Perfect Cell (UL, Red)

Perfect Cell (UL, Red)

ULRedRanged

Introduction

Perfect Cell (UL, Red) is a UL Red unit in Dragon Ball Legends. Perfect Cell (UL, Red)'s type is Ranged. Episode: Cell Saga (Z).

Other Red units in Dragon Ball Legends: 1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red), 2nd Form Cell (SP, Red), 2nd Form Frieza (HE, Red), 3rd Form Frieza (SP, Red), Android #13 (EX, Red), Android #17 & Android #18 (SP LL, Red) and 134 more.

Perfect Cell (UL, Red)'s banners

All banners
  • 19 August 2026 to 29 August 2026ULTRA RISING: A MORE PERFECT TERROR
  • 1 January 2026 to 17 January 2026NEW YEAR'S ULTRA RISING 2026

Stats

  • HP359th2,445,349
  • Strike ATK230th264,544
  • Blast ATK178th267,461
  • Strike DEF270th185,626
  • Blast DEF178th190,307
  • Critical42nd5,151

At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,344,3597 stars: 1,438,23214 stars: 1,588,411
  • HPGame preview: 1,977,8567 stars: 2,157,66114 stars: 2,445,349
  • Strike ATKGame preview: 216,4547 stars: 234,95014 stars: 264,544
  • Blast ATKGame preview: 218,8147 stars: 237,52414 stars: 267,461
  • Strike DEFGame preview: 152,6247 stars: 165,31714 stars: 185,626
  • Blast DEFGame preview: 156,4107 stars: 169,44714 stars: 190,307
  • CriticalGame preview: 4,1667 stars: 4,54514 stars: 5,151

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.

Kit

Arts cards in the deck: Blast [Armor Break], Blast, and Ultimate

  • I am done playing games!

    Main Ability

    Draw the Ultimate Arts Card "Solar Kamehameha" next.

    Restores own health by 30% and Ki by 50.

    Charges own Unique Gauge by 100%.

    Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" to self for 10 timer counts.

    Cancels own Attribute Downgrades.

    Cancels enemy Attribute Upgrades.

    Requirements: 25 timer counts must elapse.

  • Perfect Death Beam

    Special Move Arts
    Special Move Arts

    Deals massive Pierce damage.

    +30% to Special Move damage inflicted for 3 timer counts upon activation.

    Applies the following effects to enemy on hit:

    Obscures all cards for 5 timer counts.

    All cards are turned face down for the effect duration and their positions are shuffled.

    100% chance to inflict Extreme Bleed.

    *Blast Armor when charging forward.

  • Perfect Shot

    Special Skill Arts
    Special Skill Arts

    Applies the following effects to self upon activation:

    Randomly draws 1 new card.

    Restores Ki by 40.

    Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 15 timer counts.

    The following effects occur on hit:

    Charges own Unique Gauge by 30%.

    Inflicts enemy with Attribute Downgrade "+20% to Damage Received" for 15 timer counts.

    Comboable Arts

    Strike Arts

    Blast Arts

    Special Arts

    Special Move Arts

    Ultimate Arts

  • Solar Kamehameha

    Ultimate Arts
    Ultimate Arts

    Deals supreme Impact damage.

    The following effects occur upon activation:

    +30% to Ultimate damage inflicted for 3 timer counts (cannot be cancelled).

    Inflicts all enemies with "No Special Cover Changing" for 15 timer counts.

    Activates an Arts Action on hit.

    The following effects occur if the button is pressed enough times during the time limit:

    Success

    Increases damage.

    Randomly draws at most 4 new cards when you have 3 or fewer cards.

    Huge Success

    Greatly increases damage.

    Randomly draws at most 4 new cards when you have 3 or fewer cards.

    Restores own Vanishing Gauge by 100%.

    Inflicts all enemies with 3 substitution counts.

    *Nullifies Blast Arts when charging forward.

  • Strike

    Strike Arts
    Strike Arts

    Strike (Impact) with Blast Damage armor.

  • Blast

    Blast Arts
    Blast Arts

    Blast (Impact)

  • Return of the Ultimate Android!

    Unique Ability

    Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks (cannot be cancelled).

    Applies the following effects to self when battle starts:

    +200% to damage inflicted (cannot be cancelled).

    Reduces damage received by 70% (cannot be cancelled).

    Reduces Impact & Pierce damage received by 15% (cannot be cancelled).

    +50% to Ki Recovery (cannot be cancelled).

    Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

    -10 to Blast & Special Move Arts costs (cannot be cancelled).

    Gradually restores health each timer count (cannot be cancelled).

    Applies the following effects to self when this character enters the battlefield:

    Randomly draws 1 new card when you have 3 or fewer cards.

