Super Saiyan Trunks (Teen) (SP, Red) DBL23-01S

Sparking

Super Saiyan Trunks (Teen) (SP, Red) DBL23-01S

Red

Introduction

Super Saiyan Trunks (Teen) (SP, Red) DBL23-01S is an SP Red unit in Dragon Ball Legends. Super Saiyan Trunks (Teen) (SP, Red) DBL23-01S's type is Melee. Episode: Cell Saga (Z).

Other Red units in Dragon Ball Legends: 1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red), 2nd Form Cell (SP, Red), 2nd Form Frieza (HE, Red), 3rd Form Frieza (SP, Red), Android #13 (EX, Red), Android #17 & Android #18 (SP LL, Red) and 134 more.

Stats

  • HP119th2,681,221
  • Strike ATK26th296,916
  • Blast ATK227th262,472
  • Strike DEF41st199,697
  • Blast DEF35th200,482
  • Critical472nd4,761

At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,255,5907 stars: 1,342,37514 stars: 1,481,173Zenkai VII: 1,628,515
  • HPGame preview: 1,882,9237 stars: 2,054,09814 stars: 2,327,978Zenkai VII: 2,681,221
  • Strike ATKGame preview: 213,0327 stars: 231,21714 stars: 260,313Zenkai VII: 296,916
  • Blast ATKGame preview: 191,7007 stars: 207,94614 stars: 233,938Zenkai VII: 262,472
  • Strike DEFGame preview: 143,7507 stars: 155,63614 stars: 174,655Zenkai VII: 199,697
  • Blast DEFGame preview: 144,5307 stars: 156,48714 stars: 175,619Zenkai VII: 200,482
  • CriticalGame preview: 3,7577 stars: 4,09914 stars: 4,645Zenkai VII: 4,761

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.

Kit

Arts cards in the deck: Strike x2, and Ultimate

  • The nightmare is over!

    Main Ability

    Draw the Ultimate Arts Card "Heat Dome Attack" next.

    Gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 10 timer counts.

    Increases Arts Card Draw Speed by 1 level for 30 timer counts.

    Requirements: 25 timer counts must elapse.

  • Change the Future

    Special Move Arts
    Special Move Arts

    Deals major Impact damage.

    Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 15 timer counts on hit.

  • Time for a change of scenery...

    Special Skill Arts
    Special Skill Arts

    The following effects occur on hit:

    Restores own Ki by 50.

    Restores own Vanishing Gauge by 60% (activates twice).

    Inflicts all allies and enemies with 3 substitution counts.

    Comboable Arts

    Strike Arts

    Blast Arts

    Special Arts

    Special Move Arts

    Ultimate Arts

  • Heat Dome Attack

    Ultimate Arts
    Ultimate Arts

    Deals massive Impact damage.

    Applies the following effects to self upon activation:

    +50% to Ultimate damage inflicted for 3 timer counts.

    Nullifies own unfavorable Element factors for 3 timer counts.

  • Strike

    Strike Arts
    Strike Arts

    Strike (Impact)

  • Blast

    Blast Arts
    Blast Arts

    Blast (Impact)

  • The Final Battle for Peace

    Unique Ability

    The following effects occur when this character enters the battlefield:

    +30% to damage inflicted (cannot be stacked).

    +20% to Strike damage inflicted (cannot be stacked).

    Reduces damage received by 20% for 15 timer counts.

    Inflicts all enemies with Attribute Downgrade "-40% to Health Restoration" for 30 timer counts.

  • Eradicate Evil

    Unique Ability

    +30% to Strike damage inflicted against "Tag: Regeneration" (cannot be cancelled).

    Applies the following effects to self according to the number of timer counts elapsed with current character:

    3 counts elapsed: -5 to all Arts costs.

    8 counts elapsed: +30% to Strike damage inflicted.

    12 counts elapsed: +20% to damage inflicted.

    Effects reset after character switch.

Z Abilities

4

Super Saiyan Trunks (Teen) (SP, Red) DBL23-01S's Z Ability raises the stats of every battle member it names while Super Saiyan Trunks (Teen) (SP, Red) DBL23-01S is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    +22% to "Tag: Hybrid Saiyan" base Strike Attack during battle.

    Strike ATK +22% for Hybrid Saiyan

  • Z Ability II

    From 3 stars

    +28% to "Tag: Hybrid Saiyan" or "Tag: Vegeta Clan" base Strike Attack during battle.

    Strike ATK +28% for Hybrid Saiyan or Vegeta Clan

  • Z Ability III

    From 6 stars

    +30% to "Tag: Hybrid Saiyan" or "Tag: Vegeta Clan" base Strike Attack & Defense during battle.

    Strike ATK +30% for Hybrid Saiyan or Vegeta Clan; Strike DEF +30% for Vegeta Clan or Hybrid Saiyan

  • Z Ability IV

    From 14 stars

    +35% to "Tag: Hybrid Saiyan" or "Tag: Vegeta Clan" base Strike Attack & Defense during battle.

    Strike ATK +35% for Hybrid Saiyan or Vegeta Clan; Strike DEF +35% for Vegeta Clan or Hybrid Saiyan

Zenkai Awakening

Zenkai VII takes Super Saiyan Trunks (Teen) (SP, Red) DBL23-01S from 1,481,173 to 1,628,515 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.

  • The nightmare is over!

    Zenkai Main Ability

    Draw the Ultimate Arts Card "Heat Dome Attack" next.

    Restores own health by 25% and Ki by 50.

    Increases own Arts Card Draw Speed by 1 level for 30 timer counts.

    Gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 10 timer counts.

    Requirements: 25 timer counts must elapse.

