Taranor Royal Guard

Taranor Royal Guard

★★★

/Ice/Knight

Scorpio

Introduction

Taranor Royal Guard is a 3-star Ice character in Epic Seven. Taranor Royal Guard's class is Knight. Horoscope: Scorpio.

Other Ice characters in Epic Seven: ae-KARINA, Aither, Alexa, Amid, Amiki, Angelica and 71 more.

Profile

Soldiers responsible for guarding the King and Taranor Royal Palace, even as the energy of rebellion flows throughout Taranor, they remain faithfully loyal.

Taranor Royal Guard carries the title "For Taranor! A soldier following any royal command". Taranor Royal Guard is voiced by Ray Chase in English, 鈴木崚汰 in Japanese, and 소정환 in Korean. Taranor Royal Guard's hobby is singing the military songs of Taranor and enjoying lots of scrumptious food, and Taranor Royal Guard's good at demonstrating an unwavering spirit of sacrifice for Taranor. Taranor Royal Guard likes catching up with his comrades, breaks and free time and a peaceful Taranor. Taranor Royal Guard was released on 30 August 2018.

Taranor Royal Guard's introduction: Leave everything to me.

Stats

  • Health6,463
  • Attack842
  • Defense617
  • Speed90
  • Critical Hit Chance15%
  • Critical Hit Damage150%
  • Effectiveness0%
  • Effect Resistance0%
  • Dual Attack Chance3%

At level 60, 6 stars and fully awakened, before gear, artifact and Imprint. Each bar is measured against the highest value in the Epic Seven roster.

At level 50 and 60, fully awakened

  • HealthLevel 50, 5 stars: 5,227Level 60, 6 stars: 6,463
  • AttackLevel 50, 5 stars: 705Level 60, 6 stars: 842
  • DefenseLevel 50, 5 stars: 497Level 60, 6 stars: 617
  • SpeedLevel 50, 5 stars: 90Level 60, 6 stars: 90
  • Critical Hit ChanceLevel 50, 5 stars: 15%Level 60, 6 stars: 15%
  • Critical Hit DamageLevel 50, 5 stars: 150%Level 60, 6 stars: 150%
  • EffectivenessLevel 50, 5 stars: 0%Level 60, 6 stars: 0%
  • Effect ResistanceLevel 50, 5 stars: 0%Level 60, 6 stars: 0%
  • Dual Attack ChanceLevel 50, 5 stars: 3%Level 60, 6 stars: 3%

Base values before gear, artifact and Imprint. Passives that raise a stat in battle are not counted.

  • Sword of the Kingdom

    Skill 1

    gains 1 Soul

    Attacks the enemy with a sword and has a 50% chance to inflict provoke for 1 turn. Damage dealt increases proportional to the caster's max Health.

    1. +1 +5% damage dealt
    2. +2 +5% effect chance
    3. +3 +10% damage dealt
    4. +4 +10% effect chance
    5. +5 +15% damage dealt
    Before enhancement

    Attacks the enemy with a sword and has a 35% chance to inflict provoke for 1 turn. Damage dealt increases proportional to the caster's max Health.

    • Provoke At the start of the turn, forcibly uses basic skill on the target that inflicted provoke.
  • Shield Deflect

    Skill 2

    The caster reflects 50% of the damage suffered from a critical hit to the attacker. Reflected damage can't be higher than caster's max Health.

    Before enhancement

    The caster reflects 30% of the damage suffered from a critical hit to the attacker. Reflected damage can't be higher than caster's max Health.

  • Strike

    Skill 3

    Cooldown 3 turns (4 before enhancement), gains 2 Souls

    Jumps towards the enemy and attacks them, dispelling all buffs. Damage dealt increases proportional to the caster's max Health.

    Soul Burn (10 Souls): Increases damage dealt.

    1. +1 +5% damage dealt
    2. +2 +5% damage dealt
    3. +3 -1 turn cooldown
    4. +4 +10% damage dealt
    5. +5 +15% damage dealt

    After awakening stage 3

    Cooldown 3 turns

    Jumps towards the enemy and attacks them, dispelling all buffs and absorbing all damage as Health. Damage dealt increases proportional to the caster's max Health.

    Soul Burn (10 Souls): Increases damage dealt.

Imprint

  • BImprint Release: Health: 300Imprint Concentration: Health: 460
  • AImprint Release: Health: 375Imprint Concentration: Health: 575
  • SImprint Release: Health: 450Imprint Concentration: Health: 690
  • SSImprint Release: Health: 525Imprint Concentration: Health: 805
  • SSSImprint Release: Health: 600Imprint Concentration: Health: 920

Imprint Release gives the bonus to the team; Imprint Concentration gives Taranor Royal Guard the bonus instead.

  1. Stage 1Health +3%, Attack +20, Health +60
  2. Stage 2Health +3%, Attack +20, Health +60
  3. Stage 3Attack +20, Health +60, enhances Strike
  4. Stage 4Attack +6%, Attack +30, Health +80
  5. Stage 5Health +6%, Attack +30, Health +80
  6. Stage 6Health +6%, Attack +30, Health +80

Relationships

3
  • Taranor GuardTrust

    A comrade-in-arms in the fight for Taranor.

  • Church of Ilryos AxeTrust

    They often compete with each other to see who is stronger, a competition the Taranor Royal Guard is currently winning.

  • TenebriaLove

    He only ever saw her once, but he will never forget his queen.

Taranor Royal Guard's motto: I fight solely for Taranor.

Taranor Royal Guard dislikes invasions by the enemy, those who attempt to ruin Taranor and deserters.

Upgrade costs

Open in the planner

Awakening

  • Stage 1Frost Rune ×5
  • Stage 2Frost Rune ×9
  • Stage 3Frost Rune ×12Greater Frost Rune ×6
  • Stage 4Greater Frost Rune ×15
  • Stage 5Epic Frost Rune ×4Rare Oath Catalyst ×9
  • Stage 6Epic Frost Rune ×6Epic Oath Catalyst ×6

Sword of the Kingdom enhancement

  • +1Gold ×2,000Stigma ×120
  • +2Gold ×4,000Stigma ×270
  • +3Gold ×22,000Stigma ×470Rare Oath Catalyst ×3
  • +4Gold ×30,000Stigma ×740Rare Oath Catalyst ×4
  • +5Gold ×40,000Stigma ×1,100Rare Oath Catalyst ×5

Shield Deflect enhancement

  • +1Gold ×2,000Stigma ×120
  • +2Gold ×4,000Stigma ×270
  • +3Gold ×22,000Stigma ×470Rare Oath Catalyst ×3
  • +4Gold ×30,000Stigma ×740Rare Oath Catalyst ×4
  • +5Gold ×40,000Stigma ×1,100Rare Oath Catalyst ×5

Strike enhancement

  • +1Gold ×2,000Stigma ×120
  • +2Gold ×4,000Stigma ×270
  • +3Gold ×22,000Stigma ×470Rare Oath Catalyst ×3
  • +4Gold ×30,000Stigma ×740Rare Oath Catalyst ×4
  • +5Gold ×40,000Stigma ×1,100Rare Oath Catalyst ×5

Art

Taranor Royal Guard key art

More Ice characters

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