Strategy to Become Stronger Hit

Strategy to Become StrongerHit

URINTExtreme

Introduction

Strategy to Become Stronger Hit is a UR INT card in DRAGON BALL Z DOKKAN BATTLE. Strategy to Become Stronger Hit's class is Extreme.

Other INT cards in DRAGON BALL Z DOKKAN BATTLE: 3rd Stellar Region Officer Sorbet, Absolute Grit Super Saiyan Gohan (Future), Accelerated Battle Super Saiyan God Goku, Accrued Strength Super Saiyan Goku, Accumulated Bloodlust Dr. Gero & Android #19, Ace in the Hole Yamcha and 515 more.

Stats

  • HP643rd16,208
  • ATK672nd14,751
  • DEF746th10,208

At level 100 and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

Level cap 100, Super Attack level cap 10.

  • HPLevel 100: 11,20855%: 13,20869%: 14,90879%: 15,20890%: 15,518100%: 16,208
  • ATKLevel 100: 9,75155%: 11,75169%: 13,45179%: 13,75190%: 14,451100%: 14,751
  • DEFLevel 100: 5,20855%: 7,20869%: 8,90879%: 9,20890%: 9,518100%: 10,208
  • Strategy to Become Stronger

    Leader Skill

    "Universe 6", "Rapid Growth" or "Accelerated Battle" Category Ki +2, HP +150% and ATK & DEF +130%, plus an additional HP, ATK & DEF +20% for characters who also belong to the "Tournament Participants" or "Super Bosses" Category

  • Time Skip

    Super Attack, 12 Ki

    Raises ATK & DEF and causes immense damage with a medium chance of stunning the enemy

    Multiplier
    260% at level 1, 485% at level 10
  • Steady Improvement

    Passive Skill

    Basic effect(s)

    • Ki +2 and ATK & DEF 150%raised
    • Medium chance of performing a critical hit
    • Medium chance of evading enemy's attack
    • Launches an additional attack that has a high chance of becoming a Super Attack

    When attacking with 12 or more Ki

    • ATK & DEF 70%raised

    For every attack performed

    • ATK 50%raised within the turn

    For every attack evaded

    • DEF 50%raised within the turn

Link Skills

Categories

Universe 6, Rapid Growth, Accelerated Battle, Tournament Participants, Super Bosses, Space-Traveling Warriors, Legendary Existence, Mission Execution

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 40%4 Ki: 100%12 Ki: 140%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +2,000ATK: +2,000DEF: +2,000
  • 69%Copies used: 1HP: +3,700ATK: +3,700DEF: +3,700
  • 79%Copies used: 2HP: +4,000ATK: +4,000DEF: +4,000
  • 90%Copies used: 3HP: +4,310ATK: +4,700DEF: +4,310
  • 100%Copies used: 4HP: +5,000ATK: +5,000DEF: +5,000

Hidden Potential skills on the board

  • Type ATK Boost+10 levels
  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Evasion+5 levels

Awakening

Z-Awakening, SSR to URLevel cap 80 before, 100 afterDr. Gero×50Master Shen×20Kami×10West Kai×3Elder Kai×1
Dokkan Awakens into Counterattack in the Form of Improvement HitNoneHit×77

Other cards of this character

11

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