Boujack (SP, Red)

Sparking

Boujack (SP, Red)

Red

Introduction

Boujack (SP, Red) is an SP Red unit in Dragon Ball Legends. Boujack (SP, Red)'s type is Defense. Episode: Sagas From the Movies.

Other Red units in Dragon Ball Legends: 1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red), 2nd Form Cell (SP, Red), 2nd Form Frieza (HE, Red), 3rd Form Frieza (SP, Red), Android #13 (EX, Red), Android #17 & Android #18 (SP LL, Red) and 134 more.

Stats

  • HP7th2,859,167
  • Strike ATK156th271,940
  • Blast ATK129th271,915
  • Strike DEF63rd197,747
  • Blast DEF21st202,295
  • Critical279th4,938

At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,277,0717 stars: 1,365,91914 stars: 1,508,124Zenkai VII: 1,629,908
  • HPGame preview: 2,052,7657 stars: 2,239,38014 stars: 2,537,964Zenkai VII: 2,859,167
  • Strike ATKGame preview: 201,4277 stars: 218,55714 stars: 245,965Zenkai VII: 271,940
  • Blast ATKGame preview: 201,4087 stars: 218,53614 stars: 245,940Zenkai VII: 271,915
  • Strike DEFGame preview: 144,0857 stars: 156,00214 stars: 175,069Zenkai VII: 197,747
  • Blast DEFGame preview: 147,5507 stars: 159,78214 stars: 179,353Zenkai VII: 202,295
  • CriticalGame preview: 3,9637 stars: 4,32314 stars: 4,900Zenkai VII: 4,938

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.

Kit

Arts cards in the deck: Strike, Blast

  • This should be fun...

    Main Ability

    Randomly destroys one of your own Cards.

    Draw the Awakened Arts Card "Galactic Blaster" next.

    Restores own Ki by 20.

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.

    Reduces enemy Vanishing Gauge to 0%.

    Destroys all of your enemy's Special Arts Cards.

    Requirements: 10 timer counts must elapse.

  • Cosmic Bomber

    Special Move Arts
    Special Move Arts

    Deals major Explode damage.

    Randomly destroys 3 enemy cards on hit.

  • Tyrannical Power

    Special Skill Arts
    Special Skill Arts

    Restores own health by 10% and Ki by 30.

    Applies Attribute Upgrade "-25% to enemy's 'Sustained Damage CUT' effects" to self for 10 timer counts.

  • Galactic Blaster

    Ultimate Arts
    Ultimate Arts

    Deals massive Impact damage.

    +150% to Awakened damage inflicted for 3 timer counts upon activation.

    Transform into "Full Power Boujack" on hit.

    *The damage from this attack cannot cause the enemy to be defeated.

  • Strike (Sustained Damage CUT)

    Strike Arts
    Strike Arts

    Strike (Impact)

    Reduces damage received by 20% for 3 timer counts upon activation.

  • Blast (Sustained Damage CUT)

    Blast Arts
    Blast Arts

    Blast (Impact)

    Reduces damage received by 20% for 3 timer counts upon activation.

  • Galaxy's Most Wanted

    Unique Ability

    +15% to damage inflicted against "Tag: Super Saiyan" (cannot be cancelled).

    +15% to damage inflicted against "Tag: Saiyan" (cannot be cancelled).

    The following effects occur from battle start until this character transforms or is defeated:

    +20% to damage inflicted by allied "Episode: Sagas From the Movies" or "Tag: Powerful Opponent".

    +50% to damage inflicted.

    Reduces damage received by 30%.

  • Immovable Galaxy Soldier

    Unique Ability

    Shortens allies' substitution counts by 5 when enemy activates Rising Rush while this character is on the battlefield.

    Inflicts enemy with Attribute Downgrade "+5 to Strike & Blast Arts Costs" for 10 timer counts when this character enters the battlefield.

    The following effects occur when changing cover:

    Reduces damage received by 30% until combo ends.

    Inflicts all enemies with 3 substitution counts.

    +40% to damage inflicted for 15 timer counts after enemy attack is over.

