Super Vegeta (SP LL, Red)

Sparking · Legends Limited

Super Vegeta (SP LL, Red)

Red

Introduction

Super Vegeta (SP LL, Red) is an SP LL Red unit in Dragon Ball Legends. Super Vegeta (SP LL, Red)'s type is Melee. Episode: Cell Saga (Z).

Other Red units in Dragon Ball Legends: 1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red), 2nd Form Cell (SP, Red), 2nd Form Frieza (HE, Red), 3rd Form Frieza (SP, Red), Android #13 (EX, Red), Android #17 & Android #18 (SP LL, Red) and 134 more.

Super Vegeta (SP LL, Red)'s banners

All banners
  • 10 December 2025 to 21 January 2026LEGENDS FESTIVAL STEP-UP: SAVIOR FORGED BY RAGE AND TEARS
  • 10 December 2025 to 29 January 2026SAVIOR FORGED BY RAGE AND TEARS SP Guaranteed Ticket Summon
  • 10 December 2025 to 28 January 2026SAVIOR FORGED BY RAGE AND TEARS SP Guaranteed Ticket Summon

Stats

  • HP93rd2,731,159
  • Strike ATK35th294,057
  • Blast ATK42nd288,461
  • Strike DEF6th213,307
  • Blast DEF6th210,787
  • Critical86th5,078

At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,335,4157 stars: 1,429,44314 stars: 1,579,951Zenkai VII: 1,691,489
  • HPGame preview: 1,978,0257 stars: 2,157,84614 stars: 2,445,558Zenkai VII: 2,731,159
  • Strike ATKGame preview: 220,5297 stars: 239,39514 stars: 269,581Zenkai VII: 294,057
  • Blast ATKGame preview: 215,8987 stars: 234,34314 stars: 263,856Zenkai VII: 288,461
  • Strike DEFGame preview: 157,2807 stars: 170,39614 stars: 191,383Zenkai VII: 213,307
  • Blast DEFGame preview: 155,5907 stars: 168,55314 stars: 189,294Zenkai VII: 210,787
  • CriticalGame preview: 4,1077 stars: 4,48014 stars: 5,078Zenkai VII: 5,078

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.

Kit

Arts cards in the deck: Strike, Blast, and Ultimate

  • I intend to fight you one-on-one.

    Main Ability

    Draw the Ultimate Arts Card "Final Destruction" next.

    Restores own health by 25% and Ki by 50.

    Charges own Unique Gauge by 50%.

    Restores own Vanishing Gauge by 100%.

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.

    Reduces enemy's Dragon Balls by 1.

    Requirements: 25 timer counts must elapse.

  • Rage Strike

    Special Move Arts
    Special Move Arts

    Deals massive Impact damage.

    Inflicts all enemies with Attribute Downgrade "-70% to Health Restoration" for 10 timer counts upon activation.

    Destroys all of your own cards upon activation.

    Applies the following effects to self based on the number of Arts Cards destroyed:

    0 Cards: +30% to Special Move damage inflicted for 3 timer counts.

    1 Card: +40% to Special Move damage inflicted for 3 timer counts and restores Ki by 30.

    2 or more Cards: +60% to Special Move damage inflicted for 3 timer counts and restores Ki by 50.

    *Blast Armor when charging forward.

  • Limitless Ki Expansion

    Special Skill Arts
    Special Skill Arts

    Randomly draws 1 new card.

    Restores own Ki by 50.

    Charges own Unique Gauge by 20%.

    +15% to damage inflicted for 15 timer counts.

    +15% to own Health Restoration for 15 timer counts.

    -15 to the next own Special Move Arts cost (cannot be stacked).

    Randomly destroys 2 enemy cards.

  • Final Destruction

    Ultimate Arts
    Ultimate Arts

    Deals massive Impact damage.

    Applies the following effects to self upon activation:

    +40% to Ultimate damage inflicted for 3 timer counts.

    Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.

    If Unique Gauge is full

    Applies the following effects to self upon activation:

    +30% to Ultimate damage inflicted for 3 timer counts.

    Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.

  • Strike (Reduce Ki)

    Strike Arts
    Strike Arts

    Strike (Impact)

    Reduces enemy Ki by 30 on hit.

