
Sparking · Legends Limited
Super Saiyan God Goku & Hit (SP LL, Red)
Red
Introduction
Super Saiyan God Goku & Hit (SP LL, Red) is an SP LL Red unit in Dragon Ball Legends. Super Saiyan God Goku & Hit (SP LL, Red)'s type is Melee. Episode: Universe Survival Saga (S).
Other Red units in Dragon Ball Legends: 1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red), 2nd Form Cell (SP, Red), 2nd Form Frieza (HE, Red), 3rd Form Frieza (SP, Red), Android #13 (EX, Red), Android #17 & Android #18 (SP LL, Red) and 134 more.
Super Saiyan God Goku & Hit (SP LL, Red)'s banners
All banners- 29 July 2026 to 26 August 2026LEGEND RISING: ALL-OR-NOTHING PROMISE
- 17 June 2026 to 2 August 2026LEGEND RISING: FUSION WARRIOR ABLAZE IN DIVINE CRIMSON!!
- 22 April 2026 to 6 May 20261 LL Guaranteed! 30x Summon!! SPRING LIMITED!!
- 1 January 2026 to 17 January 2026NEW YEAR RISING 2026 Ticket Summon
- 1 January 2026 to 10 January 2026NEW YEAR RISING 2026
- 1 January 2026 to 17 January 2026NEW YEAR RISING 2026 VIP
- 10 December 2025 to 21 January 2026LEGENDS FESTIVAL STEP-UP: TEAM-UP! THE DIVINE AND THE DEADLY
- 10 December 2025 to 28 January 2026TEAM-UP! THE DIVINE AND THE DEADLY SP Guaranteed Ticket Summon
- 10 December 2025 to 29 January 2026TEAM-UP! THE DIVINE AND THE DEADLY SP Guaranteed Ticket Summon
Stats
- HP207th of 7122,556,386
- Strike ATK223rd of 712265,742
- Blast ATK213th of 712263,907
- Strike DEF269th of 712185,692
- Blast DEF314th of 712183,639
- Critical197th of 7124,985
At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.
At level 5000
- PowerGame preview: 1,325,6037 stars: 1,418,76214 stars: 1,567,755
- HPGame preview: 2,067,6657 stars: 2,255,63514 stars: 2,556,386
- Strike ATKGame preview: 217,4247 stars: 236,00814 stars: 265,742
- Blast ATKGame preview: 215,9407 stars: 234,38914 stars: 263,907
- Strike DEFGame preview: 152,6787 stars: 165,37614 stars: 185,692
- Blast DEFGame preview: 151,0177 stars: 163,56414 stars: 183,639
- CriticalGame preview: 4,0327 stars: 4,39914 stars: 4,985
Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.
Kit
Arts cards in the deck: Strike [Damage Received UP], Blast
Universe-Transcending Alliance
Main Ability• Tag Switch to "Hit"

• Draw up to 2 cards if hand has 3 or fewer
• Health +10%
• Ki +40
• Damage +30% (uncancellable) (1 time)
• Protect Ki (3 counts)
*Requirement:
Max Switch Gauge
Assault Strike
Special Move Arts
Massive Damage (Impact)
On Activation
• Special Move damage +30% (3 counts)
• Nullify Endurance (3 counts)
Also, when Special Move Arts is enhanced:
• Switch Gauge +100%
• Damage Guard Penetration +100% (3 counts)
*Blast Armor when charging forward
The Ultimate Tag Team's Overflowing Fighting Spirit
Special Skill Arts
• Draw Special Move Arts next
• Health +10%
• Ki +50
• During next combo received, Damage Guard +20% (non-stacking) (uncancellable)
• Ally sub counts -2
When Special Arts Is Enhanced
• Ally health +15%
Strike (Damage UP)
Strike Arts
Strike (Impact)
On activation, damage +20% (10 counts)
*Blast Armor when charging forward
Blast (Sustained Damage UP)
Blast Arts
Blast (Impact)
On activation, enemy damage received +10% (10 counts)
Starter Ability
Unique Ability• Damage +300%
• Damage Guard +235%
• Ki Recovery +50%
• Draw Speed +1
• Sub counts on switch -2
• Endurance (30% recovery)
*All uncancellable
Fearless Headlong Assault
Unique AbilityOn Battlefield Entry
• Draw 1 card if hand has 3 or fewer
• Ki +30
• Switch Gauge +40%
On Strike/Blast Arts Use (1 Time)
*Activations reset on switch/Tag Switch
• Switch Gauge +20%
• Nullify Special Cover Changes (5 counts)
Also, when Unique Gauge is full (1 time):
*Activations reset on switch/Tag Switch
• Critical Rate +40% (15 counts) (non-stacking)
• Cancel Attribute Downgrades
When Hit by Enemy Arts (1 Time)
*Activations reset on switch/Tag Switch
• Damage Guard +20% (15 counts) (uncancellable)
• Enemy Ki -35
• All enemy sub counts +2
On Vanishing Step
• Ki +50
• Switch Gauge +60%
• Enemy damage received +20% (10 counts)
When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
• Nullify damage received Element disadvantage (3 counts)
• Ally sub counts -5
• Cancel enemy Buff Effects (3 times)
*Activations shared between "Goku" and "Hit"
Special Cover Change
Unique AbilityEffective Against

