Super Saiyan Goku (Mini) (SP LL, Red)

Sparking · Legends Limited

Super Saiyan Goku (Mini) (SP LL, Red)

Red

Introduction

Super Saiyan Goku (Mini) (SP LL, Red) is an SP LL Red unit in Dragon Ball Legends. Super Saiyan Goku (Mini) (SP LL, Red)'s type is Melee. Episode: DAIMA Saga.

Other Red units in Dragon Ball Legends: 1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red), 2nd Form Cell (SP, Red), 2nd Form Frieza (HE, Red), 3rd Form Frieza (SP, Red), Android #13 (EX, Red), Android #17 & Android #18 (SP LL, Red) and 134 more.

Super Saiyan Goku (Mini) (SP LL, Red)'s banners

All banners
  • 9 September 2026 to 19 September 2026LEGEND RISING: 3RD TRANSFORMATION TO REPEL EVIL
  • 14 January 2026 to 4 February 2026TRIAL OF THE SECOND DEMON WORLD SP Guaranteed Ticket Summon
  • 8 October 2025 to 22 October 2025Dragon Ball DAIMA PICKUP

Stats

  • HP54th2,778,881
  • Strike ATK30th295,521
  • Blast ATK132nd271,462
  • Strike DEF5th213,354
  • Blast DEF7th209,832
  • Critical143rd5,019

At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,328,4447 stars: 1,421,30314 stars: 1,569,857Zenkai VII: 1,681,327
  • HPGame preview: 2,014,2767 stars: 2,197,39214 stars: 2,490,377Zenkai VII: 2,778,881
  • Strike ATKGame preview: 221,5167 stars: 240,47214 stars: 270,801Zenkai VII: 295,521
  • Blast ATKGame preview: 202,6467 stars: 219,88714 stars: 247,472Zenkai VII: 271,462
  • Strike DEFGame preview: 157,2297 stars: 170,34114 stars: 191,320Zenkai VII: 213,354
  • Blast DEFGame preview: 154,8187 stars: 167,71114 stars: 188,339Zenkai VII: 209,832
  • CriticalGame preview: 4,0607 stars: 4,42914 stars: 5,019Zenkai VII: 5,019

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.

Kit

Arts cards in the deck: Strike [Strike Damage UP], Strike [Damage UP], and Ultimate

  • Seriously...You've Got to be Kidding Me

    Main Ability

    Randomly destroys 1 of your own cards and draws the Ultimate Arts Card "Dome Speed Rush" next.

    Restores own health by 30% and Ki by 30.

    Increases own Dragon Balls by 2.

    +50% to own Unique Gauge charge rate for 20 timer counts.

    Nullifies own Attribute Downgrades and Abnormal Conditions for 20 timer counts.

    Requirements: 25 timer counts must elapse.

  • Kick-Down Blast

    Special Move Arts
    Special Move Arts

    Deals massive Explode damage.

    +40% to Special Move damage inflicted for 3 timer counts upon activation.

    If Unique Gauge is full

    Resets own Unique Gauge to zero and inflicts all enemies with "No Switching" for 3 timer counts upon activation.

    *Blast Armor when charging forward.

  • Heat Charge

    Special Skill Arts
    Special Skill Arts

    Draw a Special Move Arts Card next.

    Restores own health by 15% and Ki by 50.

    +30% to damage inflicted for 15 timer counts.

    Also applies the following effects to self according to the number of times Special Arts Card "Heat Charge" is used:

    Card 1

    +40% to damage inflicted (cannot be cancelled).

    Card 2

    +30% to damage inflicted (cannot be cancelled).

    Nullifies enemy's "Restores own health when it reaches 0" effects when this character attacks for 3 timer counts.

    Card 3 onward

    +20% to damage inflicted (cannot be cancelled) (activates once).

    -10 to Special Move Arts cost for 15 timer counts (cannot be stacked).

    Nullifies enemy's "Restores own health when it reaches 0" effects when this character attacks for 3 timer counts.

    Cancels Attribute Downgrades and Abnormal Conditions.

  • Dome Speed Rush

    Ultimate Arts
    Ultimate Arts

    Deals massive Impact damage.

    Applies the following effects to self upon activation:

    +50% to Ultimate damage inflicted for 3 timer counts.

    Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

    Applies the following effects to enemy on hit:

    Inflicts Attribute Downgrade "-50% to Ki Recovery" for 20 timer counts.

    Inflicts Attribute Downgrade "-1 Arts Card Draw Speed level" for 20 timer counts.

    If Unique Gauge is full

    Resets own Unique Gauge to zero and applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" to self for 3 timer counts upon activation.

  • Strike

    Strike Arts
    Strike Arts

    Strike (Impact) with Blast Damage armor.

  • Blast

    Blast Arts
    Blast Arts

    Blast (Impact)

  • Blazing Battle in the Third Demon World

    Unique Ability

    Applies the following effects to self when battle starts:

    +170% to damage inflicted (cannot be cancelled).

    Reduces damage received by 70% (cannot be cancelled).

    Reduces Impact damage received by 10% (cannot be cancelled).

    Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

    -10 to Strike Arts cost (cannot be cancelled).

    The following effects occur when this character enters the battlefield:

    Restores own Ki by 30.

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.

    Applies Buff Effect "Nullifies enemy's 'Destroy Card' effects" to self for 10 timer counts.

    Randomly destroys 1 enemy card.

    Inflicts all enemies with Attribute Downgrade "-15% to Strike, Blast, Special Move, Ultimate & Awakened Arts Power" for 10 timer counts.

    Applies the following effects to self every time this character uses a Strike Arts Card:

    Charges Unique Gauge by 20% (activates twice).

    Activation count resets after character switch.

    +15% to Strike damage inflicted for 15 timer counts.

    Applies the following effects to self when enemy switches characters while this character is on the battlefield:

    Randomly draws 1 new card when you have 3 or fewer cards.

    Restores Vanishing Gauge by 50% (activates once).

    Activation count resets after character switch.

    +20% to damage inflicted for 15 timer counts.

    Nullifies unfavorable Element factors for damage sustained for 10 timer counts.

    Nullifies enemy's wide-range Special Arts attacks while this character is in one of the following states (activates once):

    Slide moving or standing still.

    Sidestepping to the left or right.

    Receiving an attack.

    *Excludes Abnormal Conditions and special states caused by certain Arts.

    *Excludes changing cover.

  • Warrior Seeking the Demon World Dragon Balls

    Unique Ability

    Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).

    Comboable Arts

    Special Move Arts

    Charges own Unique Gauge every time this character uses an Arts Card while they are on the battlefield.

    Applies the following effects to self once Unique Gauge is full:

    Draw a Special Arts Card next (activates four times).

    Restores health by 20% and Ki by 30.

    +20% to damage inflicted for 30 timer counts.

    The following effects occur when enemy activates Rising Rush while this character is not defeated (activates once):

    Restores own health by 30%.

    Restores own health by 30% only once when it reaches 0 (cannot be cancelled).

    Shortens own substitution count by 5.

    Cancels enemy's Attribute Upgrades & Buff Effects.

    Applies the following effects to self when enemy activates an Ultimate Arts or Awakened Arts while this character is not defeated:

    Restores health by 20%.

    Increases Arts Card Draw Speed by 1 level (cannot be cancelled) (activates once).

    Applies Attribute Upgrade "Shortens substitution count by 2" (cannot be cancelled) (activates once).

    Nullifies unfavorable Element factors for 20 timer counts.

    Applies the following effects to self when enemy activates a Special Move Arts while this character is not defeated:

    Restores health by 10%.

    +20% to damage inflicted (cannot be cancelled) (up to 60%).

    +25% to Ki Recovery (up to 100%).

    +10% to Critical Rate (up to 40%).

Z Abilities

4

Super Saiyan Goku (Mini) (SP LL, Red)'s Z Ability raises the stats of every battle member it names while Super Saiyan Goku (Mini) (SP LL, Red) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If TagDAIMA

    • Base Strike Attack +22%

    • Base Blast Attack +22%

    Strike ATK and Blast ATK +22% for DAIMA

  • Z Ability II

    From 3 stars

    If TagDAIMA, TagSon Family, or TagWeapon Wielder

    • Base Strike Attack +26%

    • Base Blast Attack +26%

    Strike ATK and Blast ATK +26% for DAIMA or Son Family or Weapon Wielder

  • Z Ability III

    From 6 stars

    If TagDAIMA, TagSon Family, or TagWeapon Wielder

    • Base Strike Attack +30%

    • Base Blast Attack +30%

    If TagDAIMA

    • Base Blast Defense +15%

    Strike ATK and Blast ATK +30% for DAIMA or Son Family or Weapon Wielder; Blast DEF +15% for DAIMA

