Super Saiyan 4 Vegeta (UL, Red)

Super Saiyan 4 Vegeta (UL, Red)

ULRedRanged

Introduction

Super Saiyan 4 Vegeta (UL, Red) is a UL Red unit in Dragon Ball Legends. Super Saiyan 4 Vegeta (UL, Red)'s type is Ranged. Episode: Shadow Dragon Saga (GT).

Other Red units in Dragon Ball Legends: 1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red), 2nd Form Cell (SP, Red), 2nd Form Frieza (HE, Red), 3rd Form Frieza (SP, Red), Android #13 (EX, Red), Android #17 & Android #18 (SP LL, Red) and 134 more.

Super Saiyan 4 Vegeta (UL, Red)'s banners

All banners
  • 16 September 2026 to 26 September 2026ULTRA RISING: THE PRIDEFUL CRIMSON WARRIOR

Stats

  • HP190th2,575,043
  • Strike ATK199th267,602
  • Blast ATK126th272,210
  • Strike DEF127th192,802
  • Blast DEF53rd198,255
  • Critical318th4,912

At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,344,0997 stars: 1,439,39614 stars: 1,591,888
  • HPGame preview: 2,082,7557 stars: 2,272,09614 stars: 2,575,043
  • Strike ATKGame preview: 218,9287 stars: 237,64914 stars: 267,602
  • Blast ATKGame preview: 222,6557 stars: 241,71514 stars: 272,210
  • Strike DEFGame preview: 158,4287 stars: 171,64914 stars: 192,802
  • Blast DEFGame preview: 162,8387 stars: 176,46014 stars: 198,255
  • CriticalGame preview: 3,9737 stars: 4,33414 stars: 4,912

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.

Kit

Arts cards in the deck: Strike, Blast [Low Area: Damage UP], and Ultimate

  • I know it's going to take more than talk to change your mind.

    Main Ability

    • Destroy 1 card, then draw Ultimate Arts next

    • Health +10%

    • Ki +50

    • Ally health +20%

    • Cancel ally Attribute Downgrades/Abnormal Conditions

    • Enemy Dragon Balls -3

    *Requirement:

    25 timer counts elapsed

  • Maximum Final Flash

    Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Unique Gauge +10%

    • Special Move damage +40% (3 counts)

    • Critical Rate +30% (3 counts)

    Also, if Unique Gauge is Release Type:

    • Special Move damage +30% (3 counts) (uncancellable)

    • All enemy Health Restoration -50% (10 counts)

  • Afterimage Strike

    Special Skill Arts
    Special Skill Arts

    On Activation

    • Ki +30

    • Unique Gauge +15%

    • Damage +30% (10 counts) (non-stacking)

    • Cancel Attribute Downgrades/Abnormal Conditions (5 counts)

    On Hit

    • Draw up to 2 cards if hand has 3 or fewer

    • Nullify Special Cover Changes (5 counts)

    Comboable Into

    Strike ArtsBlast ArtsSpecial Skill ArtsSpecial Move ArtsUltimate Arts

    *Blast Armor when charging forward

  • Great Final Flash

    Ultimate Arts
    Ultimate Arts

    Supreme Damage (Impact)

    On Activation

    • Ultimate damage +40% (3 counts)

    • Critical Rate +30% (3 counts)

    • Nullify Endurance (3 counts)

    Also, if Unique Gauge is Release Type:

    • Ultimate damage +30% (3 counts) (uncancellable)

    • Nullify Element disadvantages (3 counts)

    *Blast Armor when charging forward

  • Strike (Strike Damage UP)

    Strike Arts
    Strike Arts

    Strike (Impact)

    On activation, Strike damage +20% (5 counts)

    *Blast Armor when charging forward

  • Blast (Blast Damage UP)

    Blast Arts
    Blast Arts

    Blast (Impact)

    On activation, Blast damage +20% (5 counts)

  • Starter Ability

    Unique Ability

    • Damage +300%

    • Damage Guard +210%

    • Ki Recovery +70%

    • Draw Speed +1

    • Sub counts on switch -2

    • Endurance (50% recovery)

