In the Name of Justice Great Saiyaman 2/1

In the Name of JusticeGreat Saiyaman 2/1

URTEQSuper

Introduction

In the Name of Justice Great Saiyaman 2/1 is a UR TEQ card in DRAGON BALL Z DOKKAN BATTLE. In the Name of Justice Great Saiyaman 2/1's class is Super.

Other TEQ cards in DRAGON BALL Z DOKKAN BATTLE: Absolute Loss Yamcha, Absolute Suppression Turles, Ace Up the Sleeve Piccolo, A Champion's Roar Hercule, Adventure at Natade Village Videl, Adventure with Friends! Goku (Youth) & Krillin (Youth) & Bulma (Youth) and 522 more.

Stats

  • HP1117th13,849
  • ATK1056th13,729
  • DEF1719th8,158

At level 140, Extreme Z-Awakened and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

2 stages

Level cap 140, Super Attack level cap 15. EZA released 8 April 2022.

  • HPLevel 140: 11,08955%: 12,28969%: 13,06979%: 13,24990%: 13,435100%: 13,849
  • ATKLevel 140: 10,48955%: 11,68969%: 12,94979%: 13,12990%: 13,549100%: 13,729
  • DEFLevel 140: 5,15855%: 6,35869%: 7,37879%: 7,55890%: 7,744100%: 8,158
  • In the Name of Justice

    Leader Skill

    "Special Pose" Category Ki +3 and HP, ATK & DEF +77%; or TEQ Type Ki +3 and HP, ATK & DEF +50%

  • Justice Eagle (Extreme)

    Super Attack, 12 Ki

    Causes supreme damage to enemy and lowers ATK & DEF

    Multiplier
    250% at level 1, 530% at level 15
  • Magnificent Leap

    Passive Skill

    Basic effect(s)

    • ATK & DEF 150%raised
    • High chance of evading enemy's attack
    • Attacked enemy's ATK & DEF 20%lowered for 2 turn(s)
    • "Special Pose" Category allies' Ki +3 and ATK & DEF 30%raised

    When attacking with 12 or more Ki

    • DEF 50%raised
  • Exchange

    Active Skill

    Exchanges with another character

    Can be activated when facing only 1 enemy, whose HP is 58% or more, starting from the 3rd turn from the start of battle (once only)

Forms

Great Saiyaman 1Transformation: Can be activated when facing only 1 enemy, whose HP is 58% or more, starting from the 3rd turn from the start of battle (once only)

UR Super TEQ. HP 8,292, ATK 7,843, DEF 3,857 at max level, before Hidden Potential.

  • Leader Skill

    Leader Skill

    "Special Pose" Category Ki +3 and HP, ATK & DEF +77%; or TEQ Type Ki +3 and HP, ATK & DEF +50%

  • Justice Rush (Extreme)

    Super Attack, 12 Ki

    Greatly raises ATK & DEF for 1 turn and causes supreme damage to enemy

    Multiplier
    250% at level 1, 530% at level 15
  • Pursuit of Coolness

    Passive Skill

    Basic effect(s)

    • Ki +3 and ATK & DEF 158%raised

    When attacking with 12 or more Ki

    • ATK & DEF 58%raised

    Per "Special Pose" Category ally on the team

    • ATK 10%raised
    • Chance of performing a critical hit 5%raised

Link Skills

Categories

Special Pose, Majin Buu Saga, Peppy Gals, Earthlings, Movie Heroes, Defenders of Justice, Bond of Parent and Child, Earth-Bred Fighters

Link Skills

  • InfighterLevel 1: ATK +10% and all enemies' DEF -10%Level 10: ATK +15% and all enemies' DEF -15%
  • Hero of JusticeLevel 1: ATK +25%Level 10: ATK +25% and chance of performing a critical hit +5%
  • Signature PoseLevel 1: Ki +2Level 10: Ki +3 and ATK +7%
  • Battlefield DivaLevel 1: Ki +2Level 10: Ki +3 and chance of evading enemy's attack (including Super Attack) +5%
  • PatrolLevel 1: Ki +2Level 10: Ki +2 and DEF +20%
  • CourageLevel 1: Ki +1Level 10: Ki +2 and ATK +10%
  • Shattering the LimitLevel 1: Ki +2Level 10: Ki +2 and ATK & DEF +5%

Categories

Special Pose, Majin Buu Saga, Peppy Gals, Earthlings, Movie Heroes, Defenders of Justice, Bond of Parent and Child, Earth-Bred Fighters

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 40%3 Ki: 100%12 Ki: 135%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +1,200ATK: +1,200DEF: +1,200
  • 69%Copies used: 1HP: +1,980ATK: +2,460DEF: +2,220
  • 79%Copies used: 2HP: +2,160ATK: +2,640DEF: +2,400
  • 90%Copies used: 3HP: +2,346ATK: +3,060DEF: +2,586
  • 100%Copies used: 4HP: +2,760ATK: +3,240DEF: +3,000

Hidden Potential skills on the board

  • Type ATK Boost+10 levels
  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Critical Hit+5 levels

Awakening

Dokkan Awakens from Emergency Dispatch of Love Great Saiyaman 2NoneGohan (Teen)×2Hercule×2Chi-Chi×2Spopovich×2Buu (Super)×2

Extreme Z-Awakening medals

7 steps
  • EZA 1Level cap: 125SA cap: 10Medals: Great Saiyaman 2/1 [Bronze]×3
  • EZA 2Level cap: 125SA cap: 11Medals: Great Saiyaman 2/1 [Bronze]×5
  • EZA 3Level cap: 130SA cap: 11Medals: Great Saiyaman 2/1 [Bronze]×7
  • EZA 4Level cap: 130SA cap: 12Medals: Great Saiyaman 2/1 [Silver]×10
  • EZA 5Level cap: 130SA cap: 13Medals: Great Saiyaman 2/1 [Silver]×30
  • EZA 6Level cap: 135SA cap: 14Medals: Great Saiyaman 2/1 [Gold]×30
  • EZA 7Level cap: 140SA cap: 15Medals: Great Saiyaman 2/1 [Rainbow]×30

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