Final Form Cooler (SP LL, Red)

Sparking · Legends Limited

Final Form Cooler (SP LL, Red)

Red

Ctier

Introduction

Final Form Cooler (SP LL, Red) is an SP LL Red unit in Dragon Ball Legends. Final Form Cooler (SP LL, Red)'s type is Melee. Episode: Sagas From the Movies.

On the combined Dragon Ball Legends tier list Final Form Cooler (SP LL, Red) is C tier, 15th of the 30 units ranked, from where 2 community tier lists put Final Form Cooler (SP LL, Red).

Other Red units in Dragon Ball Legends: 1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red), 2nd Form Cell (SP, Red), 2nd Form Frieza (HE, Red), 3rd Form Frieza (SP, Red), Android #13 (EX, Red), Android #17 & Android #18 (SP LL, Red) and 134 more.

Final Form Cooler (SP LL, Red)'s banners

All banners
  • 3 June 2026 to 17 June 2026ANNIVERSARY LIMITED!!

Stats

  • HP58th2,774,788
  • Strike ATK4th304,872
  • Blast ATK93rd278,741
  • Strike DEF27th202,563
  • Blast DEF79th196,487
  • Critical304th4,921

At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,318,8817 stars: 1,410,83814 stars: 1,557,989Zenkai VII: 1,669,498
  • HPGame preview: 2,004,4567 stars: 2,186,67914 stars: 2,478,237Zenkai VII: 2,774,788
  • Strike ATKGame preview: 227,5687 stars: 247,07414 stars: 278,284Zenkai VII: 304,872
  • Blast ATKGame preview: 208,7197 stars: 226,51214 stars: 254,980Zenkai VII: 278,741
  • Strike DEFGame preview: 149,6657 stars: 162,08914 stars: 181,967Zenkai VII: 202,563
  • Blast DEFGame preview: 145,3997 stars: 157,43514 stars: 176,693Zenkai VII: 196,487
  • CriticalGame preview: 3,9697 stars: 4,33014 stars: 4,908Zenkai VII: 4,921

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.

Kit

Arts cards in the deck: Strike [Strike Damage UP], Strike, and Ultimate

  • I am the great destroyer! The taker of life!

    Main Ability

    Randomly destroys one of your own Cards and draws the Ultimate Arts Card "Death Glider" next.

    Restores own health by 25% and Ki by 40.

    Increases own Arts Card Draw Speed by 1 level for 20 timer counts.

    Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 20 timer counts.

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 20 timer counts.

    Requirements: 25 timer counts must elapse.

  • Death Flash

    Special Move Arts
    Special Move Arts

    Deals massive Impact damage.

    +25% to Special Move damage inflicted for 3 timer counts upon activation.

    Shortens allies' substitution counts by 3 on hit.

    *Blast Armor when charging forward.

  • You can't even detect my movements!

    Special Skill Arts
    Special Skill Arts

    Draw a Strike Arts card next.

    Restores own Ki by 40.

    +20% to damage inflicted for 15 timer counts.

    +20% to the next Special Move damage inflicted (cannot be stacked).

  • Death Glider

    Ultimate Arts
    Ultimate Arts

    Deals massive Impact damage.

    Applies the following effects to self upon activation:

    +40% to Ultimate damage inflicted for 3 timer counts.

    Applies Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.

    Additional +30% to Ultimate damage inflicted for 3 timer counts if enemy's remaining health is 50% or below.

    *Nullifies Blast Arts when charging forward.

  • Strike

    Strike Arts
    Strike Arts

    Strike (Impact) with Blast Damage armor.

  • Blast (Sustained Strike Damage UP)

    Blast Arts
    Blast Arts

    Blast (Impact)

    Inflicts all enemies with Attribute Downgrade "+10% to Strike Damage Received" for 15 timer counts on hit.

  • Overwhelmingly Superior Strength

    Unique Ability

    +20% to damage inflicted against "Tag: Super Saiyan" (cannot be cancelled).

    The following effects occur when battle starts:

    +90% to damage inflicted (cannot be cancelled).

    Reduces damage received by 55% (cannot be cancelled).

    +40% to Strike damage inflicted (cannot be cancelled).

    +15% to Strike damage inflicted by allies other than this character (cannot be cancelled).

    Applies the following effects to self when this character enters the battlefield:

    Restores Ki by 30.

    Changes Blast Arts Cards into Strike Arts Cards.

    Increases Arts Card Draw Speed by 1 level for 15 timer counts.

    +50% to next Strike Arts damage inflicted (cannot be stacked).

    Reduces next damage sustained by 15% (cannot be stacked) (applies until enemy combo is finished).

    Also nullifies own unfavorable Element factors for 10 timer counts if there is a "Tag: Super Saiyan" enemy battle member.