Comboable Into

Unique Gauge
Unique AbilitySwitch Ability Type
*Starts with 50% charge
When Unique Gauge Becomes Full
• Draw Special Arts next (1 time)
*Activations reset on switch
*Activations shared between "Goku" and "Hit"
• Damage +40% (10 counts) (uncancellable)
• Dragon Balls +1 (2 times)
*Activations shared between "Goku" and "Hit"
• Enhance next activated Special Move/Special Arts
*Charges:
On Tag Switch
*Consumed:
By 50%, on enhanced Special Move/Special Arts use
Z Abilities
4Super Saiyan God Goku & Hit (SP LL, Red)'s Z Ability raises the stats of every battle member it names while Super Saiyan God Goku & Hit (SP LL, Red) is on the team. Limit breaks unlock the higher levels.
Z Ability I
From the startIf
Universe Rep• Base Strike Attack +22%
• Base Strike Defense +22%
Strike ATK and Strike DEF +22% for Universe Rep
Z Ability II
From 3 starsIf
Universe Rep,
Son Family, or
God Ki• Base Strike Attack +26%
• Base Strike Defense +26%
Strike ATK and Strike DEF +26% for Universe Rep or Son Family or God Ki
Z Ability III
From 6 starsIf
Universe Rep,
Son Family, or
God Ki• Base Strike Attack +30%
• Base Strike Defense +30%
If
Universe Rep• Base Blast Attack +15%
Strike ATK and Strike DEF +30% for Universe Rep or Son Family or God Ki; Blast ATK +15% for Universe Rep
Z Ability IV
From 14 starsIf
Universe Rep,
Son Family, or
God Ki• Base Strike Attack +38%
• Base Strike Defense +38%
If
Universe Rep• Base Blast Attack +18%
• Damage Guard +10%
Strike ATK and Strike DEF +38% for Universe Rep or Son Family or God Ki; Blast ATK +18% for Universe Rep
Assault Z Abilities
4Assault Z Ability I
Level IIncreases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies
Assault Z Ability II
Level IIIncreases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies
Assault Z Ability III
Level IIIIncreases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies
Assault Z Ability IV
Level IVIncreases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies
Transformations and switches
1Super Saiyan God Goku & Hit
Universe-Transcending Alliance
Main Ability• Tag Switch to "Goku"

• Draw up to 2 cards if hand has 3 or fewer
• Health +10%
• Ki +40
• Damage +30% (uncancellable) (1 time)
• Protect Ki (3 counts)
*Requirement:
Max Switch Gauge
Time Skip: Hidden Assault
Special Move Arts
Massive Damage (Impact)
On Activation
• Special Move damage +30% (3 counts)
• Nullify Endurance (3 counts)
Also, when Special Move Arts is enhanced:
• Switch Gauge +100%
• Damage Guard Penetration +100% (3 counts)
*Blast Armor when charging forward
The Ultimate Tag Team's Counteroffensive
Special Skill Arts
• Draw Special Move Arts next
• Health +10%
• Ki +50
• Damage +20% (20 counts)
• All enemy sub counts +2
When Special Arts Is Enhanced
• All enemy Health Restoration -60% (10 counts)
Counter to an Unexpected Weak Point
Unique AbilityOn Battlefield Entry
• Draw 1 card if hand has 3 or fewer
• Ki +30
• Switch Gauge +40%
On Strike/Blast Arts Use (1 Time)
*Activations reset on switch/Tag Switch
• Switch Gauge +20%
• Nullify Special Cover Changes (5 counts)
Also, when Unique Gauge is full (1 time):
*Activations reset on switch/Tag Switch
• Critical damage +15% (15 counts) (non-stacking)
• Cancel enemy Buff Effects
When Hit by Enemy Arts (1 Time)
*Activations reset on switch/Tag Switch
• Damage Guard +20% (15 counts) (uncancellable)
• Enemy Ki -35
• All enemy sub counts +2
On Vanishing Step
• Ki +50
• Switch Gauge +60%
• Enemy damage received +20% (10 counts)
When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush
• Nullify damage received Element disadvantage (3 counts)
• Ally sub counts -5
• Cancel enemy Buff Effects (3 times)
*Activations shared between "Goku" and "Hit"
Special Cover Change
Unique AbilityEffective Against

Comboable Into

Unique Gauge
Unique AbilitySwitch Ability Type
*Starts with 50% charge
When Unique Gauge Becomes Full
• Draw Special Arts next (1 time)
*Activations reset on switch
*Activations shared between "Goku" and "Hit"
• Damage +40% (10 counts) (uncancellable)
• Dragon Balls +1 (2 times)
*Activations shared between "Goku" and "Hit"
• Enhance next activated Special Move/Special Arts
*Charges:
On Tag Switch
*Consumed:
By 50%, on enhanced Special Move/Special Arts use
Tags
Tags: Saiyan, Son Family, God Ki, Super Saiyan God, Universe Rep, Universe 6, Rival Universe
Episode: Universe Survival Saga (S)
Ability types: Armored Strike Arts, Tag, Element Switch, Endurance, Special Cover Change (Strike)
Card number: DBL90-01S, released 2025-12-10
Art

More Red units
All units
1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red)
2nd Form Cell (SP, Red)
2nd Form Frieza (HE, Red)
3rd Form Frieza (SP, Red)
Android #13 (EX, Red)
Android #17 & Android #18 (SP LL, Red)
Android #17 (EX, Red)
Android #18 (SP, Red) DBL16-07S
Android #18 (SP, Red) DBL-EVT-71S
Android #19 (EX, Red)
Android #21 (SP, Red)
Bardock (SP, Red)



