Super Saiyan God Goku & Hit (SP LL, Red)

Sparking · Legends Limited

Super Saiyan God Goku & Hit (SP LL, Red)

Red

Introduction

Super Saiyan God Goku & Hit (SP LL, Red) is an SP LL Red unit in Dragon Ball Legends. Super Saiyan God Goku & Hit (SP LL, Red)'s type is Melee. Episode: Universe Survival Saga (S).

Other Red units in Dragon Ball Legends: 1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red), 2nd Form Cell (SP, Red), 2nd Form Frieza (HE, Red), 3rd Form Frieza (SP, Red), Android #13 (EX, Red), Android #17 & Android #18 (SP LL, Red) and 134 more.

Super Saiyan God Goku & Hit (SP LL, Red)'s banners

All banners
  • 29 July 2026 to 26 August 2026LEGEND RISING: ALL-OR-NOTHING PROMISE
  • 17 June 2026 to 2 August 2026LEGEND RISING: FUSION WARRIOR ABLAZE IN DIVINE CRIMSON!!
  • 22 April 2026 to 6 May 20261 LL Guaranteed! 30x Summon!! SPRING LIMITED!!
  • 1 January 2026 to 17 January 2026NEW YEAR RISING 2026 Ticket Summon
  • 1 January 2026 to 10 January 2026NEW YEAR RISING 2026
  • 1 January 2026 to 17 January 2026NEW YEAR RISING 2026 VIP
  • 10 December 2025 to 21 January 2026LEGENDS FESTIVAL STEP-UP: TEAM-UP! THE DIVINE AND THE DEADLY
  • 10 December 2025 to 28 January 2026TEAM-UP! THE DIVINE AND THE DEADLY SP Guaranteed Ticket Summon
  • 10 December 2025 to 29 January 2026TEAM-UP! THE DIVINE AND THE DEADLY SP Guaranteed Ticket Summon

Stats

  • HP207th2,556,386
  • Strike ATK223rd265,742
  • Blast ATK213th263,907
  • Strike DEF269th185,692
  • Blast DEF314th183,639
  • Critical197th4,985

At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,325,6037 stars: 1,418,76214 stars: 1,567,755
  • HPGame preview: 2,067,6657 stars: 2,255,63514 stars: 2,556,386
  • Strike ATKGame preview: 217,4247 stars: 236,00814 stars: 265,742
  • Blast ATKGame preview: 215,9407 stars: 234,38914 stars: 263,907
  • Strike DEFGame preview: 152,6787 stars: 165,37614 stars: 185,692
  • Blast DEFGame preview: 151,0177 stars: 163,56414 stars: 183,639
  • CriticalGame preview: 4,0327 stars: 4,39914 stars: 4,985

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.

Kit

Arts cards in the deck: Strike [Damage Received UP], Blast

  • Universe-Transcending Alliance

    Main Ability

    • Tag Switch to "Hit" PUR

    • Draw up to 2 cards if hand has 3 or fewer

    • Health +10%

    • Ki +40

    • Damage +30% (uncancellable) (1 time)

    • Protect Ki (3 counts)

    *Requirement:

    Max Switch Gauge

  • Assault Strike

    Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Special Move damage +30% (3 counts)

    • Nullify Endurance (3 counts)

    Also, when Special Move Arts is enhanced:

    • Switch Gauge +100%

    • Damage Guard Penetration +100% (3 counts)

    *Blast Armor when charging forward

  • The Ultimate Tag Team's Overflowing Fighting Spirit

    Special Skill Arts
    Special Skill Arts

    • Draw Special Move Arts next

    • Health +10%

    • Ki +50

    • During next combo received, Damage Guard +20% (non-stacking) (uncancellable)

    • Ally sub counts -2

    When Special Arts Is Enhanced

    • Ally health +15%

  • Strike (Damage UP)

    Strike Arts
    Strike Arts

    Strike (Impact)

    On activation, damage +20% (10 counts)

