Ollie (Osiris)

Wanderer

Ollie (Osiris)

/Flow/Fighter/Legendary

Ctier

Introduction

Ollie (Osiris) is a Legendary Flow esper in Dislyte. Ollie (Osiris)'s role is Fighter. Organization: Wanderer.

On the Dislyte tier list Ollie (Osiris) is C tier, 117th of the 137 espers ranked.

Other Flow espers in Dislyte: Aurelius (Ullr), Biondina (Poseidon), Bi Tao (Shen Gongbao), Celine (Siren), Chang Pu (Yao Ji), Chu Yao (Taiyi) and 36 more.

What Ollie (Osiris) does

Saves allies from fatal damage: they survive with a turn of Invincibility and Recovery, and Ollie counters with Law of Duat, a 200% ATK hit plus some Max HP damage that adds DEF Down and Taunt. Hookstrike has an 80% Silence chance.

Profile

This young man nurses his pain under the cover of anonymity and the protective eyes of Osiris.

Ollie (Osiris)'s birthday is 02-12, and Ollie (Osiris) stands 179cm tall. Ollie (Osiris) likes cactuses.

Stats

  • HP68th16,839
  • ATK73rd1,353
  • DEF157th910
  • SPD167th95
  • C. RATE1st25%
  • C. DMG150%
  • ACC0%
  • RESIST20%

At level 60, 6 stars and fully ascended, before relics, Divine Weapon and Resonance. Each bar is measured against the highest value in the Dislyte roster, and the place is out of every esper with that stat.

StatLevel 60, 6 starsFully ascended
  • HP13,52116,839
  • ATK1,1431,353
  • DEF860910
  • SPD9595
  • C. RATE10%25%
  • C. DMG150%150%
  • ACC0%0%
  • RESIST20%20%

Before relics, Divine Weapon and Resonance.

Defender: Espers who help allies survive without healing. Death Immunity: Effects that prevent death when taking lethal damage.

  • Hookstrike

    Skill 1

    Active

    Attacks 1 enemy. Damage: 120% ATK. 80% chance of inflicting Silence for 1 turn

    Level 1 and each level-up

    Level 1: Attacks 1 enemy. Damage: 100% ATK. 80% chance of inflicting Silence for 1 turn

    1. Level 2: Damage increased to 105%
    2. Level 3: Damage increased to 110%
    3. Level 4: Damage increased to 115%
    4. Level 5: Damage increased to 120%
    • Silence Casts only basic ability.
  • Salvific Judgments (Passive)

    Skill 2

    Passive, Cooldown 5 turns

    When Ollie's teammates (excluding Ollie) take fatal damage, allows them to survive, grants Invincibility and Recovery for 1 turn, and casts Law of Duat on the attacker.

    Level 1 and each level-up
    1. Level 2: Cooldown reduced by 1 turn
    2. Level 3: Cooldown reduced by 1 turn
    3. Level 4: Cooldown reduced by 1 turn
    4. Level 5: Cooldown reduced by 1 turn

    With Resonance 2

    When Ollie's teammates (excluding Ollie) take fatal damage, allows them to survive, grants Invincibility and Recovery for 2 turns, and casts Law of Duat on the attacker.

    • Invincibility Can't be damaged.
    • Recovery At the start of each turn, heals the buffed Esper for 15% max HP.
  • Law of Duat

    Skill 3

    Active, Cooldown 4 turns

    Attacks 1 enemy. Damage: 200% ATK + a certain percentage of enemy Max HP. Inflicts DEF Down for 2 turns and Taunt for 1 turn.

    Level 1 and each level-up

    Level 1: Attacks 1 enemy. Damage: 170% ATK + a certain percentage of enemy Max HP. Inflicts DEF Down for 2 turns and Taunt for 1 turn.

    1. Level 2: Damage increased to 180%
    2. Level 3: Damage increased to 190%
    3. Level 4: Damage increased to 200%
    4. Level 5: Cooldown reduced by 1 turn

    After Ascension 3: Law of Duat

    Attacks 1 enemy. Damage: 200% ATK + a certain percentage of enemy Max HP. Inflicts DEF Down for 2 turns and Taunt for 1 turn. Gains Invincibility for 1 turn.

    With Resonance 1

    Attacks 1 enemy. Damage: 200% ATK + a certain percentage of enemy Max HP. Inflicts DEF Down for 2 turns and Taunt for 1 turn. Final Damage +10%.

    With Resonance 6

    Attacks 1 enemy. Damage: 200% ATK + a certain percentage of enemy Max HP. Inflicts DEF Down for 2 turns and Taunt for 1 turn. Upon a Crit, Salvific Judgments (Passive) Cooldown -1 turn. Final Damage +10%.

    • DEF Down -60% DEF.
    • Taunt At the start of each turn, forces the debuffed Esper to attack the debuff caster with a basic ability.

