Radiantly Shining Heroes Gamma 1 & Gamma 2/Gamma 1

Radiantly Shining HeroesGamma 1 & Gamma 2/Gamma 1

LRINTSuper

Introduction

Radiantly Shining Heroes Gamma 1 & Gamma 2/Gamma 1 is an LR INT card in DRAGON BALL Z DOKKAN BATTLE. Radiantly Shining Heroes Gamma 1 & Gamma 2/Gamma 1's class is Super.

Other INT cards in DRAGON BALL Z DOKKAN BATTLE: 3rd Stellar Region Officer Sorbet, Absolute Grit Super Saiyan Gohan (Future), Accelerated Battle Super Saiyan God Goku, Accrued Strength Super Saiyan Goku, Accumulated Bloodlust Dr. Gero & Android #19, Ace in the Hole Yamcha and 515 more.

Stats

  • HP220th20,625
  • ATK115th20,445
  • DEF30th15,506

At level 150 and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

Level cap 150, Super Attack level cap 20.

  • HPLevel 150: 15,62555%: 17,62569%: 19,32579%: 19,62590%: 19,935100%: 20,625
  • ATKLevel 150: 15,44555%: 17,44569%: 19,14579%: 19,44590%: 20,145100%: 20,445
  • DEFLevel 150: 10,50655%: 12,50669%: 14,20679%: 14,50690%: 14,816100%: 15,506
  • Radiantly Shining Heroes

    Leader Skill

    "Super Heroes" Category Ki +3 and HP, ATK & DEF +200%

  • Victory Combo

    Super Attack, 12 Ki

    Raises ATK & DEF for 1 turn and causes colossal damage to enemy

    Multiplier
    300% at level 1, 395% at level 20
    At Super Attack level 20
    Super Attack +30%
  • Super Gamma Blast

    Ultra Super Attack, 18 Ki

    Greatly raises ATK & DEF for 1 turn and causes mega-colossal damage to enemy

    Multiplier
    350% at level 1, 540% at level 20
    At Super Attack level 20
    Super Attack +30%
  • Super Heroes' Power

    Passive Skill

    Basic effect(s)

    • Ki +3 and ATK & DEF 125%raised
    • "Super Heroes", "Joined Forces" or "Defenders of Justice" Category allies' Ki +3 and ATK & DEF 50%raised

    When HP is 30% or more

    • Ki +3 and ATK & DEF 125%raised

    For every INT Ki Sphere obtained

    • Chance of performing a critical hit 30%raised
    • Launches an additional Super Attack (up to 2 times within a turn)

    For every AGL or STR Ki Sphere obtained

    • Chance of performing a critical hit 12%raised
    • Launches an additional attack that has a great chance of becoming a Super Attack (up to 2 times within a turn)

    After performing 3 or more attacks in battle

    • for the rest of battleATK & DEF 50%raised
    • for the rest of battleDamage reduction rate 30%raised
  • Enters Standby Mode

    Standby Skill

    Stands by for 4 turns, during which charge count increases by 1 per attack performed by allies

    Can be activated when HP is 70% or less, or after the character performs 3 or more attacks in battle (once only)

Forms

Gamma 1 & Gamma 2/Gamma 1Transformation: Can be activated when HP is 70% or less, or after the character performs 3 or more attacks in battle (once only)

LR Super INT. HP 15,625, ATK 15,445, DEF 10,506 at max level, before Hidden Potential.

  • Leader Skill

    Leader Skill

    "Super Heroes" Category Ki +3 and HP, ATK & DEF +200%

  • Heroic Assault

    Super Attack, 12 Ki

    Raises ATK & DEF for 1 turn and causes colossal damage to enemy

    Multiplier
    300% at level 1, 395% at level 20
    At Super Attack level 20
    Super Attack +30%
  • Super Gamma Blast

    Ultra Super Attack, 18 Ki

    Greatly raises ATK & DEF for 1 turn and causes mega-colossal damage to enemy; raises Super Class allies' DEF by 50% for 1 turn

    Multiplier
    350% at level 1, 540% at level 20
    At Super Attack level 20
    Super Attack +30%
  • Each of Their Resolves

    Passive Skill

    Basic effect(s)

    • Ki +6 and ATK & DEF 250%raised
    • Damage reduction rate 50%raised
    • "Super Heroes", "Joined Forces" or "Defenders of Justice" Category allies' Ki +3 and ATK & DEF 50%raised

    When attacking

    • ATK & DEF 50%raised

    For every INT Ki Sphere obtained

    • Chance of performing a critical hit 30%raised
    • Launches an additional Super Attack (up to 2 time(s) within a turn)

    For every AGL or STR Ki Sphere obtained

    • Chance of performing a critical hit 12%raised
    • Launches an additional attack that has a great chance of becoming a Super Attack (up to 2 time(s) within a turn)
  • All-Out Full Energy Release

    Finish Skill

    Raises ATK by 100% temporarily per charge count, causes super-ultimate damage and stuns the enemy for 1 turn; Exchanges with Gamma 1

    Can be activated when charge count is 1 or more (once only)