Z Abilities

4

Boujack (SP, Red)'s Z Ability raises the stats of every battle member it names while Boujack (SP, Red) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If TagPowerful Opponent

    • Base Strike Defense +19%

    Strike DEF +19% for Powerful Opponent

  • Z Ability II

    From 3 stars

    If TagPowerful Opponent or EpisodeSagas From the Movies

    • Base Strike Defense +24%

    • Base Blast Defense +24%

    Strike DEF and Blast DEF +24% for Powerful Opponent or Sagas From the Movies

  • Z Ability III

    From 6 stars

    If TagPowerful Opponent or EpisodeSagas From the Movies

    • Base Strike Defense +30%

    • Base Blast Defense +30%

    If TagPowerful Opponent & EpisodeSagas From the Movies

    • Base Blast Attack +15%

    Strike DEF and Blast DEF +30% for Powerful Opponent or Sagas From the Movies; Blast ATK +15% for Powerful Opponent and Sagas From the Movies

  • Z Ability IV

    From 14 stars

    If TagPowerful Opponent or EpisodeSagas From the Movies

    • Base Strike Defense +35%

    • Base Blast Defense +35%

    If TagPowerful Opponent & EpisodeSagas From the Movies

    • Base Blast Attack +18%

    Strike DEF and Blast DEF +35% for Powerful Opponent or Sagas From the Movies; Blast ATK +18% for Powerful Opponent and Sagas From the Movies

Transformations and switches

1

Full Power Boujack

  • Boujack Unbound

    Main Ability

    Restores own health by 30% and Ki by 50.

    +30% to damage inflicted for 10 timer counts.

    The following effects occur based on the number of battle members:

    2 members: Increases own Arts Card Draw Speed by 1 level for 10 timer counts.

    1 member: Increases own Arts Card Draw Speed by 2 levels for 10 timer counts.

    Requirements: 10 timer counts must elapse.

  • Grand Smasher

    Special Move Arts
    Special Move Arts

    Deals massive Impact damage.

    Randomly destroys 3 enemy cards on hit.

  • Comet Shooter

    Special Skill Arts
    Special Skill Arts

    Applies the following effects to self upon activation:

    Restores Ki by 40.

    +25% to damage inflicted for 10 timer counts.

    Applies Attribute Upgrade "-25% to enemy's 'Sustained Damage CUT' effects" for 10 timer counts.

    Comboable Arts

    Strike Arts

    Blast Arts

    Special Arts

    Special Move Arts

    *Blast Armor when charging forward.

  • Cruel Overlord

    Unique Ability

    +15% to damage inflicted against "Tag: Super Saiyan" (cannot be cancelled).

    +15% to damage inflicted against "Tag: Saiyan" (cannot be cancelled).

    The following effects occur from Awakened Arts hit until this character is defeated:

    +20% to damage inflicted by allied "Episode: Sagas From the Movies" or "Tag: Powerful Opponent".

    +70% to damage inflicted (cannot be cancelled).

    Reduces damage received by 30% (cannot be cancelled).

    -5 to own Arts costs (cannot be cancelled).

  • Immovable Galaxy Soldier

    Unique Ability

    Shortens allies' substitution counts by 5 when enemy activates Rising Rush while this character is on the battlefield.

    Inflicts enemy with Attribute Downgrade "+5 to Strike & Blast Arts Costs" for 10 timer counts when this character enters the battlefield.

    The following effects occur when changing cover:

    Reduces damage received by 30% until combo ends.

    Inflicts all enemies with 3 substitution counts.

    +40% to damage inflicted for 15 timer counts after enemy attack is over.

Zenkai Awakening

Zenkai VII takes Boujack (SP, Red) from 1,508,124 to 1,629,908 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above, transformations included.

  • This should be fun...