  • Z Ability IV

    From 14 stars

    If TagDAIMA, TagSon Family, or TagWeapon Wielder

    • Base Strike Attack +38%

    • Base Blast Attack +38%

    If TagDAIMA

    • Base Blast Defense +18%

    Strike ATK and Blast ATK +38% for DAIMA or Son Family or Weapon Wielder; Blast DEF +18% for DAIMA

Assault Z Abilities

4
  • Assault Z Ability I

    Level I

    Increases the following stats of allies when this character is a battle member:

    +3% to base Strike Attack.

    +3% to base Blast Attack.

    +3% to base Strike Defense.

    +3% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies

  • Assault Z Ability II

    Level II

    Increases the following stats of allies when this character is a battle member:

    +5% to base Strike Attack.

    +5% to base Blast Attack.

    +5% to base Strike Defense.

    +5% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies

  • Assault Z Ability III

    Level III

    Increases the following stats of allies when this character is a battle member:

    +7% to base Strike Attack.

    +7% to base Blast Attack.

    +7% to base Strike Defense.

    +7% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies

  • Assault Z Ability IV

    Level IV

    Increases the following stats of allies when this character is a battle member:

    +10% to base Strike Attack.

    +10% to base Blast Attack.

    +10% to base Strike Defense.

    +10% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies

Zenkai Awakening

Zenkai VII takes Super Saiyan Goku (Mini) (SP LL, Red) from 1,569,857 to 1,681,327 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.

  • Seriously...You've Got to be Kidding Me

    Zenkai Main Ability

    • Destroy 1 card, then draw Ultimate Arts next

    • Health +30%

    • Ki +50

    • Dragon Balls +2

    • Unique Gauge charge rate +50% (uncancellable)

    • Nullify Attribute Downgrades/Abnormal Conditions (20 counts)

    *Requirement:

    25 timer counts elapsed

  • Kick-Down Blast

    Zenkai Special Move Arts
    Special Move Arts

    Massive Damage (Explode)

    On Activation

    • Special Move damage +40% (3 counts)

    Also, when Unique Gauge is full:

    • Ally sub counts -1

    • Prevent all enemy switching (3 counts)

    *Blast Armor when charging forward

  • Heat Charge

    Zenkai Special Skill Arts
    Special Skill Arts

    • Draw Special Move Arts next

    • Health +15%

    • Ki +50

    • Damage +30% (15 counts)

    Also, based on Special Arts uses:

    1st

    • Damage +40% (uncancellable)

    2nd

    • Damage +30% (uncancellable)

    • Nullify Endurance (3 counts)

    3rd and on

    • Damage +20% (uncancellable) (1 time)

    • Special Move Arts cost -10 (15 counts) (non-stacking)

    • Nullify Endurance (3 counts)

    • Cancel Attribute Downgrades/Abnormal Conditions

  • Dome Speed Rush

    Zenkai Ultimate Arts
    Ultimate Arts

    Massive Damage (Impact)

    On Activation

    • Ultimate damage +50% (3 counts)

    • Nullify Endurance (3 counts)

    Also, when Unique Gauge is full:

    • Damage Guard Penetration +30% (3 counts) (uncancellable)

    On Hit

    • Enemy Ki Recovery -50% (20 counts)

    • Enemy Draw Speed -1 (20 counts)

  • Strike

    Zenkai Strike Arts
    Strike Arts

    Strike (Impact) with Blast Damage armor.

