
Sparking
Super Trunks (SP, Red)
Red
Introduction
Super Trunks (SP, Red) is an SP Red unit in Dragon Ball Legends. Super Trunks (SP, Red)'s type is Defense. Episode: Cell Saga (Z).
Other Red units in Dragon Ball Legends: 1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red), 2nd Form Cell (SP, Red), 2nd Form Frieza (HE, Red), 3rd Form Frieza (SP, Red), Android #13 (EX, Red), Android #17 & Android #18 (SP LL, Red) and 134 more.
Stats
- HP206th of 7122,558,292
- Strike ATK326th of 712257,343
- Blast ATK421st of 712248,371
- Strike DEF179th of 712190,307
- Blast DEF198th of 712189,440
- Critical420th of 7124,819
At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.
At level 5000
- PowerGame preview: 1,302,6697 stars: 1,394,19314 stars: 1,540,663
- HPGame preview: 2,069,2067 stars: 2,257,31614 stars: 2,558,292
- Strike ATKGame preview: 210,6307 stars: 228,59614 stars: 257,343
- Blast ATKGame preview: 203,3737 stars: 220,68014 stars: 248,371
- Strike DEFGame preview: 156,4107 stars: 169,44714 stars: 190,307
- Blast DEFGame preview: 155,7097 stars: 168,68314 stars: 189,440
- CriticalGame preview: 3,8987 stars: 4,25214 stars: 4,819
Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.
Kit
Arts cards in the deck: Strike, Blast, and Ultimate
There's no way Cell can hurt me!
Main AbilityDraw the Ultimate Arts Card "Final Buster Cannon" next.
Restores own Ki by 50.
+20% to damage inflicted for 20 timer counts (cannot be cancelled).
Nullifies own unfavorable Element factors for 10 timer counts.
Restores allies other than this character's health by 15%.
Requirements: 25 timer counts must elapse.
Burning Rush
Special Move Arts
Deals massive Impact damage.
Applies Attribute Upgrade "-20% to enemy's 'Sustained Damage CUT' effects" to self for 15 timer counts upon activation.
The following effects occur on hit:
Randomly draws at most 4 new cards when you have 3 or fewer cards.
Reduces enemy's Dragon Balls by 1 (activates twice).
*Blast Armor when charging forward.
Brimming Super Power
Special Skill Arts
Draw a Strike Arts Card next.
Restores own health by 10% and Ki by 20.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Cancels own Abnormal Conditions.
Seals enemy's Special Move Arts.
The sealed Arts cannot be used for 5 timer counts.
Final Buster Cannon
Ultimate Arts
Deals massive Impact damage.
The following effects occur upon activation:
+30% to Ultimate damage inflicted for 3 timer counts.
Cancels enemy Attribute Upgrades.
The following effects occur on hit:
Restores own health by 30%.
30% chance to inflict Faint.
*Blast Armor when charging forward.
Strike (Faint)
Strike Arts
Strike (Impact)
5% chance to inflict Faint on hit.
*Blast Armor when charging forward.
Blast
Blast Arts
Blast (Impact)
Invincible Battle Form
Unique AbilityApplies the following effects to self when battle starts:
+120% to damage inflicted (cannot be cancelled).
+60% to Strike damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
+40% to Ki Recovery (cannot be cancelled).
-5 to Strike & Special Move Arts costs (cannot be cancelled).
Also applies the following effects to self if there is a "Tag: Hybrid Saiyan", "Tag: Vegeta Clan", or "Episode: Cell Saga (Z)" battle member other than this character in the party:
+30% to damage inflicted (cannot be cancelled).
Reduces Impact & Explode damage received by 10% (cannot be cancelled).
Applies Attribute Upgrade "Shortens substitution count by 2" for 60 timer counts (cannot be cancelled).
Nullifies Attribute Downgrades for 60 timer counts (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own health by 10% and Ki by 40.
+80% to damage inflicted (cannot be cancelled) (activates once).
Randomly destroys 1 enemy card.