    Multiplier 850%

Link Skills

  • Android AssaultLevel 1: DEF +10%Level 10: Ki +2 and DEF +20%
  • RR ArmyLevel 1: ATK +10%Level 10: ATK & DEF +10%
  • Shocking SpeedLevel 1: Ki +2Level 10: Ki +2 and DEF +5%
  • Hero of JusticeLevel 1: ATK +25%Level 10: ATK +25% and chance of performing a critical hit +5%
  • Signature PoseLevel 1: Ki +2Level 10: Ki +3 and ATK +7%
  • Fierce BattleLevel 1: ATK +15%Level 10: ATK +20%
  • Legendary PowerLevel 1: ATK +10% when performing a Super AttackLevel 10: ATK +15% when performing a Super Attack

Categories

Super Heroes, Androids, Joined Forces, Movie Heroes, Artificial Life Forms, Worthy Rivals, Special Pose, Defenders of Justice, Accelerated Battle, Entrusted Will, All-Out Struggle, Connected Hope, Final Trump Card, Full Power, Battle of Fate, Mission Execution

Gamma 1Transformation: Can be activated when charge count is 1 or more (once only)

LR Super INT. HP 15,625, ATK 15,445, DEF 10,506 at max level, before Hidden Potential.

  • Leader Skill

    Leader Skill

    "Super Heroes" Category Ki +3 and HP, ATK & DEF +200%

  • Heroic Assault

    Super Attack, 12 Ki

    Raises ATK & DEF for 1 turn and causes colossal damage to enemy

    Multiplier
    300% at level 1, 395% at level 20
    At Super Attack level 20
    Super Attack +30%
  • Super Gamma Blast

    Ultra Super Attack, 18 Ki

    Greatly raises ATK & DEF for 1 turn and causes mega-colossal damage to enemy; raises Super Class allies' DEF by 50% for 2 turns

    Multiplier
    350% at level 1, 540% at level 20
    At Super Attack level 20
    Super Attack +30%
  • Entrusted Justice

    Passive Skill

    Basic effect(s)

    • Ki +3 and ATK & DEF 150%raised
    • Damage reduction rate 15%raised
    • "Super Heroes", "Joined Forces" or "Defenders of Justice" Category allies' Ki +3 and ATK & DEF 50%raised
    • Launches an additional Super Attack
    • Changes Ki Spheres: AGL to INT

    When HP is 30% or more

    • Ki +3
    • ATK & DEF 150%raised
    • Damage reduction rate 15%raised

    When attacking

    • ATK & DEF 50%raised

    For every INT or STR Ki Sphere obtained

    • Chance of performing a critical hit 20%raised (up to 100%)
    • Damage reduction rate 10%raised (up to 50%)

Link Skills

  • Android AssaultLevel 1: DEF +10%Level 10: Ki +2 and DEF +20%
  • RR ArmyLevel 1: ATK +10%Level 10: ATK & DEF +10%
  • Shocking SpeedLevel 1: Ki +2Level 10: Ki +2 and DEF +5%
  • Hero of JusticeLevel 1: ATK +25%Level 10: ATK +25% and chance of performing a critical hit +5%
  • Signature PoseLevel 1: Ki +2Level 10: Ki +3 and ATK +7%
  • Fierce BattleLevel 1: ATK +15%Level 10: ATK +20%
  • Legendary PowerLevel 1: ATK +10% when performing a Super AttackLevel 10: ATK +15% when performing a Super Attack

Categories

Super Heroes, Androids, Joined Forces, Movie Heroes, Artificial Life Forms, Worthy Rivals, Special Pose, Defenders of Justice, Accelerated Battle, Entrusted Will, All-Out Struggle, Connected Hope, Final Trump Card, Full Power, Battle of Fate, Mission Execution

Link Skills

  • Android AssaultLevel 1: DEF +10%Level 10: Ki +2 and DEF +20%
  • RR ArmyLevel 1: ATK +10%Level 10: ATK & DEF +10%
  • Shocking SpeedLevel 1: Ki +2Level 10: Ki +2 and DEF +5%
  • Hero of JusticeLevel 1: ATK +25%Level 10: ATK +25% and chance of performing a critical hit +5%
  • Signature PoseLevel 1: Ki +2Level 10: Ki +3 and ATK +7%
  • Fierce BattleLevel 1: ATK +15%Level 10: ATK +20%
  • Legendary PowerLevel 1: ATK +10% when performing a Super AttackLevel 10: ATK +15% when performing a Super Attack

Categories

Super Heroes, Androids, Joined Forces, Movie Heroes, Artificial Life Forms, Worthy Rivals, Special Pose, Defenders of Justice, Accelerated Battle, Entrusted Will, All-Out Struggle, Connected Hope, Final Trump Card, Full Power, Battle of Fate, Mission Execution

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 40%3 Ki: 100%12 Ki: 160%24 Ki: 200%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +2,000ATK: +2,000DEF: +2,000
  • 69%Copies used: 1HP: +3,700ATK: +3,700DEF: +3,700
  • 79%Copies used: 2HP: +4,000ATK: +4,000DEF: +4,000
  • 90%Copies used: 3HP: +4,310ATK: +4,700DEF: +4,310
  • 100%Copies used: 4HP: +5,000ATK: +5,000DEF: +5,000

Hidden Potential skills on the board

  • Type ATK Boost+10 levels
  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Evasion+5 levels

Awakening

Dokkan Awakens from Soaring Super Heroes Gamma 1 & Gamma 2NoneGamma 1×28Gamma 2×28Ultimate Gohan×21

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