    Applies the following effects to self when enemy switches characters while this character is on the battlefield:

    Draw a Strike Arts Card next.

    Restores Ki by 20.

  • Intensifying Onslaught

    Unique Ability

    Knocks enemy back to long range if cover change is performed against their Strike Arts attack (activates during assists).

    Comboable Arts

    Special Move Arts

    Applies the following effects to self once 50 timer counts have elapsed from battle start:

    +15% to damage inflicted (cannot be cancelled).

    Applies Attribute Upgrade "-15% to enemy's 'Sustained Damage CUT' effects" (cannot be cancelled).

    -5 to Strike & Blast Arts costs (cannot be cancelled).

    Applies the following effects to self every time this character uses a Strike Arts Card:

    Restores health by 4%.

    Restores Ki by 5.

    +10% to damage inflicted for 15 timer counts.

    The following effects occur upon landing a Strike Arts hit:

    Destroys all of your enemy's Special Arts Cards.

    Reduces enemy Ki by 40.

    Inflicts all enemies with 2 substitution counts (activates once).

    Activation count resets when characters switch.

Z Abilities

4

Final Form Cooler (SP LL, Red)'s Z Ability raises the stats of every battle member it names while Final Form Cooler (SP LL, Red) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If TagLineage of Evil

    • Base Strike Attack +22%

    • Base Blast Attack +22%

    Strike ATK and Blast ATK +22% for Lineage of Evil

  • Z Ability II

    From 3 stars

    If TagLineage of Evil or TagPowerful Opponent

    • Base Strike Attack +28%

    • Base Blast Attack +28%

    Strike ATK and Blast ATK +28% for Lineage of Evil or Powerful Opponent

  • Z Ability III

    From 6 stars

    If TagLineage of Evil, TagPowerful Opponent, or EpisodeSagas From the Movies

    • Base Strike Attack +32%

    • Base Blast Attack +32%

    If EpisodeSagas From the Movies

    • Strike damage +2%

    Strike ATK and Blast ATK +32% for Lineage of Evil or Powerful Opponent or Sagas From the Movies

  • Z Ability IV

    From 14 stars

    If TagLineage of Evil, TagPowerful Opponent, or EpisodeSagas From the Movies

    • Base Strike Attack +38%

    • Base Blast Attack +38%

    If EpisodeSagas From the Movies

    • Strike damage +3%

    Strike ATK and Blast ATK +38% for Lineage of Evil or Powerful Opponent or Sagas From the Movies

Assault Z Abilities

4
  • Assault Z Ability I

    Level I

    Increases the following stats of allies when this character is a battle member:

    +3% to base Strike Attack.

    +3% to base Blast Attack.

    +3% to base Strike Defense.

    +3% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies

  • Assault Z Ability II

    Level II

    Increases the following stats of allies when this character is a battle member:

    +5% to base Strike Attack.

    +5% to base Blast Attack.

    +5% to base Strike Defense.

    +5% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies

  • Assault Z Ability III

    Level III

    Increases the following stats of allies when this character is a battle member:

    +7% to base Strike Attack.

    +7% to base Blast Attack.

    +7% to base Strike Defense.

    +7% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies

  • Assault Z Ability IV

    Level IV

    Increases the following stats of allies when this character is a battle member:

    +10% to base Strike Attack.

    +10% to base Blast Attack.

    +10% to base Strike Defense.

    +10% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies

Zenkai Awakening

Zenkai VII takes Final Form Cooler (SP LL, Red) from 1,557,989 to 1,669,498 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.

  • I am the great destroyer! The taker of life!

    Zenkai Main Ability

    • Destroy 1 card, then draw Ultimate Arts next

    • Health +30%

    • Ki +40

    • Draw Speed +1 (20 counts) (uncancellable)

    • Nullify Endurance (20 counts)

    • Nullify Special Cover Changes (20 counts)

    *Requirement:

    25 timer counts elapsed

  • Death Flash

    Zenkai Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Special Move damage +30% (3 counts)

    On Hit

    • Ally sub counts -3

    *Blast Armor when charging forward

  • You can't even detect my movements!

    Zenkai Special Skill Arts
    Special Skill Arts

    • Draw Strike Arts next

    • Ki +40

    • Damage +20% (15 counts)

    • Next activated Special Move damage +20% (non-stacking) (uncancellable)

    • Protect hand (5 counts)

  • Death Glider

    Zenkai Ultimate Arts
    Ultimate Arts

    Massive Damage (Impact)

    On Activation

    • Ultimate damage +40% (3 counts)

    • Damage Guard Penetration +50% (3 counts)

    Also, if enemy health is 50% or lower:

    • Ultimate damage +30% (3 counts)

    *Nullifies Blast Arts when charging forward

  • Strike

    Zenkai Strike Arts
    Strike Arts

    Strike (Impact) with Blast Damage armor.

