Extermination Plan's Final Weapon Super Hatchiyack

Extermination Plan's Final WeaponSuper Hatchiyack

URPHYExtreme

Introduction

Extermination Plan's Final Weapon Super Hatchiyack is a UR PHY card in DRAGON BALL Z DOKKAN BATTLE. Extermination Plan's Final Weapon Super Hatchiyack's class is Extreme.

Other PHY cards in DRAGON BALL Z DOKKAN BATTLE: 24-Hour Revival Super Saiyan 2 Goku (Angel), A Brand-New Super Attack Goku, A Capable Secretary Robelu, Accumulated Battle Experience Fasha, Accumulated Malice Frieza (Final Form) (Angel), A Despicable Move SS Goten Possessed (GT) and 519 more.

Stats

  • HP1803rd11,449
  • ATK2002nd10,544
  • DEF1993rd7,032

At level 120 and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

Level cap 120, Super Attack level cap 10.

  • HPLevel 120: 8,20955%: 9,40969%: 10,66979%: 10,84990%: 11,035100%: 11,449
  • ATKLevel 120: 7,54455%: 8,74469%: 9,76479%: 9,94490%: 10,364100%: 10,544
  • DEFLevel 120: 4,27255%: 5,47269%: 6,25279%: 6,43290%: 6,618100%: 7,032
  • Extermination Plan's Final Weapon

    Leader Skill

    All Types Ki +3 and HP, ATK & DEF +30%

  • Full Charge Revenger Cannon

    Super Attack, 12 Ki

    Raises ATK for 1 turn and causes supreme damage to enemy

    Multiplier
    250% at level 1, 430% at level 10
  • Malicious Telepathy

    Passive Skill

    Basic effect(s)

    • ATK & DEF 60%raised

    When there is a "Pure Saiyans" or "Hybrid Saiyans" Category enemy

    • for the rest of battleATK & DEF 30%raised at the start of each turn (up to 90%)

    After delivering a final blow

    • Recovers 40% HP at the end of turn

Link Skills

  • Hatred of SaiyansLevel 1: Ki +2Level 10: Ki +3 and ATK +10%
  • BerserkerLevel 1: ATK +20% when HP is 50% or lessLevel 10: ATK +30% when HP is 50% or less
  • Tough as NailsLevel 1: DEF +15%Level 10: DEF +20% and reduces damage received by 5%
  • Big Bad BossesLevel 1: ATK & DEF +25% when HP is 80% or lessLevel 10: ATK & DEF +25%
  • InfighterLevel 1: ATK +10% and all enemies' DEF -10%Level 10: ATK +15% and all enemies' DEF -15%
  • Fear and FaithLevel 1: Ki +2Level 10: All enemies' DEF -10% and Ki +2
  • Shattering the LimitLevel 1: Ki +2Level 10: Ki +2 and ATK & DEF +5%

Categories

Artificial Life Forms, Revenge, Crossover, Mission Execution

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 50%4 Ki: 100%12 Ki: 130%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +1,200ATK: +1,200DEF: +1,200
  • 69%Copies used: 1HP: +2,460ATK: +2,220DEF: +1,980
  • 79%Copies used: 2HP: +2,640ATK: +2,400DEF: +2,160
  • 90%Copies used: 3HP: +2,826ATK: +2,820DEF: +2,346
  • 100%Copies used: 4HP: +3,240ATK: +3,000DEF: +2,760

Hidden Potential skills on the board

  • Type ATK Boost+10 levels
  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Combo Attack+5 levels

Awakening

Dokkan Awakens from Raging Rampage HatchiyackNoneHatchiyack×7

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