Ultimate Gohan Absorbed Buu: Super (UL, Red)

Ultimate Gohan Absorbed Buu: Super (UL, Red)

ULRedMelee

Introduction

Ultimate Gohan Absorbed Buu: Super (UL, Red) is a UL Red unit in Dragon Ball Legends. Ultimate Gohan Absorbed Buu: Super (UL, Red)'s type is Melee. Episode: Majin Buu Saga (Z).

Other Red units in Dragon Ball Legends: 1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red), 2nd Form Cell (SP, Red), 2nd Form Frieza (HE, Red), 3rd Form Frieza (SP, Red), Android #13 (EX, Red), Android #17 & Android #18 (SP LL, Red) and 134 more.

Ultimate Gohan Absorbed Buu: Super (UL, Red)'s banners

All banners
  • 23 September 2026 to 3 October 2026ULTRA RISING: MAJIN WHO GAINED ULTIMATE POWER
  • 5 August 2026 to 19 August 2026HAPPY SUMMER RISING 2026: ULTRA

Stats

  • HP235th2,528,329
  • Strike ATK102nd278,820
  • Blast ATK293rd257,094
  • Strike DEF193rd189,386
  • Blast DEF254th186,963
  • Critical113th5,049

At level 5000 with 14 stars and every Arts Boost at 99. Each bar is measured against the highest value in the Dragon Ball Legends roster, and the place is out of every unit with that stat.

At level 5000

  • PowerGame preview: 1,340,4817 stars: 1,434,68014 stars: 1,585,418
  • HPGame preview: 2,044,9727 stars: 2,230,87914 stars: 2,528,329
  • Strike ATKGame preview: 228,0017 stars: 247,54714 stars: 278,820
  • Blast ATKGame preview: 210,4297 stars: 228,37714 stars: 257,094
  • Strike DEFGame preview: 155,6657 stars: 168,63514 stars: 189,386
  • Blast DEFGame preview: 153,7057 stars: 166,49614 stars: 186,963
  • CriticalGame preview: 4,0847 stars: 4,45514 stars: 5,049

Counts every Arts Boost at 99 and the Soul Boost for level 5000. Game preview matches the summon screen, which shows the unit at 3 stars.

Kit

Arts cards in the deck: Strike [Low Area: Strike Damage UP], Blast, and Ultimate

  • To commemorate the end of all those who could challenge me...

    Main Ability

    • Draw Ultimate Arts next

    • Health +40%

    • Ki +50

    • Nullify Element disadvantages (5 counts)

    • Cancel enemy Buff Effects

    *Requirement:

    25 timer counts elapsed

  • Ill Flasher

    Special Move Arts
    Special Move Arts

    Massive Damage (Impact)

    On Activation

    • Special Move damage +20% (3 counts)

    • Nullify Element disadvantages (5 counts) (3 times)

    On Hit

    • Draw Special Arts next

    • Ki +30

    *Blast Armor when charging forward

  • Super Ghost Kamikaze Attack

    Special Skill Arts
    Special Skill Arts

    Based on Special Arts uses:

    1st

    • Draw 1 card

    • Ki +40

    • Unique Gauge +100%

    • Nullify Special Cover Changes (5 counts)

    Also, after Special Arts activation:

    • Autocounters available +3

    2nd and on

    *Change to ranged Special Arts

    On Activation

    • Draw 1 card

    • Ki +40

    On Hit

    • Nullify Special Cover Changes (5 counts)

    • Nullify Endurance (10 counts)

    • Cancel Attribute Downgrades

    • All enemy damage received +20% (10 counts)

    Comboable Into

    Strike ArtsBlast ArtsSpecial Skill ArtsSpecial Move ArtsUltimate Arts

  • Vanishing Ball

    Ultimate Arts
    Ultimate Arts

    Supreme Damage (Explode)

    On Activation

    • Ultimate damage +20% (3 counts)

    • Nullify Endurance (10 counts)

    On Hit

    • Deal half of the damage to enemy standby members

    *Blast Armor when charging forward

  • Strike (Restore Health)

    Strike Arts
    Strike Arts

    Strike (Impact)

    On activation, health +3%

    *Blast Armor when charging forward

  • Blast (Restore Health)

    Blast Arts
    Blast Arts

    Blast (Impact)

    On activation, health +3%

  • Starter Ability

    Unique Ability

    • Damage +330%

    • Damage Guard +250%

    • Draw Speed +1

    • Nullify Paralyze

    • Nullify Immobilize/Heavily Immobilize

    • Special Dokabaki Impact VS Super Vegito (DBL92-01L)

    *All uncancellable

  • Best of all, there's no time limit on these powers!

