Modified Evil Janemba (Modified)

UR

Modified Evil Janemba (Modified)

TEQ

Introduction

Modified Evil Janemba (Modified) is a UR TEQ card in DRAGON BALL Z DOKKAN BATTLE. Modified Evil Janemba (Modified)'s class is Extreme.

Other TEQ cards in DRAGON BALL Z DOKKAN BATTLE: Absolute Loss Yamcha, Absolute Suppression Turles, Ace Up the Sleeve Piccolo, A Champion's Roar Hercule, Adventure at Natade Village Videl, Adventure with Friends! Goku (Youth) & Krillin (Youth) & Bulma (Youth) and 522 more.

Stats

  • HP1583rd12,324
  • ATK1645th12,300
  • DEF1479th8,785

At level 100 and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

Level cap 100, Super Attack level cap 10.

  • HPLevel 100: 7,72455%: 9,72469%: 11,02479%: 11,32490%: 11,634100%: 12,324
  • ATKLevel 100: 6,90055%: 8,90069%: 11,00079%: 11,30090%: 12,000100%: 12,300
  • DEFLevel 100: 3,78555%: 5,78569%: 7,48579%: 7,78590%: 8,095100%: 8,785
  • Modified Evil

    Leader Skill

    "Crossover" Category Ki +2 and HP, ATK & DEF +120%

  • Rakshasa's Radiant Bullet

    Super Attack, 12 Ki

    Causes supreme damage to enemy and raises ATK & DEF by 30% for 3 turns

    Multiplier
    220% at level 1, 400% at level 10
  • Dr. W's Modifications

    Passive Skill

    For 5 turn(s) from the character's entry turn

    • High chance of guarding all attacks
    • Guards all attacks when facing 2 or more enemies

    Per "Crossover" Category ally on the team

    • ATK & DEF 30%raised (up to 150%)

    For every Super Attack performed

    • for the rest of battleATK 50%raised (up to 150%)

    For every attack received

    • for the rest of battleDEF 30%raised (up to 90%)

    After performing 5 attack(s) or receiving 5 attack(s) in battle

    • for the rest of battleHigh chance of performing a critical hit starting from the character's next attacking turn

Link Skills

Categories

Crossover, Dragon Ball Heroes, Corroded Body and Mind, Accelerated Battle

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 40%4 Ki: 100%12 Ki: 140%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +2,000ATK: +2,000DEF: +2,000
  • 69%Copies used: 1HP: +3,300ATK: +4,100DEF: +3,700
  • 79%Copies used: 2HP: +3,600ATK: +4,400DEF: +4,000
  • 90%Copies used: 3HP: +3,910ATK: +5,100DEF: +4,310
  • 100%Copies used: 4HP: +4,600ATK: +5,400DEF: +5,000

Hidden Potential skills on the board

  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Type ATK Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Critical Hit+5 levels
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square

Awakening

Z-Awakening, SSR to URLevel cap 80 before, 100 afterGregory×50Mr. Popo×20Babidi×10North Kai×3Supreme Kai×1

Other cards of this character

1

More TEQ cards

All cards