    *Blast Armor when charging forward

  • Blast (Sustained Damage UP)

    Blast Arts
    Blast Arts

    Blast (Impact)

    On activation, enemy damage received +10% (10 counts)

  • Starter Ability

    Unique Ability

    • Damage +300%

    • Damage Guard +235%

    • Ki Recovery +50%

    • Draw Speed +1

    • Sub counts on switch -2

    • Endurance (30% recovery)

    *All uncancellable

  • Fearless Headlong Assault

    Unique Ability

    On Battlefield Entry

    • Draw 1 card if hand has 3 or fewer

    • Ki +30

    • Switch Gauge +40%

    On Strike/Blast Arts Use (1 Time)

    *Activations reset on switch/Tag Switch

    • Switch Gauge +20%

    • Nullify Special Cover Changes (5 counts)

    Also, when Unique Gauge is full (1 time):

    *Activations reset on switch/Tag Switch

    • Critical Rate +40% (15 counts) (non-stacking)

    • Cancel Attribute Downgrades

    When Hit by Enemy Arts (1 Time)

    *Activations reset on switch/Tag Switch

    • Damage Guard +20% (15 counts) (uncancellable)

    • Enemy Ki -35

    • All enemy sub counts +2

    On Vanishing Step

    • Ki +50

    • Switch Gauge +60%

    • Enemy damage received +20% (10 counts)

    When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush

    • Nullify damage received Element disadvantage (3 counts)

    • Ally sub counts -5

    • Cancel enemy Buff Effects (3 times)

    *Activations shared between "Goku" and "Hit"

  • Special Cover Change

    Unique Ability

    Effective Against

    Strike Arts

    Comboable Into

    Special Move Arts

  • Unique Gauge

    Unique Ability

    Switch Ability Type

    *Starts with 50% charge

    When Unique Gauge Becomes Full

    • Draw Special Arts next (1 time)

    *Activations reset on switch

    *Activations shared between "Goku" and "Hit"

    • Damage +40% (10 counts) (uncancellable)

    • Dragon Balls +1 (2 times)

    *Activations shared between "Goku" and "Hit"

    • Enhance next activated Special Move/Special Arts

    *Charges:

    On Tag Switch

    *Consumed:

    By 50%, on enhanced Special Move/Special Arts use

Z Abilities

4

Super Saiyan God Goku & Hit (SP LL, Red)'s Z Ability raises the stats of every battle member it names while Super Saiyan God Goku & Hit (SP LL, Red) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If TagUniverse Rep

    • Base Strike Attack +22%

    • Base Strike Defense +22%

    Strike ATK and Strike DEF +22% for Universe Rep

  • Z Ability II

    From 3 stars

    If TagUniverse Rep, TagSon Family, or TagGod Ki

    • Base Strike Attack +26%

    • Base Strike Defense +26%

    Strike ATK and Strike DEF +26% for Universe Rep or Son Family or God Ki

  • Z Ability III

    From 6 stars

    If TagUniverse Rep, TagSon Family, or TagGod Ki

    • Base Strike Attack +30%

    • Base Strike Defense +30%

    If TagUniverse Rep

    • Base Blast Attack +15%

    Strike ATK and Strike DEF +30% for Universe Rep or Son Family or God Ki; Blast ATK +15% for Universe Rep

  • Z Ability IV

    From 14 stars

    If TagUniverse Rep, TagSon Family, or TagGod Ki

    • Base Strike Attack +38%

    • Base Strike Defense +38%

    If TagUniverse Rep

    • Base Blast Attack +18%

    • Damage Guard +10%

    Strike ATK and Strike DEF +38% for Universe Rep or Son Family or God Ki; Blast ATK +18% for Universe Rep

Assault Z Abilities

4
  • Assault Z Ability I

    Level I

    Increases the following stats of allies when this character is a battle member:

    +3% to base Strike Attack.

    +3% to base Blast Attack.

    +3% to base Strike Defense.

