Earth-Blanketing Army Metal Cooler Army

Earth-Blanketing ArmyMetal Cooler Army

URTEQExtremeA tier

Introduction

Earth-Blanketing Army Metal Cooler Army is a UR TEQ card in DRAGON BALL Z DOKKAN BATTLE. Earth-Blanketing Army Metal Cooler Army's class is Extreme.

On the DRAGON BALL Z DOKKAN BATTLE tier list Earth-Blanketing Army Metal Cooler Army is A tier, 10th of the 212 cards ranked.

Other TEQ cards in DRAGON BALL Z DOKKAN BATTLE: Absolute Loss Yamcha, Absolute Suppression Turles, Ace Up the Sleeve Piccolo, A Champion's Roar Hercule, Adventure at Natade Village Videl, Adventure with Friends! Goku (Youth) & Krillin (Youth) & Bulma (Youth) and 522 more.

Stats

  • HP214th20,720
  • ATK332nd17,136
  • DEF383rd11,570

At level 120 and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

Level cap 120, Super Attack level cap 10.

  • HPLevel 120: 16,12055%: 18,12069%: 19,42079%: 19,72090%: 20,030100%: 20,720
  • ATKLevel 120: 11,73655%: 13,73669%: 15,83679%: 16,13690%: 16,836100%: 17,136
  • DEFLevel 120: 6,57055%: 8,57069%: 10,27079%: 10,57090%: 10,880100%: 11,570
  • Earth-Blanketing Army

    Leader Skill

    "Terrifying Conquerors" or "Power Absorption" Category Ki +3, HP +200% and ATK & DEF +170%, plus an additional HP, ATK & DEF +50% for characters who also belong to the "Movie Bosses", "Artificial Life Forms" or "Target: Goku" Category

  • Supernova

    Super Attack, 12 Ki

    Greatly raises ATK for 1 turn and causes immense damage to enemy; raises Extreme Class allies' DEF by 6% for 2 turns

    Multiplier
    280% at level 1, 505% at level 10
  • Menacing Legion

    Passive Skill

    Activates the Entrance Animation when 3 or more "Movie Bosses" or "Wicked Bloodline" Category allies are on the team upon the character's entry

    • once onlyfor the rest of battleLaunches 2 additional attacks, each of which has a high chance of becoming a Super Attack
    • once onlyfor the rest of battleKi +1 and damage reduction rate 20%raised
    • once onlyDamage reduction rate 20%raised for 1 turn

    Per "Movie Bosses" or "Wicked Bloodline" Category ally on the team (depending on which Category has more members)

    • ATK & DEF 100%raised (up to 500%)
    • Chance of performing a critical hit, chance of evading enemy's attack & damage reduction rate 10%raised (up to 50%)

    1 or more AGL Ki Spheres obtained

    • Chance of evading enemy's attack 25%raised

    1 or more TEQ Ki Spheres obtained

    • Launches an additional attack that has a great chance of becoming a Super Attack
    • Attacked enemy's ATK & DEF 25%lowered for 2 turns and seals the attacked enemy's Super Attack for 2 turns

    1 or more INT Ki Spheres obtained

    • Survives K.O. attacks (up to once within a turn)
    • Recovers 10% HP at the end of turn

    1 or more STR Ki Spheres obtained

    • Extreme Class allies' ATK & DEF 50%raised

    1 or more PHY Ki Spheres obtained

    • Recovers 5% of damage dealt as HP

    The more HP remaining

    • ATK & DEFraised (up to 200%)

    For every attack received or evaded

    • for the rest of battleATK & DEF 30%raised (up to 150%)
    • for the rest of battleATK & DEF 5%raised (up to 25%) for allies whose names include "Cooler" (Cooler's Armored Squad excluded), plus an additional ATK & DEF 5%raised (up to 25%) if their names also include "Metal Cooler"

    Starting from the 4th turn from the start of battle

    • Launches an additional Super Attack

    When the character is the 1st attacker at the start of turn starting from the 4th turn from the start of battle, or starting from the 6th turn from the start of battle

    • once onlyCalls in reinforcements
  • Life Force Absorption

    Active Skill

    Fully recovers HP; Ki +1 and ATK & DEF +30% in battle

    Can be activated when HP is 50% or less, or starting from the 4th turn from the start of battle (once only)

Forms

Metal Cooler ArmyExchange: Calls in reinforcements when the character is the 1st attacker at the start of turn starting from the 4th turn from the start of battle, or starting from the 6th turn from the start of battle

UR Extreme TEQ. HP 16,120, ATK 60,000, DEF 6,570 at max level, before Hidden Potential.

  • Leader Skill

    Leader Skill

    "Terrifying Conquerors" or "Power Absorption" Category Ki +3, HP +200% and ATK & DEF +170%, plus an additional HP, ATK & DEF +50% for characters who also belong to the "Movie Bosses", "Artificial Life Forms" or "Target: Goku" Category

  • Full-Metal Flash

    Super Attack, 12 Ki

    Greatly raises ATK temporarily and causes destructive damage to enemy

    Multiplier
    200% at level 1, 290% at level 10
  • Strength in Numbers

    Passive Skill

    Basic effect(s)

    • Ki +3
    • Performs a critical hit
    • Stuns all enemies

    At the start of each turn

    • for the rest of battleATK 600%raised

Categories

Movie Bosses, Target: Goku, Terrifying Conquerors, Artificial Life Forms, Resurrected Warriors, Wicked Bloodline, Joined Forces, Revenge, Corroded Body and Mind, Accelerated Battle, Power Absorption

Link Skills

Categories

Movie Bosses, Target: Goku, Terrifying Conquerors, Artificial Life Forms, Resurrected Warriors, Wicked Bloodline, Joined Forces, Revenge, Corroded Body and Mind, Accelerated Battle, Power Absorption

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 50%3 Ki: 100%12 Ki: 150%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +2,000ATK: +2,000DEF: +2,000
  • 69%Copies used: 1HP: +3,300ATK: +4,100DEF: +3,700
  • 79%Copies used: 2HP: +3,600ATK: +4,400DEF: +4,000
  • 90%Copies used: 3HP: +3,910ATK: +5,100DEF: +4,310
  • 100%Copies used: 4HP: +4,600ATK: +5,400DEF: +5,000

Hidden Potential skills on the board

  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Type ATK Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Critical Hit+5 levels
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square

Awakening

Dokkan Awakens from Overwhelming Encirclement Metal Cooler ArmyNoneMetal Cooler Army×77

Other cards of this character

2

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