
Sparking · Legends Limited
Super Vegeta (SP LL, Red)
Red
Introduction
Super Vegeta (SP LL, Red) is an SP LL Red unit in Dragon Ball Legends. Super Vegeta (SP LL, Red)'s type is Melee. Episode: Cell Saga (Z).
Other Red units in Dragon Ball Legends: 1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red), 2nd Form Cell (SP, Red), 2nd Form Frieza (HE, Red), 3rd Form Frieza (SP, Red), Android #13 (EX, Red), Android #17 & Android #18 (SP LL, Red) and 134 more.
Super Vegeta (SP LL, Red)'s banners
All banners- 10 December 2025 to 21 January 2026LEGENDS FESTIVAL STEP-UP: SAVIOR FORGED BY RAGE AND TEARS
- 10 December 2025 to 29 January 2026SAVIOR FORGED BY RAGE AND TEARS SP Guaranteed Ticket Summon
- 10 December 2025 to 28 January 2026SAVIOR FORGED BY RAGE AND TEARS SP Guaranteed Ticket Summon
Stats
- HP93rd of 7122,731,159
- Strike ATK35th of 712294,057
- Blast ATK42nd of 712288,461
- Strike DEF6th of 712213,307
- Blast DEF6th of 712210,787
- Critical86th of 7125,078
At level 5000 with 14 stars, Zenkai Awakening VII and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.
At level 5000
- PowerGame preview: 1,335,4157 stars: 1,429,44314 stars: 1,579,951Zenkai VII: 1,691,489
- HPGame preview: 1,978,0257 stars: 2,157,84614 stars: 2,445,558Zenkai VII: 2,731,159
- Strike ATKGame preview: 220,5297 stars: 239,39514 stars: 269,581Zenkai VII: 294,057
- Blast ATKGame preview: 215,8987 stars: 234,34314 stars: 263,856Zenkai VII: 288,461
- Strike DEFGame preview: 157,2807 stars: 170,39614 stars: 191,383Zenkai VII: 213,307
- Blast DEFGame preview: 155,5907 stars: 168,55314 stars: 189,294Zenkai VII: 210,787
- CriticalGame preview: 4,1077 stars: 4,48014 stars: 5,078Zenkai VII: 5,078
Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars. Zenkai VII is at 14 stars.
Kit
Arts cards in the deck: Strike, Blast, and Ultimate
I intend to fight you one-on-one.
Main AbilityDraw the Ultimate Arts Card "Final Destruction" next.
Restores own health by 25% and Ki by 50.
Charges own Unique Gauge by 50%.
Restores own Vanishing Gauge by 100%.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Reduces enemy's Dragon Balls by 1.
Requirements: 25 timer counts must elapse.
Rage Strike
Special Move Arts
Deals massive Impact damage.
Inflicts all enemies with Attribute Downgrade "-70% to Health Restoration" for 10 timer counts upon activation.
Destroys all of your own cards upon activation.
Applies the following effects to self based on the number of Arts Cards destroyed:
0 Cards: +30% to Special Move damage inflicted for 3 timer counts.
1 Card: +40% to Special Move damage inflicted for 3 timer counts and restores Ki by 30.
2 or more Cards: +60% to Special Move damage inflicted for 3 timer counts and restores Ki by 50.
*Blast Armor when charging forward.
Limitless Ki Expansion
Special Skill Arts
Randomly draws 1 new card.
Restores own Ki by 50.
Charges own Unique Gauge by 20%.
+15% to damage inflicted for 15 timer counts.
+15% to own Health Restoration for 15 timer counts.
-15 to the next own Special Move Arts cost (cannot be stacked).
Randomly destroys 2 enemy cards.
Final Destruction
Ultimate Arts
Deals massive Impact damage.
Applies the following effects to self upon activation:
+40% to Ultimate damage inflicted for 3 timer counts.
Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 3 timer counts.
If Unique Gauge is full
Applies the following effects to self upon activation:
+30% to Ultimate damage inflicted for 3 timer counts.
Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
Strike (Reduce Ki)
Strike Arts
Strike (Impact)
Reduces enemy Ki by 30 on hit.
