Kakarot Goku (SP, Red)

Sparking

Kakarot Goku (SP, Red)

Red

Introduction

Kakarot Goku (SP, Red) is an SP Red unit in Dragon Ball Legends. Kakarot Goku (SP, Red)'s type is Melee. Episode: Dragon Ball Z: Kakarot.

Other Red units in Dragon Ball Legends: 1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red), 2nd Form Cell (SP, Red), 2nd Form Frieza (HE, Red), 3rd Form Frieza (SP, Red), Android #13 (EX, Red), Android #17 & Android #18 (SP LL, Red) and 134 more.

Stats

  • HP65th2,763,990
  • Strike ATK157th271,917
  • Blast ATK295th257,072
  • Strike DEF161st191,057
  • Blast DEF134th192,327
  • Critical555th4,572

At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,239,3877 stars: 1,324,74514 stars: 1,461,367Zenkai VII: 1,573,889
  • HPGame preview: 2,000,0477 stars: 2,181,87014 stars: 2,472,786Zenkai VII: 2,763,990
  • Strike ATKGame preview: 201,9717 stars: 219,15014 stars: 246,637Zenkai VII: 271,917
  • Blast ATKGame preview: 189,9247 stars: 206,00814 stars: 231,742Zenkai VII: 257,072
  • Strike DEFGame preview: 140,2177 stars: 151,78214 stars: 170,286Zenkai VII: 191,057
  • Blast DEFGame preview: 141,2397 stars: 152,89714 stars: 171,550Zenkai VII: 192,327
  • CriticalGame preview: 3,6887 stars: 4,02314 stars: 4,560Zenkai VII: 4,572

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.

Kit

Arts cards in the deck: Strike, Blast

  • Furious Power

    Main Ability

    Restores own health by 15% and Ki by 50.

    +40% to damage inflicted for 30 timer counts.

    -10 to own Strike & Blast Arts costs for 30 timer counts.

    Requirements: 15 timer counts must elapse.

  • Kamehameha

    Special Move Arts
    Special Move Arts

    Deals major Impact damage.

    If enemy is inflicted with Faint, +150% to Special Move damage inflicted for 3 timer counts upon activation.

  • Heat Up

    Special Skill Arts
    Special Skill Arts

    Draw a Special Move Arts Card next (activates twice).

    -10 to own Special Move Arts cost (activates twice).

    +30% chance for next Strike Arts or Blast Arts to inflict enemy with Faint on hit (cannot be stacked).

  • Strike

    Strike Arts
    Strike Arts

    Strike (Impact)

  • Blast

    Blast Arts
    Blast Arts

    Blast (Impact)

  • Saiyan Raised on Earth

    Unique Ability

    Applies the following effects to self per "Tag: Son Family" or "Tag: Super Warrior" battle member other than this character in your party:

    +25% to Strike damage inflicted (cannot be cancelled).

    +25% to Ki Recovery (cannot be cancelled).

Z Abilities

4

Kakarot Goku (SP, Red)'s Z Ability raises the stats of every battle member it names while Kakarot Goku (SP, Red) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    +14% to "Character: Goku" max base health during battle.

  • Z Ability II

    From 3 stars

    +16% to "Character: Goku" max base health during battle.

  • Z Ability III

    From 6 stars

    +18% to "Character: Goku" max base health during battle.

  • Z Ability IV

    From 14 stars

    +20% to "Character: Goku" max base health during battle.

Zenkai Awakening

Zenkai VII takes Kakarot Goku (SP, Red) from 1,461,367 to 1,573,889 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.

  • Furious Power

    Zenkai Main Ability

    Restores own health by 15% and Ki by 50.

    +40% to damage inflicted for 30 timer counts.

    -10 to own Strike & Blast Arts costs for 30 timer counts.

    Increases own Arts Card Draw Speed by 1 level for 15 timer counts.

    Requirements: 15 timer counts must elapse.

  • Kamehameha

    Zenkai Special Move Arts
    Special Move Arts

    Deals major Impact damage.

    If enemy is inflicted with Faint, +160% to Special Move damage inflicted for 3 timer counts upon activation.

  • Heat Up

    Zenkai Special Skill Arts
    Special Skill Arts

    Restores own Ki by 30.

    Draw a Special Move Arts Card next (activates twice).

    -10 to own Special Move Arts cost (activates twice).

    +30% chance for next Strike Arts or Blast Arts to inflict enemy with Faint on hit (cannot be stacked).

  • The Endless Adventure

    Zenkai Unique Ability

    +20% to damage inflicted every time one of the following conditions are met during battle (cannot be cancelled):

    When 30 timer counts have elapsed from battle start (activates once).

    When you evade two enemy attacks with a Vanishing Step (activates once).

    When you land 5 hits with Strike or Blast Arts (activates once).

  • Saiyan Raised on Earth

    Zenkai Unique Ability

    Applies the following effects to self per "Tag: Son Family", "Tag: Super Warrior", or "Episode: Saiyan Saga (Z)" battle member other than this character in the party:

    +25% to Strike damage inflicted (cannot be cancelled).

    +25% to Ki Recovery (cannot be cancelled).

  • The Power of Friendship

    Zenkai Awakening III

    Applies the following effects to allies depending on their Tags and Episodes when this character is switched to standby:

    "Tag: Son Family": +10% to Critical Rate for 15 timer counts.

    "Tag: Super Warrior": +35% to Blast damage inflicted for 15 timer counts.

    "Episode: Saiyan Saga (Z)": +35% to Strike damage inflicted for 15 timer counts.

  • Highly Skilled

    Zenkai Awakening VI

    +35% to Blast damage inflicted when battle starts (cannot be cancelled).

    The following effects occur every time this character defeats an enemy:

    +15% to damage inflicted.

    +10% to damage inflicted by allies other than this character.

Zenkai Abilities

  • Zenkai Ability I

    Level I

    Increases the following stats of characters that are both "Element: RED" and "Tag: Saiyan" during battle:

    +10% to base Strike Attack.

    +10% to base Blast Attack.

    +8% to base Strike Defense.

    +8% to base Blast Defense.

    Strike ATK and Blast ATK +10%, Strike DEF and Blast DEF +8% for RED and Saiyan

  • Zenkai Ability II

    Level II

    Increases the following stats of characters that are both "Element: RED" and "Tag: Saiyan" during battle:

    +15% to base Strike Attack.

    +15% to base Blast Attack.

    +12% to base Strike Defense.

    +12% to base Blast Defense.

    Strike ATK and Blast ATK +15%, Strike DEF and Blast DEF +12% for RED and Saiyan

  • Zenkai Ability III

    Level III

    Increases the following stats of characters that are both "Element: RED" and "Tag: Saiyan" during battle:

    +20% to base Strike Attack.

    +20% to base Blast Attack.

    +15% to base Strike Defense.

    +15% to base Blast Defense.

    Strike ATK and Blast ATK +20%, Strike DEF and Blast DEF +15% for RED and Saiyan

  • Zenkai Ability IV

    Level IV

    Increases the following stats of characters that are both "Element: RED" and "Tag: Saiyan" during battle:

    +25% to base Strike Attack.

    +25% to base Blast Attack.

    +20% to base Strike Defense.

    +20% to base Blast Defense.

    Strike ATK and Blast ATK +25%, Strike DEF and Blast DEF +20% for RED and Saiyan

Tags

Tags: Saiyan, Son Family, Event Exclusive

Episode: Dragon Ball Z: Kakarot

Card number: DBL-EVT-14S, released 2020-04-29

Art

Kakarot Goku (SP, Red) key art

More Red units

All units