making hasty decisions without looking back. At other times, he can easily see through the lies of his enemies and get to the truth. Ollie's actions often seem erratic, but everything he does is with an underlying sense of justice and truth.
It's hard to let people in.
As the scion of House Ramses, Ollie may appear to be arrogant to some, but that's just a facade he puts up to hide his real feelings. His walls are intentionally high to protect himself. Although he will never admit that he cares much about what is happening in the world, he will act if he perceives that a line has been crossed. Ollie will also never admit to helping people in need and will often redirect the conversation with a sarcastic comment when the topic of his heroic deeds is brought up. Ollie likes cacti, especially Golden Barrel cacti. The other thing he loves is barbecue. He treats grilling like a sacred art form. He won't hesitate to tell people to shut their mouths when he's on the grill. Ollie habitually adjusts his glasses when he's deep in thought. What most people don't know is that they're for cosmetic use only.
His journey continues.
Ollie has always hated how the members of the upper class in Debia treated those they employed. He himself treats everyone as an equal, including staff members in his household. No matter your upbringing, one should always treat others with respect. Ollie did not have many friends growing up. His family's status led to a small social circle, and many of his peers did not meet his moral standards. He was often shunned for his eccentricity. After the fall of House Ramses, Ollie wandered Grandis and saved a girl named Anita in the process. Her companionship made him reflect more on his actions and he started reexamining his life's purpose. He finally realized his purpose. He will carry on the legacy of his parents and House Ramses to fight against the threat of the Miracles and forces of evil. Imbued with the power of Osiris, Ollie embarks on a journey of revenge and truth.
Upgrade costs
Open in the plannerAscension
- Phase 1
Basic Flow Wave ×15
Gold ×3,000 - Phase 2
Basic Flow Wave ×20
Gold ×6,000 - Phase 3
Basic Flow Wave ×25
Advanced Flow Wave ×15
Gold ×9,000 - Phase 4
Advanced Flow Wave ×20
Elite Flow Wave ×10
Gold ×12,000 - Phase 5
Advanced Flow Wave ×30
Elite Flow Wave ×15
Gold ×15,000 - Phase 6
Advanced Flow Wave ×40
Elite Flow Wave ×30
Gold ×18,000
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