Imperturbable Hero Gamma 1

UR

Imperturbable Hero Gamma 1

STR

Introduction

Imperturbable Hero Gamma 1 is a UR STR card in DRAGON BALL Z DOKKAN BATTLE. Imperturbable Hero Gamma 1's class is Super.

Other STR cards in DRAGON BALL Z DOKKAN BATTLE: A Battle Without Prospects for Tomorrow Super Saiyan Gohan (Future), A Bride's Trial Chi-Chi, Absolute Power Jiren, Abused Divine Power Super Saiyan God Vegeta (Ultra Supervillain), Accident on Snake Way Princess Snake (Goddess of Snake Way), Acclaimed Ability Krillin and 541 more.

Stats

  • HP119th22,485
  • ATK267th17,837
  • DEF10th16,586

At level 140, Extreme Z-Awakened and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

2 stages

Level cap 140, Super Attack level cap 15. EZA released 6 January 2026.

  • HPLevel 140: 17,48555%: 19,48569%: 21,18579%: 21,48590%: 21,795100%: 22,485
  • ATKLevel 140: 12,43755%: 14,43769%: 16,53779%: 16,83790%: 17,537100%: 17,837
  • DEFLevel 140: 11,98655%: 13,98669%: 15,28679%: 15,58690%: 15,896100%: 16,586
  • Imperturbable Hero

    Leader Skill

    "Movie Heroes" or "Artificial Life Forms" Category Ki +3 and HP, ATK & DEF +170%, plus an additional Ki +1 and HP, ATK & DEF +30% for characters who also belong to the "Accelerated Battle" or "Worthy Rivals" Category

  • Gamma Blaster (Extreme)

    Super Attack, 12 Ki

    Greatly raises ATK & DEF for 1 turn, causes immense damage to enemy and greatly lowers DEF

    Multiplier
    280% at level 1, 630% at level 15
  • Mission of a Super Hero

    Passive Skill

    Activates the Entrance Animation upon the character's entry

    • once onlyATK 150%raised and guards all attacks for 6 turns

    Basic effect(s)

    • ATK & DEF 250%raised
    • Damage reduction rate 40%raised
    • Launches an additional Super Attack
    • All allies' Ki +1 and DEF 40%raised
    • ATK & DEF 30%raised, chance of performing a critical hit 20%raised and chance of evading enemy's attack 10%raised for allies whose names include "Gamma 2"

    When attacking with 12 or more Ki

    • ATK 100%raised

    For every attack received

    • for the rest of battleATK & DEF 100%raised (up to 200%)
    • for the rest of battleDamage reduction rate 10%raised (up to 20%)

    After receiving 4 attacks in battle

    • for the rest of battleGreat chance of performing a critical hit
    • once onlyForesees enemy's Super Attack for 2 turns from the character's next attacking turn

    When receiving an Unarmed Super Attack

    • Great chance of nullifying it and countering with tremendous power
    • Nullifies it and counters with tremendous power starting from the 5th turn from the character's entry turn

Link Skills

Categories

Movie Heroes, Artificial Life Forms, Accelerated Battle, Worthy Rivals, Androids, Special Pose, Defenders of Justice, Super Heroes, Mission Execution

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 40%3 Ki: 100%12 Ki: 150%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +2,000ATK: +2,000DEF: +2,000
  • 69%Copies used: 1HP: +3,700ATK: +4,100DEF: +3,300
  • 79%Copies used: 2HP: +4,000ATK: +4,400DEF: +3,600
  • 90%Copies used: 3HP: +4,310ATK: +5,100DEF: +3,910
  • 100%Copies used: 4HP: +5,000ATK: +5,400DEF: +4,600

Hidden Potential skills on the board

  • Type ATK Boost+10 levels
  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Critical Hit+5 levels

Awakening

Dokkan Awakens from Birth of a New Android Gamma 1NoneGamma 1×77

Extreme Z-Awakening medals

7 steps
  • EZA 1Level cap: 125SA cap: 10Medals: Gamma 1 [Bronze]×3
  • EZA 2Level cap: 125SA cap: 11Medals: Gamma 1 [Bronze]×5
  • EZA 3Level cap: 130SA cap: 11Medals: Gamma 1 [Bronze]×7
  • EZA 4Level cap: 130SA cap: 12Medals: Gamma 1 [Silver]×10
  • EZA 5Level cap: 130SA cap: 13Medals: Gamma 1 [Silver]×30
  • EZA 6Level cap: 135SA cap: 14Medals: Gamma 1 [Gold]×30
  • EZA 7Level cap: 140SA cap: 15Medals: Gamma 1 [Rainbow]×30

Other cards of this character

2

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