Ultimate Gohan Absorbed Buu: Super (UL, Red)

Ultimate Gohan Absorbed Buu: Super (UL, Red)

ULRed

Introduction

Ultimate Gohan Absorbed Buu: Super (UL, Red) is a UL Red character in Dragon Ball Legends.

Other Red characters in Dragon Ball Legends: 1st Form Frieza: Dodoria & Zarbon (Assist) (Legend, Red), 2nd Form Cell (SP, Red), 2nd Form Frieza (HE, Red), 3rd Form Frieza (SP, Red), Android #13 (EX, Red), Android #17 & Android #18 (SP LL, Red) and 134 more.

Stats

  • HP2,529,236
  • Strike ATK275,554
  • Blast ATK251,005
  • Strike DEF172,646
  • Blast DEF170,930

At max level. Each bar is measured against the highest value in the Dragon Ball Legends roster.

Skills

10
  • To commemorate the end of all those who could challenge me...

    Main Ability

    ・Draw Ultimate Arts next ・Health +40% ・Ki +50 ・Nullify Element disadvantages (5 counts) ・Cancel enemy Buff Effects *Requirement: 25 timer counts elapsed

  • Resonance of Force (Regeneration)

    Unique Ability

    ▼When Leader ・Damage +30% (uncancellable) ・Ki Recovery +30% (uncancellable) ▼When Not Leader, Per Regeneration Battle/Support Member ・Damage +5% (uncancellable) ・Ki Recovery +5% (uncancellable) *Up to 3 support members will be counted

  • Starter Ability

    Unique Ability

    ・Damage +330% ・Damage Guard +250% ・Draw Speed +1 ・Nullify Paralyze ・Nullify Immobilize/Heavily Immobilize ・Special Dokabaki Impact VS Super Vegito (DBL92-01L) *All uncancellable

  • Best of all, there's no time limit on these powers!

    Unique Ability

    ▼Every 10 Timer Counts Elapsed from Battle Start ・Health +5% ・Damage +30% (up to 180%) ・Special Move damage +10% (up to 60%) ・Damage Guard +5% (up to 30%) ・Ki Recovery +20% (up to 120%) ・All Arts costs -1 (up to -6) ▼On Battlefield Entry ・Destroy 1 card, then draw Special Arts next (1 time) ・Draw 1 card if hand has 3 or fewer ・Ki +40 ・Nullify Special Cover Changes (5 counts) Also, if enemy health is 50% or more: ・Draw 1 card if hand has 3 or fewer ・Protect hand (3 counts) ・All enemy Health Restoration -40% (10 counts) ▼When Hit by Enemy Strike/Blast Arts (1 Time) *Activations reset on switch or Autocounter activation ・Enemy Ki -35 ・All enemy Special Move/Ultimate/Awakened Arts costs +15 (5 counts) ・All enemy Special Move/Ultimate/Awakened Arts power -40% (10 counts) ▼When Hit by Enemy Special Arts (3 Times) ・Enemy Ki -70 ▼When on Battlefield and Enemy Activates Special Move/Ultimate/Awakened Arts or Rising Rush ・Ally sub counts -5 ・Cancel enemy Buff Effects (3 times)

  • Unique Gauge

    Unique Ability

    Counter Type ⇒ Release Type *Starts as Counter Type ▼[Counter Type] When Unique Gauge Reaches 0% ・Switch to Release Type ・Unique Gauge +100% ・Ki +50 ▼[Release Type] Until Unique Gauge Reaches 0% ・Health Restoration +40% (uncancellable) ・Protect Ki (uncancellable) ・Nullify damage received Element disadvantage (uncancellable) ・Nullify Attribute Downgrades (uncancellable) *[Counter Type] Consumed: By 35%, on Autocounter activation *[Release Type] Decreases: Very slowly, when on battlefield

  • Autocounter

    Unique Ability

    Autocounter Type A ▼After Special Arts Activation, When Hit by Counterable Attack ・Destroy 1 card, then draw Special Move Arts next (2 times) ・Health +20% ・Ultimate damage +20% (uncancellable) ・Ally sub counts -3 ・Enemy Dragon Balls -1 ・Enemy sub counts on switch +4 (10 counts) [Counterable Attacks] [Comboable Into]

  • Ill Flasher

    Special Move

    Massive Damage (Impact) ▼On Activation ・Special Move damage +20% (3 counts) ・Nullify Element disadvantages (5 counts) (3 times) ▼On Hit ・Draw Special Arts next ・Ki +30 *Blast Armor when charging forward

  • Super Ghost Kamikaze Attack

    Special Skill

    Based on Special Arts uses: [1st] ・Draw 1 card ・Ki +40 ・Unique Gauge +100% ・Nullify Special Cover Changes (5 counts) Also, after Special Arts activation: ・Autocounters available +3 [2nd and on] *Change to ranged Special Arts ▼On Activation ・Draw 1 card ・Ki +40 ▼On Hit ・Nullify Special Cover Changes (5 counts) ・Nullify Endurance (10 counts) ・Cancel Attribute Downgrades ・All enemy damage received +20% (10 counts) [Comboable Into]

  • Vanishing Ball

    Ultimate

    Supreme Damage (Explode) ▼On Activation ・Ultimate damage +20% (3 counts) ・Nullify Endurance (10 counts) ▼On Hit ・Deal half of the damage to enemy standby members *Blast Armor when charging forward

  • Z Ability IV

    Z Ability

    If Regeneration or Powerful Opponent ・Base Strike Attack +42% ・Base Strike Defense +42% If Regeneration ・Ultimate/Awakened damage +5%

More Red characters

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