Life-and-Death Battle Androids #16 & #18

UR

Life-and-Death Battle Androids #16 & #18

PHY

Introduction

Life-and-Death Battle Androids #16 & #18 is a UR PHY card in DRAGON BALL Z DOKKAN BATTLE. Life-and-Death Battle Androids #16 & #18's class is Extreme.

Other PHY cards in DRAGON BALL Z DOKKAN BATTLE: 24-Hour Revival Super Saiyan 2 Goku (Angel), A Brand-New Super Attack Goku, A Capable Secretary Robelu, Accumulated Battle Experience Fasha, Accumulated Malice Frieza (Final Form) (Angel), A Despicable Move SS Goten Possessed (GT) and 519 more.

Stats

  • HP760th15,393
  • ATK951st13,964
  • DEF1258th9,179

At level 120 and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

Level cap 120, Super Attack level cap 10.

  • HPLevel 120: 9,99355%: 11,99369%: 14,09379%: 14,39390%: 14,703100%: 15,393
  • ATKLevel 120: 8,96455%: 10,96469%: 12,66479%: 12,96490%: 13,664100%: 13,964
  • DEFLevel 120: 4,57955%: 6,57969%: 7,87979%: 8,17990%: 8,489100%: 9,179
  • Life-and-Death Battle

    Leader Skill

    "Androids" Category Ki +3 and HP, ATK & DEF +130%

  • Double Annihilation

    Super Attack, 12 Ki

    Greatly raises ATK & DEF for 1 turn and causes supreme damage to enemy

    Multiplier
    250% at level 1, 430% at level 10
  • Battle Between Good and Evil

    Passive Skill

    Basic effect(s)

    • ATK 160%raised
    • DEF 180%raised

    The more HP remaining

    • ATK & DEFraised (up to 100%)

    When there is a Super Class ally attacking in the same turn

    • Medium chance of attacks being effective against all Types

    When there is another Extreme Class ally attacking in the same turn

    • Medium chance of guarding all attacks

    When there is a Super Class enemy

    • All allies' ATK 34%raised and DEF 16%raised

    When there is an Extreme Class enemy

    • All allies' ATK 18%raised and DEF 34%raised

Link Skills

Categories

Androids/Cell Saga, Androids, Joined Forces, Target: Goku, Uncontrollable Power, Mission Execution

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 40%4 Ki: 100%12 Ki: 140%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +2,000ATK: +2,000DEF: +2,000
  • 69%Copies used: 1HP: +4,100ATK: +3,700DEF: +3,300
  • 79%Copies used: 2HP: +4,400ATK: +4,000DEF: +3,600
  • 90%Copies used: 3HP: +4,710ATK: +4,700DEF: +3,910
  • 100%Copies used: 4HP: +5,400ATK: +5,000DEF: +4,600

Hidden Potential skills on the board

  • Type ATK Boost+10 levels
  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Combo Attack+5 levels
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square

Awakening

Dokkan Awakens from Androids Driven into a Corner Androids #16 & #18NoneCell (1st Form)×35

Other cards of this character

1

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