  • Blast

    Zenkai Blast Arts
    Blast Arts

    Blast (Impact)

  • Starter Ability

    Zenkai Unique Ability

    • Damage +200%

    • Damage Guard +150%

    • Impact Resistance +10%

    • Draw Speed +1

    • Nullify wide-range Special Arts (1 time)

    *All uncancellable

  • Blazing Battle in the Third Demon World

    Zenkai Unique Ability

    On Battlefield Entry

    • Draw 1 card if hand has 3 or fewer

    • Ki +30

    • Nullify Special Cover Changes (10 counts)

    • Protect hand (10 counts)

    • Destroy 1 enemy card

    • All enemy Strike/Blast/Special Move/Ultimate/Awakened Arts power -15% (10 counts)

    On Strike Arts Use

    • Unique Gauge +20% (2 times)

    *Activations reset on switch

    • Strike damage +15% (15 counts)

    When on Battlefield and Enemy Switches

    • Draw 1 card if hand has 3 or fewer

    • Vanishing Gauge +50% (1 time)

    *Activations reset on switch

    • Damage +20% (15 counts)

    • Nullify damage received Element disadvantage (10 counts)

  • Special Cover Change

    Zenkai Unique Ability

    Effective Against

    Strike Arts

    Comboable Into

    Special Move Arts

  • Unique Gauge

    Zenkai Unique Ability

    Attack Type

    When Unique Gauge Becomes Full

    • Draw Special Arts next (4 times)

    • Health +20%

    • Ki +30

    • Damage +20% (30 counts)

    • Remove Special/Special Move Arts seal

    *Charges:

    Each time an Arts is used

    *Consumed:

    Entirely, on Special Move/Ultimate Arts use with full Unique Gauge

  • Warrior Seeking the Demon World Dragon Balls

    Zenkai Unique Ability

    While Not Defeated and Enemy Activates Rising Rush (1 Time)

    • Health +30%

    • Endurance (30% recovery) (uncancellable)

    • Sub counts -5

    • Cancel enemy Attribute Upgrades/Buff Effects

    While Not Defeated and Enemy Activates Ultimate/Awakened Arts

    • Health +20%

    • Draw Speed +1 (uncancellable) (1 time)

    • Sub counts on switch -2 (uncancellable) (1 time)

    • Nullify Element disadvantages (20 counts)

    While Not Defeated and Enemy Activates Special Move Arts

    • Health +10%

    • Damage +30% (uncancellable) (up to 60%)

    • Ki Recovery +50% (up to 100%)

    • Critical Rate +20% (up to 40%)

  • One Who Faces the Perils of the Demon World

    Zenkai Awakening III

    When Hit by Enemy Arts (1 Time)

    *Activations reset on switch

    • Enemy Ki Recovery -100% (10 counts)

    • Enemy Critical Rate -20% (10 counts)

    • Enemy Draw Speed -1 (10 counts)

  • Super Saiyan Charging Further into the Demon World

    Zenkai Awakening VI

    When Area Change Attack Ends

    • Ki +30

    • Next activated Special Move damage +30% (non-stacking)

    • Ally sub counts -1

Zenkai Abilities

  • Zenkai Ability I

    Level I

    If RED & TagDAIMA

    • Base Strike Attack +20%

    • Base Blast Attack +15%

    • Base Strike Defense +20%

    • Base Blast Defense +15%

    Strike ATK and Strike DEF +20%, Blast ATK and Blast DEF +15% for RED and DAIMA

  • Zenkai Ability II

    Level II

    If RED & TagDAIMA

    • Base Strike Attack +25%

    • Base Blast Attack +20%

    • Base Strike Defense +25%

    • Base Blast Defense +20%

    Strike ATK and Strike DEF +25%, Blast ATK and Blast DEF +20% for RED and DAIMA

  • Zenkai Ability III

    Level III

    If RED & TagDAIMA

    • Base Strike Attack +35%

    • Base Blast Attack +30%

    • Base Strike Defense +35%

    • Base Blast Defense +30%

    Strike ATK and Strike DEF +35%, Blast ATK and Blast DEF +30% for RED and DAIMA

  • Zenkai Ability IV

    Level IV

    If RED & TagDAIMA

    • Base Strike Attack +40%

    • Base Blast Attack +35%

    • Base Strike Defense +40%

    • Base Blast Defense +35%

    Strike ATK and Strike DEF +40%, Blast ATK and Blast DEF +35% for RED and DAIMA

Tags

Tags: Saiyan, Super Saiyan, Son Family, DAIMA, Weapon Wielder, Kids

Episode: DAIMA Saga

Ability types: Special Cover Change (Strike), Endurance, Armored Strike Arts, Nullify wide-range Special Arts

Card number: DBL78-01S, released 2024-12-11

Art

Super Saiyan Goku (Mini) (SP LL, Red) key art

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