Orb of Girlish Wishes Bulma (Youth)

UR

Orb of Girlish Wishes Bulma (Youth)

INT

Introduction

Orb of Girlish Wishes Bulma (Youth) is a UR INT card in DRAGON BALL Z DOKKAN BATTLE. Orb of Girlish Wishes Bulma (Youth)'s class is Super.

Other INT cards in DRAGON BALL Z DOKKAN BATTLE: 3rd Stellar Region Officer Sorbet, Absolute Grit Super Saiyan Gohan (Future), Accelerated Battle Super Saiyan God Goku, Accrued Strength Super Saiyan Goku, Accumulated Bloodlust Dr. Gero & Android #19, Ace in the Hole Yamcha and 515 more.

Stats

  • HP1712th11,886
  • ATK2260th9,022
  • DEF1905th7,400

At level 100 and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

Level cap 100, Super Attack level cap 10.

  • HPLevel 100: 8,88655%: 10,08669%: 11,10679%: 11,28690%: 11,472100%: 11,886
  • ATKLevel 100: 6,02255%: 7,22269%: 8,24279%: 8,42290%: 8,842100%: 9,022
  • DEFLevel 100: 4,40055%: 5,60069%: 6,62079%: 6,80090%: 6,986100%: 7,400
  • Orb of Girlish Wishes

    Leader Skill

    All Types Ki +2

  • Rocket Launcher

    Super Attack, 12 Ki

    Causes extreme damage, rare chance to stun the enemy

    Multiplier
    220% at level 1, 355% at level 10
    At Super Attack level 10
    Required Ki -3 for launching Super ATK
  • Incisive Intellect

    Passive Skill

    Basic effect(s)

    • Medium chance of stunning all enemies
    • All allies' Ki +2

Link Skills

Categories

Peppy Gals, Dragon Ball Seekers, Youth, DB Saga, Earthlings, Earth-Bred Fighters

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 40%4 Ki: 100%12 Ki: 140%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +1,200ATK: +1,200DEF: +1,200
  • 69%Copies used: 1HP: +2,220ATK: +2,220DEF: +2,220
  • 79%Copies used: 2HP: +2,400ATK: +2,400DEF: +2,400
  • 90%Copies used: 3HP: +2,586ATK: +2,820DEF: +2,586
  • 100%Copies used: 4HP: +3,000ATK: +3,000DEF: +3,000

Hidden Potential skills on the board

  • Type ATK Boost+10 levels
  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Evasion+5 levels

Awakening

Dokkan Awakens from Seeking Thrill and Romance Bulma (Youth)Join the "The Bizarre Rabbit Mob!" Limit Event to get the required Awakening Medal(s).Monster Carrot×77
Z-Awakening, SSR to URLevel cap 80 before, 100 afterDr. Gero×50Master Shen×20Kami×10West Kai×3Elder Kai×1

Other cards of this character

11

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