Super #17 (SP LL, Red)

Sparking · Legends Limited

Super #17 (SP LL, Red)

Red

Introduction

Super #17 (SP LL, Red) is an SP LL Red unit in Dragon Ball Legends. Super #17 (SP LL, Red)'s type is Ranged. Episode: Super #17 Saga (GT).

Other Red units in Dragon Ball Legends: 1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red), 2nd Form Cell (SP, Red), 2nd Form Frieza (HE, Red), 3rd Form Frieza (SP, Red), Android #13 (EX, Red), Android #17 & Android #18 (SP LL, Red) and 134 more.

Stats

  • HP187th2,575,540
  • Strike ATK325th257,408
  • Blast ATK195th265,840
  • Strike DEF223rd188,250
  • Blast DEF143rd191,784
  • Critical236th4,957

At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,326,2147 stars: 1,419,68314 stars: 1,569,184
  • HPGame preview: 2,083,1587 stars: 2,272,53614 stars: 2,575,540
  • Strike ATKGame preview: 210,6837 stars: 228,65414 stars: 257,408
  • Blast ATKGame preview: 217,5037 stars: 236,09414 stars: 265,840
  • Strike DEFGame preview: 154,7477 stars: 167,63314 stars: 188,250
  • Blast DEFGame preview: 157,6047 stars: 170,75014 stars: 191,784
  • CriticalGame preview: 4,0097 stars: 4,37414 stars: 4,957

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.

Kit

Arts cards in the deck: Strike, Blast [Paralyze], and Ultimate

  • It's meaningless. Let me show you what I mean...

    Main Ability

    Randomly destroys one of your own cards and draws the Ultimate Arts Card "Flash Bomber" next.

    Restores own health by 30% and Ki by 50.

    Inflicts all enemies with Attribute Downgrade "+20% to Damage Received" for 50 timer counts.

    Inflicts all enemies with Attribute Downgrade "-1 Arts Card Draw Speed level" for 20 timer counts.

    Also applies the following effects to self according to the number of remaining enemy battle members:

    3 battle members: Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 10 timer counts.

    2 battle members: Applies Attribute Upgrade "-40% to enemy's 'Sustained Damage CUT' effects" for 10 timer counts.

    1 battle member: Applies Attribute Upgrade "-70% to enemy's 'Sustained Damage CUT' effects" for 10 timer counts.

    Requirements: 25 timer counts must elapse.

  • Hell Blitz

    Special Move Arts
    Special Move Arts

    Deals massive Impact damage.

    The following effects occur upon activation:

    Restores own Ki by 30.

    Seals 1 enemy card slot randomly (up to 1 slot simultaneously).

    The sealed card slot cannot be used for 10 timer counts.

    The following effects occur on hit:

    Draw a Special Arts Card next (activates once).

    Inflicts all enemies with 3 substitution counts.

    *Blast Armor when charging forward.

  • Energy Absorption

    Special Skill Arts
    Special Skill Arts

    Absorbs enemy Ki Blast attacks.

    The following effects occur upon activation:

    Nullifies own unfavorable Element factors for 10 timer counts.

    Reduces enemy Ki by 50.

    Seals all enemies' Main Abilities for 5 timer counts.

    Seals enemy's Rising Rush for 5 timer counts.

    The following effects occur when absorption is successful:

    Restores own Vanishing Gauge by 100% (activates three times).

    +100% to own Unique Gauge charge rate for 5 timer counts.

    +50% to Blast Arts damage inflicted for 10 timer counts.

    Reduces enemy Ki by 50.

    Reduces enemy Vanishing Gauge to 0%.

    Inflicts all enemies with "No Switching" for 3 timer counts (activates twice).

  • Flash Bomber

    Ultimate Arts
    Ultimate Arts

    Deals massive Impact damage.

    Applies the following effects to self upon activation:

    Restores Ki by 30.

    Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

    Also applies the following effects to self according to the number of remaining enemy battle members:

    3 battle members: +20% to Ultimate damage inflicted for 3 timer counts.

    2 battle members: +40% to Ultimate damage inflicted for 3 timer counts.

    1 battle member: +70% to Ultimate damage inflicted for 3 timer counts.

    The following effects occur on hit:

    Draw a Special Arts Card next (activates once).

    Half of the damage inflicted will also be dealt to enemy members on standby (this cannot cause them to be defeated).

    *Blast Armor when charging forward.

  • Strike (Sustained Damage UP)

    Strike Arts
    Strike Arts

    Strike (Impact)

    Inflicts all enemies with Attribute Downgrade "+10% to Damage Received" for 10 timer counts on hit.

  • Blast (Anti-Armor)

    Blast Arts
    Blast Arts

    Blast (Impact)

    +170% to Blast damage inflicted against enemy's armor.

  • Ultimate Android Steeped in Evil

    Unique Ability

    Applies the following effects to self when battle starts:

    +100% to damage inflicted (cannot be cancelled).

    Reduces damage received by 70% (cannot be cancelled).

    Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

    -10 to Blast, Special Move & Ultimate Arts costs (cannot be cancelled).

    Applies the following effects to self when this character enters the battlefield:

    Restores Ki by 30.