    *Blast Armor when charging forward.

  • Blast (Reduce Ki)

    Blast Arts
    Blast Arts

    Blast (Impact)

    Reduces enemy Ki by 30 on hit.

  • Saiyan Pinnacle Beyond Legend

    Unique Ability

    Applies the following effects to self when battle starts:

    Charges Unique Gauge by 30%.

    +100% to damage inflicted (cannot be cancelled).

    Reduces damage received by 70% (cannot be cancelled).

    Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

    The following effects occur when this character enters the battlefield:

    Draw a Strike Arts Card next.

    Restores own Ki by 20.

    +60% to damage inflicted (cannot be cancelled) (activates once).

    +50% to the next Strike Arts damage inflicted (cannot be stacked).

    Inflicts all enemies with 2 substitution counts.

    Also applies the following effects to self if there are 2 defeated battle members:

    Restores health by 20%.

    Charges Unique Gauge by 50%.

    The following effects occur every 3 timer counts while this character is on the battlefield:

    Restores own health by 3% and Ki by 20.

    +20% to damage inflicted (up to 60%).

    Effect resets after character switch.

    Inflicts enemy with Attribute Downgrade "+10% to Damage Received" for 10 timer counts.

    Inflicts enemy with Attribute Downgrade "+3 to all Arts costs" for 10 timer counts.

    The following effects occur when enemy switches characters while this character is on the battlefield:

    +15% to damage inflicted for 10 timer counts.

    Shortens allies' substitution counts by 2 (activates five times).

    Reduces enemy Ki by 20.

    Inflicts all enemies with Attribute Downgrade "-10% to Strike & Blast Arts Power" for 10 timer counts.

    Inflicts all enemies with Attribute Downgrade "-30% to Special Move, Ultimate & Awakened Arts Power" for 10 timer counts.

  • Prowess Befitting of the Name

    Unique Ability

    Knocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).

    Comboable Arts

    Special Move Arts

    Rapidly charges own Unique Gauge while this character is on the battlefield.

    The following effects occur once Unique Gauge is full:

    Restores own Vanishing Gauge by 100% (activates three times).

    Nullifies own unfavorable Element factors for 15 timer counts (cannot be cancelled).

    Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.

    Cancels own Attribute Downgrades and Abnormal Conditions.

    Nullifies own Attribute Downgrades and Abnormal Conditions for 10 timer counts.

    Seals enemy's Special Move, Ultimate & Awakened Arts.

    The sealed Arts cannot be used for 5 timer counts.

    Seals enemy's Rising Rush for 5 timer counts.

    Seals all enemies' Main Abilities for 5 timer counts.

    Also applies the following effects to self while Unique Gauge is full:

    +30% to damage inflicted (cannot be cancelled).

    Increases Arts Card Draw Speed by 1 level (cannot be cancelled).

    Resets own Unique Gauge to zero and the following effects occur when this character is switched to standby:

    Restores own health by 10%.

    Restores ally Ki by 20.

    +20% to damage inflicted by allies for 15 timer counts.

    Also applies the following effects to self if Unique Gauge had been full:

    Restores health by 10%.

    Shortens substitution count by 4.

Z Abilities

4

Super Vegeta (SP LL, Red)'s Z Ability raises the stats of every battle member it names while Super Vegeta (SP LL, Red) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If TagVegeta Clan

    • Base Strike Attack +22%

    • Base Strike Defense +22%

    Strike ATK and Strike DEF +22% for Vegeta Clan

  • Z Ability II

    From 3 stars

    If TagVegeta Clan or EpisodeCell Saga (Z)

    • Base Strike Attack +26%

    • Base Strike Defense +26%

    Strike ATK and Strike DEF +26% for Vegeta Clan or Cell Saga (Z)

  • Z Ability III

    From 6 stars

    If TagVegeta Clan, EpisodeCell Saga (Z), or TagSaiyan

    • Base Strike Attack +30%

    • Base Strike Defense +30%

    If TagVegeta Clan

    • Base Blast Defense +15%

    Strike ATK and Strike DEF +30% for Vegeta Clan or Cell Saga (Z) or Saiyan; Blast DEF +15% for Vegeta Clan

  • Z Ability IV

    From 14 stars

    If TagVegeta Clan, EpisodeCell Saga (Z), or TagSaiyan

    • Base Strike Attack +38%

    • Base Strike Defense +38%

    If TagVegeta Clan

    • Base Blast Defense +18%

    Strike ATK and Strike DEF +38% for Vegeta Clan or Cell Saga (Z) or Saiyan; Blast DEF +18% for Vegeta Clan

Assault Z Abilities

4
  • Assault Z Ability I

    Level I

    Increases the following stats of allies when this character is a battle member:

    +3% to base Strike Attack.