Reduces enemy Ki by 20.
The following effects occur upon landing an Arts hit (activates once):
Randomly draws 1 new card when you have 3 or fewer cards.
Restores own health by 10% and Ki by 20.
+30% to damage inflicted for 10 timer counts.
Inflicts all enemies with 2 substitution counts.
Activation count resets after character switch.
Restores own health by 30% only once when it reaches 0 (cannot be cancelled).
Saving Throw
Unique AbilityKnocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
Comboable Arts
Special Move Arts
The following effects occur every time when hit with an enemy's Arts attack while this character is on the battlefield:
Restores own health by 3%.
+20% to Special Move damage inflicted for 30 timer counts (up to 80%).
+10% to own Critical Rate for 30 timer counts (up to 40%).
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 15 timer counts (activates once).
Activation count resets after character switch.
Reduces enemy Ki by 5.
The following effects occur when changing cover (activates twice):
Randomly destroys 1 of your own cards and draws a Special Move Arts Card next.
Nullifies own unfavorable Element factors for damage sustained for 5 timer counts.
Randomly destroys 2 enemy cards.
Reduces enemy Ki by 30.
Seals enemy's Rising Rush for 10 timer counts.
Inflicts all enemies with Attribute Downgrade "+20 to all Arts costs" for 10 timer counts.
Seals all enemies' Main Abilities for 10 timer counts.
Restores 30% of damage received after enemy attack is over (up to 30% of own Health).
The following effects occur when an enemy activates an Ultimate Arts, Awakened Arts, or Rising Rush while this character is not defeated (activates twice):
Restores own health by 15%.
Shortens allies' substitution counts by 3.
Z Abilities
4Super Trunks (SP, Red)'s Z Ability raises the stats of every battle member it names while Super Trunks (SP, Red) is on the team. Limit breaks unlock the higher levels.
Z Ability I
From the start+22% to "Tag: Hybrid Saiyan" base Strike Attack & Defense during battle.
Strike ATK and Strike DEF +22% for Hybrid Saiyan
Z Ability II
From 3 stars+26% to "Tag: Hybrid Saiyan", "Tag: Vegeta Clan", or "Episode: Cell Saga (Z)" base Strike Attack & Defense during battle.
Strike ATK and Strike DEF +26% for Hybrid Saiyan or Vegeta Clan or Cell Saga (Z)
Z Ability III
From 6 stars+30% to "Tag: Hybrid Saiyan", "Tag: Vegeta Clan", or "Episode: Cell Saga (Z)" base Strike Attack & Defense and +15% to "Tag: Hybrid Saiyan" base Blast Defense during battle.
Strike ATK and Strike DEF +30% for Hybrid Saiyan or Vegeta Clan or Cell Saga (Z); Blast DEF +15% for Hybrid Saiyan
Z Ability IV
From 14 stars+35% to "Tag: Hybrid Saiyan", "Tag: Vegeta Clan", or "Episode: Cell Saga (Z)" base Strike Attack & Defense and +18% to "Tag: Hybrid Saiyan" base Blast Defense during battle.
Strike ATK and Strike DEF +35% for Hybrid Saiyan or Vegeta Clan or Cell Saga (Z); Blast DEF +18% for Hybrid Saiyan
Tags
Tags: Hybrid Saiyan, Vegeta Clan, Super Saiyan, Future
Episode: Cell Saga (Z)
Ability types: Endurance, Special Cover Change (Strike), Armored Strike Arts
Card number: DBL80-02S, released 2025-02-12
Art

More Red units
All units
1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red)
2nd Form Cell (SP, Red)
2nd Form Frieza (HE, Red)
3rd Form Frieza (SP, Red)
Android #13 (EX, Red)
Android #17 & Android #18 (SP LL, Red)
Android #17 (EX, Red)
Android #18 (SP, Red) DBL16-07S
Android #18 (SP, Red) DBL-EVT-71S
Android #19 (EX, Red)
Android #21 (SP, Red)
Bardock (SP, Red)