Captain Ability

Up to level 60
Increases ally SPD by 25%
After Level Breakthrough
Increases ally SPD by 30%
  1. Phase 1ATK +70; HP +340, DEF +25
  2. Phase 2HP +950; ATK +25, DEF +25
  3. Phase 3Upgrades Skill 3
  4. Phase 4ATK +10%
  5. Phase 5HP +15%
  6. Phase 6C. RATE +15%

Resonance

6
  1. 1.Law of Duat - Overload

    Law of Duat: Final Damage +10%.

  2. 2.Salvific Judgments (Passive) - Morph

    Change - Salvific Judgments (Passive): Invincibility and Recovery extended to 2 turns.

  3. 3.Blessing

    Base ATK, Base DEF, and Base HP +15%.

  4. 4.Rock Solid

    Damage Taken -20% before taking the first turn in combat.

  5. 5.Aura

    Base ATK, Base DEF, and Base HP +20%.

  6. 6.Law of Duat - Morph

    New Effect - Law of Duat: Upon a Crit, Salvific Judgments (Passive) Cooldown -1 turn.

Divine Weapon

Fury Rekindled

Fury Rekindled

On the sandbar, he walks alone. Anger roils his mind, over and over, is calmed time and time again by cold reason. A day will come, and when it does he will restore his house to the glory it once held.

Level 30
ATK +900, HP +3,817
Ranks 1 to 6
Before casting Law of Duat, the bearer has a 50/75/100/100/100/100% chance of gaining ATK Up for 1/1/2/2/2/2 turns
Ranks 4 to 6
Base ATK, Base DEF, and Base HP +10/20/30%

Ollie (Osiris)'s dossier

He has his own way of doing things.

Ollie has his own unique personal style. As the most free-spirited member of House Ramses, he has never liked being constrained by the rules and has always been stubborn to a fault. Being born into one of the richest families in Grandis, coupled with his self-centered view of the world, has led Ollie down a lonely road. He has never had many friends growing up, with the exception of his butler, Drew. Ollie has never doubted his own judgment. His stubbornness has landed him in trouble on several occasions. But because he is kind by nature, people give him the benefit of the doubt. After the Gray Dust incident, Ollie went down a dark path of vengeance.

He is a puzzling man

Ollie is a paradox. Although he is confident and driven, his stubbornness and unwillingness to communicate come across as that of a spoiled child. Ironically, he himself does not like children because of their self-centeredness and their inability to communicate rationally. When faced with crisis and disaster, however, Ollie is forward-thinking and is able to rationally deal with issues that arise. His ability to navigate tricky situations with extreme calm is commendable. With certain things, he can be unreasonably bullheaded, making hasty decisions without looking back. At other times, he can easily see through the lies of his enemies and get to the truth. Ollie's actions often seem erratic, but everything he does is with an underlying sense of justice and truth.

It's hard to let people in.

As the scion of House Ramses, Ollie may appear to be arrogant to some, but that's just a facade he puts up to hide his real feelings. His walls are intentionally high to protect himself. Although he will never admit that he cares much about what is happening in the world, he will act if he perceives that a line has been crossed. Ollie will also never admit to helping people in need and will often redirect the conversation with a sarcastic comment when the topic of his heroic deeds is brought up. Ollie likes cacti, especially Golden Barrel cacti. The other thing he loves is barbecue. He treats grilling like a sacred art form. He won't hesitate to tell people to shut their mouths when he's on the grill. Ollie habitually adjusts his glasses when he's deep in thought. What most people don't know is that they're for cosmetic use only.

His journey continues.

Ollie has always hated how the members of the upper class in Debia treated those they employed. He himself treats everyone as an equal, including staff members in his household. No matter your upbringing, one should always treat others with respect. Ollie did not have many friends growing up. His family's status led to a small social circle, and many of his peers did not meet his moral standards. He was often shunned for his eccentricity. After the fall of House Ramses, Ollie wandered Grandis and saved a girl named Anita in the process. Her companionship made him reflect more on his actions and he started reexamining his life's purpose. He finally realized his purpose. He will carry on the legacy of his parents and House Ramses to fight against the threat of the Miracles and forces of evil. Imbued with the power of Osiris, Ollie embarks on a journey of revenge and truth.

Upgrade costs

Open in the planner

Ascension

  • Phase 1Basic Flow Wave ×15Gold ×3,000
  • Phase 2Basic Flow Wave ×20Gold ×6,000
  • Phase 3Basic Flow Wave ×25Advanced Flow Wave ×15Gold ×9,000
  • Phase 4Advanced Flow Wave ×20Elite Flow Wave ×10Gold ×12,000
  • Phase 5Advanced Flow Wave ×30Elite Flow Wave ×15Gold ×15,000
  • Phase 6Advanced Flow Wave ×40Elite Flow Wave ×30Gold ×18,000

Art

Ollie (Osiris) key art

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