Final Battle at the Highest Level Cell (Perfect Form)

UR

Final Battle at the Highest Level Cell (Perfect Form)

STR

Dtier

Introduction

Final Battle at the Highest Level Cell (Perfect Form) is a UR STR card in DRAGON BALL Z DOKKAN BATTLE. Final Battle at the Highest Level Cell (Perfect Form)'s class is Extreme.

On the DRAGON BALL Z DOKKAN BATTLE tier list Final Battle at the Highest Level Cell (Perfect Form) is D tier, 181st of the 212 cards ranked.

Other STR cards in DRAGON BALL Z DOKKAN BATTLE: A Battle Without Prospects for Tomorrow Super Saiyan Gohan (Future), A Bride's Trial Chi-Chi, Absolute Power Jiren, Abused Divine Power Super Saiyan God Vegeta (Ultra Supervillain), Accident on Snake Way Princess Snake (Goddess of Snake Way), Acclaimed Ability Krillin and 541 more.

Stats

  • HP666th16,045
  • ATK452nd16,092
  • DEF226th12,838

At level 120 and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

Level cap 120, Super Attack level cap 10.

  • HPLevel 120: 11,04555%: 13,04569%: 14,74579%: 15,04590%: 15,355100%: 16,045
  • ATKLevel 120: 10,69255%: 12,69269%: 14,79279%: 15,09290%: 15,792100%: 16,092
  • DEFLevel 120: 8,23855%: 10,23869%: 11,53879%: 11,83890%: 12,148100%: 12,838
  • Final Battle at the Highest Level

    Leader Skill

    "Tournament Participants" or "Worldwide Chaos" Category Ki +3, HP +200% and ATK & DEF +170%, plus an additional HP, ATK & DEF +50% for characters who also belong to the "Androids" or "Accelerated Battle" Category

  • Kamehameha

    Super Attack, 12 Ki

    Greatly raises ATK & DEF for 1 turn and causes immense damage to enemy

    Multiplier
    280% at level 1, 505% at level 10
  • Rules Set by Cell

    Passive Skill

    Activates the Entrance Animation when there is a "Tournament Participants" Category enemy or another "Tournament Participants" Category ally at the start of the character's attacking turn

    • once onlyfor the rest of battleHigh chance of performing a critical hit
    • once onlyfor the rest of battleLaunches an additional Super Attack
    • once onlyCreates the Domain "Cell Games Arena" for 5 turns

    Basic effect(s)

    • Ki +2 and ATK & DEF 200%raised
    • Damage reduction rate 20%raised
    • Launches an additional attack that has a great chance of becoming a Super Attack

    When there is a "Tournament Participants" Category enemy

    • ATK & DEF 50%raised

    When attacking with 12 or more Ki

    • ATK 150%raised

    For every attack performed

    • for the rest of battleDEF 30%raised (up to 150%)

    When the character is KO'd

    • once onlyRevives with HP fully recovered

    After the character's or an ally's Revival Skill is activated

    • Damage reduction rate 30%raised temporarily when receiving a Super Attack

    After the character's Revival Skill is activated

    • for the rest of battleDamage reduction rate 15%raised
    • for the rest of battleGuards all attacks
  • Deadly Showdown Begins

    Active Skill

    Ki +2 and ATK & DEF +35% in battle

    Can be activated when HP is 70% or less, or starting from the 4th turn from the character's entry turn (once only)

Link Skills

Categories

Tournament Participants, Worldwide Chaos, Androids, Accelerated Battle, Transformation Boost, Time Travelers, Artificial Life Forms, Kamehameha, Androids/Cell Saga, Target: Goku, Power Absorption, Sworn Enemies, Powerful Comeback

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 40%3 Ki: 100%12 Ki: 150%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +2,000ATK: +2,000DEF: +2,000
  • 69%Copies used: 1HP: +3,700ATK: +4,100DEF: +3,300
  • 79%Copies used: 2HP: +4,000ATK: +4,400DEF: +3,600
  • 90%Copies used: 3HP: +4,310ATK: +5,100DEF: +3,910
  • 100%Copies used: 4HP: +5,000ATK: +5,400DEF: +4,600

Hidden Potential skills on the board

  • Type ATK Boost+10 levels
  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Critical Hit+5 levels

Awakening

Dokkan Awakens from Highly Anticipated Martial Arts Tournament Cell (Perfect Form)NoneCell (Perfect Form)×77

Other cards of this character

11

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