
Sparking
Super Saiyan Cabba (SP, Red)
Red
Introduction
Super Saiyan Cabba (SP, Red) is an SP Red unit in Dragon Ball Legends. Super Saiyan Cabba (SP, Red)'s type is Ranged. Episode: Universe Survival Saga (S).
Other Red units in Dragon Ball Legends: 1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red), 2nd Form Cell (SP, Red), 2nd Form Frieza (HE, Red), 3rd Form Frieza (SP, Red), Android #13 (EX, Red), Android #17 & Android #18 (SP LL, Red) and 134 more.
Stats
- HP494th of 7122,361,952
- Strike ATK225th of 712265,671
- Blast ATK187th of 712266,504
- Strike DEF414th of 712177,368
- Blast DEF405th of 712178,233
- Critical206th of 7124,978
At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.
At level 5000
- PowerGame preview: 1,302,6547 stars: 1,393,98714 stars: 1,540,089
- HPGame preview: 1,910,4037 stars: 2,084,07614 stars: 2,361,952
- Strike ATKGame preview: 217,3667 stars: 235,94514 stars: 265,671
- Blast ATKGame preview: 218,0407 stars: 236,68014 stars: 266,504
- Strike DEFGame preview: 145,9447 stars: 158,03014 stars: 177,368
- Blast DEFGame preview: 146,6447 stars: 158,79414 stars: 178,233
- CriticalGame preview: 4,0277 stars: 4,39314 stars: 4,978
Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.
Kit
Arts cards in the deck: Strike, Blast [Blast Damage UP]
Don't you dare call us unworthy!
Main Ability• Transform into "Super Saiyan 2"
• Draw Special Arts next
• Health +15%
• Ki +40
• Damage Guard Penetration +20% (uncancellable)
• Cancel Attribute Downgrades/Abnormal Conditions
• Ally health +20%
• All enemy Health Restoration -20% (15 counts)
*Requirement:
20 timer counts elapsed
Turn-Flip Attack
Special Move Arts
Massive Damage (Impact)
On Activation
• Special Move damage +30% (3 counts)
• Cancel Attribute Downgrades
On Hit
• Ally sub counts -2
*Blast Armor when charging forward
Over-Impact
Special Skill Arts
On Activation
• Ki +30
• Blast damage +15% (10 counts)
On Hit
• Draw 1 card
• Strike/Blast Arts costs -3 (5 counts)
• Nullify Special Cover Changes (5 counts)
• Other ally damage +15% (15 counts)
Comboable Into




*Blast Armor when charging forward
Strike
Strike Arts
Strike (Impact)
Blast (Restore Ki)
Blast Arts
Blast (Impact)
On activation, Ki +5
Starter Ability
Unique Ability• Damage +230%
• Blast damage +30%
• Damage Guard +160%
• Ki Recovery +60%
• Draw Speed +1
*All uncancellable
Inherited Saiyan Pride
Unique AbilityOn Battlefield Entry
• Health +10%
• Ki +30
• Nullify ally Abnormal Conditions up to 2 times (3 times)
• Enemy Ki -30
• Enemy Strike/Blast/Special Move/Ultimate/Awakened Arts power -15% (15 counts)
• All enemy Health Restoration -20% (15 counts)
Also, if enemy health is 50% or more:
• Draw Blast Arts next
• Damage +30% (10 counts)
• Draw Speed +1 (10 counts)
• Nullify Special Cover Changes (5 counts)
When on Battlefield and Enemy Switches
• Ki +30
• Damage +15% (10 counts)
• Nullify Element disadvantages (3 counts)
• Ally sub counts -1 (2 times)
*Activations reset on switch
On Arts Use
• Ki +5
• Other ally damage +5% (uncancellable) (6 times)
*Activations shared before and after transforming
While Not Defeated and Other Ally Uses Arts (6 Times)
*Activations shared before and after transforming
• Damage +5% (uncancellable)
• Special Move damage +5% (uncancellable)
While Not Defeated and Enemy Activates Ultimate/Awakened Arts or Rising Rush
• Sub counts -6
• Cancel enemy Buff Effects (2 times)
*Activations shared before and after transforming
Special Cover Change
Unique AbilityEffective Against

