
Sparking
Super Saiyan 3 Goku (SP, Red)
Red
Introduction
Super Saiyan 3 Goku (SP, Red) is an SP Red unit in Dragon Ball Legends. Super Saiyan 3 Goku (SP, Red)'s type is Ranged. Episode: Majin Buu Saga (Z).
Other Red units in Dragon Ball Legends: 1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red), 2nd Form Cell (SP, Red), 2nd Form Frieza (HE, Red), 3rd Form Frieza (SP, Red), Android #13 (EX, Red), Android #17 & Android #18 (SP LL, Red) and 134 more.
Super Saiyan 3 Goku (SP, Red)'s banners
All banners- 1 October 2025 to 15 October 2025OCTOBER LIMITED!!
Stats
- HP135th of 7122,657,170
- Strike ATK135th of 712274,128
- Blast ATK19th of 712295,238
- Strike DEF279th of 712185,401
- Blast DEF333rd of 712181,935
- Critical7th of 7125,451
At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.
At level 5000
- PowerGame preview: 1,230,1227 stars: 1,315,73714 stars: 1,452,713Zenkai VII: 1,628,196
- HPGame preview: 1,813,4127 stars: 1,978,26814 stars: 2,242,037Zenkai VII: 2,657,170
- Strike ATKGame preview: 195,7587 stars: 212,37214 stars: 238,955Zenkai VII: 274,128
- Blast ATKGame preview: 210,1427 stars: 228,06414 stars: 256,739Zenkai VII: 295,238
- Strike DEFGame preview: 129,7687 stars: 140,38314 stars: 157,368Zenkai VII: 185,401
- Blast DEFGame preview: 127,1107 stars: 137,48414 stars: 154,082Zenkai VII: 181,935
- CriticalGame preview: 4,2007 stars: 4,58214 stars: 5,193Zenkai VII: 5,451
Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.
Kit
Arts cards in the deck: Strike, Blast
Extreme Power
Main AbilityApplies the following effects to self for 30 timer counts.
+10% to damage inflicted for 10 timer counts upon landing a Strike Arts hit.
+10% to damage inflicted for 10 timer counts upon landing a Blast Arts hit.
Requirements: 5 timer counts must elapse.
Super Kamehameha
Special Move Arts
Deals major Impact damage.
+20% to Special Move damage inflicted for 15 timer counts upon activation.
Focusing Ki
Special Skill Arts
Restores own Ki by 30.
+20% to Special Move damage inflicted for 20 timer counts.
Strike
Strike Arts
Strike (Impact)
Blast
Blast Arts
Blast (Impact)
Starting at Full Power
Unique Ability+40% to damage inflicted & +30% to own Ki Recovery from battle start for 45 timer counts.
-50% to own Ki Recovery for 15 timer counts once 45 timer counts have elapsed from battle start.
Just try and hit me!
Unique AbilityThe following effects occur when this character enters the battlefield:
-5 to own Strike & Blast Arts cost for 10 timer counts.
Increases Arts Card Draw Speed by 1 level for 10 timer counts.
Z Abilities
4Super Saiyan 3 Goku (SP, Red)'s Z Ability raises the stats of every battle member it names while Super Saiyan 3 Goku (SP, Red) is on the team. Limit breaks unlock the higher levels.
Z Ability I
From the start+19% to "Element: RED" base Strike & Blast Attack during battle.
Strike ATK and Blast ATK +19% for RED
Z Ability II
From 3 stars+22% to "Element: RED" base Strike & Blast Attack during battle.
Strike ATK and Blast ATK +22% for RED
Z Ability III
From 6 stars+30% to "Element: RED" base Strike & Blast Attack during battle.
Strike ATK and Blast ATK +30% for RED
Z Ability IV
From 14 stars+33% to "Element: RED" base Strike & Blast Attack during battle.
Strike ATK and Blast ATK +33% for RED
Zenkai Awakening
Zenkai VII takes Super Saiyan 3 Goku (SP, Red) from 1,452,713 to 1,628,196 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.
Extreme Power
Zenkai Main AbilityRestores own health by 20% and Ki by 50.
+30% to the next Strike Arts damage inflicted.
+30% to the next Blast Arts damage inflicted.
-5 to own Arts costs for 15 timer counts.
Cancels own Attribute Downgrades.
Applies the following effects to self:
+10% to damage inflicted for 10 timer counts upon landing a Strike Arts hit.
+10% to damage inflicted for 10 timer counts upon landing a Blast Arts hit.
Requirements: 5 timer counts must elapse.
Super Kamehameha
Zenkai Special Move Arts
Deals massive Impact damage.
+30% to Special Move damage inflicted for 15 timer counts upon activation.
Applies the following effects to enemy on hit:
Destroys all Special Arts Cards.
Cancels Attribute Upgrades & Buff Effects.
Focusing Ki
Zenkai Special Skill Arts
Restores own health by 10% and Ki by 50.
