Super Saiyan God SS Gogeta (UL, Red)

Super Saiyan God SS Gogeta (UL, Red)

ULRedRanged

Introduction

Super Saiyan God SS Gogeta (UL, Red) is a UL Red unit in Dragon Ball Legends. Super Saiyan God SS Gogeta (UL, Red)'s type is Ranged. Episode: Sagas From the Movies.

Other Red units in Dragon Ball Legends: 1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red), 2nd Form Cell (SP, Red), 2nd Form Frieza (HE, Red), 3rd Form Frieza (SP, Red), Android #13 (EX, Red), Android #17 & Android #18 (SP LL, Red) and 134 more.

Super Saiyan God SS Gogeta (UL, Red)'s banners

All banners
  • 7 October 2026 to 17 October 2026ULTRA RISING: OVERFLOWING AZURE GOD KI

Stats

  • HP167th2,610,695
  • Strike ATK261st261,927
  • Blast ATK74th282,164
  • Strike DEF257th186,512
  • Blast DEF256th186,863
  • Critical180th4,995

At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,346,8827 stars: 1,441,66814 stars: 1,593,362
  • HPGame preview: 2,111,5927 stars: 2,303,55414 stars: 2,610,695
  • Strike ATKGame preview: 214,3387 stars: 232,64214 stars: 261,927
  • Blast ATKGame preview: 230,7067 stars: 250,49814 stars: 282,164
  • Strike DEFGame preview: 153,3417 stars: 166,09914 stars: 186,512
  • Blast DEFGame preview: 153,6257 stars: 166,40914 stars: 186,863
  • CriticalGame preview: 4,0407 stars: 4,40714 stars: 4,995

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.

Kit

Arts cards in the deck: Strike [High Area: Damage UP], Blast [Blast Damage UP], and Ultimate

  • The Pinnacle Surpassing All Limits

    Main Ability

    • Destroy 1 card, then draw Ultimate Arts next

    • Health +40%

    • Ki +50

    • Unique Gauge +100%

    • Protect hand (10 counts)

    *Requirement:

    25 timer counts elapsed

  • All-Out Kamehameha

    Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Special Move damage +40% (3 counts) (uncancellable)

    Also, destroy entire hand, then based on cards destroyed:

    1

    • Special Move damage +20% (3 counts)

    2

    • Special Move damage +30% (3 counts)

    3

    • Special Move damage +50% (3 counts)

    On Hit

    • Draw 2 cards

    • Enemy Dragon Balls -1 (3 times)

  • Composed Stance of the Strong

    Special Skill Arts
    Special Skill Arts

    • Draw up to 2 cards if hand has 3 or fewer

    • Health +10%

    • Ki +50

    • Active Gauge +10%

    • Damage +30% (10 counts)

    • Nullify Special Cover Changes (5 counts)

    • Nullify Element disadvantages (3 counts)

  • Meteor Explosion

    Ultimate Arts
    Ultimate Arts

    Supreme Damage (Impact)

    On Activation

    • Ultimate damage +50% (3 counts) (uncancellable)

    • Nullify Endurance (3 counts)

    On Hit

    • Destroy entire enemy hand

    *Nullifies Blast Arts when charging forward

  • Strike (Restore Vanishing Gauge)

    Strike Arts
    Strike Arts

    Strike (Impact)

    On activation, Vanishing Gauge +10%

    *Blast Armor when charging forward

  • Blast (Restore Vanishing Gauge)

    Blast Arts
    Blast Arts

    Blast (Impact)

    On activation, Vanishing Gauge +10%

  • Starter Ability

    Unique Ability

    • Damage +360%

    • Damage Guard +300%

    • Ki Recovery +100%

    • Draw Speed +1

    • Endurance (50% recovery)

    *All uncancellable

  • Torrent of Overwhelming Strength

    Unique Ability

    On Enemy Character Confrontation

    • Draw 1 card if hand has 3 or fewer

    • Health +10%

    • Ki +30

    • Nullify damage received Element disadvantage (3 counts)

    • All enemy damage received +20% (10 counts)

    • All enemy Health Restoration -20% (10 counts)

    On Strike/Blast Arts Use

    • Damage +25% (10 counts)

    • Nullify Special Cover Changes (5 counts) (1 time)

