
Blood Moon Haste
5-star/Dark/Soul WeaverC tier
Introduction
Blood Moon Haste is a 5-star Dark character in Epic Seven. Blood Moon Haste's role is Soul Weaver.
On our Epic Seven tier list Blood Moon Haste is C tier, 199th of the 311 characters ranked, from where 10 current tier lists put Blood Moon Haste.
By game mode, Blood Moon Haste is C in PvE and S in PvP.
Other Dark characters in Epic Seven: Ainos, All-Rounder Wanda, Apocalypse Ravi, Arbiter Vildred, Archdemon’s Shadow, Assassin Cartuja and 45 more.
Is Blood Moon Haste good?
Blood Moon Haste is specifically good against teams built around Revive, and while his Skill 3 is up he cuts down the damage his allies take. That said, his Skill 2 loses its purpose entirely against an enemy with Revive, and Skill 3 never crits even when it has Penetrate attached, which are two real gaps in an otherwise niche kit.
Strengths
- Strong pick against Revive-focused enemy teams
- Reduces ally damage taken while Skill 3 is up
Weaknesses
- Skill 2 does nothing against enemies with Revive
- Skill 3 can never land a critical hit
Best build for Blood Moon Haste
From 1,230 player buildsArtifacts
2 options- 181%
Celestine - 211%
Proof of Valor
Typical stats
- Speed
- 175
- Attack
- 1,290
- Health
- 23,237
- Defense
- 1,903
- Crit Chance
- 15%
- Crit Damage
- 150%
- Effectiveness
- 48%
- Effect Resistance
- 102%
Gear sets
4 options- 161%
Counter(4)
Health(2) - 220%
Counter(4)
Immunity(2) - 34%
Counter(4)
Resist(2) - 43%
Counter(4)
Defense(2)
Stats
- HP4,637
- ATK471
- DEF694
- SPD98
- Power12,992
At max level. Each bar is measured against the highest value in the Epic Seven roster.
Skills
3Blood Scythe
Attacks by swinging a scythe, dispelling one buff.
Grudge
When an enemy is revived, grants all allies a barrier and immunity for 1 turn and resets the cooldown of Moon Slash. Barrier strength increases proportional to the caster's max Health.
Moon Slash
Attacks with a scythe, recovering Health of all allies. Penetrates Defense, but cannot trigger a critical hit. Damage dealt and amount recovered increase proportional to the caster's max Health. Decreases damage suffered by allies by 10% when the skills is available. When more than one damage reduction effect is granted, only the strongest effect is applied.



