Blood Moon Haste

Blood Moon Haste

5-starDarkSoul WeaverC tier

Introduction

Blood Moon Haste is a 5-star Dark character in Epic Seven. Blood Moon Haste's role is Soul Weaver.

On our Epic Seven tier list Blood Moon Haste is C tier, 199th of the 311 characters ranked, from where 10 current tier lists put Blood Moon Haste.

By game mode, Blood Moon Haste is C in PvE and S in PvP.

Other Dark characters in Epic Seven: Ainos, All-Rounder Wanda, Apocalypse Ravi, Arbiter Vildred, Archdemon’s Shadow, Assassin Cartuja and 45 more.

Is Blood Moon Haste good?

Blood Moon Haste is specifically good against teams built around Revive, and while his Skill 3 is up he cuts down the damage his allies take. That said, his Skill 2 loses its purpose entirely against an enemy with Revive, and Skill 3 never crits even when it has Penetrate attached, which are two real gaps in an otherwise niche kit.

Strengths

  • Strong pick against Revive-focused enemy teams
  • Reduces ally damage taken while Skill 3 is up

Weaknesses

  • Skill 2 does nothing against enemies with Revive
  • Skill 3 can never land a critical hit

Best build for Blood Moon Haste

From 1,230 player builds

Artifacts

2 options
  1. 1
    Celestine
    81%
  2. 2
    Proof of Valor
    11%

Typical stats

Speed
175
Attack
1,290
Health
23,237
Defense
1,903
Crit Chance
15%
Crit Damage
150%
Effectiveness
48%
Effect Resistance
102%

Gear sets

4 options
  1. 1
    Counter(4)Health(2)
    61%
  2. 2
    Counter(4)Immunity(2)
    20%
  3. 3
    Counter(4)Resist(2)
    4%
  4. 4
    Counter(4)Defense(2)
    3%

Stats

  • HP4,637
  • ATK471
  • DEF694
  • SPD98
  • Power12,992

At max level. Each bar is measured against the highest value in the Epic Seven roster.

Skills

3
  • Blood Scythe

    Attacks by swinging a scythe, dispelling one buff.

  • Grudge

    When an enemy is revived, grants all allies a barrier and immunity for 1 turn and resets the cooldown of Moon Slash. Barrier strength increases proportional to the caster's max Health.

  • Moon Slash

    Attacks with a scythe, recovering Health of all allies. Penetrates Defense, but cannot trigger a critical hit. Damage dealt and amount recovered increase proportional to the caster's max Health. Decreases damage suffered by allies by 10% when the skills is available. When more than one damage reduction effect is granted, only the strongest effect is applied.

More Dark characters

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