    *All uncancellable

  • The Strongest Warrior Clad in Crimson

    Unique Ability

    On Battlefield Entry

    • Draw 1 card if hand has 3 or fewer

    • Health +10%

    • Ki +50

    • Nullify Special Cover Changes (5 counts)

    • Nullify damage received Element disadvantage (5 counts)

    • Destroy 1 enemy card

    Also, if there is a defeated battle member (1 time):

    • Unique Gauge charge rate +50% (uncancellable)

    On Ally Battlefield Entry

    • Unique Gauge +5%

    • Next activated Arts damage +20% (up to 100%)

    When Hit by Enemy Arts

    • Unique Gauge +10%

    • Ally sub counts -1

    • Seal enemy card slot (5 counts) (1 time)

    *Activations reset on switch

    • All enemy Arts costs +10 (5 counts)

    When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush

    • Cancel enemy Buff Effects (3 times)

    On Ally Cover Change

    • Health +5%

    • Damage +20% (20 counts)

    On Switch Attack Activation

    • Deal major damage to enemy (Impact)

    • Nullify Element disadvantages (3 counts)

    • Cancel Attribute Downgrades/Abnormal Conditions

    • Ally sub counts -2

    Comboable Into

    Strike ArtsBlast ArtsSpecial Skill ArtsSpecial Move Arts

  • Special Cover Change

    Unique Ability

    Effective Against

    Blast Arts

    Comboable Into

    Special Move Arts

  • Unique Gauge

    Unique Ability

    Time Type ⇔ Release Type

    →*Starts as Time Type

    *Starts with 40% charge

    *Will not charge while Release Type

    [Time Type] When Unique Gauge Becomes Full

    • Switch to Release Type

    • Health +15%

    • Nullify Combo-Breaking Actions (15 counts)

    • Protect hand (10 counts)

    • Sub counts -5

    • Switch Attacks available +1

    [Release Type] On Arts Use

    • Draw 1 card

    • Ki +30

    • Vanishing Gauge +30%

    • Damage +20% (5 counts)

    When Unique Gauge Reaches 0%

    • Switch to Time Type

    *[Time Type] Charges:

    Gradually, while not defeated

    *[Release Type] Decreases/Consumed:

    Very slowly, when on battlefield

    By 30%, on Strike/Blast Arts use

  • Resonance of Force (GT)

    Support Ability

    When Leader

    • Damage +30% (uncancellable)

    • Ki Recovery +30% (uncancellable)

    When Not Leader, Per TagGT Battle/Support Member

    • Damage +5% (uncancellable)

    • Ki Recovery +5% (uncancellable)

    *Up to 3 support members will be counted

Z Abilities

4

Super Saiyan 4 Vegeta (UL, Red)'s Z Ability raises the stats of every battle member it names while Super Saiyan 4 Vegeta (UL, Red) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If TagGT

    • Base Blast Attack +28%

    • Base Strike Defense +28%

    Blast ATK and Strike DEF +28% for GT

  • Z Ability II

    From 3 stars

    If TagGT or TagSaiyan

    • Base Blast Attack +30%

    • Base Strike Defense +30%

    Blast ATK and Strike DEF +30% for GT or Saiyan

  • Z Ability III

    From 6 stars

    If TagGT or TagSaiyan

    • Base Blast Attack +38%

    • Base Strike Defense +38%

    If TagGT

    • Special Move damage +3%

    Blast ATK and Strike DEF +38% for GT or Saiyan

  • Z Ability IV

    From 14 stars

    If TagGT or TagSaiyan

    • Base Blast Attack +42%

    • Base Strike Defense +42%

    If TagGT

    • Special Move damage +5%

    Blast ATK and Strike DEF +42% for GT or Saiyan

Tags

Tags: Saiyan, Vegeta Clan, GT, Super Saiyan 4

Episode: Shadow Dragon Saga (GT)

Ability types: Endurance, Switch Attack, Special Cover Change (Blast), Armored Strike Arts

Card number: DBL86-03U, released 2025-08-27

Art

Super Saiyan 4 Vegeta (UL, Red) key art

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