  • Change the Future

    Zenkai Special Move Arts
    Special Move Arts

    Deals massive Impact damage.

    +30% to Special Move damage inflicted for 3 timer counts upon activation.

    Inflicts enemy with Attribute Downgrade "+30% to Damage Received" for 15 timer counts on hit.

    *Blast Armor when charging forward.

  • Time for a change of scenery...

    Zenkai Special Skill Arts
    Special Skill Arts

    The following effects occur on hit:

    Draw a Strike Arts Card next.

    Restores own Ki by 50.

    Restores own Vanishing Gauge by 60% (activates twice).

    Inflicts all allies and enemies with 3 substitution counts.

    Comboable Arts

    Strike Arts

    Blast Arts

    Special Arts

    Special Move Arts

    Ultimate Arts

  • Heat Dome Attack

    Zenkai Ultimate Arts
    Ultimate Arts

    Deals massive Impact damage.

    The following effects occur upon activation:

    +50% to Ultimate damage inflicted for 3 timer counts.

    Nullifies own unfavorable Element factors for 3 timer counts.

    Cancels enemy's Attribute Upgrades & Buff Effects.

    *Blast Armor when charging forward.

  • The Final Battle for Peace

    Zenkai Unique Ability

    Applies the following effects to self when battle starts:

    +60% to damage inflicted (cannot be cancelled).

    Reduces damage received by 60% (cannot be cancelled).

    +50% to Ki Recovery (cannot be cancelled).

    Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

    The following effects occur when this character enters the battlefield:

    +30% to damage inflicted (cannot be stacked) (cannot be cancelled).

    +30% to Strike damage inflicted (cannot be stacked).

    Inflicts all enemies with Attribute Downgrade "-40% to Health Restoration" for 30 timer counts.

  • Eradicate Evil

    Zenkai Unique Ability

    +30% to Strike damage inflicted against "Tag: Regeneration" (cannot be cancelled).

    Applies the following effects to self according to the number of timer counts elapsed with current character:

    3 counts elapsed: -5 to all Arts costs.

    5 counts elapsed: +50% to Strike damage inflicted.

    10 counts elapsed: +20% to damage inflicted.

    Effects reset after character switch.

    The following effects occur when enemy switches characters while this character is on the battlefield:

    Restores own Ki by 30.

    Reduces enemy Ki by 20.

  • Absolute Fighting Spirit

    Zenkai Awakening III

    The following effects occur when enemy performs a cover change while this character is on the battlefield:

    Randomly draws 1 new card when you have 3 or fewer cards.

    Randomly destroys 2 enemy cards.

    The following effects occur when this character enters the battlefield if there is a "Tag: Hybrid Saiyan", "Tag: Vegeta Clan", or "Episode: Cell Saga (Z)" battle member other than this character in the party:

    Draw a Special Arts Card next (activates once).

    Restores own health by 25% only once when it reaches 0 (activates once) (cannot be cancelled).

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 5 timer counts.

    Shortens allies' substitution counts by 2 (activates twice).

  • A Strike for the Future

    Zenkai Awakening VI

    The following effects occur upon landing a Strike or Blast Arts hit:

    Randomly draws 1 new card (activates once).

    Activation count resets after character switch.

    Restores own Ki by 5.

    Inflicts enemy with Attribute Downgrade "+3 to all Arts costs" for 10 timer counts.

    Applies the following effects to self if own remaining health is 50% or below when hit by an enemy's Arts attack while this character is on the battlefield (activates once):

    Restores health by 30%.

    +100% to the next Strike Arts damage inflicted.

    Applies Buff Effect "Nullify Abnormal Conditions once".

    Cancels Attribute Downgrades.

Zenkai Abilities

  • Zenkai Ability I

    Level I

    Increases the following stats of characters that are both "Element: RED" and "Tag: Hybrid Saiyan" during battle:

    +20% to base Strike Attack.

    +20% to base Blast Attack.

    +15% to base Strike Defense.

    +15% to base Blast Defense.

    Strike ATK and Blast ATK +20%, Strike DEF and Blast DEF +15% for RED and Hybrid Saiyan

  • Zenkai Ability II

    Level II

    Increases the following stats of characters that are both "Element: RED" and "Tag: Hybrid Saiyan" during battle:

    +25% to base Strike Attack.

    +25% to base Blast Attack.

    +20% to base Strike Defense.

    +20% to base Blast Defense.

    Strike ATK and Blast ATK +25%, Strike DEF and Blast DEF +20% for RED and Hybrid Saiyan

  • Zenkai Ability III

    Level III

    Increases the following stats of characters that are both "Element: RED" and "Tag: Hybrid Saiyan" during battle:

    +35% to base Strike Attack.

    +35% to base Blast Attack.

    +30% to base Strike Defense.

    +30% to base Blast Defense.

    Strike ATK and Blast ATK +35%, Strike DEF and Blast DEF +30% for RED and Hybrid Saiyan

  • Zenkai Ability IV

    Level IV

    Increases the following stats of characters that are both "Element: RED" and "Tag: Hybrid Saiyan" during battle:

    +40% to base Strike Attack.

    +40% to base Blast Attack.

    +35% to base Strike Defense.

    +35% to base Blast Defense.

    Strike ATK and Blast ATK +40%, Strike DEF and Blast DEF +35% for RED and Hybrid Saiyan

Tags

Tags: Hybrid Saiyan, Super Saiyan, Vegeta Clan, Future

Episode: Cell Saga (Z)

Ability types: Endurance

Card number: DBL23-01S

Art

Super Saiyan Trunks (Teen) (SP, Red) DBL23-01S key art

More Red units

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