Freakish Change Super Janemba

UR

Freakish Change Super Janemba

PHY

Introduction

Freakish Change Super Janemba is a UR PHY card in DRAGON BALL Z DOKKAN BATTLE. Freakish Change Super Janemba's class is Extreme.

Other PHY cards in DRAGON BALL Z DOKKAN BATTLE: 24-Hour Revival Super Saiyan 2 Goku (Angel), A Brand-New Super Attack Goku, A Capable Secretary Robelu, Accumulated Battle Experience Fasha, Accumulated Malice Frieza (Final Form) (Angel), A Despicable Move SS Goten Possessed (GT) and 519 more.

Stats

  • HP1345th13,236
  • ATK1324th13,106
  • DEF1239th9,211

At level 100 and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

Level cap 100, Super Attack level cap 10.

  • HPLevel 100: 7,83655%: 9,83669%: 11,93679%: 12,23690%: 12,546100%: 13,236
  • ATKLevel 100: 8,10655%: 10,10669%: 11,80679%: 12,10690%: 12,806100%: 13,106
  • DEFLevel 100: 4,61155%: 6,61169%: 7,91179%: 8,21190%: 8,521100%: 9,211
  • Freakish Change

    Leader Skill

    "Corroded Body and Mind" or "Movie Bosses" Category Ki +2 and HP, ATK & DEF +100%

  • Savage Skewer

    Super Attack, 12 Ki

    Causes supreme damage to enemy and lowers DEF

    Multiplier
    250% at level 1, 430% at level 10
  • Monstrous Demon

    Passive Skill

    Basic effect(s)

    • ATK & DEF 80%raised

    As the 1st or 2nd attacker in a turn

    • Guards all attacks

Link Skills

Categories

Movie Bosses, Transformation Boost, Corroded Body and Mind, Accelerated Battle, Uncontrollable Power

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 30%4 Ki: 100%12 Ki: 140%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +2,000ATK: +2,000DEF: +2,000
  • 69%Copies used: 1HP: +4,100ATK: +3,700DEF: +3,300
  • 79%Copies used: 2HP: +4,400ATK: +4,000DEF: +3,600
  • 90%Copies used: 3HP: +4,710ATK: +4,700DEF: +3,910
  • 100%Copies used: 4HP: +5,400ATK: +5,000DEF: +4,600

Hidden Potential skills on the board

  • Type ATK Boost+10 levels
  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Combo Attack+5 levels
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square

Awakening

Z-Awakening, SSR to URLevel cap 80 before, 100 afterGregory×50Mutaito×20Grand Elder Guru×10East Kai×3Supreme Kai×1
Dokkan Awakens into Monster Drawn by Chaos Super JanembaNoneJanemba×35

Other cards of this character

7

More PHY cards

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