Counterattack in the Form of Improvement Hit

Counterattack in the Form of ImprovementHit

URINTExtreme

Introduction

Counterattack in the Form of Improvement Hit is a UR INT card in DRAGON BALL Z DOKKAN BATTLE. Counterattack in the Form of Improvement Hit's class is Extreme.

Other INT cards in DRAGON BALL Z DOKKAN BATTLE: 3rd Stellar Region Officer Sorbet, Absolute Grit Super Saiyan Gohan (Future), Accelerated Battle Super Saiyan God Goku, Accrued Strength Super Saiyan Goku, Accumulated Bloodlust Dr. Gero & Android #19, Ace in the Hole Yamcha and 515 more.

Stats

  • HP297th19,100
  • ATK411th16,480
  • DEF403rd11,475

At level 120 and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

Level cap 120, Super Attack level cap 10.

  • HPLevel 120: 14,10055%: 16,10069%: 17,80079%: 18,10090%: 18,410100%: 19,100
  • ATKLevel 120: 11,48055%: 13,48069%: 15,18079%: 15,48090%: 16,180100%: 16,480
  • DEFLevel 120: 6,47555%: 8,47569%: 10,17579%: 10,47590%: 10,785100%: 11,475
  • Counterattack in the Form of Improvement

    Leader Skill

    "Universe 6", "Rapid Growth" or "Accelerated Battle" Category Ki +3, HP +200% and ATK & DEF +170%, plus an additional HP, ATK & DEF +50% for characters who also belong to the "Tournament Participants" or "Super Bosses" Category

  • Time Skip

    Super Attack, 12 Ki

    Raises ATK & DEF and causes immense damage with a high chance of stunning the enemy

    Multiplier
    260% at level 1, 485% at level 10
  • Full Potential

    Passive Skill

    Activates the Entrance Animation when there are another 2 or more "Tournament Participants" Category allies or another "Universe 6" Category ally on the team upon the character's entry

    • once onlyChance of evading enemy's attack 20%raised, DEF 160%raised and launches an additional Super Attack for 6 turns

    Basic effect(s)

    • Ki +2 and ATK & DEF 200%raised
    • High chance of performing a critical hit
    • High chance of evading enemy's attack
    • Launches an additional attack that has a great chance of becoming a Super Attack

    When attacking with 12 or more Ki

    • ATK & DEF 100%raised

    For every attack performed

    • ATK 60%raised within the turn

    For every attack evaded

    • DEF 60%raised and chance of evading enemy's attack 6%raised within the turn

    Every time the character performs 3 or more Super Attacks in battle

    • Attacked enemy's ATK & DEF 30%lowered (up to once within a turn)
    • Seals the attacked enemy's Super Attack (up to once within a turn)
    • Interrupts the attacked enemy (up to once within a turn)

    When the target enemy is in the following status: HP is 60% or less, {passiveImg:atk_down}, {passiveImg:def_down}, {passiveImg:stun} or {passiveImg:astute}

    • ATK 60%raised
    • Attacks guaranteed to hit
  • Improvement

    Active Skill

    Changes stance due to improvement

    Can be activated after the character performs 6 or more attacks in battle, or after the character evades 3 or more enemy attacks (including Super Attacks) in battle (once only)

Forms

HitTransformation: Can be activated after the character performs 6 or more attacks in battle, or after the character evades 3 or more enemy attacks (including Super Attacks) in battle (once only)

UR Extreme INT. HP 14,100, ATK 11,480, DEF 6,475 at max level, before Hidden Potential.

  • Leader Skill

    Leader Skill

    "Universe 6", "Rapid Growth" or "Accelerated Battle" Category Ki +3, HP +200% and ATK & DEF +170%, plus an additional HP, ATK & DEF +50% for characters who also belong to the "Tournament Participants" or "Super Bosses" Category

  • Time Skip

    Super Attack, 12 Ki

    Greatly raises ATK & DEF and causes immense damage with a great chance of stunning the enemy

    Multiplier
    230% at level 1, 455% at level 10
  • Evolution in Stance

    Passive Skill

    Basic effect(s)

    • Ki +3 and ATK & DEF 260%raised
    • Great chance of performing a critical hit
    • Great chance of evading enemy's attack
    • Launches an additional Super Attack
    • Launches an additional attack that has a great chance of becoming a Super Attack
    • Attacks guaranteed to hit
    • Attacked enemy's ATK & DEF 30%lowered
    • Seals the attacked enemy's Super Attack

    When attacking with 12 or more Ki

    • ATK & DEF 160%raised
    • Interrupts the attacked enemy

    For every attack performed

    • ATK 66%raised within the turn

    For every attack received or evaded

    • DEF 66%raised and chance of evading enemy's attack 6%raised within the turn

    When there are 3 "Universe 6" Category allies attacking in the same turn

    • Foresees enemy's Super Attack

    When receiving an attack from an enemy who is hit by the character's Super Attack

    • Chance of evading enemy's attack 16%raised
  • Time Skip/Molotov

    Active Skill

    Causes ultimate damage to enemy and delays a single targeted enemy's attack for 1 turn

    Can be activated when HP is 66% or less, or when facing only 1 enemy starting from the 6th turn from the start of battle (once only)

    Multiplier 650%

Link Skills

Categories

Universe 6, Rapid Growth, Accelerated Battle, Tournament Participants, Super Bosses, Space-Traveling Warriors, Legendary Existence, Mission Execution

Link Skills

Categories

Universe 6, Rapid Growth, Accelerated Battle, Tournament Participants, Super Bosses, Space-Traveling Warriors, Legendary Existence, Mission Execution

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 40%3 Ki: 100%12 Ki: 150%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +2,000ATK: +2,000DEF: +2,000
  • 69%Copies used: 1HP: +3,700ATK: +3,700DEF: +3,700
  • 79%Copies used: 2HP: +4,000ATK: +4,000DEF: +4,000
  • 90%Copies used: 3HP: +4,310ATK: +4,700DEF: +4,310
  • 100%Copies used: 4HP: +5,000ATK: +5,000DEF: +5,000

Hidden Potential skills on the board

  • Type ATK Boost+10 levels
  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Evasion+5 levels

Awakening

Dokkan Awakens from Strategy to Become Stronger HitNoneHit×77

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