    *Activations reset on switch or when Unique Gauge is full

    When Hit by Enemy Arts (1 Time)

    *Activations reset on switch or when Unique Gauge is full

    • Ally sub counts -2

    • Destroy 1 enemy card

    • All enemy Arts costs +20 (5 counts)

    • All enemy sub counts +2

    When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush

    • Ally sub counts -5

    • Cancel enemy Buff Effects (3 times)

  • Special Cover Change

    Unique Ability

    [Effective Against] (2 Times)

    Strike ArtsBlast Arts

    Comboable Into

    Special Move Arts

    *Cover Changes performed against attacks other than Strike or Blast Arts are also counted as activations

    *Nullified activations are not counted

  • Unique Gauge

    Unique Ability

    Guard Type

    While Full

    • Damage +50% (uncancellable)

    • Special Move/Ultimate damage +20% (uncancellable)

    • Health Restoration +30% (uncancellable)

    • Nullify Attribute Downgrades (uncancellable)

    When Hit by Enemy Arts With at Least 1%

    • Health +10%

    *Charges:

    Greatly, each time a Strike/Blast Arts is used

    *Consumed:

    By 40%, on Guard Action activation

    Entirely, when hit by enemy Arts with at least 1%

  • Guard Action

    Unique Ability

    Guard Action Type A

    When Unique Gauge Is Full and Hit by Guardable Attack

    • Activate Guard Action

    • Destroy 1 card, then draw Special Arts next

    • Seal enemy Blast Arts (3 counts)

    Guardable Attacks

    Blast Arts

    While Guard Action is Active, on Tap

    • Activate Counter

    • Deal major damage to enemy (Impact)

  • Active Gauge

    Unique Ability

    With 100% Active Gauge, on Tap

    • Activate "Stardust Fall"

    • Nullify Element disadvantages (3 counts)

    Also, if there is a defeated battle member:

    • Unique Gauge +100%

    • Damage +50% (3 counts)

    On Hit

    • Deal massive damage to enemy (Impact)

    Also, deal 100% of the damage to enemy standby members

    *Charges:

    Gradually, while not defeated

    *Active Gauge Disappears:

    When "Stardust Fall" activates

    *This attack cannot be evaded with a Vanishing Step and cannot be cover changed against

  • Resonance of Force (Fusion Warrior)

    Support Ability

    When Leader

    • Damage +30% (uncancellable)

    • Ki Recovery +30% (uncancellable)

    When Not Leader, Per TagFusion Warrior Battle/Support Member

    • Damage +5% (uncancellable)

    • Ki Recovery +5% (uncancellable)

    *Up to 3 support members will be counted

Z Abilities

4

Super Saiyan God SS Gogeta (UL, Red)'s Z Ability raises the stats of every battle member it names while Super Saiyan God SS Gogeta (UL, Red) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If TagFusion Warrior

    • Base Strike Attack +28%

    • Base Blast Attack +28%

    Strike ATK and Blast ATK +28% for Fusion Warrior

  • Z Ability II

    From 3 stars

    If TagFusion Warrior or TagGod Ki

    • Base Strike Attack +30%

    • Base Blast Attack +30%

    Strike ATK and Blast ATK +30% for Fusion Warrior or God Ki

  • Z Ability III

    From 6 stars

    If TagFusion Warrior or TagGod Ki

    • Base Strike Attack +38%

    • Base Blast Attack +38%

    If TagFusion Warrior

    • Ultimate/Awakened damage +3%

    Strike ATK and Blast ATK +38% for Fusion Warrior or God Ki

  • Z Ability IV

    From 14 stars

    If TagFusion Warrior or TagGod Ki

    • Base Strike Attack +42%

    • Base Blast Attack +42%

    If TagFusion Warrior

    • Ultimate/Awakened damage +5%

    If TagFusion

    • Blast damage +10%

    Strike ATK and Blast ATK +42% for Fusion Warrior or God Ki

Tags

Tags: Saiyan, Super Saiyan God SS, Fusion Warrior, God Ki, Fusion

Episode: Sagas From the Movies

Ability types: Armored Strike Arts, Special Cover Change (Strike/Blast), Endurance, Guard Action, Active Gauge

Card number: DBL95-01U, released 2026-05-23

Art

Super Saiyan God SS Gogeta (UL, Red) key art

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