Comboable Into

Z Abilities
4Super Saiyan Cabba (SP, Red)'s Z Ability raises the stats of every battle member it names while Super Saiyan Cabba (SP, Red) is on the team. Limit breaks unlock the higher levels.
Z Ability I
From the startIf
Universe Rep• Base Blast Attack +22%
• Base Blast Defense +22%
Blast ATK and Blast DEF +22% for Universe Rep
Z Ability II
From 3 starsIf
Universe Rep,
Super Saiyan, or
Saiyan• Base Blast Attack +26%
• Base Blast Defense +26%
Blast ATK and Blast DEF +26% for Universe Rep or Super Saiyan or Saiyan
Z Ability III
From 6 starsIf
Universe Rep,
Super Saiyan, or
Saiyan• Base Blast Attack +30%
• Base Blast Defense +30%
If
Universe Rep• Base Strike Defense +15%
Blast ATK and Blast DEF +30% for Universe Rep or Super Saiyan or Saiyan; Strike DEF +15% for Universe Rep
Z Ability IV
From 14 starsIf
Universe Rep,
Super Saiyan, or
Saiyan• Base Blast Attack +35%
• Base Blast Defense +35%
If
Universe Rep• Base Strike Defense +18%
Blast ATK and Blast DEF +35% for Universe Rep or Super Saiyan or Saiyan; Strike DEF +18% for Universe Rep
Transformations and switches
1Super Saiyan
Trump Card to Victory
Main Ability• Destroy 2 cards, then draw 1 each of Special/Special Move Arts
• Health +30%
• Ki +50
• Damage +30% (15 counts)
• Nullify Endurance (10 counts)
• Nullify Attribute Downgrades (10 counts)
• All enemy Health Restoration -20% (15 counts)
*Requirement:
10 timer counts elapsed
Final Flash
Special Move Arts
Massive Damage (Impact)
On Activation
• Special Move damage +40% (3 counts)
• Cancel Attribute Downgrades
On Hit
• Ally sub counts -2
• Force enemy switch
*Blast Armor when charging forward
Spin-Cut Swing
Special Skill Arts
On Activation
• Ki +40
• Damage +15% (10 counts)
• Sub counts on switch -2 (15 counts) (non-stacking)
On Hit
• Draw up to 2 cards if hand has 3 or fewer
• Strike/Blast Arts costs -5 (5 counts)
• Nullify Special Cover Changes (5 counts)
• Ally damage +15% (15 counts)
Comboable Into




*Blast Armor when charging forward
Regards for a Trusted Master
Unique AbilityOn Battlefield Entry
• Health +10%
• Ki +30
• Nullify ally Abnormal Conditions up to 2 times (3 times)
• Enemy Ki -30
• Enemy Strike/Blast/Special Move/Ultimate/Awakened Arts power -15% (15 counts)
• All enemy Health Restoration -20% (15 counts)
Also, if enemy health is 50% or more:
• Draw Blast Arts next
• Damage +30% (10 counts)
• Draw Speed +1 (10 counts)
• Nullify Special Cover Changes (5 counts)
When on Battlefield and Enemy Switches
• Ki +30
• Damage +15% (10 counts)
• Nullify Element disadvantages (3 counts)
• Ally sub counts -1 (2 times)
*Activations reset on switch
On Arts Use
• Ki +10
• Damage +10% (up to 40%)
• Critical Rate +5% (up to 30%)
• Other ally damage +5% (uncancellable) (6 times)
*Activations shared before and after transforming
While Not Defeated and Other Ally Uses Arts (6 Times)
*Activations shared before and after transforming
• Damage +5% (uncancellable)
• Special Move damage +5% (uncancellable)
While Not Defeated and Enemy Activates Ultimate/Awakened Arts or Rising Rush
• Sub counts -6
• Cancel enemy Buff Effects (2 times)
*Activations shared before and after transforming
Special Cover Change
Unique AbilityEffective Against

Comboable Into

Tags
Tags: Saiyan, Super Saiyan, Universe 6, Rival Universe, Universe Rep
Episode: Universe Survival Saga (S)
Ability types: Transform, Special Cover Change (Strike)
Card number: DBL83-03S, released 2025-05-24
Art

More Red units
All units
1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red)
2nd Form Cell (SP, Red)
2nd Form Frieza (HE, Red)
3rd Form Frieza (SP, Red)
Android #13 (EX, Red)
Android #17 & Android #18 (SP LL, Red)
Android #17 (EX, Red)
Android #18 (SP, Red) DBL16-07S
Android #18 (SP, Red) DBL-EVT-71S
Android #19 (EX, Red)
Android #21 (SP, Red)
Bardock (SP, Red)



