A Quest That Makes Wishes Come True Bulma (Youth)

A Quest That Makes Wishes Come TrueBulma (Youth)

LRSTRSuperA tier

Introduction

A Quest That Makes Wishes Come True Bulma (Youth) is an LR STR card in DRAGON BALL Z DOKKAN BATTLE. A Quest That Makes Wishes Come True Bulma (Youth)'s class is Super.

On the DRAGON BALL Z DOKKAN BATTLE tier list A Quest That Makes Wishes Come True Bulma (Youth) is A tier, 9th of the 212 cards ranked.

Other STR cards in DRAGON BALL Z DOKKAN BATTLE: A Battle Without Prospects for Tomorrow Super Saiyan Gohan (Future), A Bride's Trial Chi-Chi, Absolute Power Jiren, Abused Divine Power Super Saiyan God Vegeta (Ultra Supervillain), Accident on Snake Way Princess Snake (Goddess of Snake Way), Acclaimed Ability Krillin and 541 more.

Stats

  • HP12th28,063
  • ATK414th16,425
  • DEF9th16,913

At level 150 and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

Level cap 150, Super Attack level cap 20.

  • HPLevel 150: 23,06355%: 25,06369%: 26,76379%: 27,06390%: 27,373100%: 28,063
  • ATKLevel 150: 11,02555%: 13,02569%: 15,12579%: 15,42590%: 16,125100%: 16,425
  • DEFLevel 150: 12,31355%: 14,31369%: 15,61379%: 15,91390%: 16,223100%: 16,913
  • A Quest That Makes Wishes Come True

    Leader Skill

    "Dragon Ball Seekers" or "DB Saga" Category Ki +4 and HP, ATK & DEF +150%

  • Machine Gun of Fury

    Super Attack, 12 Ki

    Greatly raises ATK & DEF for 1 turn, causes colossal damage to enemy and lowers ATK

    Multiplier
    300% at level 1, 395% at level 20
    At Super Attack level 20
    Super Attack +30%
  • Bulma and Oolong's Survival Strategy

    Ultra Super Attack, 18 Ki

    Greatly raises ATK & DEF for 1 turn and causes mega-colossal damage to enemy with a high chance of performing a critical hit

    Multiplier
    350% at level 1, 540% at level 20
    At Super Attack level 20
    Super Attack +30%
  • The Complete Collection of Seven Dragon Balls

    Passive Skill

    Activates the Entrance Animation upon the character's entry

    • once onlyKi +3 and guards all attacks for 7 turns

    Basic effect(s)

    • Ki +4
    • ATK & DEF 177%raised
    • Randomly changes Ki Spheres of a certain Type (STR excluded) to Rainbow Ki Spheres

    At the start of each turn

    • for the rest of battleDamage reduction rate 7%raised (up to 77%)

    For every Ki Sphere obtained

    • ATK & DEF 17%raised

    3 or more Ki Spheres obtained

    • ATK 77%raised

    5 or more Ki Spheres obtained

    • All allies' Ki +3 and ATK & DEF 37%raised for 2 turns (self excluded)

    7 or more Ki Spheres obtained

    • Launches an additional Super Attack
  • Come Forth, Shenron!

    Active Skill

    Changes all Ki Spheres to STR Ki Spheres; all allies' Ki +7, ATK & DEF +17% and attacks effective against all Types for 1 turn

    Can be activated starting from the 7th turn from the start of battle (once only)

Link Skills

  • BrainiacsLevel 1: ATK & DEF +10%Level 10: ATK & DEF +15%
  • Solid SupportLevel 1: ATK +10% and all enemies' DEF -15%Level 10: ATK +15% and all enemies' DEF -20%
  • Battlefield DivaLevel 1: Ki +2Level 10: Ki +3 and chance of evading enemy's attack (including Super Attack) +5%
  • The Incredible AdventureLevel 1: Ki +2Level 10: Ki +3 and ATK & DEF +7%
  • Guidance of the Dragon BallsLevel 1: ATK +20%Level 10: ATK +20% and chance of performing a critical hit +7%
  • Fierce BattleLevel 1: ATK +15%Level 10: ATK +20%
  • Legendary PowerLevel 1: ATK +10% when performing a Super AttackLevel 10: ATK +15% when performing a Super Attack

Categories

Dragon Ball Seekers, DB Saga, Peppy Gals, Youth, Earthlings, Earth-Bred Fighters, Power of Wishes

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 50%3 Ki: 100%12 Ki: 150%24 Ki: 200%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +2,000ATK: +2,000DEF: +2,000
  • 69%Copies used: 1HP: +3,700ATK: +4,100DEF: +3,300
  • 79%Copies used: 2HP: +4,000ATK: +4,400DEF: +3,600
  • 90%Copies used: 3HP: +4,310ATK: +5,100DEF: +3,910
  • 100%Copies used: 4HP: +5,000ATK: +5,400DEF: +4,600

Hidden Potential skills on the board

  • Type ATK Boost+10 levels
  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Critical Hit+5 levels

Awakening

Dokkan Awakens from Countless Dreams Bulma (Youth)NoneGoku (Youth)×35Goku (Youth)×7Bulma×7

Other cards of this character

11

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