
Sparking
Super Saiyan Gotenks (SP, Red) DBL23-04S
Red
Introduction
Super Saiyan Gotenks (SP, Red) DBL23-04S is an SP Red unit in Dragon Ball Legends. Super Saiyan Gotenks (SP, Red) DBL23-04S's type is Melee. Episode: Majin Buu Saga (Z).
Other Red units in Dragon Ball Legends: 1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red), 2nd Form Cell (SP, Red), 2nd Form Frieza (HE, Red), 3rd Form Frieza (SP, Red), Android #13 (EX, Red), Android #17 & Android #18 (SP LL, Red) and 134 more.
Stats
- HP178th of 7122,585,404
- Strike ATK93rd of 712280,398
- Blast ATK156th of 712269,927
- Strike DEF24th of 712202,634
- Blast DEF111th of 712193,962
- Critical612th of 7124,380
At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.
At level 5000
- PowerGame preview: 1,235,2337 stars: 1,320,23714 stars: 1,456,232Zenkai VII: 1,586,431
- HPGame preview: 1,863,9987 stars: 2,033,45214 stars: 2,304,580Zenkai VII: 2,585,404
- Strike ATKGame preview: 203,9467 stars: 221,30514 stars: 249,079Zenkai VII: 280,398
- Blast ATKGame preview: 196,1017 stars: 212,74714 stars: 239,380Zenkai VII: 269,927
- Strike DEFGame preview: 145,9007 stars: 157,98214 stars: 177,313Zenkai VII: 202,634
- Blast DEFGame preview: 139,7207 stars: 151,24014 stars: 169,672Zenkai VII: 193,962
- CriticalGame preview: 3,5437 stars: 3,86514 stars: 4,380Zenkai VII: 4,380
Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.
Kit
Arts cards in the deck: Strike x2
Show-Stopping Transformation
Main AbilityTransform into "Super Saiyan 3".
Transformation lasts for 40 timer counts.
Restores own Ki by 50.
Requirements: 5 timer counts must elapse.
Galactic Donut
Special Move Arts
Deals major Impact damage.
Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 20 timer counts on hit.
Arrogant Conviction
Special Skill Arts
+20% to damage inflicted for 20 timer counts.
Restores own health by 10%.
Strike
Strike Arts
Strike (Impact)
Blast
Blast Arts
Blast (Impact)
Astonishing Fusion Power
Unique AbilityApplies the following effects to self when this character enters the battlefield:
+30% to damage inflicted for 15 timer counts.
-5 to Strike Arts cost for 15 timer counts.
Overflowing Confidence
Unique AbilityThe following effects occur upon landing a Strike or Blast Arts hit:
Reduces enemy Ki by 15.
Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 5 timer counts.
Z Abilities
4Super Saiyan Gotenks (SP, Red) DBL23-04S's Z Ability raises the stats of every battle member it names while Super Saiyan Gotenks (SP, Red) DBL23-04S is on the team. Limit breaks unlock the higher levels.
Z Ability I
From the startIf
Hybrid Saiyan• Base Strike Attack +22%
Strike ATK +22% for Hybrid Saiyan
Z Ability II
From 3 starsIf
Hybrid Saiyan or
Fusion Warrior• Base Strike Attack +28%
Strike ATK +28% for Fusion Warrior or Hybrid Saiyan
Z Ability III
From 6 starsIf
Hybrid Saiyan or
Fusion Warrior• Base Strike Attack +35%
Strike ATK +35% for Fusion Warrior or Hybrid Saiyan
Z Ability IV
From 14 starsIf
Hybrid Saiyan or
Fusion Warrior• Base Strike Attack +38%
Strike ATK +38% for Fusion Warrior or Hybrid Saiyan
Transformations and switches
1Super Saiyan
I've gotten way stronger!
Main AbilityDraw a Strike Arts Card next.
Increases own Arts Card Draw Speed by 1 level for 40 timer counts.
Reduces damage received by 20% (cannot be cancelled).
Gradually restores own health each timer count (cannot be cancelled).
Requirements: 5 timer counts must elapse.
Victory Cannon
Special Move Arts
Deals massive Impact damage.
+25% to Special Move damage inflicted for 3 timer counts upon activation.
Now you've made me mad!
Special Skill Arts
+25% to damage inflicted for 20 timer counts.
Restores own Ki by 40.
Strength Beyond Years
Unique AbilityApplies the following effects to self until transformation ends:
+50% to damage inflicted (cannot be cancelled).
-5 to Strike Arts cost (cannot be cancelled).
-10 to Blast Arts cost (cannot be cancelled).
Indomitable Tenacity
Unique AbilityReduces damage received by 30% until combo ends when changing cover.
+25% to Strike damage inflicted for 20 timer counts when activated.
The following effects occur upon landing a Strike or Blast Arts hit:
Reduces enemy Ki by 20.
Inflicts enemy with Attribute Downgrade "+20% to Damage Received" for 5 timer counts.
Zenkai Awakening
Zenkai VII takes Super Saiyan Gotenks (SP, Red) DBL23-04S from 1,456,232 to 1,586,431 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above, transformations included.
