
Closer Charles
5-star/Dark/ThiefC tier
Introduction
Closer Charles is a 5-star Dark character in Epic Seven. Closer Charles's role is Thief.
On our Epic Seven tier list Closer Charles is C tier, 188th of the 311 characters ranked, from where 10 current tier lists put Closer Charles.
By game mode, Closer Charles is C in PvE and C in PvP.
Other Dark characters in Epic Seven: Ainos, All-Rounder Wanda, Apocalypse Ravi, Arbiter Vildred, Archdemon’s Shadow, Assassin Cartuja and 45 more.
Is Closer Charles good?
Closer Charles buffs his own Evasion, Attack, and Combat Readiness for three turns with Skill 3, and once his passive grants him Perception, his basic skill can shave time off that same skill's cooldown. Getting Perception in the first place is inconsistent though, which makes that cooldown trick unreliable, and his Defense is on the low side.
Strengths
- Skill 3 buffs Evasion, Attack, and Combat Readiness for three turns
- Basic skill can cut his ultimate's cooldown once he has Perception
Weaknesses
- Getting Perception in the first place is inconsistent
- Low Defense
Best build for Closer Charles
From 1,294 player buildsArtifacts
6 options- 131%
Shepherd of the Hollow - 220%
Violet Talisman - 36%
Alexa's Basket
Show 3 more artifactsShow fewer
- 45%
Moonlight Dreamblade - 55%
Elyha's Knife - 64%
Double-Edged Decrescent
Typical stats
- Speed
- 238
- Attack
- 3,660
- Health
- 12,212
- Defense
- 859
- Crit Chance
- 99%
- Crit Damage
- 290%
Gear sets
6 options- 142%
Speed(4)
Critical(2) - 225%
Speed(4)
Penetration(2) - 37%
Speed(4)
Torrent(2) - 45%
Destruction(4)
Penetration(2)
Show 2 more set optionsShow fewer
- 54%
Destruction(4)
Torrent(2) - 64%
Speed(4)
Stats
- HP6,266
- ATK1,228
- DEF473
- SPD113
- Power16,902
At max level. Each bar is measured against the highest value in the Epic Seven roster.
Skills
4Elimination
Sharply cuts the enemy. When used on the caster's turn, if the caster is granted perception, uses Demolition instead of Elimination.
Demolition
Sharply cuts the enemy with a sword. Damage dealt increases proportional to the target's lost Health. When the enemy is defeated, decreases cooldown of Descent by 1 turn. This attack does not trigger a Dual Attack.
Closer
After an ally except for the caster attacks, if the enemy's Health is less than 30%, increases Combat Readiness of the caster by 35% and grants perception for 2 turns. Can only be activated once every 2 turns.
Descent
Attacks all enemies after descending, increasing Attack of all allies for 2 turns before increasing Combat Readiness by 20%.