*Blast Armor when charging forward.
Blast (Reduce Ki)
Blast Arts
Blast (Impact)
Reduces enemy Ki by 30 on hit.
Saiyan Pinnacle Beyond Legend
Unique AbilityApplies the following effects to self when battle starts:
Charges Unique Gauge by 30%.
+100% to damage inflicted (cannot be cancelled).
Reduces damage received by 70% (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
The following effects occur when this character enters the battlefield:
Draw a Strike Arts Card next.
Restores own Ki by 20.
+60% to damage inflicted (cannot be cancelled) (activates once).
+50% to the next Strike Arts damage inflicted (cannot be stacked).
Inflicts all enemies with 2 substitution counts.
Also applies the following effects to self if there are 2 defeated battle members:
Restores health by 20%.
Charges Unique Gauge by 50%.
The following effects occur every 3 timer counts while this character is on the battlefield:
Restores own health by 3% and Ki by 20.
+20% to damage inflicted (up to 60%).
Effect resets after character switch.
Inflicts enemy with Attribute Downgrade "+10% to Damage Received" for 10 timer counts.
Inflicts enemy with Attribute Downgrade "+3 to all Arts costs" for 10 timer counts.
The following effects occur when enemy switches characters while this character is on the battlefield:
+15% to damage inflicted for 10 timer counts.
Shortens allies' substitution counts by 2 (activates five times).
Reduces enemy Ki by 20.
Inflicts all enemies with Attribute Downgrade "-10% to Strike & Blast Arts Power" for 10 timer counts.
Inflicts all enemies with Attribute Downgrade "-30% to Special Move, Ultimate & Awakened Arts Power" for 10 timer counts.
Prowess Befitting of the Name
Unique AbilityKnocks enemy back to long range if a cover change is performed against their Strike Arts attack (activates during assists).
Comboable Arts
Special Move Arts
Rapidly charges own Unique Gauge while this character is on the battlefield.
The following effects occur once Unique Gauge is full:
Restores own Vanishing Gauge by 100% (activates three times).
Nullifies own unfavorable Element factors for 15 timer counts (cannot be cancelled).
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 10 timer counts.
Cancels own Attribute Downgrades and Abnormal Conditions.
Nullifies own Attribute Downgrades and Abnormal Conditions for 10 timer counts.
Seals enemy's Special Move, Ultimate & Awakened Arts.
The sealed Arts cannot be used for 5 timer counts.
Seals enemy's Rising Rush for 5 timer counts.
Seals all enemies' Main Abilities for 5 timer counts.
Also applies the following effects to self while Unique Gauge is full:
+30% to damage inflicted (cannot be cancelled).
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
Resets own Unique Gauge to zero and the following effects occur when this character is switched to standby:
Restores own health by 10%.
Restores ally Ki by 20.
+20% to damage inflicted by allies for 15 timer counts.
Also applies the following effects to self if Unique Gauge had been full:
Restores health by 10%.
Shortens substitution count by 4.
Z Abilities
4Super Vegeta (SP LL, Red)'s Z Ability raises the stats of every battle member it names while Super Vegeta (SP LL, Red) is on the team. Limit breaks unlock the higher levels.
Z Ability I
From the startIf
Vegeta Clan• Base Strike Attack +22%
• Base Strike Defense +22%
Strike ATK and Strike DEF +22% for Vegeta Clan
Z Ability II
From 3 starsIf
Vegeta Clan or
Cell Saga (Z)• Base Strike Attack +26%
• Base Strike Defense +26%
Strike ATK and Strike DEF +26% for Vegeta Clan or Cell Saga (Z)
Z Ability III
From 6 starsIf
Vegeta Clan,
Cell Saga (Z), or
Saiyan• Base Strike Attack +30%
• Base Strike Defense +30%
If
Vegeta Clan• Base Blast Defense +15%
Strike ATK and Strike DEF +30% for Vegeta Clan or Cell Saga (Z) or Saiyan; Blast DEF +15% for Vegeta Clan
Z Ability IV
From 14 starsIf
Vegeta Clan,
Cell Saga (Z), or
Saiyan• Base Strike Attack +38%
• Base Strike Defense +38%
If
Vegeta Clan• Base Blast Defense +18%
Strike ATK and Strike DEF +38% for Vegeta Clan or Cell Saga (Z) or Saiyan; Blast DEF +18% for Vegeta Clan
Assault Z Abilities
4Assault Z Ability I
Level IIncreases the following stats of allies when this character is a battle member:
+3% to base Strike Attack.