    +3% to base Blast Attack.

    +3% to base Strike Defense.

    +3% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies

  • Assault Z Ability II

    Level II

    Increases the following stats of allies when this character is a battle member:

    +5% to base Strike Attack.

    +5% to base Blast Attack.

    +5% to base Strike Defense.

    +5% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies

  • Assault Z Ability III

    Level III

    Increases the following stats of allies when this character is a battle member:

    +7% to base Strike Attack.

    +7% to base Blast Attack.

    +7% to base Strike Defense.

    +7% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies

  • Assault Z Ability IV

    Level IV

    Increases the following stats of allies when this character is a battle member:

    +10% to base Strike Attack.

    +10% to base Blast Attack.

    +10% to base Strike Defense.

    +10% to base Blast Defense.

    Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies

Zenkai Awakening

Zenkai VII takes Super Vegeta (SP LL, Red) from 1,579,951 to 1,691,489 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.

  • I intend to fight you one-on-one.

    Zenkai Main Ability

    • Draw Ultimate Arts next

    • Health +25%

    • Ki +50

    • Vanishing Gauge +100%

    • Unique Gauge +70%

    • Nullify Special Cover Changes (10 counts)

    • Enemy Dragon Balls -1

    *Requirement:

    25 timer counts elapsed

  • Rage Strike

    Zenkai Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Ki +50

    • All enemy Health Restoration -70% (10 counts)

    Also, destroy entire hand, then based on cards destroyed:

    0

    • Special Move damage +30% (3 counts)

    1

    • Special Move damage +50% (3 counts)

    2

    • Special Move damage +70% (3 counts)

    3

    • Special Move damage +100% (3 counts)

    *Blast Armor when charging forward

  • Limitless Ki Expansion

    Zenkai Special Skill Arts
    Special Skill Arts

    • Draw 1 card

    • Ki +50

    • Unique Gauge +30%

    • Damage +20% (15 counts)

    • Special Move Arts cost -15 (uncancellable) (1 time)

    • Health Restoration +15% (15 counts)

    • Destroy 2 enemy cards

  • Final Destruction

    Zenkai Ultimate Arts
    Ultimate Arts

    Massive Damage (Impact)

    On Activation

    • Ultimate damage +40% (3 counts)

    • Nullify Endurance (3 counts)

    Also, when Unique Gauge is full:

    • Ultimate damage +30% (3 counts) (uncancellable)

    • Damage Guard Penetration +30% (3 counts) (uncancellable)

  • Strike (Reduce Ki)

    Zenkai Strike Arts
    Strike Arts

    Strike (Impact)

    On hit, enemy Ki -30

    *Blast Armor when charging forward

  • Blast (Reduce Ki)

    Zenkai Blast Arts
    Blast Arts

    Blast (Impact)

    On hit, enemy Ki -30

  • Starter Ability

    Zenkai Unique Ability

    • Unique Gauge +50%

    • Damage +230%

    • Damage Guard +180%

    • Draw Speed +1

    *All uncancellable

  • Saiyan Pinnacle Beyond Legend

    Zenkai Unique Ability

    On Battlefield Entry

    • Draw Strike Arts next

    • Ki +30

    • Unique Gauge +20%

    • Next activated Strike Arts damage +80% (non-stacking)

    • All enemy sub counts +2

    Also, if there are 2 defeated battle members:

    • Health +20%

    • Unique Gauge +50%

    Every 3 Timer Counts While on Battlefield

    • Health +3%

    • Ki +20

    • Damage +20% (uncancellable) (3 times)

    • Enemy damage received +10% (10 counts)

    • Enemy Arts costs +3 (10 counts)