    +3% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies

  • Assault Z Ability II

    Level II

    Increases the following stats of allies when this character is a battle member:

    +5% to base Strike Attack.

    +5% to base Blast Attack.

    +5% to base Strike Defense.

    +5% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies

  • Assault Z Ability III

    Level III

    Increases the following stats of allies when this character is a battle member:

    +7% to base Strike Attack.

    +7% to base Blast Attack.

    +7% to base Strike Defense.

    +7% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies

  • Assault Z Ability IV

    Level IV

    Increases the following stats of allies when this character is a battle member:

    +10% to base Strike Attack.

    +10% to base Blast Attack.

    +10% to base Strike Defense.

    +10% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies

Transformations and switches

1

Super Saiyan God Goku & Hit

  • Universe-Transcending Alliance

    Main Ability

    • Tag Switch to "Goku" RED

    • Draw up to 2 cards if hand has 3 or fewer

    • Health +10%

    • Ki +40

    • Damage +30% (uncancellable) (1 time)

    • Protect Ki (3 counts)

    *Requirement:

    Max Switch Gauge

  • Time Skip: Hidden Assault

    Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Special Move damage +30% (3 counts)

    • Nullify Endurance (3 counts)

    Also, when Special Move Arts is enhanced:

    • Switch Gauge +100%

    • Damage Guard Penetration +100% (3 counts)

    *Blast Armor when charging forward

  • The Ultimate Tag Team's Counteroffensive

    Special Skill Arts
    Special Skill Arts

    • Draw Special Move Arts next

    • Health +10%

    • Ki +50

    • Damage +20% (20 counts)

    • All enemy sub counts +2

    When Special Arts Is Enhanced

    • All enemy Health Restoration -60% (10 counts)

  • Counter to an Unexpected Weak Point

    Unique Ability

    On Battlefield Entry

    • Draw 1 card if hand has 3 or fewer

    • Ki +30

    • Switch Gauge +40%

    On Strike/Blast Arts Use (1 Time)

    *Activations reset on switch/Tag Switch

    • Switch Gauge +20%

    • Nullify Special Cover Changes (5 counts)

    Also, when Unique Gauge is full (1 time):

    *Activations reset on switch/Tag Switch

    • Critical damage +15% (15 counts) (non-stacking)

    • Cancel enemy Buff Effects

    When Hit by Enemy Arts (1 Time)

    *Activations reset on switch/Tag Switch

    • Damage Guard +20% (15 counts) (uncancellable)

    • Enemy Ki -35

    • All enemy sub counts +2

    On Vanishing Step

    • Ki +50

    • Switch Gauge +60%

    • Enemy damage received +20% (10 counts)

    When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush

    • Nullify damage received Element disadvantage (3 counts)

    • Ally sub counts -5

    • Cancel enemy Buff Effects (3 times)

    *Activations shared between "Goku" and "Hit"

  • Special Cover Change

    Unique Ability

    Effective Against

    Strike Arts

    Comboable Into

    Special Move Arts

  • Unique Gauge

    Unique Ability

    Switch Ability Type

    *Starts with 50% charge

    When Unique Gauge Becomes Full

    • Draw Special Arts next (1 time)

    *Activations reset on switch

    *Activations shared between "Goku" and "Hit"

    • Damage +40% (10 counts) (uncancellable)

    • Dragon Balls +1 (2 times)

    *Activations shared between "Goku" and "Hit"

    • Enhance next activated Special Move/Special Arts

    *Charges:

    On Tag Switch

    *Consumed:

    By 50%, on enhanced Special Move/Special Arts use

Tags

Tags: Saiyan, Son Family, God Ki, Super Saiyan God, Universe Rep, Universe 6, Rival Universe

Episode: Universe Survival Saga (S)

Ability types: Armored Strike Arts, Tag, Element Switch, Endurance, Special Cover Change (Strike)

Card number: DBL90-01S, released 2025-12-10

Art

Super Saiyan God Goku & Hit (SP LL, Red) key art

More Red units

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