+3% to base Blast Attack.
+3% to base Strike Defense.
+3% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +3% for all allies
Assault Z Ability II
Level IIIncreases the following stats of allies when this character is a battle member:
+5% to base Strike Attack.
+5% to base Blast Attack.
+5% to base Strike Defense.
+5% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +5% for all allies
Assault Z Ability III
Level IIIIncreases the following stats of allies when this character is a battle member:
+7% to base Strike Attack.
+7% to base Blast Attack.
+7% to base Strike Defense.
+7% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +7% for all allies
Assault Z Ability IV
Level IVIncreases the following stats of allies when this character is a battle member:
+10% to base Strike Attack.
+10% to base Blast Attack.
+10% to base Strike Defense.
+10% to base Blast Defense.
Strike ATK, Blast ATK, Strike DEF and Blast DEF +10% for all allies
Zenkai Awakening
Zenkai VII takes Super Vegeta (SP LL, Red) from 1,579,951 to 1,691,489 Power at level 5000 and 14 stars. Once awakened, the kit below replaces the one above.
I intend to fight you one-on-one.
Zenkai Main Ability• Draw Ultimate Arts next
• Health +25%
• Ki +50
• Vanishing Gauge +100%
• Unique Gauge +70%
• Nullify Special Cover Changes (10 counts)
• Enemy Dragon Balls -1
*Requirement:
25 timer counts elapsed
Rage Strike
Zenkai Special Move Arts
Massive Damage (Impact)
On Activation
• Ki +50
• All enemy Health Restoration -70% (10 counts)
Also, destroy entire hand, then based on cards destroyed:
0
• Special Move damage +30% (3 counts)
1
• Special Move damage +50% (3 counts)
2
• Special Move damage +70% (3 counts)
3
• Special Move damage +100% (3 counts)
*Blast Armor when charging forward
Limitless Ki Expansion
Zenkai Special Skill Arts
• Draw 1 card
• Ki +50
• Unique Gauge +30%
• Damage +20% (15 counts)
• Special Move Arts cost -15 (uncancellable) (1 time)
• Health Restoration +15% (15 counts)
• Destroy 2 enemy cards
Final Destruction
Zenkai Ultimate Arts
Massive Damage (Impact)
On Activation
• Ultimate damage +40% (3 counts)
• Nullify Endurance (3 counts)
Also, when Unique Gauge is full:
• Ultimate damage +30% (3 counts) (uncancellable)
• Damage Guard Penetration +30% (3 counts) (uncancellable)
Strike (Reduce Ki)
Zenkai Strike Arts
Strike (Impact)
On hit, enemy Ki -30
*Blast Armor when charging forward
Blast (Reduce Ki)
Zenkai Blast Arts
Blast (Impact)
On hit, enemy Ki -30
Starter Ability
Zenkai Unique Ability• Unique Gauge +50%
• Damage +230%
• Damage Guard +180%
• Draw Speed +1
*All uncancellable
Saiyan Pinnacle Beyond Legend
Zenkai Unique AbilityOn Battlefield Entry
• Draw Strike Arts next
• Ki +30
• Unique Gauge +20%
• Next activated Strike Arts damage +80% (non-stacking)
• All enemy sub counts +2
Also, if there are 2 defeated battle members:
• Health +20%
• Unique Gauge +50%
Every 3 Timer Counts While on Battlefield
• Health +3%
• Ki +20
• Damage +20% (uncancellable) (3 times)
• Enemy damage received +10% (10 counts)
• Enemy Arts costs +3 (10 counts)
When on Battlefield and Enemy Switches
• Damage +20% (10 counts)
• Ally sub counts -2 (5 times)
• Enemy Ki -20