+30% to the next Blast Arts damage inflicted (cannot be stacked).
+30% to Special Move damage inflicted for 20 timer counts.
Also applies the following effects to self if 90 timer counts have elapsed from battle start:
Draw a Special Move Arts Card next.
+50% to Special Move damage inflicted (cannot be cancelled) (activates once).
+20% to the next Special Move damage inflicted (cannot be stacked).
Starting at Full Power
Zenkai Unique AbilityApplies the following effects to self when battle starts:
+80% to damage inflicted (cannot be cancelled).
Reduces damage received by 50% (cannot be cancelled).
+40% to Ki Recovery (cannot be cancelled).
Applies the following effects to self from battle start for 90 timer counts:
+30% to damage inflicted (cannot be cancelled).
+30% to Ki Recovery (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
+20% to Critical Rate (cannot be cancelled).
+20% to Critical damage inflicted (cannot be cancelled).
+30% to damage inflicted by allied Tag: Saiyan or Episode: Majin Buu Saga (Z) from battle start until this character is defeated (cannot be cancelled).
Just try and hit me!
Zenkai Unique AbilityApplies the following effects to self when this character enters the battlefield:
-5 to Strike & Blast Arts costs for 15 timer counts.
Increases Arts Card Draw Speed by 1 level for 10 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 10 timer counts (activates 3 times).
Applies the following effects to self when enemy switches characters while this character is on the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores health by 5% and Ki by 30.
+20% to damage inflicted for 10 timer counts.
Applies Attribute Upgrade "Shortens substitution count by 2" for 15 timer counts (cannot be stacked).
Take your time, you're getting sloppy...
Zenkai Awakening IIIApplies the following effects to enemy when changing cover:
Inflicts Attribute Downgrade "+20 to all Arts costs" for 3 timer counts.
Randomly destroys 1 card.
Applies the following effects to all enemies every time when hit with an enemy's Strike or Blast Arts attack while this character is on the battlefield:
Inflicts Attribute Downgrade "-15% to Strike & Blast Arts Power" for 5 timer counts (activates once).
Activation count resets after character switch.
Inflicts Attribute Downgrade "+5 to Strike & Blast Arts costs" for 5 timer counts.
Beyond One's Limits
Zenkai Awakening VIApplies the following effects to self according to the number of remaining enemy battle members when this character enters the battlefield:
3 battle members: +45% to Blast damage inflicted for 15 timer counts & restores Ki by 30.
2 battle members: +30% to Blast damage inflicted for 15 timer counts & restores Ki by 20.
1 battle member: +15% to Blast damage inflicted for 15 timer counts & restores Ki by 10.
Applies the following effects to allies when this character is defeated:
Restores health by 10%.
+25% to damage inflicted (cannot be cancelled).
+30% to Ki Recovery (cannot be cancelled).
Zenkai Abilities
Zenkai Ability I
Level IIncreases the following stats of characters that are both "Element: RED" and "Tag: Saiyan" during battle:
+15% to base Strike Attack.
+20% to base Blast Attack.
+15% to base Strike Defense.
+20% to base Blast Defense.
Strike ATK and Strike DEF +15%, Blast ATK and Blast DEF +20% for RED and Saiyan
Zenkai Ability II
Level IIIncreases the following stats of characters that are both "Element: RED" and "Tag: Saiyan" during battle:
+20% to base Strike Attack.
+25% to base Blast Attack.
+20% to base Strike Defense.
+25% to base Blast Defense.
Strike ATK and Strike DEF +20%, Blast ATK and Blast DEF +25% for RED and Saiyan
Zenkai Ability III
Level IIIIncreases the following stats of characters that are both "Element: RED" and "Tag: Saiyan" during battle:
+30% to base Strike Attack.
+35% to base Blast Attack.
+30% to base Strike Defense.
+35% to base Blast Defense.
Strike ATK and Strike DEF +30%, Blast ATK and Blast DEF +35% for RED and Saiyan
Zenkai Ability IV
Level IVIncreases the following stats of characters that are both "Element: RED" and "Tag: Saiyan" during battle:
+35% to base Strike Attack.
+40% to base Blast Attack.
+35% to base Strike Defense.
+40% to base Blast Defense.
Strike ATK and Strike DEF +35%, Blast ATK and Blast DEF +40% for RED and Saiyan
Tags
Tags: Saiyan, Super Saiyan 3, Son Family
Episode: Majin Buu Saga (Z)
Card number: DBL10-01S
Art

More Red units
All units
1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red)
2nd Form Cell (SP, Red)
2nd Form Frieza (HE, Red)
3rd Form Frieza (SP, Red)
Android #13 (EX, Red)
Android #17 & Android #18 (SP LL, Red)
Android #17 (EX, Red)
Android #18 (SP, Red) DBL16-07S
Android #18 (SP, Red) DBL-EVT-71S
Android #19 (EX, Red)
Android #21 (SP, Red)
Bardock (SP, Red)