  • Blast (Strike Damage Received UP)

    Zenkai Blast Arts
    Blast Arts

    Blast (Impact)

    On hit, all enemy Strike damage received +10% (15 counts)

  • Starter Ability

    Zenkai Unique Ability

    • Damage +150%

    • Strike damage +50%

    • Damage against TagSuper Saiyan +20%

    • Damage Guard +110%

    • Other ally Strike damage +20%

    *All uncancellable

  • Overwhelmingly Superior Strength

    Zenkai Unique Ability

    On Battlefield Entry

    • Draw Strike Arts next

    • Ki +30

    • Change Blast Arts in hand to Strike Arts

    • Draw Speed +1 (15 counts)

    • Next activated Strike Arts damage +70% (non-stacking)

    • During next combo received, Damage Guard +20% (non-stacking)

    • All enemy sub counts +1

    Also, if there is a TagSuper Saiyan enemy battle member:

    • Nullify Element disadvantages (10 counts)

    When on Battlefield and Enemy Switches

    • Draw Strike Arts next

    • Ki +20

  • Special Cover Change

    Zenkai Unique Ability

    Effective Against

    Strike Arts

    Comboable Into

    Special Move Arts

  • Intensifying Onslaught

    Zenkai Unique Ability

    After 50 Timer Counts Have Elapsed from Battle Start

    • Damage +20% (uncancellable)

    • Damage Guard Penetration +20% (uncancellable)

    • Strike/Blast Arts costs -5 (uncancellable)

    On Strike Arts Use

    • Draw 1 card (1 time)

    *Activations reset on switch

    • Health +5%

    • Ki +5

    • Damage +10% (15 counts)

    On Strike Arts Hit

    • Destroy all enemy Special Arts

    • Enemy Ki -40

    • All enemy sub counts +2 (1 time)

    *Activations reset on switch

  • Lineal Pride

    Zenkai Awakening III

    When Hit by Enemy Arts

    • Destroy 1 enemy card (1 time)

    *Activations reset on switch

    • Enemy Arts costs +5 (15 counts)

    When Enemy Attack Ends

    • Restore Health by 20% of damage received (up to 20% of max)

    • Strike damage +20% (15 counts)

    • Cancel Attribute Downgrades/Abnormal Conditions (2 times)

    • Enemy Dragon Balls -1 (2 times)

    • Prevent all enemy Special Cover Changes (15 counts) (2 times)

  • Fearless Maneuver

    Zenkai Awakening VI

    When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts

    • Health +10%

    • Nullify Element disadvantages (10 counts) (3 times)

    • Ally sub counts -3

    On Strike Arts Draw

    • Sub counts on switch -1 (10 counts) (up to 5)

    • Enemy Health Restoration -15% (10 counts)

Zenkai Abilities

  • Zenkai Ability I

    Level I

    If RED & EpisodeSagas From the Movies

    • Base Strike Attack +20%

    • Base Blast Attack +15%

    • Base Strike Defense +20%

    • Base Blast Defense +15%

    Strike ATK and Strike DEF +20%, Blast ATK and Blast DEF +15% for RED and Sagas From the Movies

  • Zenkai Ability II

    Level II

    If RED & EpisodeSagas From the Movies

    • Base Strike Attack +25%

    • Base Blast Attack +20%

    • Base Strike Defense +25%

    • Base Blast Defense +20%

    Strike ATK and Strike DEF +25%, Blast ATK and Blast DEF +20% for RED and Sagas From the Movies

  • Zenkai Ability III

    Level III

    If RED & EpisodeSagas From the Movies

    • Base Strike Attack +35%

    • Base Blast Attack +30%

    • Base Strike Defense +35%

    • Base Blast Defense +30%

    Strike ATK and Strike DEF +35%, Blast ATK and Blast DEF +30% for RED and Sagas From the Movies

  • Zenkai Ability IV

    Level IV

    If RED & EpisodeSagas From the Movies

    • Base Strike Attack +40%

    • Base Blast Attack +35%

    • Base Strike Defense +40%

    • Base Blast Defense +35%

    Strike ATK and Strike DEF +40%, Blast ATK and Blast DEF +35% for RED and Sagas From the Movies

Tags

Tags: Transforming Warrior, Lineage of Evil, Powerful Opponent

Episode: Sagas From the Movies

Ability types: Armored Strike Arts, Special Cover Change (Strike)

Card number: DBL51-01S, released 2022-09-14

Art

Final Form Cooler (SP LL, Red) key art

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