Strength Worthy of the Name Videl

UR

Strength Worthy of the Name Videl

AGL

Introduction

Strength Worthy of the Name Videl is a UR AGL card in DRAGON BALL Z DOKKAN BATTLE. Strength Worthy of the Name Videl's class is Super.

Other AGL cards in DRAGON BALL Z DOKKAN BATTLE: 100 Years Later, a New Chapter Unfolds Goku Jr. & Vegeta Jr., 30 Minutes of Mayhem Veku, A Brain Seeking the Strongest Body Dr. Wheelo, Absolute Defiance Android #18, Absolute Realm of God Super Saiyan God Goku, Absolute Strength Frost (Assault Form) and 518 more.

Stats

  • HP1016th14,199
  • ATK1180th13,456
  • DEF1148th9,378

At level 120 and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

Level cap 120, Super Attack level cap 10.

  • HPLevel 120: 9,59955%: 11,59969%: 12,89979%: 13,19990%: 13,509100%: 14,199
  • ATKLevel 120: 8,45655%: 10,45669%: 12,15679%: 12,45690%: 13,156100%: 13,456
  • DEFLevel 120: 3,97855%: 5,97869%: 8,07879%: 8,37890%: 8,688100%: 9,378
  • Strength Worthy of the Name

    Leader Skill

    "Peppy Gals" Category or Super AGL Type Ki +3 and HP, ATK & DEF +120%

  • Videl Rush

    Super Attack, 12 Ki

    Massively raises DEF for 3 turns and causes supreme damage to enemy

    Multiplier
    250% at level 1, 430% at level 10
  • Support for Videl

    Passive Skill

    Basic effect(s)

    • Ki +2 and ATK & DEF 200%raised
    • Damage reduction rate 30%raised
    • Randomly changes Ki Spheres of a certain Type (AGL excluded) to Rainbow Ki Spheres
    • Ki +3 and ATK & DEF 70%raised for allies whose names include "Gohan (Teen)", "Ultimate Gohan" (Majin Buu excluded) or "Great Saiyaman" (Great Saiyaman other than Gohan excluded)

    When attacking with 12 or more Ki

    • ATK & DEF 200%raised

    When there is another "Peppy Gals" Category ally attacking in the same turn, or when there is an ally whose name includes "Gohan (Teen)", "Ultimate Gohan" (Majin Buu excluded) or "Great Saiyaman" (Great Saiyaman other than Gohan excluded) attacking in the same turn

    • Damage reduction rate 50%raised before attacking
    • ATK 300%raised when attacking

    For every turn passed

    • for the rest of battleDamage reduction rate 10%lowered (no more than -30%)

    For 3 turns from the character's entry turn

    • DEF 200%raised
    • High chance of performing a critical hit
    • Launches an additional attack that has a high chance of becoming a Super Attack

    When the character is KO'd starting from the 4th turn from the character's entry turn

    • once onlyRevives with HP fully recovered

    After the character's Revival Skill is activated

    • for the rest of battleATK & DEF 200%raised
    • for the rest of battleDamage reduction rate 30%raised
    • for the rest of battlePerforms a critical hit
    • for the rest of battleLaunches an additional Super Attack

Link Skills

  • CourageLevel 1: Ki +1Level 10: Ki +2 and ATK +10%
  • Money Money MoneyLevel 1: Ki +1Level 10: Ki +2 and DEF +20%
  • Cold JudgmentLevel 1: DEF +20%Level 10: DEF +25%
  • InfighterLevel 1: ATK +10% and all enemies' DEF -10%Level 10: ATK +15% and all enemies' DEF -15%
  • Champion's StrengthLevel 1: Ki +1Level 10: Ki +2 and reduces damage received by 5%
  • Battlefield DivaLevel 1: Ki +2Level 10: Ki +3 and chance of evading enemy's attack (including Super Attack) +5%
  • Shattering the LimitLevel 1: Ki +2Level 10: Ki +2 and ATK & DEF +5%

Categories

Peppy Gals, World Tournament, Majin Buu Saga, Earthlings, Defenders of Justice, Bond of Parent and Child, Earth-Bred Fighters, Tournament Participants, Powerful Comeback

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 50%4 Ki: 100%12 Ki: 140%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +2,000ATK: +2,000DEF: +2,000
  • 69%Copies used: 1HP: +3,300ATK: +3,700DEF: +4,100
  • 79%Copies used: 2HP: +3,600ATK: +4,000DEF: +4,400
  • 90%Copies used: 3HP: +3,910ATK: +4,700DEF: +4,710
  • 100%Copies used: 4HP: +4,600ATK: +5,000DEF: +5,400

Hidden Potential skills on the board

  • Type ATK Boost+10 levels
  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Combo Attack+5 levels

Awakening

Dokkan Awakens from The Promising Top Contender VidelNoneMaiden's Love×20

Other cards of this character

15

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