
SR
Sania
Virtuous Maiden
Union
Introduction
Sania is an SR character in Etheria: Restart. Faction: Union.
On our Etheria: Restart tier list Sania is A tier, 15th of the 96 characters ranked, from where 16 current tier lists put Sania.
Is Sania good?
An SR healer with a simple, reliable kit. Her S1 raises her own turn meter and, through her S2 passive, heals two allies and cleanses a debuff from each, so she heals every turn just by spamming it. Her S3 raises one ally's max HP with All-Powerful Protection and can revive, at the cost of a 5-turn cooldown instead of 3.
She's excellent in PVP and many PVE bosses, including
DokiDoki, and pairs well with HP scalers like
Tiamat or a second healer like
Helkid.
Strengths
- Constant cleanses
- Max HP buff and revive
- Strong AoE healing
- Pushes her own turn meter
Weaknesses
- No single full-team heal
Profile
Sania carries the title "Virtuous Maiden". Sania is a female Animus.
Background
Union Report=Animus Sania, Identity Code E01-070242, Re-A Chip Status: Stable, No Abnormal Fluctuations.Once an orphan in a shelter, Sania was later adopted by a wealthy family.
However, past records contain numerous reports from household staff claiming to have seen her talking to animals—an unusual behavior many dismissed as eccentricity, perhaps stemming from her loneliness.Her energy signature is stable, gentle, and endlessly regenerative, manifesting in battle as powerful healing abilities.
This warmth and serenity reflect her very nature—capable of soothing any wound, both physical and emotional.
|-|Memory FragmentI=A young Sania followed the housekeeper through the vine-covered iron gates of the Canary Estate.
She took in everything with wide-eyed wonder the neatly arranged flowerbeds, the meticulously pruned hedges, the towering trees without a single yellowed leaf.
It was nothing like the orphanage in Sivirion.The housekeeper led her to an aging man, standing tall with a cane in hand.
Sania timidly looked up at him.The man studied her with satisfaction before gently patting her head."From now on, we are family," he said.Family—a word Sania had only ever read in fairy tales.
A word that made her feel curious... and hopeful.
Fairy tales always said that family meant love and protection—that family was something you could always rely on.Sania nodded, then softly called him—"Father.” |-|Memory FragmentII=Sania had often heard the adults say she had a serious illness.
To treat it, her "father" ordered her to remain confined at home, strictly forbidding her from leaving the estate.
He even assigned a caretaker named Diting to watch over her at all times.Yet even within the estate, Sania wasn't free to do as she pleased.
Every day was filled with grueling lessons—etiquette, music, literature, art...
Her "father" demanded she become the perfect heiress, binding her hands and heart with "rules" and "refinement," keeping her from playing or exploring the world.Sania did not quite understand her "father's" intentions, but she wished to fulfill his expectations as "family," so she worked hard in her studies.
Yet in the brief moments between lessons, she always found herself gazing out the window—staring at the tiny patch of sky framed by its edges, at the occasional bird passing by.Her longing to see the outside world grew stronger with each passing day, though she could only voice her frustrations to the flowers, the grass, the trees, and the silent Diting.
She never received a response. "Father" noticed her gaze.
And so, on the anniversary of her arrival at the estate-a day he called her "birthday"—he gifted her a small white bird as a companion.The bird's foot was adorned with a delicate golden ring, chained to its perch.Sania accepted the bird with a smile, but in her heart, she felt nothing but sorrow—after all, a bird was meant for the sky.
|-|Memory FragmentIII=That day, after returning to her room, Sania walked over to the bird's perch.
She cupped the small creature gently in her hands, unfastened the golden ring around its leg, and opened the window.A gust of wind ruffled its feathers.
Spreading its wings, the bird took flight, soaring out into the vast blue sky until it disappeared from sight."You cared so much about it.
Why let it go?" Diting asked, puzzled, as he stood behind Sania.Sania's gaze remained fixed on the sky.
"Father told me that I'll be undergoing an important surgery soon.
He didn't say it outright, but I could hear the unease in his voice.
So... I'm guessing the surgery will be dangerous.
Whether it succeeds or not, I won't be leaving this place.
But at the very least, I wanted that bird to return to the sky where it belongs."Diting fell silent for a long moment before finally speaking.
"You've always wanted to see the outside world, haven't you?""Mm...""If you make it through this, I'll sneak you out—just once-to see it for yourself.""Really?" Sania's eyes lit up."Really...
I promise.”
Stats
- CRIT Rate10%
- CRIT DMG150%
- Effect ACC0%
At max level. Each bar is measured against the highest value in the Etheria: Restart roster.
Skills
3Twine Dance
Turn Meter+, Single DMGSania whips the target with soft vines, dealing 240% damage to a single enemy and increasing her Turn Meter by 30%. Level 2: Increases damage multiplier to 200% Level 3: Increases Turn Meter boost to 20% Level 4: Increases damage multiplier to 240% Level 5: Increases Turn Meter boost to 30%
Dewy Essence
PASSIVE, AOE Heal, PurifySania stores the power of creation. At the end of the turn, she heals the two allies with the lowest HP Percentage by 16% of her Max HP and purifies 1 debuff(s) from them. Her healing effect increases by 0.8% for every 1% HP she loses. Level 2: Increases healing effect to 14% of own Max HP Level 3: Increases the additional healing boost to 0.6% Level 4: Increases healing effect to 16% of own Max HP Level 5: Increases the additional healing boost to 0.8%
Forest Heart
Single Heal, ReviveSania prays for blessing upon her teammates and applies 1 stack(s) of [All-Powerful Protection] and recovers 20% Max HP for an ally; this skill can revive a fallen target with the cost of an additional 2-turn CD. Level 2: Increases Max HP boost and healing effect to 18% Level 3: Reduces the additional Skill CDs brought by reviving to 2 turn(s) Level 4: Increases Max HP boost and healing effect to 20% Level 5: Reduces Skill CD by 1 turn(s)
Art