    When on Battlefield and Enemy Switches

    • Damage +20% (10 counts)

    • Ally sub counts -2 (5 times)

    • Enemy Ki -20

    • All enemy Strike/Blast Arts power -10% (10 counts)

    • All enemy Special Move/Ultimate/Awakened Arts power -30% (10 counts)

  • Special Cover Change

    Zenkai Unique Ability

    Effective Against

    Strike Arts

    Comboable Into

    Special Move Arts

  • Unique Gauge

    Zenkai Unique Ability

    Time Type

    When Unique Gauge Becomes Full

    • Vanishing Gauge +100%

    • Nullify Special Cover Changes (10 counts)

    • Nullify Element disadvantages (15 counts) (uncancellable)

    • Nullify Attribute Downgrades/Abnormal Conditions (10 counts) (uncancellable)

    • Cancel Attribute Downgrades/Abnormal Conditions

    • Seal enemy Special Move/Ultimate/Awakened Arts (5 counts)

    • Seal enemy Rising Rush (5 counts)

    • Seal all enemy Main Abilities (5 counts)

    While Full

    • Damage +30% (uncancellable)

    • Draw Speed +1 (uncancellable)

    On Return to Standby With Full Unique Gauge

    • Health +10%

    • Sub counts -4

    *Charges:

    Rapidly, while on the battlefield

    *Consumed:

    Entirely, on return to standby

  • Prowess Befitting of the Name

    Zenkai Unique Ability

    When Hit by Enemy Strike/Blast Arts

    • Unique Gauge +10%

    • Enemy Draw Speed -1 (3 counts)

    Also, when Unique Gauge is full (1 time):

    *Activations reset on switch

    • Ally sub counts -2

    • Destroy 1 enemy card

    On Return to Standby

    • Health +10%

    • Ki +20

    • Ally damage +20% (15 counts)

  • Super Vegeta Ascendant

    Zenkai Awakening III

    On Strike/Blast Arts Use

    • Draw Special Arts next (1 time)

    • Unique Gauge +15%

    Also, if there is at least 1 Special Move Arts in hand (1 time):

    *Activations reset on switch

    • Draw up to 3 cards if hand has 3 or fewer

    • Ki +50

  • Dangerous Pride

    Zenkai Awakening VI

    When on Battlefield and Enemy Activates Ultimate/Awakened Arts or Rising Rush

    • Health +15%

    • Unique Gauge +80%

    • Damage Guard +40% (3 counts)

    • Ally sub counts -5

Zenkai Abilities

  • Zenkai Ability I

    Level I

    If RED & TagVegeta Clan

    • Base Strike Attack +20%

    • Base Blast Attack +20%

    • Base Strike Defense +15%

    • Base Blast Defense +15%

    Strike ATK and Blast ATK +20%, Strike DEF and Blast DEF +15% for RED and Vegeta Clan

  • Zenkai Ability II

    Level II

    If RED & TagVegeta Clan

    • Base Strike Attack +25%

    • Base Blast Attack +25%

    • Base Strike Defense +20%

    • Base Blast Defense +20%

    Strike ATK and Blast ATK +25%, Strike DEF and Blast DEF +20% for RED and Vegeta Clan

  • Zenkai Ability III

    Level III

    If RED & TagVegeta Clan

    • Base Strike Attack +35%

    • Base Blast Attack +35%

    • Base Strike Defense +30%

    • Base Blast Defense +30%

    Strike ATK and Blast ATK +35%, Strike DEF and Blast DEF +30% for RED and Vegeta Clan

  • Zenkai Ability IV

    Level IV

    If RED & TagVegeta Clan

    • Base Strike Attack +40%

    • Base Blast Attack +40%

    • Base Strike Defense +35%

    • Base Blast Defense +35%

    Strike ATK and Blast ATK +40%, Strike DEF and Blast DEF +35% for RED and Vegeta Clan

Tags

Tags: Saiyan, Vegeta Clan, Super Saiyan

Episode: Cell Saga (Z)

Ability types: Special Cover Change (Strike), Armored Strike Arts

Card number: DBL68-01S, released 2024-02-14

Art

Super Vegeta (SP LL, Red) key art

More Red units

All units