
Sparking · Legends Limited
Goku (SP LL, Red)
Red
Introduction
Goku (SP LL, Red) is an SP LL Red unit in Dragon Ball Legends. Goku (SP LL, Red)'s type is Melee. Episode: Saiyan Saga (Z).
Other Red units in Dragon Ball Legends: 1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red), 2nd Form Cell (SP, Red), 2nd Form Frieza (HE, Red), 3rd Form Frieza (SP, Red), Android #13 (EX, Red), Android #17 & Android #18 (SP LL, Red) and 134 more.
Goku (SP LL, Red)'s banners
All banners- 21 January 2026 to 4 February 2026The FINALS is almost here! WORLD CHAMPIONSHIP 2025-2026 Special Summon
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- 1 October 2025 to 15 October 2025OCTOBER LIMITED!!
Stats
- HP173rd of 7122,594,234
- Strike ATK173rd of 712270,248
- Blast ATK397th of 712250,030
- Strike DEF128th of 712192,588
- Blast DEF181st of 712190,256
- Critical313th of 7124,915
At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.
At level 5000
- PowerGame preview: 1,321,5927 stars: 1,414,94214 stars: 1,564,371
- HPGame preview: 2,098,2777 stars: 2,289,03014 stars: 2,594,234
- Strike ATKGame preview: 221,0687 stars: 239,98314 stars: 270,248
- Blast ATKGame preview: 204,7157 stars: 222,14414 stars: 250,030
- Strike DEFGame preview: 158,2557 stars: 171,46014 stars: 192,588
- Blast DEFGame preview: 156,3697 stars: 169,40314 stars: 190,256
- CriticalGame preview: 3,9757 stars: 4,33614 stars: 4,915
Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.
Kit
Arts cards in the deck: Strike [Low Area: Strike Damage UP], Blast
My only choice is to go Kaioken times three!
Main Ability• Transform into "Kaioken x3"
• Health +30%
• Ki +50
• Damage +100% (uncancellable)
*Effect resets on switch
• Unique Gauge charge rate +100% (uncancellable)
*Effect resets on switch
• Nullify Special Cover Changes (5 counts)
• Cancel Attribute Downgrades/Abnormal Conditions
*Requirement:
20 timer counts elapsed
Kaioken Rush
Special Move Arts
Massive Damage (Impact)
On Activation
• Special Move damage +40% (3 counts)
On Hit
• Ki Recovery +100% (15 counts) (non-stacking)
Ready to Challenge a Powerful Foe
Special Skill Arts
• Ki +40
• Damage +30% (10 counts)
• Draw Speed +1 (10 counts) (non-stacking)
• Nullify Special Cover Changes (5 counts)
• Nullify Element disadvantages (5 counts)
• Nullify Attribute Downgrades/Abnormal Conditions (10 counts)
Strike (Health Restoration DOWN)
Strike Arts
Strike (Impact)
On activation, enemy Health Restoration -10% (15 counts)
*Blast Armor when charging forward
Blast
Blast Arts
Blast (Impact)
Starter Ability
Unique Ability• Damage +280%
• Damage Guard +180%
• Ki Recovery +50%
• Draw Speed +1
• Strike/Blast Arts costs -5
Before Transforming
• Special Dokabaki Impact VS Vegeta (DBL84-03S) *before reviving
*All uncancellable
Decisive Super Battle!!
Unique AbilityOn Battlefield Entry
• Draw Special Arts next (1 time)
• Draw 1 card if hand has 3 or fewer
• Health +10%
• Ki +20
• Nullify Special Cover Changes (5 counts)
• Enemy Ki -30
Also, based on battlefield entry count:
*Effects reset on switch or transformation
1st and 2nd
• Damage +100% (uncancellable)
• Unique Gauge charge rate +100% (uncancellable)
3rd and 4th
• Damage +50% (uncancellable)
• Unique Gauge charge rate +50% (uncancellable)
On Strike/Blast Arts Hit
*Activations reset on switch
• Draw 1 card if hand has 3 or fewer (2 times)
• Ki +30 (1 time)
• Ally damage +20% (15 counts) (1 time)
• Ally sub counts -2 (1 time)
On Dokabaki Impact Win
• Damage +50% (5 counts)
Also, if enemy is
Vegeta:• Draw Special Move Arts next
When on Battlefield and Enemy Switches
• Ki +20
• Enemy Draw Speed -1 (10 counts)
When on Battlefield and Enemy Uses Vanishing Step
• Ki +20
• Strike damage +30% (20 counts)
When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts
• Damage Guard +20% (3 counts)
• Enemy Special Move/Ultimate/Awakened Arts power -40% (3 counts)
• Cancel enemy Attribute Upgrades (1 time)
Special Cover Change
Unique AbilityEffective Against