Show-Stopping Transformation
Zenkai Main Ability• Transform into "Super Saiyan 3" (40 counts)
• Draw Special Arts next
• Ki +50
*Requirement:
5 timer counts elapsed
Galactic Donut
Zenkai Special Move Arts
Massive Damage (Impact)
On Activation
• Ally sub counts -2
On Hit
• Enemy damage received +20% (20 counts)
• Inflict enemy with Paralyze (30% chance)
• Prevent all enemy switching (3 counts)
Arrogant Conviction
Zenkai Special Skill Arts
• Draw Special Move Arts next
• Health +10%
• Ki +50
• Damage +20% (20 counts)
Blast
Zenkai Blast Arts
Blast (Impact)
Starter Ability
Zenkai Unique Ability• Damage +200%
• Damage Guard +180%
• Ki Recovery +50%
• Draw Speed +1
*All uncancellable
Astonishing Fusion Power
Zenkai Unique AbilityOn Battlefield Entry
• Draw 1 card if hand has 3 or fewer
• Ki +30
• Damage +30% (15 counts)
• Strike Arts cost -5 (15 counts)
Overflowing Confidence
Zenkai Unique AbilityOn Strike/Blast Arts Hit
• Strike damage +20% (10 counts)
• Nullify Special Cover Changes (5 counts) (1 time)
*Activations reset on switch
• Enemy Ki -15
• Enemy Strike damage received +20% (10 counts)
Fight of Absolute Confidence
Zenkai Awakening IIIOn Cover Change
• Damage Guard +20% (15 counts)
• Destroy 1 enemy card
• Enemy Ki -20
A Charming Show-Off
Zenkai Awakening VIWhen Defeated
• Ally health +20%
• Ally damage +20% (uncancellable)
• Enemy Dragon Balls -2
• Seal enemy Special/Special Move Arts (5 counts)
Super Saiyan, awakened
I've gotten way stronger!
Zenkai Main Ability• Destroy 2 cards, then draw 1 each of Strike/Special Arts
• Ki +50
• Damage +40% (uncancellable)
• Damage Guard +40% (uncancellable)
• Draw Speed +1 (50 counts) (uncancellable)
• Gradually restore health (uncancellable)
*Requirement:
5 timer counts elapsed
Victory Cannon
Zenkai Special Move Arts
Massive Damage (Impact)
On Activation
• Special Move damage +30% (3 counts)
On Hit
• Inflict enemy with Faint (30% chance)
• Enemy Strike damage received +20% (20 counts)
Now you've made me mad!
Zenkai Special Skill Arts
• Draw Special Move Arts next
• Health +10%
• Ki +50
• Damage +25% (20 counts)
• Special Move damage +50% (10 counts)
Strike
Zenkai Strike Arts
Strike (Impact)
Blast
Zenkai Blast Arts
Blast (Impact)
Strength Beyond Years
Zenkai Unique AbilityWhile Transformed
• Damage +80% (uncancellable)
• Damage Guard +40% (uncancellable)
• Health Restoration +50% (uncancellable)
• Nullify damage received Element disadvantage (uncancellable)
On Battlefield Entry
• Draw 1 card if hand has 3 or fewer
• Ki +30
• Nullify Endurance (10 counts)
Indomitable Tenacity
Zenkai Unique AbilityOn Cover Change
• Destroy 1 enemy card
• Enemy Ki -30
After Cover Change Ends
• Damage +25% (20 counts)
• Ally sub counts -2
On Strike/Blast Arts Hit
• Strike damage +20% (10 counts)
• Nullify Special Cover Changes (5 counts) (1 time)
*Activations reset on switch
• Enemy Ki -20
• Enemy damage received +20% (10 counts)
Compassion for Comrades
Zenkai Awakening IIIWhen Hit by Enemy Arts, If Health Is 50% or Lower (1 Time)
• Health +15%
• Destroy 2 enemy cards
• All enemy sub counts +2
Formidable Transformation Power
Zenkai Awakening VIWhen on Battlefield and Enemy Activates Ultimate/Awakened Arts or Rising Rush (1 Time)
• Other ally health +15%
• Ally sub counts -5
• Cancel enemy Attribute Upgrades/Buff Effects
Zenkai Abilities
Zenkai Ability I
Level IIf
&
Majin Buu Saga (Z)• Base Strike Attack +20%
• Base Blast Attack +15%
• Base Strike Defense +15%
• Base Blast Defense +20%
Strike ATK and Blast DEF +20%, Blast ATK and Strike DEF +15% for RED and Majin Buu Saga (Z)
Zenkai Ability II
Level IIIf
&
Majin Buu Saga (Z)• Base Strike Attack +25%
• Base Blast Attack +20%
• Base Strike Defense +20%
• Base Blast Defense +25%
Strike ATK and Blast DEF +25%, Blast ATK and Strike DEF +20% for RED and Majin Buu Saga (Z)
Zenkai Ability III
Level IIIIf
&
Majin Buu Saga (Z)• Base Strike Attack +35%
• Base Blast Attack +30%
• Base Strike Defense +30%
• Base Blast Defense +35%
Strike ATK and Blast DEF +35%, Blast ATK and Strike DEF +30% for RED and Majin Buu Saga (Z)
Zenkai Ability IV
Level IVIf
&
Majin Buu Saga (Z)• Base Strike Attack +40%
• Base Blast Attack +35%
• Base Strike Defense +35%
• Base Blast Defense +40%
Strike ATK and Blast DEF +40%, Blast ATK and Strike DEF +35% for RED and Majin Buu Saga (Z)
Tags
Tags: Hybrid Saiyan, Super Saiyan, Fusion Warrior, Fusion, Kids
Episode: Majin Buu Saga (Z)
Ability types: Transform
Card number: DBL23-04S
Art

More Red units
All units
1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red)
2nd Form Cell (SP, Red)
2nd Form Frieza (HE, Red)
3rd Form Frieza (SP, Red)
Android #13 (EX, Red)
Android #17 & Android #18 (SP LL, Red)
Android #17 (EX, Red)
Android #18 (SP, Red) DBL16-07S
Android #18 (SP, Red) DBL-EVT-71S
Android #19 (EX, Red)
Android #21 (SP, Red)
Bardock (SP, Red)