• All enemy Strike/Blast Arts power -10% (10 counts)
• All enemy Special Move/Ultimate/Awakened Arts power -30% (10 counts)
Special Cover Change
Zenkai Unique AbilityEffective Against

Comboable Into

Unique Gauge
Zenkai Unique AbilityTime Type
When Unique Gauge Becomes Full
• Vanishing Gauge +100%
• Nullify Special Cover Changes (10 counts)
• Nullify Element disadvantages (15 counts) (uncancellable)
• Nullify Attribute Downgrades/Abnormal Conditions (10 counts) (uncancellable)
• Cancel Attribute Downgrades/Abnormal Conditions
• Seal enemy Special Move/Ultimate/Awakened Arts (5 counts)
• Seal enemy Rising Rush (5 counts)
• Seal all enemy Main Abilities (5 counts)
While Full
• Damage +30% (uncancellable)
• Draw Speed +1 (uncancellable)
On Return to Standby With Full Unique Gauge
• Health +10%
• Sub counts -4
*Charges:
Rapidly, while on the battlefield
*Consumed:
Entirely, on return to standby
Prowess Befitting of the Name
Zenkai Unique AbilityWhen Hit by Enemy Strike/Blast Arts
• Unique Gauge +10%
• Enemy Draw Speed -1 (3 counts)
Also, when Unique Gauge is full (1 time):
*Activations reset on switch
• Ally sub counts -2
• Destroy 1 enemy card
On Return to Standby
• Health +10%
• Ki +20
• Ally damage +20% (15 counts)
Super Vegeta Ascendant
Zenkai Awakening IIIOn Strike/Blast Arts Use
• Draw Special Arts next (1 time)
• Unique Gauge +15%
Also, if there is at least 1 Special Move Arts in hand (1 time):
*Activations reset on switch
• Draw up to 3 cards if hand has 3 or fewer
• Ki +50
Dangerous Pride
Zenkai Awakening VIWhen on Battlefield and Enemy Activates Ultimate/Awakened Arts or Rising Rush
• Health +15%
• Unique Gauge +80%
• Damage Guard +40% (3 counts)
• Ally sub counts -5
Zenkai Abilities
Zenkai Ability I
Level IIf
&
Vegeta Clan• Base Strike Attack +20%
• Base Blast Attack +20%
• Base Strike Defense +15%
• Base Blast Defense +15%
Strike ATK and Blast ATK +20%, Strike DEF and Blast DEF +15% for RED and Vegeta Clan
Zenkai Ability II
Level IIIf
&
Vegeta Clan• Base Strike Attack +25%
• Base Blast Attack +25%
• Base Strike Defense +20%
• Base Blast Defense +20%
Strike ATK and Blast ATK +25%, Strike DEF and Blast DEF +20% for RED and Vegeta Clan
Zenkai Ability III
Level IIIIf
&
Vegeta Clan• Base Strike Attack +35%
• Base Blast Attack +35%
• Base Strike Defense +30%
• Base Blast Defense +30%
Strike ATK and Blast ATK +35%, Strike DEF and Blast DEF +30% for RED and Vegeta Clan
Zenkai Ability IV
Level IVIf
&
Vegeta Clan• Base Strike Attack +40%
• Base Blast Attack +40%
• Base Strike Defense +35%
• Base Blast Defense +35%
Strike ATK and Blast ATK +40%, Strike DEF and Blast DEF +35% for RED and Vegeta Clan
Tags
Tags: Saiyan, Vegeta Clan, Super Saiyan
Episode: Cell Saga (Z)
Ability types: Special Cover Change (Strike), Armored Strike Arts
Card number: DBL68-01S, released 2024-02-14
Art

More Red units
All units
1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red)
2nd Form Cell (SP, Red)
2nd Form Frieza (HE, Red)
3rd Form Frieza (SP, Red)
Android #13 (EX, Red)
Android #17 & Android #18 (SP LL, Red)
Android #17 (EX, Red)
Android #18 (SP, Red) DBL16-07S
Android #18 (SP, Red) DBL-EVT-71S
Android #19 (EX, Red)
Android #21 (SP, Red)
Bardock (SP, Red)