Comboable Into

Unique Gauge
Unique AbilitySustained Damage Type
When Unique Gauge Becomes Full
• Health +15%
• Damage Guard +20% (15 counts)
• Nullify damage received Element disadvantage (5 counts)
• Ally damage +20% (15 counts)
• Ally sub counts -3
• Destroy 2 enemy cards
*Charges:
When hit by enemy Arts
*Consumed:
Entirely, when Unique Gauge is full
Z Abilities
4Goku (SP LL, Red)'s Z Ability raises the stats of every battle member it names while Goku (SP LL, Red) is on the team. Limit breaks unlock the higher levels.
Z Ability I
From the startIf
Saiyan Saga (Z)• Base Strike Attack +22%
• Base Strike Defense +22%
Strike ATK and Strike DEF +22% for Saiyan Saga (Z)
Z Ability II
From 3 starsIf
Saiyan Saga (Z),
Son Family, or
Saiyan• Base Strike Attack +26%
• Base Strike Defense +26%
Strike ATK and Strike DEF +26% for Son Family or Saiyan or Saiyan Saga (Z)
Z Ability III
From 6 starsIf
Saiyan Saga (Z),
Son Family, or
Saiyan• Base Strike Attack +30%
• Base Strike Defense +30%
If
Saiyan Saga (Z)• Base Blast Attack +15%
Strike ATK and Strike DEF +30% for Son Family or Saiyan or Saiyan Saga (Z); Blast ATK +15% for Saiyan Saga (Z)
Z Ability IV
From 14 starsIf
Saiyan Saga (Z),
Son Family, or
Saiyan• Base Strike Attack +38%
• Base Strike Defense +38%
If
Saiyan Saga (Z)• Base Blast Attack +18%
Strike ATK and Strike DEF +38% for Son Family or Saiyan or Saiyan Saga (Z); Blast ATK +18% for Saiyan Saga (Z)
Assault Z Abilities
4Assault Z Ability I
Level IIncreases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies
Assault Z Ability II
Level IIIncreases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies
Assault Z Ability III
Level IIIIncreases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies
Assault Z Ability IV
Level IVIncreases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies
Transformations and switches
1Goku
Deadly Gambit
Main Ability• Draw Special Move Arts next
• Health +30%
• Ki +50
• Vanishing Gauge +100%
• Special Move damage +30% (15 counts) (uncancellable)
• Nullify Special Cover Changes (5 counts)
• Cancel Attribute Downgrades/Abnormal Conditions
*Requirement:
5 timer counts elapsed
x3 Kaio-Kick
Special Move Arts
Massive Damage (Impact)
On Activation
• Special Move damage +40% (3 counts)
• Nullify Endurance (3 counts)
On Hit
• Ki Recovery +100% (15 counts) (non-stacking)
*Blast Armor when charging forward
Solar Flare
Special Skill Arts
On Activation
• Ki +40
• Draw Speed +1 (10 counts) (non-stacking)
• Nullify Special Cover Changes (5 counts)
• Nullify Element disadvantages (5 counts)
• Nullify Attribute Downgrades/Abnormal Conditions (10 counts)
On Hit
• Inflict enemy with Flash
• Destroy entire enemy hand
• Enemy damage received +30% (10 counts)
Fierce Attack Forged in Pain
Unique AbilityOn Battlefield Entry
• Draw Special Arts next (1 time)
• Draw 1 card if hand has 3 or fewer
• Health +10%
• Ki +30
• Nullify Special Cover Changes (5 counts)
• Enemy Ki -30
Also, based on battlefield entry count:
*Effects reset on switch
1st and 2nd
• Damage +100% (uncancellable)
• Unique Gauge charge rate +100% (uncancellable)
3rd and 4th
• Damage +50% (uncancellable)
• Unique Gauge charge rate +50% (uncancellable)
On Strike/Blast Arts Hit
*Activations reset on switch
• Draw 1 card if hand has 3 or fewer (2 times)
• Ki +30 (1 time)
• Ally damage +20% (15 counts) (1 time)
• Ally sub counts -2 (1 time)
On Dokabaki Impact Win
• Damage +50% (5 counts)
Also, if enemy is
Vegeta:• Draw Special Move Arts next
When on Battlefield and Enemy Switches
• Ki +20
• Enemy Draw Speed -1 (10 counts)
When on Battlefield and Enemy Uses Vanishing Step
• Ki +20
• Strike damage +30% (20 counts)
When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts
• Damage Guard +20% (3 counts)
• Enemy Special Move/Ultimate/Awakened Arts power -40% (3 counts)
• Cancel enemy Attribute Upgrades (1 time)
Special Cover Change
Unique AbilityEffective Against

Comboable Into

Unique Gauge
Unique AbilitySustained Damage Type
When Unique Gauge Becomes Full
• Health +15%
• Damage Guard +20% (15 counts)
• Nullify damage received Element disadvantage (5 counts)
• Ally damage +20% (15 counts)
• Ally sub counts -3
• Destroy 2 enemy cards
*Charges:
When hit by enemy Arts
*Consumed:
Entirely, when Unique Gauge is full
Tags
Tags: Saiyan, Son Family
Episode: Saiyan Saga (Z)
Ability types: Transform, Special Cover Change (Blast), Armored Strike Arts
Card number: DBL84-01S, released 2025-06-18
Art

More Red units
All units
1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red)
2nd Form Cell (SP, Red)
2nd Form Frieza (HE, Red)
3rd Form Frieza (SP, Red)
Android #13 (EX, Red)
Android #17 & Android #18 (SP LL, Red)
Android #17 (EX, Red)
Android #18 (SP, Red) DBL16-07S
Android #18 (SP, Red) DBL-EVT-71S
Android #19 (EX, Red)
Android #21 (SP, Red)
Bardock (SP, Red)