    Restores Ki by 25.

    +50% to damage inflicted (cannot be cancelled) (activates once).

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts.

    Nullifies unfavorable Element factors for damage sustained for 5 timer counts.

    Applies the following effects to self every time an Arts Card is drawn while this character is on the battlefield:

    Restores health by 3% and Ki by 10.

    +15% to damage inflicted for 10 timer counts.

    The following effects occur every time when hit with an enemy's Arts attack while this character is on the battlefield:

    Shortens allies' substitution counts by 2 (activates once).

    Activation count resets after character switch.

    Reduces enemy Ki by 10 (activates twice).

    Activation count resets after character switch.

    The following effects also occur if own remaining health is 50% or below (activates once):

    Restores own health by 30%.

    Seals enemy's Strike & Blast Arts.

    The sealed Arts cannot be used for 3 timer counts.

  • Recurring Nightmare

    Unique Ability

    Knocks enemy back to long range if a cover change is performed against their Blast Arts attack (activates during assists).

    Comboable Arts

    Special Move Arts

    The following effects occur when own health reaches 0 (activates once):

    Restores own health by 40%.

    Nullifies own unfavorable Element factors for damage sustained for 5 timer counts.

    Seals enemy's Special Move & Special Arts.

    The sealed Arts cannot be used for 10 timer counts.

    Reduces enemy's Dragon Balls by 2.

    The following effects occur when an enemy activates a Special Move Arts, Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield (activates three times):

    Restores own health by 15%.

    Inflicts enemy with Attribute Downgrade "-30% to Special Move, Ultimate & Awakened Arts Power" for 3 timer counts.

    Cancels enemy's Buff Effects.

    [If Unique Gauge is "Time Type"] *Unique Gauge will be "Time Type" when battle starts.

    Rapidly charges own Unique Gauge while this character is on the battlefield.

    Applies the following effects to self once Unique Gauge is full:

    Switches Unique Gauge from "Time Type" to "Release Type".

    Randomly draws 1 new card when you have 3 or fewer cards.

    Restores health by 15% and Ki by 30.

    Nullifies Attribute Downgrades and Abnormal Conditions for 20 timer counts.

    Nullifies unfavorable Element factors for 10 timer counts.

    Cancels Attribute Downgrades.

    If Unique Gauge is "Release Type"

    Own Unique Gauge gradually decreases while this character is on the battlefield.

    *The Unique Gauge will not charge while it is "Release Type".

    Applies the following effects to self until own Unique Gauge reaches 0%:

    +50% to damage inflicted (cannot be cancelled).

    +20% to Special Move damage inflicted (cannot be cancelled).

    Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

    +30% to Health Restoration (cannot be cancelled).

    Switches own Unique Gauge from "Release Type" to "Time Type" once it reaches 0%.

  • Resonance of Force (Android)

    Support Ability

    If this character is the Leader, applies the following effects to self when battle starts:

    +30% to damage inflicted (cannot be cancelled).

    +30% to Ki Recovery (cannot be cancelled).

    If this character is not the Leader, applies the following effects to self per "Tag: Android" battle/support member when battle starts:

    +5% to damage inflicted (cannot be cancelled).

    +5% to Ki Recovery (cannot be cancelled).

    *Up to 3 support members will be counted.

Z Abilities

4

Perfect Cell (UL, Red)'s Z Ability raises the stats of every battle member it names while Perfect Cell (UL, Red) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    +28% to "Tag: Android" base Blast Attack & Defense during battle.

    Blast ATK and Blast DEF +28% for Android

  • Z Ability II

    From 3 stars

    +30% to "Tag: Android" or "Tag: Powerful Opponent" base Blast Attack & Defense during battle.

    Blast ATK and Blast DEF +30% for Android or Powerful Opponent

  • Z Ability III

    From 6 stars

    +3% to Ultimate & Awakened damage inflicted by "Tag: Android" and +38% to "Tag: Android" or "Tag: Powerful Opponent" base Blast Attack & Defense during battle.

    Blast ATK and Blast DEF +38% for Android or Powerful Opponent

  • Z Ability IV

    From 14 stars

    +5% to Ultimate & Awakened damage inflicted by "Tag: Android" and +42% to "Tag: Android" or "Tag: Powerful Opponent" base Blast Attack & Defense during battle.

    Blast ATK and Blast DEF +42% for Android or Powerful Opponent

Tags

Tags: Android, Absorption, Regeneration, Future, Powerful Opponent

Episode: Cell Saga (Z)

Ability types: Armored Strike Arts, Special Cover Change (Blast), Endurance, Endurance Nullification, Arts Action

Card number: DBL81-01U, released 2025-03-05

Art

Perfect Cell (UL, Red) key art

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