    Unique Ability

    Every 10 Timer Counts Elapsed from Battle Start

    • Health +5%

    • Damage +30% (up to 180%)

    • Special Move damage +10% (up to 60%)

    • Damage Guard +5% (up to 30%)

    • Ki Recovery +20% (up to 120%)

    • All Arts costs -1 (up to -6)

    On Battlefield Entry

    • Destroy 1 card, then draw Special Arts next (1 time)

    • Draw 1 card if hand has 3 or fewer

    • Ki +40

    • Nullify Special Cover Changes (5 counts)

    Also, if enemy health is 50% or more:

    • Draw 1 card if hand has 3 or fewer

    • Protect hand (3 counts)

    • All enemy Health Restoration -40% (10 counts)

    When Hit by Enemy Strike/Blast Arts (1 Time)

    *Activations reset on switch or Autocounter activation

    • Enemy Ki -35

    • All enemy Special Move/Ultimate/Awakened Arts costs +15 (5 counts)

    • All enemy Special Move/Ultimate/Awakened Arts power -40% (10 counts)

    When Hit by Enemy Special Arts (3 Times)

    • Enemy Ki -70

    When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush

    • Ally sub counts -5

    • Cancel enemy Buff Effects (3 times)

  • Special Cover Change

    Unique Ability

    Effective Against

    Strike Arts

    Comboable Into

    Special Move Arts

  • Unique Gauge

    Unique Ability

    Counter Type ⇒ Release Type

    →*Starts as Counter Type

    [Counter Type] When Unique Gauge Reaches 0%

    • Switch to Release Type

    • Unique Gauge +100%

    • Ki +50

    [Release Type] Until Unique Gauge Reaches 0%

    • Health Restoration +40% (uncancellable)

    • Protect Ki (uncancellable)

    • Nullify damage received Element disadvantage (uncancellable)

    • Nullify Attribute Downgrades (uncancellable)

    *[Counter Type] Consumed:

    By 35%, on Autocounter activation

    *[Release Type] Decreases:

    Very slowly, when on battlefield

  • Autocounter

    Unique Ability

    Autocounter Type A

    After Special Arts Activation, When Hit by Counterable Attack

    • Destroy 1 card, then draw Special Move Arts next (2 times)

    • Health +20%

    • Ultimate damage +20% (uncancellable)

    • Ally sub counts -3

    • Enemy Dragon Balls -1

    • Enemy sub counts on switch +4 (10 counts)

    Counterable Attacks

    Strike ArtsBlast Arts

    Comboable Into

    Special Move ArtsUltimate Arts

  • Resonance of Force (Regeneration)

    Support Ability

    When Leader

    • Damage +30% (uncancellable)

    • Ki Recovery +30% (uncancellable)

    When Not Leader, Per TagRegeneration Battle/Support Member

    • Damage +5% (uncancellable)

    • Ki Recovery +5% (uncancellable)

    *Up to 3 support members will be counted

Z Abilities

4

Ultimate Gohan Absorbed Buu: Super (UL, Red)'s Z Ability raises the stats of every battle member it names while Ultimate Gohan Absorbed Buu: Super (UL, Red) is on the team. Limit breaks unlock the higher levels.

  • Z Ability I

    From the start

    If TagRegeneration

    • Base Strike Attack +28%

    • Base Strike Defense +28%

    Strike ATK and Strike DEF +28% for Regeneration

  • Z Ability II

    From 3 stars

    If TagRegeneration or TagPowerful Opponent

    • Base Strike Attack +30%

    • Base Strike Defense +30%

    Strike ATK and Strike DEF +30% for Regeneration or Powerful Opponent

  • Z Ability III

    From 6 stars

    If TagRegeneration or TagPowerful Opponent

    • Base Strike Attack +38%

    • Base Strike Defense +38%

    If TagRegeneration

    • Ultimate/Awakened damage +3%

    Strike ATK and Strike DEF +38% for Regeneration or Powerful Opponent

  • Z Ability IV

    From 14 stars

    If TagRegeneration or TagPowerful Opponent

    • Base Strike Attack +42%

    • Base Strike Defense +42%

    If TagRegeneration

    • Ultimate/Awakened damage +5%

    Strike ATK and Strike DEF +42% for Regeneration or Powerful Opponent

Tags

Tags: Absorption, Regeneration, Powerful Opponent

Episode: Majin Buu Saga (Z)

Ability types: Armored Strike Arts, Special Cover Change (Strike)

Card number: DBL91-03U, released 2026-01-28

Art

Ultimate Gohan Absorbed Buu: Super (UL, Red) key art

More Red units

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