    Zenkai Main Ability

    • Destroy 1 card, then draw Awakened Arts next

    • Ki +50

    • Nullify Special Cover Changes (10 counts)

    • Destroy all enemy Special Arts

    • Enemy Vanishing Gauge -100%

    *Requirement:

    10 timer counts elapsed

  • Cosmic Bomber

    Zenkai Special Move Arts
    Special Move Arts

    Massive Damage (Explode)

    On Hit

    • Destroy 3 enemy cards

  • Tyrannical Power

    Zenkai Special Skill Arts
    Special Skill Arts

    • Health +10%

    • Ki +40

    • Damage Guard Penetration +25% (10 counts)

    • Draw Speed +1 (10 counts) (non-stacking)

    Also, if 60 timer counts have elapsed from battle start:

    • Draw Awakened Arts next (1 time)

  • Galactic Blaster

    Zenkai Ultimate Arts
    Ultimate Arts

    Massive Damage (Impact)

    On Activation

    • Health +20%

    • Awakened damage +150% (3 counts) (uncancellable)

    On Hit

    • Transform into "Full Power Boujack"

    • Enemy Health Restoration -50% (3 counts)

    *This attack cannot cause the enemy to be defeated

  • Strike (Damage Guard UP)

    Zenkai Strike Arts
    Strike Arts

    Strike (Impact)

    On activation, Damage Guard +20% (3 counts)

  • Blast (Damage Guard UP)

    Zenkai Blast Arts
    Blast Arts

    Blast (Impact)

    On activation, Damage Guard +20% (3 counts)

  • Starter Ability

    Zenkai Unique Ability

    • Damage +150%

    • Damage against TagSaiyan +20%

    • Damage against TagSuper Saiyan +20%

    • Damage Guard +150%

    • Ki Recovery +50%

    *All uncancellable

  • Galaxy's Most Wanted

    Zenkai Unique Ability

    From Battle Start Until Transformation or Defeat

    • Ally EpisodeSagas From the Movies or TagPowerful Opponent damage +20% (uncancellable)

    On Battlefield Entry, Based on Number of Remaining Battle Members

    *Effects reset on switch

    3

    • Damage +30% (uncancellable)

    2

    • Damage +50% (uncancellable)

    1

    • Damage +70% (uncancellable)

  • Immovable Galaxy Soldier

    Zenkai Unique Ability

    On Battlefield Entry

    • Draw 1 card if hand has 3 or fewer

    • Health +5%

    • Ki +30

    • Destroy 1 enemy card

    • Enemy Strike/Blast Arts costs +5 (10 counts)

    On Cover Change

    • During next combo received, Damage Guard +50% (non-stacking) (uncancellable)

    • Nullify damage received Element disadvantage (3 counts)

    • All enemy sub counts +3

    When Enemy Attack Ends

    • Restore Health by 20% of damage received (up to 20% of max)

    • Damage +40% (15 counts)

    When on Battlefield and Enemy Activates Ultimate/Awakened Arts or Rising Rush

    • Ally sub counts -5

  • Scheming Hour

    Zenkai Awakening III

    When Hit by Enemy Arts (1 Time)

    *Activations reset on switch

    • Sub counts on switch -2 (10 counts)

    • Enemy Ki -20

    • Enemy Draw Speed -1 (10 counts)

    When Ally Is Hit by Enemy Arts

    • Nullify Special Cover Changes (10 counts)

  • Foul Pursuit

    Zenkai Awakening VI

    On Strike/Blast Arts Use

    • Draw 1 card (1 time)

    *Activations reset on switch

    • Ki +5

    • Enemy Health Restoration -5% (10 counts)

Full Power Boujack, awakened

  • Boujack Unbound

    Zenkai Main Ability

    • Draw Special Arts next

    • Health +30%

    • Ki +50

    • Damage +30% (10 counts)

    • Enemy Dragon Balls -1

    Also, based on number of remaining battle members:

    2+

    • Draw Speed +1 (10 counts)

    1

    • Draw Speed +2 (10 counts)

    • Nullify Special Cover Changes (10 counts)

    *Requirement:

    10 timer counts elapsed

  • Grand Smasher

    Zenkai Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Special Move damage +40% (3 counts)

    On Hit

    • Destroy 3 enemy cards

  • Comet Shooter

    Zenkai Special Skill Arts
    Special Skill Arts

    On Activation

    • Health +10%

    • Ki +40

    • Damage +25% (10 counts)

    • Damage Guard Penetration +25% (10 counts)