    +90% to damage inflicted (activates once) (cannot be cancelled).

    +400% to amount Unique Gauge is charged by the next Arts Card used (cannot be stacked) (cannot be cancelled).

    Applies the following effects to self every time this character uses a Blast Arts Card:

    Restores Ki by 10.

    +15% to Special Move damage inflicted (cannot be cancelled) (activates three times).

    +20% to Ki Recovery (cannot be cancelled) (activates four times).

    The following effects occur upon landing a Blast Arts hit:

    Seals 1 enemy card slot randomly (up to 1 slot simultaneously).

    The sealed card slot cannot be used for 10 timer counts.

    Inflicts all enemies with Attribute Downgrade "-80% to Health Restoration" for 3 timer counts.

    The following effects occur upon landing a Tap Attack (3rd attack), Tap Shot, or Quick Attack hit:

    +50% to own Unique Gauge charge rate for 10 timer counts.

    Seals enemy's Strike and Special Move Arts.

    The sealed Arts cannot be used for 2 timer counts.

  • Infinitely Increasing Energy

    Unique Ability

    Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).

    Comboable Arts

    Special Move Arts

    Ultimate Arts

    Randomly destroys one of your own cards and draws the Ultimate Arts Card "Flash Bomber" next when performing a special cover change (activates once) (activates during assists).

    Charges own Unique Gauge every time this character uses an Arts Card while they are on the battlefield.

    Once the Unique Gauge is full, it resets to zero and the following effects occur:

    Draw a Blast Arts Card next.

    Restores own health by 10% and Ki by 40.

    +25% to damage inflicted for 50 timer counts (cannot be cancelled).

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 5 timer counts.

    Cancels own Attribute Downgrades and Abnormal Conditions.

    Reduces enemy's Dragon Balls by 1 (activates three times).

    The following effects occur every time the enemy uses an Arts Card while this character is on the battlefield:

    Randomly draws at most 3 new cards when you have 3 or fewer cards.

    Restores own health by 3%.

    Inflicts all enemies with Attribute Downgrade "+2 to all Arts costs" for 15 timer counts.

    The following effects occur when enemy switches characters while this character is on the battlefield:

    Draw a Blast Arts Card next.

    Restores own Ki by 30.

    Nullifies own unfavorable Element factors for damage sustained for 5 timer counts.

    Reduces enemy Ki by 20.

    +2 to all enemies' substitution counts.

    Cancels enemy Buff Effects every time the enemy uses a Special Move Arts Card while this character is on the battlefield (activates three times).

    The following effects occur when enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is on the battlefield:

    Shortens allies' substitution counts by 5.

    Inflicts enemy with Attribute Downgrade "-50% to Ultimate & Awakened Arts Power" for 3 timer counts.

    Cancels enemy Buff Effects.

Z Abilities

4

Super #17 (SP LL, Red)'s Z Ability raises the stats of every battle member it names while Super #17 (SP LL, Red) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    +22% to "Tag: GT" base Blast Attack & Strike Defense during battle.

    Blast ATK and Strike DEF +22% for GT

  • Z Ability II

    From 3 stars

    +26% to "Tag: GT" or "Tag: Android" base Blast Attack & Strike Defense during battle.

    Blast ATK +26% for GT or Android; Strike DEF +26% for Android or GT

  • Z Ability III

    From 6 stars

    +30% to "Tag: GT", "Tag: Android", or "Tag: Powerful Opponent" base Blast Attack & Strike Defense and +15% to "Tag: GT" base Blast Defense during battle.

    Blast ATK and Strike DEF +30% for GT or Android or Powerful Opponent; Blast DEF +15% for GT

  • Z Ability IV

    From 14 stars

    +38% to "Tag: GT", "Tag: Android", or "Tag: Powerful Opponent" base Blast Attack & Strike Defense and +18% to "Tag: GT" base Blast Defense during battle.

    Blast ATK and Strike DEF +38% for GT or Android or Powerful Opponent; Blast DEF +18% for GT

Assault Z Abilities

4
  • Assault Z Ability I

    Level I

    Increases the following stats of allies when this character is a battle member:

    +3% to base Strike Attack.

    +3% to base Blast Attack.

    +3% to base Strike Defense.

    +3% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies

  • Assault Z Ability II

    Level II

    Increases the following stats of allies when this character is a battle member:

    +5% to base Strike Attack.

    +5% to base Blast Attack.

    +5% to base Strike Defense.

    +5% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies

  • Assault Z Ability III

    Level III

    Increases the following stats of allies when this character is a battle member:

    +7% to base Strike Attack.

    +7% to base Blast Attack.

    +7% to base Strike Defense.

    +7% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies

  • Assault Z Ability IV

    Level IV

    Increases the following stats of allies when this character is a battle member:

    +10% to base Strike Attack.

    +10% to base Blast Attack.

    +10% to base Strike Defense.

    +10% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies

Tags

Tags: Android, Merging, Fusion Warrior, GT, Powerful Opponent

Episode: Super #17 Saga (GT)

Ability types: Special Cover Change (Strike)

Card number: DBL67-05S, released 2024-01-31

Art

Super #17 (SP LL, Red) key art

More Red units

All units