Helen

Helen

3-starIceD tier

Introduction

Helen is a 3-star Ice character in Epic Seven. Faction: Wintenberg.

On our Epic Seven tier list Helen is D tier, 276th of the 311 characters ranked, from where 4 current tier lists put Helen.

Other Ice characters in Epic Seven: Aither, Alexa, Amid, Angelica, Angelic Montmorancy, Bask and 49 more.

Is Helen good?

A Defense-scaling Ice knight who counters and speeds up the team. Sword of Grace puts her in a counterattack stance for three turns and gives the other allies Speed Up, and its cooldown drops by two turns whenever she takes an AoE hit. Blunt Strike pushes a random ally forward. She's a D for us.

Strengths

  • Counterattack stance plus team Speed Up
  • S3 recharges faster against AoE attacks
  • Basic attack pushes an ally

Weaknesses

  • Low Speed
  • Long S3 cooldown
  • Weak scaling on S2

Best build for Helen

From 129 player builds

Artifacts

6 options
  1. 1
    Aurius
    8%
  2. 2
    Noble Oath
    8%
  3. 3
    Steadfast Gatekeeper
    6%
  4. 4
    Sphere of Sadism
    6%
  5. 5
    Resolute Soldier Series
    5%
  6. 6
    Official Levulin Beach Volleyball
    4%

Gear sets

6 options
  1. 1
    Speed(4)Health(2)
    26%
  2. 2
    Health(2)
    9%
  3. 3
    Health(6)
    6%
  4. 4
    Speed(4)
    5%
Show 2 more set options
  1. 5
    Defense(4)Health(2)
    4%
  2. 6
    Immunity(2)
    3%

Typical stats

Speed
166
Attack
1,484
Health
21,205
Defense
1,686
Crit Chance
31%
Crit Damage
169%
Effectiveness
28%
Effect Resistance
69%

Background

An apprentice who was noticed by her instructor, Camilla, not due to her skill but because of how lucky she is.

Whenever she guesses, she always manages to get the right answer, and whenever she trips, she always falls into her enemy's weakest point inflicting a huge amount of damage.

However, it seems that her good luck only kicks in when she's doing things that she wants to do.

In Welcome to Oasis Land, Helen appears only briefly, and specifically in her summer suit, during the scenes showing Oasis Land after its successful restoration and reopening.

She is portrayed as one of the many visitors drawn to the park once it returns to life, which places her role firmly within the story’s celebratory final phase rather than in its central conflict over Frida, the Pfalz family, or the restoration effort itself.

Her short appearance focuses on her reaction to one of the park’s attractions.

When the others urge people to try the restored ride, Helen immediately protests that it looks too scary, only for Melany to tease her for being timid and Summer Break Charlotte to boldly offer to go first.

The moment ends with Choux sending Helen off on the ride anyway, prompting her to scream in alarm.

Although small, the scene gives Helen a clear role in the story: she helps illustrate the fun, crowded, and energetic mood of Oasis Land’s reopening by serving as one of the guests reacting directly to its attractions.

Taken as a whole, Helen does not have an independent character arc in Welcome to Oasis Land.

Instead, her cameo functions as part of the wider reopening montage, helping show that Oasis Land has truly become a lively destination again, filled with different kinds of visitors enjoying —or nervously enduring— the park’s new attractions.

Stats

  • HP6,403
  • ATK685
  • DEF703
  • SPD91
  • Power15,519

At max level. Each bar is measured against the highest value in the Epic Seven roster.

Skills

3
  • Blunt Strike

    Skill 1 · +1 soul

    Attacks the enemy before increasing Combat Readiness of a random ally except for the caster by 15%. Damage dealt increases proportional to the caster's Defense. Soulburn: Combat Readiness increase effect will be applied to all allies. (-10 souls) Enhancements: Lv. 1: +5% damage dealt Lv. 2: +5% damage dealt Lv. 3: +1% Combat Readiness Lv. 4: +2% Combat Readiness Lv. 5: +2% Combat Readiness Lv. 6: +10% damage dealt Lv. 7: +10% damage dealt

  • Wild Swing

    Skill 2 · Cooldown 4 turns · +2 souls

    Attacks the enemy before increasing Defense of the caster for 2 turns and recovers Health. Damage dealt increases proportional to the caster's Defense, and amount recovered increases proportional to the caster's max Health. Enhancements: Lv. 1: +10% damage dealt Lv. 2: +10% damage dealt Lv. 3: +10% damage dealt Lv. 4: -1 turn cooldown Lv. 5: +10% healing Lv. 6: +10% healing Lv. 7: +10% healing

  • Sword of Grace

    Skill 3 · Cooldown 8 turns · +3 souls

    Adopts a counterattacking stance for 3 turns, and increases Speed of all allies except for the caster for 2 turns. After suffering an attack that targets all allies, decreases skill cooldown by 2 turns. Enhancements: Lv. 1: -1 turn cooldown

More Ice characters

All characters