    On Hit

    • Draw 1 card if hand has 3 or fewer

    Comboable Into

    Strike ArtsBlast ArtsSpecial Skill ArtsSpecial Move Arts

    *Blast Armor when charging forward

  • Strike (Damage Guard UP)

    Zenkai Strike Arts
    Strike Arts

    Strike (Impact)

    On activation, Damage Guard +20% (3 counts)

  • Blast (Damage Guard UP)

    Zenkai Blast Arts
    Blast Arts

    Blast (Impact)

    On activation, Damage Guard +20% (3 counts)

  • Cruel Overlord

    Zenkai Unique Ability

    After Landing Awakened Arts Until Defeated

    • Damage +40% (uncancellable)

    • Damage Guard +30% (uncancellable)

    • All Arts costs -5 (uncancellable)

    • Ally EpisodeSagas From the Movies or TagPowerful Opponent damage +20% (uncancellable)

    On Battlefield Entry, Based on Number of Remaining Battle Members

    *Effects reset on switch

    3

    • Damage +30% (uncancellable)

    2

    • Damage +50% (uncancellable)

    1

    • Damage +70% (uncancellable)

  • Immovable Galaxy Soldier

    Zenkai Unique Ability

    On Battlefield Entry

    • Draw 1 card if hand has 3 or fewer

    • Health +10%

    • Ki +40

    • Destroy 1 enemy card

    • Enemy Strike/Blast Arts costs +5 (10 counts)

    On Cover Change

    • During next combo received, Damage Guard +50% (non-stacking) (uncancellable)

    • Nullify damage received Element disadvantage (3 counts)

    • All enemy sub counts +3

    When Enemy Attack Ends

    • Restore health by 30% of damage received (up to 30% of max)

    • Damage +40% (15 counts)

    When on Battlefield and Enemy Activates Ultimate/Awakened Arts or Rising Rush

    • Ally sub counts -5

  • Scheming Hour

    Zenkai Awakening III

    When Hit by Enemy Arts (1 Time)

    *Activations reset on switch

    • Sub counts on switch -2 (10 counts)

    • Enemy Ki -20

    • Enemy Draw Speed -1 (10 counts)

    When Ally Is Hit by Enemy Arts

    • Nullify Special Cover Changes (10 counts)

  • Foul Pursuit

    Zenkai Awakening VI

    On Strike/Blast Arts Use

    • Draw 1 card (1 time)

    *Activations reset on switch

    • Ki +5

    • Enemy Health Restoration -10% (10 counts)

Zenkai Abilities

  • Zenkai Ability I

    Level I

    If RED & EpisodeSagas From the Movies

    • Base Strike Attack +15%

    • Base Blast Attack +15%

    • Base Strike Defense +20%

    • Base Blast Defense +20%

    Strike ATK and Blast ATK +15%, Strike DEF and Blast DEF +20% for RED and Sagas From the Movies

  • Zenkai Ability II

    Level II

    If RED & EpisodeSagas From the Movies

    • Base Strike Attack +20%

    • Base Blast Attack +20%

    • Base Strike Defense +25%

    • Base Blast Defense +25%

    Strike ATK and Blast ATK +20%, Strike DEF and Blast DEF +25% for RED and Sagas From the Movies

  • Zenkai Ability III

    Level III

    If RED & EpisodeSagas From the Movies

    • Base Strike Attack +30%

    • Base Blast Attack +30%

    • Base Strike Defense +35%

    • Base Blast Defense +35%

    Strike ATK and Blast ATK +30%, Strike DEF and Blast DEF +35% for RED and Sagas From the Movies

  • Zenkai Ability IV

    Level IV

    If RED & EpisodeSagas From the Movies

    • Base Strike Attack +35%

    • Base Blast Attack +35%

    • Base Strike Defense +40%

    • Base Blast Defense +40%

    Strike ATK and Blast ATK +35%, Strike DEF and Blast DEF +40% for RED and Sagas From the Movies

Tags

Tags: Transforming Warrior, Powerful Opponent, Hera Clan

Episode: Sagas From the Movies

Ability types: Transform

Card number: DBL36-03S, released 2021-06-25

Art

Boujack (SP, Red) key art

More Red units

All units