
000
R Corp. 4th Pack Reindeer Hong Lu
Introduction
R Corp. 4th Pack Reindeer Hong Lu is a 3-star character in Limbus Company.
On our Limbus Company tier list R Corp. 4th Pack Reindeer Hong Lu is B tier, 80th of the 175 characters ranked, from where 6 current tier lists put R Corp. 4th Pack Reindeer Hong Lu.
Is R Corp. 4th Pack Reindeer Hong Lu good?
An R Corp. Hong Lu with very good damage who fits Charge teams. His early Charge gain is awful without help or an early Skill 3, and two copies of Skill 2 can clog his slots, forcing a defense or a random-target skill. The W Corp.
L3 Cleanup Captain version of Outis helps him ramp early,
MultiCrack Office Fixer Heathcliff does the same over longer fights, and
Dimension
Shredder refunds as much as 4 Charge Count after he spends it on Skill 2.
Pairs well with:
W Corp. L3 Cleanup Captain Outis;
MultiCrack Office Fixer Heathcliff; Charge team.
Strengths
Weaknesses
- Poor early Charge gain without help
- Two copies of Skill 2 can clog his slots
- Can hit the wrong target if you're careless
Skills
6Energy Strike
Skill 1 · Gluttony · Blunt · Skill Power 3 · 2 coins · Coin Power 4 · Offense Level 62Deal +3% damage for every Charge (max 15%) At 2+ Charge, Coin Power +1 At 5+ Charge Count, Coin Power +1 [On Use] Gain +2 Charge Count Coin 1: [On Hit] Gain +( Charge +1) Charge Count (max 4) Coin 2: [On Hit] Inflict 1 Sinking
Mind Whip
Skill 2 · Envy · Blunt · Skill Power 2 · 4 coins · Coin Power 3 · Offense Level 63Deal +4% damage with every Charge (max 20%) [On Use] At 5~9 Charge Count: - Gain 10 Sinking and raise this unit's Charge Count to 10 - This Skill gains the following attributes: [Indiscriminate], Unfocused Volley, and Atk Weight +1 - [Before Use] At 5+ Charge, this Skill does not gain the [Indiscriminate] effect [On Use] Consume 10 Charge Count to gain Coin Power +2 [Before Attack] At 8+ remaining Charge Count, consume 8 Charge Count to deal +40% damage Coin 1: [On Hit] Inflict 1 Sinking [On Hit] Raise Stagger Treshold by 5% of damage dealt Coin 2: [On Hit] Inflict 1 Sinking [On Hit] Raise Stagger Treshold by 5% of damage dealt Coin 3: [On Hit] Inflict 1 Sinking [On Hit] Raise Stagger Treshold by 5% of damage dealt Coin 4: [On Hit] Inflict +2 Sinking Count [On Hit] Raise Stagger Treshold by 10% of damage dealt
Concentration
Skill 3 · Wrath · Blunt · Skill Power 8 · 1 coin · Coin Power 10 · Offense Level 64Base Power +1 and Coin Power +1 for every Charge (max 5 each) At 10+ Charge Count, Final Power +4 [On Use] Gain +7 Charge Count 1 Deal +(this Skill's Power x 5)% damage (max 150%) At 3+ Charge, deal +20% damage for every Charge (max 100%) [On Hit] Gain +( Charge +3) Charge Count (max 8) [On Hit] Inflict 4 Sinking and +4 Sinking Count
Energy Condensation
Defense · Envy · Skill Power 10 · 1 coin · Coin Power 6 · Offense Level 62[On Use] At 10+ Charge Count, Coin Power +4 [On Use] Gain +3 Charge Count (2 times per turn)
Brainwave Charge-focusing Antlers
Passive · Needs 3 Envy ownedGain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter At 2+ Charge: - Inflict +1 more Sinking with Base Attack Skills for every 2 Charge (max 2, does not activate when inflicting only Sinking Count or when inflicting Sinking on self) - Deal +( Charge x 5)% damage with Base Attack Skills (max 25%)
Charged Pulverization Support
Support · Needs 3 Envy owned1 ally with the most Charge: when using a Base Attack Skill that gains Charge Count, deal +15% damage with the final Coin
Art

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